void NodeBrush::Transform(TransformBase& Trans) { // The groups bounding rect is no longer valid InvalidateBoundingRect(); // Transform all the children // See GroupCanTransformCached() NodeGroup::Transform(Trans); }
void NodeSimpleShape::Transform( TransformBase& Trans ) { // Transform the Shape Trans.Transform((DocCoord*)Parallel, 4); // re-create the path and update its bounding rectangle UpdateShape(); // Mark the bounding rect as invalid InvalidateBoundingRect(); // Transform all the children... TransformChildren(Trans); }