void Game_Character::Update() { if (IsJumping()) { UpdateJump(); if (IsSpinning()) anime_count++; } else if (IsMoving()) { remaining_step -= 1 << (1 + GetMoveSpeed()); if (IsSpinning() || (animation_type != RPG::EventPage::AnimType_fixed_graphic && walk_animation)) anime_count++; } else { stop_count++; if (IsSpinning() || IsContinuous() || pattern != original_pattern) anime_count++; } if (anime_count >= GetSteppingSpeed()) { if (IsSpinning()) { SetSpriteDirection((GetSpriteDirection() + 1) % 4); } else if (!IsContinuous() && IsStopping()) { pattern = original_pattern; last_pattern = last_pattern == RPG::EventPage::Frame_left ? RPG::EventPage::Frame_right : RPG::EventPage::Frame_left; } else { if (last_pattern == RPG::EventPage::Frame_left) { if (pattern == RPG::EventPage::Frame_right) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_right; } else { pattern = RPG::EventPage::Frame_right; } } else { if (pattern == RPG::EventPage::Frame_left) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_left; } else { pattern = RPG::EventPage::Frame_left; } } } anime_count = 0; } if (wait_count > 0) { wait_count -= 1; return; } if (stop_count >= max_stop_count) { if (IsMoveRouteOverwritten()) { MoveTypeCustom(); } else { // Only events UpdateSelfMovement(); } } }
void Game_Character::Update() { if (IsJumping()) { UpdateJump(); anime_count += (IsSpinning() ? 1.0 : 0); } else if (IsContinuous() || IsSpinning()) { UpdateMove(); UpdateStop(); } else { if (IsMoving()) { UpdateMove(); } else { UpdateStop(); } } if (anime_count > 36.0/(GetMoveSpeed()+1)) { if (IsSpinning()) { SetPrelockDirection((GetPrelockDirection() + 1) % 4); } else if (!IsContinuous() && IsStopping()) { pattern = original_pattern; last_pattern = last_pattern == RPG::EventPage::Frame_left ? RPG::EventPage::Frame_right : RPG::EventPage::Frame_left; } else { if (last_pattern == RPG::EventPage::Frame_left) { if (pattern == RPG::EventPage::Frame_right) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_right; } else { pattern = RPG::EventPage::Frame_right; } } else { if (pattern == RPG::EventPage::Frame_left) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_left; } else { pattern = RPG::EventPage::Frame_left; } } } anime_count = 0; } if (wait_count > 0) { wait_count -= 1; return; } if (stop_count >= ((GetMoveFrequency() > 7) ? 0 : pow(2.0, 9 - GetMoveFrequency()))) { if (IsMoveRouteOverwritten()) { MoveTypeCustom(); } else if (Game_Message::GetContinueEvents() || !Game_Message::message_waiting) { UpdateSelfMovement(); } } }
void Game_Character::UpdateStop() { if (pattern != original_pattern && !IsContinuous()) anime_count += 1.5; //if (!starting || !IsLock()) stop_count += 1; }
// ====================测试代码==================== void Test(char* testName, int* numbers, int length, bool expected) { if(testName != NULL) printf("%s begins: ", testName); if(IsContinuous(numbers, length) == expected) printf("Passed.\n"); else printf("Failed.\n"); }
void Game_Character::UpdateSprite() { if (IsJumping()) { UpdateJump(); if (IsSpinning()) anime_count++; } else if (IsMoving()) { remaining_step -= min(1 << (1 + GetMoveSpeed()), remaining_step); if (IsSpinning() || (animation_type != RPG::EventPage::AnimType_fixed_graphic && walk_animation)) anime_count++; } else { stop_count++; if ((walk_animation && (IsSpinning() || IsContinuous())) || pattern != original_pattern) anime_count++; } if (anime_count >= GetSteppingSpeed()) { if (IsSpinning()) { SetSpriteDirection((GetSpriteDirection() + 1) % 4); } else if (!IsContinuous() && IsStopping()) { pattern = original_pattern; last_pattern = last_pattern == RPG::EventPage::Frame_left ? RPG::EventPage::Frame_right : RPG::EventPage::Frame_left; } else { if (last_pattern == RPG::EventPage::Frame_left) { if (pattern == RPG::EventPage::Frame_right) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_right; } else { pattern = RPG::EventPage::Frame_right; } } else { if (pattern == RPG::EventPage::Frame_left) { pattern = RPG::EventPage::Frame_middle; last_pattern = RPG::EventPage::Frame_left; } else { pattern = RPG::EventPage::Frame_left; } } } anime_count = 0; } }