void BoneMoveable::SetFlipX(bool val) { RETURN_IF_EQUAL(IsFlipX(), val); mFlip.SetOrRemoveIf(FlipMask::X, val); OnMoveableDirty(MoveableChangedFlags::FlipChanged); }
void BoneMoveable::SetFlipX(bool val) { RETURN_IF_EQUAL(IsFlipX(), val); MEDUSA_FLAG_ENABLE(mFlip, FlipMask::X, val); OnMoveableDirty(MoveableChangedFlags::FlipChanged); }