コード例 #1
0
//获取扑克类型
BYTE CGameLogic::GetCardKind(BYTE bCardList[], BYTE bCardCount)
{
	if (IsTongHuaShun(bCardList,bCardCount)) return TONG_HUA_SHUN;
	if (IsTieZhi(bCardList,bCardCount)) return TIE_ZHI;
	if (IsHuLu(bCardList,bCardCount)) return HU_LU;
	if (IsTongHua(bCardList,bCardCount)) return TONG_HUA;
	if (IsShunZhi(bCardList,bCardCount)) return SHUN_ZI;
	if (IsSanTiao(bCardList,bCardCount)) return SAN_TIAO;
	if (IsLiangDui(bCardList,bCardCount)) return LAING_DUI;
	if (IsDuiZhi(bCardList,bCardCount)) return DUI_ZI;
	return SHAN;
}
コード例 #2
0
ファイル: GameLogic.cpp プロジェクト: Michael-Z/qipai-game
//获取类型
BYTE CGameLogic::GetCardType(BYTE cbCardData[], BYTE cbCardCount)
{
	//类型判断
	if (IsTongHuaShun(cbCardData,cbCardCount)) return CT_TONG_HUA_SHUN;
	if (IsTieZhi(cbCardData,cbCardCount)) return CT_TIE_ZHI;
	if (IsHuLu(cbCardData,cbCardCount)) return CT_HU_LU;
	if (IsTongHua(cbCardData,cbCardCount)) return CT_TONG_HUA;
	if (IsShunZhi(cbCardData,cbCardCount)) return CT_SHUN_ZI;
	if (IsSanTiao(cbCardData,cbCardCount)) return CT_THREE_TIAO;
	if (IsDouble(cbCardData,cbCardCount)) return CT_DOUBLE;
	if (cbCardCount==1) return CT_SINGLE;

	return CT_ERROR;
}
コード例 #3
0
//获取牌型
BYTE CUpGradeGameLogic::GetCardShape(BYTE iCardList[], int iCardCount)
{
	/***************************************************
	同花顺>铁支>葫芦>同花>顺子>三条>两对>对子>散牌
	***************************************************/

	if (iCardCount <= 0) 	return UG_ERROR_KIND;//非法牌
	if (IsSameHuaContinue(iCardList,iCardCount)) return SH_SAME_HUA_CONTINUE;//同花顺
	if (IsSmallSameHuaContinue(iCardList,iCardCount)&&(m_dwCardShape&(0x00000001<<1))) return SH_SMALL_SAME_HUA_CONTINUE;//同花最小顺子
	if (IsTieZhi(iCardList,iCardCount)) return SH_TIE_ZHI;//铁支
	if (IsHuLu(iCardList,iCardCount)) return SH_HU_LU;//葫芦
	if (IsSameHua(iCardList,iCardCount)) return SH_SAME_HUA;//同花
	if (IsSingleContinue(iCardList,iCardCount)) return SH_CONTINUE;//顺子
	if (IsSmallSingleContinue(iCardList,iCardCount)&&(m_dwCardShape&(0x00000001<<1))) return SH_SMALL_CONTINUE;	//最小顺子
	if (IsThree(iCardList,iCardCount)) return SH_THREE;//三条
	if (IsCompleDouble(iCardList,iCardCount)) return SH_TWO_DOUBLE;//两对
	if (IsDouble(iCardList,iCardCount)) return SH_DOUBLE;//对子

	return SH_OTHER;//散牌
}