コード例 #1
0
buf *getblk(int blknum){
  while(&h_head[blknum % 4] != NULL){
    buf *buffer = Search(blknum);
    if(buffer != NULL){
      assert(buffer != NULL);
      if(IsStatus(buffer, STAT_LOCKED)){
	//sleep();
	printf("SCENARIO 5\n");
	printf("Process goes to sleep\n");
	AddStatus(buffer, STAT_WAITED);
	return NULL;
	continue;
      }
      //scenario 1
      printf("SCENARIO 1\n");
      MakeStatus(buffer, (STAT_LOCKED | STAT_VALID));
      RemFromFreeList(buffer);
      return buffer;	
    }
    else{
      //if(IsInFreeList(buffer)){
      if(IsEmptyFree()){
	//scenario 4
	//sleep();
	printf("SCENARIO 4\n");
	printf("Process goes to sleep\n");
	return buffer;
	//continue;
      }
      //RemFromFreeList(buffer);
      //RemoveFromFree()
      buf *ref = ref_free_head();
      if(CheckStatus(ref, STAT_DWR)){
	//scenario 3
	printf("SCENARIO 3\n");	//asynchronous write buffer to disk;
	buf *prev = ref -> free_bp;
	buf *next = ref -> free_fp;
	prev -> free_fp = next;
	next -> free_bp = prev;
	MakeStatus(ref, STAT_LOCKED | STAT_VALID | STAT_KRDWR | STAT_OLD);
	continue;
      }
      //scenario 2
      printf("SCENARIO 2\n");
      buf *additionalbuf = remove_free_head();
      RemStatus(additionalbuf, STAT_VALID);
      additionalbuf -> blkno = blknum;
      AddToHash(additionalbuf);
      printf("Kernel HDD access occuring\n");
      AddStatus(additionalbuf, STAT_KRDWR);
      printf("Kernel HDD access finished\n");
      RemStatus(additionalbuf, STAT_KRDWR);
      AddStatus(additionalbuf, STAT_VALID);
      return additionalbuf;
    }
  }
  printf("BUFFER NOT FOUND\n");
  return NULL;
}
コード例 #2
0
ファイル: Connections.cpp プロジェクト: ChowZenki/dboserver
bool Connections::IsShutdownable()
{
    if (IsStatus(CONNSTATUS_CLOSE))
    {
        if (0 == InterlockedCompareExchange((LONG*)&_IoPostCount, 0, 0))
        {
            return true;
        }
    }

    return false;
}
コード例 #3
0
ファイル: NtlConnection.cpp プロジェクト: JunRyuu/AKCore
//-----------------------------------------------------------------------------------
//		Purpose	:
//		Return	:
//-----------------------------------------------------------------------------------
// Called by Worker TH ( CompleteRecv, CompleteAccept )
//-----------------------------------------------------------------------------------
int CNtlConnection::PostRecv()
{
	FUNCTION_BEGIN();

	if( false == IsStatus( STATUS_ACTIVE ) )
	{
		Disconnect( false );
		return NTL_SUCCESS;
		//return NTL_ERR_NET_CONNECTION_STATUS_WRONG;
	}


	DWORD dwFlags = 0;
	DWORD dwTransferedBytes	= 0;

	m_recvContext.Reset();
	m_recvContext.iomode = IOMODE_RECV;
	m_recvContext.wsabuf.buf = (char*) m_recvBuffer.GetQueuePushPtr();
	m_recvContext.wsabuf.len = m_recvBuffer.GetPushAvailableSize();


	//  [1/20/2007 zeroera] : ¼³¸í : recv buffer overflow ÀÌ°÷¿¡ °É¸®¸é ÀûÀýÇÑ ¹öÇÁ »çÀÌÁ Á¶Á¤ÇÒ °ÍÀ» °í·ÁÇÏÁö¸¸ Fake PacketÀ» º¸³»´Â Ŭ¶óÀ̾ðÆ®¸¦ ´ëºñÇÏ¿© ÀûÀýÇÑ ´ëó¸¦ ÇÒ °Í
	if( m_recvBuffer.GetPushAvailableSize() <= 0 )
	{
		Disconnect( false );

		NTL_LOGDL( LOG_NETWORK, "Session[%X] m_recvBuffer.GetPushAvailableSize() <= 0, m_recvBuffer.GetPushAvailableSize() = %d", this, m_recvBuffer.GetPushAvailableSize() );
		return NTL_ERR_NET_SESSION_RECV_BUFFER_OVERFLOW;
	}



	IncreasePostIoCount();

	int rc = m_socket.RecvEx(	&m_recvContext.wsabuf,
		1,
		&dwTransferedBytes,
		&dwFlags,
		&m_recvContext);

	if( NTL_SUCCESS != rc )
	{
		DecreasePostIoCount();

		NTL_LOGDL( LOG_NETWORK, "Session[%X] RecvEx Function Failed (%d)%s", this, rc, NtlGetErrorMessage( rc ) );
		return rc;
	}

	//NTL_PRINT( PRINT_SYSTEM, "Session[%X]\tPostRecv Complete Success recvBufferSize[%d]", this, m_recvBuffer.GetCurSize() );


	return NTL_SUCCESS;
}
コード例 #4
0
ファイル: Connections.cpp プロジェクト: ChowZenki/dboserver
int Connections::PostSend()
{
    FUNCTION_BEGIN();

    if (false == IsStatus(CONNSTATUS_ACTIVE))
    {
        Disconnect(false);
        return 0;
    }


    DWORD Flags = 0;
    DWORD SendBytes = 0;

    _sendContext.Reset();
    _sendContext.iomode = IOMODE_SEND;
    _sendContext.wsabuf.buf = (char*)_sendBuffer.GetQueuePopPtr();

    if (_sendBuffer.GetPopPos() + _sendBuffer.GetCurSize() >= _sendBuffer.GetQueueSize())
    {
        _sendContext.wsabuf.len = _sendBuffer.GetQueueSize() - _sendBuffer.GetPopPos();
    }
    else
    {
        _sendContext.wsabuf.len = _sendBuffer.GetCurSize();
    }

    IncreasePostIoCount();

    int rc = _socket.SendEx(&_sendContext.wsabuf,
                            1,
                            &SendBytes,
                            Flags,
                            &_sendContext);

    if (0 != rc)
    {
        DecreasePostIoCount();
        Logger::Log("Session[%X] SendEx Function Failed: (%d)\n", this, rc);
        return rc;
    }

    return 0;
}
コード例 #5
0
ファイル: Connections.cpp プロジェクト: ChowZenki/dboserver
int Connections::PostRecv()
{
    FUNCTION_BEGIN();

    if (false == IsStatus(CONNSTATUS_ACTIVE))
    {
        Disconnect(false);
        return 0;
    }

    DWORD Flags = 0;
    DWORD TransferedBytes = 0;

    _recvContext.Reset();
    _recvContext.iomode = IOMODE_RECV;
    _recvContext.wsabuf.buf = (char*)_recvBuffer.GetQueuePushPtr();
    _recvContext.wsabuf.len = _recvBuffer.GetPushAvailableSize();

    if (_recvBuffer.GetPushAvailableSize() <= 0)
    {
        Disconnect(false);
        Logger::Log("Session[%X] _recvBuffer.GetPushAvailableSize() <= 0, _recvBuffer.GetPushAvailableSize() = %d\n", this, _recvBuffer.GetPushAvailableSize());
        return -1; //ERR_NET_SESSION_RECV_BUFFER_OVERFLOW
    }

    IncreasePostIoCount();

    int rc = _socket.RecvEx(&_recvContext.wsabuf,
                            1,
                            &TransferedBytes,
                            &Flags,
                            &_recvContext);

    if (0 != rc)
    {
        DecreasePostIoCount();
        Logger::Log("Session[%X] RecvEx Function Failed (%d)/n", this, rc);
        return rc;
    }

    return 0;
}
コード例 #6
0
ファイル: Connections.cpp プロジェクト: ChowZenki/dboserver
int Connections::Create(Network* pNetwork)
{
    FUNCTION_BEGIN();


    if (IsStatus(CONNSTATUS_CREATE))
    {
        Logger::Log("true == IsStatus( STATUS_CREATE )\n");
        return 1;
    }


    if (NULL == pNetwork)
    {
        Logger::Log("NULL == pNetwork\n");
        return 2;
    }


    if (NULL != _NetworkRef)
    {
        Logger::Log("NULL != _NetworkRef, _NetworkRef = %016x\n", _NetworkRef);
        return 3;
    }


    if (false == _recvBuffer.Create(GetMaxRecvPacketCount(), GetMaxRecvPacketSize()))
    {
        return 4;
    }


    if (false == _sendBuffer.Create(GetMaxSendPacketCount(), GetMaxRecvPacketSize()))
    {
        return 5;
    }


    int rc = _socket.Create();
    if (0 != rc)
    {
        return rc;
    }


    rc = _socket.SetKeepAlive(CONNECTION_KEEP_ALIVE_TIME, CONNECTION_KEEP_ALIVE_INTERVAL);
    if (0 != rc)
    {
        return rc;
    }


    rc = _socket.SetLinger(true, 0);
    if (0 != rc)
    {
        return rc;
    }

    _PacketEncoder = GetPacketEncoder();

    _NetworkRef = pNetwork;


    SetStatus(CONNSTATUS_CREATE);

    return 0;
}
コード例 #7
0
ファイル: Connections.cpp プロジェクト: ChowZenki/dboserver
int Connections::PushPacket(Packet* pPacket)
{
    FUNCTION_BEGIN();

    if (false == IsStatus(CONNSTATUS_ACTIVE))
    {
        return 1;//ERR_NET_CONNECTION_STATUS_WRONG
    }


    if (false == pPacket->IsValidPacket())
    {
        return 2;//ERR_NET_PACKET_INVALID
    }

    _mutexSend.Lock();

    if (pPacket->GetPacketLen() > GetMaxSendPacketSize())
    {
        _mutexSend.Unlock();
        return 3;//ERR_NET_PACKET_EXCEED_ALLOWED_SIZE
    }


    if (_sendBuffer.GetPushAvailableSize() <= pPacket->GetUsedSize())
    {
        if (false == IsSetControlFlag(CONTROL_FLAG_USE_SEND_QUEUE))
        {
            _mutexSend.Unlock();
            return 4;//ERR_NET_SESSION_SEND_BUFFER_OVERFLOW
        }
        else
        {
            Packet * QueuedPacket = new Packet(*pPacket);
            if (NULL == QueuedPacket)
            {
                _mutexSend.Unlock();
                return 5;//ERR_SYS_MEMORY_ALLOC_FAIL
            }

            if (false == _sendQueue.PushPacket(QueuedPacket))
            {
                SAFE_DELETE(QueuedPacket);

                _mutexSend.Unlock();
                return 6;//ERR_NET_SESSION_SEND_BUFFER_OVERFLOW;
            }

            _mutexSend.Unlock();
            return 0;
        }
    }

    memcpy(_sendBuffer.GetQueuePushPtr(), pPacket->GetPacketBuffer(), pPacket->GetUsedSize());

    Packet sendPacket(_sendBuffer.GetQueuePushPtr());
    BYTE Sequence = (BYTE)(_PacketSendCount & PACKET_MAX_SEQUENCE);
    SetSequence(sendPacket.GetPacketHeader(), Sequence);

    int rc = 0;

    if (_PacketEncoder)
    {
        rc = _PacketEncoder->TxEncrypt(sendPacket);
        if (0 != rc)
        {
            _mutexSend.Unlock();
            return 7;//ERR_NET_PACKET_ENCRYPT_FAIL
        }
    }

    _sendBuffer.IncreasePushPos(pPacket->GetUsedSize());
    IncreasePacketSend();

    if (false == _IsSending)
    {
        rc = PostSend();
        if (0 != rc)
        {
            _mutexSend.Unlock();
            return rc;
        }

        _IsSending = true;
    }

    _mutexSend.Unlock();

    return 0;
}
コード例 #8
0
ファイル: NtlConnection.cpp プロジェクト: JunRyuu/AKCore
//-----------------------------------------------------------------------------------
//		Purpose	:
//		Return	:
//-----------------------------------------------------------------------------------
// Called by App TH, Worker TH ( CompleteSend, PushPacket )
//-----------------------------------------------------------------------------------
int CNtlConnection::PostSend()
{
	FUNCTION_BEGIN();

	if( false == IsStatus( STATUS_ACTIVE ) )
	{
		Disconnect( false );
		return NTL_SUCCESS;
		//return NTL_ERR_NET_CONNECTION_STATUS_WRONG;
	}


	DWORD dwFlags		= 0;
	DWORD dwSendBytes	= 0;

	m_sendContext.Reset();
	m_sendContext.iomode = IOMODE_SEND;
	m_sendContext.wsabuf.buf = (char*) m_sendBuffer.GetQueuePopPtr();

#if __SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__
	bool bIsIf = false;
#endif

	if( m_sendBuffer.GetPopPos() + m_sendBuffer.GetCurSize() >= m_sendBuffer.GetQueueSize() )
	{

#if __SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__
		bIsIf = true;
#endif

		//  [9/13/2007 zeroera] : ¼öÁ¤ : ¼º´É °³¼±À» À§ÇØ ¼öÁ¤ÇÒ ºÎºÐ
		m_sendContext.wsabuf.len = m_sendBuffer.GetQueueSize() - m_sendBuffer.GetPopPos();

		//if( m_sendBuffer.GetQueueSize() <= m_sendBuffer.GetPopPos() )
		//{
		//	NTL_LOG_ASSERT("m_sendBuffer.GetQueueSize() <= m_sendBuffer.GetPopPos(), m_sendBuffer.GetQueueSize() = %d, m_sendBuffer.GetPopPos() = %d", m_sendBuffer.GetQueueSize(), m_sendBuffer.GetPopPos());
		//	Disconnect( false );
		//	return NTL_SUCCESS;
		//}
	}
	else
	{
		m_sendContext.wsabuf.len = m_sendBuffer.GetCurSize();

		//if( m_sendBuffer.GetCurSize() <= 0 )
		//{
		//	NTL_LOG_ASSERT("m_sendBuffer.GetCurSize() <= 0, m_sendBuffer.GetCurSize() = %d", m_sendBuffer.GetCurSize());
		//	Disconnect( false );
		//	return NTL_SUCCESS;
		//}
	}


	IncreasePostIoCount();

	int rc = m_socket.SendEx(	&m_sendContext.wsabuf,
							 1,
							 &dwSendBytes,
							 dwFlags,
							 &m_sendContext);

	if( NTL_SUCCESS != rc )
	{
		DecreasePostIoCount();

		NTL_LOGDL( LOG_NETWORK, "Session[%X] SendEx Function Failed: (%d)%s", this, rc, NtlGetErrorMessage( rc ) );
		return rc;
	}

#if __SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__
	m_cConsolLog.WriteBotSystemLog( reinterpret_cast< void * >( m_sendContext.wsabuf.buf )
		, m_sendContext.wsabuf.len
		, bIsIf 
		, &m_sendBuffer
		, m_nCharacterPCID);
#endif//__SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__

	//NTL_PRINT( PRINT_SYSTEM, "Session[%X]\tPostSend Complete SendBufferSize[%d]", this, m_sendBuffer.GetCurSize() );

	return NTL_SUCCESS;
}
コード例 #9
0
ファイル: NtlConnection.cpp プロジェクト: JunRyuu/AKCore
//-----------------------------------------------------------------------------------
//		Purpose	:
//		Return	:
//-----------------------------------------------------------------------------------
// Called by Acceptor TH, Connector TH
//-----------------------------------------------------------------------------------
int CNtlConnection::Create(CNtlNetwork * pNetwork)
{
	FUNCTION_BEGIN();


	if( IsStatus( STATUS_CREATE ) )
	{
		NTL_LOG_ASSERT("true == IsStatus( STATUS_CREATE )");
		return NTL_ERR_NET_CONNECTION_STATUS_WRONG;
	}


	if( NULL == pNetwork )
	{
		NTL_LOG_ASSERT("NULL == pNetwork");
		return NTL_ERR_SYS_INPUT_PARAMETER_WRONG;
	}


	if( NULL != m_pNetworkRef )
	{
		NTL_LOG_ASSERT("NULL != m_pNetworkRef, m_pNetworkRef = %016x", m_pNetworkRef);
		return NTL_ERR_SYS_OBJECT_ALREADY_CREATED;
	}


	if( false == m_recvBuffer.Create( GetMaxRecvPacketCount(), GetMaxRecvPacketSize() ) )
	{
		return NTL_ERR_SYS_MEMORY_ALLOC_FAIL;
	}


	if( false == m_sendBuffer.Create( GetMaxSendPacketCount(), GetMaxRecvPacketSize() ) )
	{
		return NTL_ERR_SYS_MEMORY_ALLOC_FAIL;
	}


	int rc = m_socket.Create( CNtlSocket::eSOCKET_TCP );
	if( NTL_SUCCESS != rc )
	{
		return rc;
	}


	rc = m_socket.SetKeepAlive( CONNECTION_KEEP_ALIVE_TIME, CONNECTION_KEEP_ALIVE_INTERVAL );
	if( NTL_SUCCESS != rc )
	{
		return rc;
	}


	rc = m_socket.SetLinger( true, 0 );
	if( NTL_SUCCESS != rc )
	{
		return rc;
	}

#if __SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__
	m_pPacketEncoder = NULL;
#else
	m_pPacketEncoder = GetPacketEncoder();
#endif


	m_pNetworkRef = pNetwork;


	SetStatus( STATUS_CREATE );

	return NTL_SUCCESS;
}
コード例 #10
0
ファイル: NtlConnection.cpp プロジェクト: JunRyuu/AKCore
//-----------------------------------------------------------------------------------
//		Purpose	:
//		Return	:
//-----------------------------------------------------------------------------------
// Called by App TH, Worker TH ( Send )
//-----------------------------------------------------------------------------------
int CNtlConnection::PushPacket(CNtlPacket * pPacket)
{
	FUNCTION_BEGIN();


	if( false == IsStatus( STATUS_ACTIVE ) )
	{
		return NTL_ERR_NET_CONNECTION_STATUS_WRONG;
	}


	if( false == pPacket->IsValidPacket() )
	{
		return NTL_ERR_NET_PACKET_INVALID;
	}

	m_mutexSend.Lock(); // ¹ØÀ¸·Î ³»¸®¸é µ¿±âÈ­°¡ ±úÁø´Ù [5/30/2008 SGpro]

	if( pPacket->GetPacketLen() > GetMaxSendPacketSize() )
	{
		m_mutexSend.Unlock();
		return NTL_ERR_NET_PACKET_EXCEED_ALLOWED_SIZE;
	}


	if( m_sendBuffer.GetPushAvailableSize() <= pPacket->GetUsedSize() )
	{
		if( false == IsSetControlFlag( CONTROL_FLAG_USE_SEND_QUEUE ) )
		{
			m_mutexSend.Unlock();
			return NTL_ERR_NET_SESSION_SEND_BUFFER_OVERFLOW;
		}
		else 
		{
			CNtlPacket * pQueuedPacket = new CNtlPacket( *pPacket );
			if( NULL == pQueuedPacket )
			{
				m_mutexSend.Unlock();
				return NTL_ERR_SYS_MEMORY_ALLOC_FAIL;
			}

			if( false == m_sendQueue.PushPacket( pQueuedPacket ) )
			{
				SAFE_DELETE( pQueuedPacket );

				m_mutexSend.Unlock();
				return NTL_ERR_NET_SESSION_SEND_BUFFER_OVERFLOW;
			}

			m_mutexSend.Unlock();
			return NTL_SUCCESS;
		}
	}

	//m_mutexSend.Lock(); //¿©±â¿¡ µÎ¸é µ¿±âÈ­°¡ ±úÁø´Ù [5/30/2008 SGpro]

	memcpy( m_sendBuffer.GetQueuePushPtr(), pPacket->GetPacketBuffer(), pPacket->GetUsedSize() );

	//  [9/10/2007 zeroera] : ¼³¸í : È¿À²¼ºÀ» À§ÇØ ÆÐŶ ¹öÆÛ¿¡ ÀÖ´Â µ¥ÀÌŸ¸¦ °¡Áö°í ¾Ïȣȭ ÇÑ´Ù
	CNtlPacket sendPacket( m_sendBuffer.GetQueuePushPtr() );
	BYTE bySequence = (BYTE) ( m_dwPacketSendCount & PACKET_MAX_SEQUENCE );
	SetSequence( sendPacket.GetPacketHeader(), bySequence );

	int rc = NTL_SUCCESS;

#if __SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__
#else
	if( m_pPacketEncoder )
	{
		rc = m_pPacketEncoder->TxEncrypt( sendPacket );
		if( NTL_SUCCESS != rc )
		{
			m_mutexSend.Unlock();
			return NTL_ERR_NET_PACKET_ENCRYPT_FAIL;
		}
	}
#endif

	m_sendBuffer.IncreasePushPos( pPacket->GetUsedSize() );
	IncreasePacketSend();


	if( false == m_bSending )
	{
		rc = PostSend();
		if( NTL_SUCCESS != rc )
		{
			m_mutexSend.Unlock();
			return rc;
		}

		m_bSending = true;
	}

	m_mutexSend.Unlock();


	return NTL_SUCCESS;
}
コード例 #11
0
ファイル: command.cpp プロジェクト: maspriyono/drogascpp
	bool command::IsUserStatKur(){
		return (IsStatus(ArrayOfCommand[1]) && IsKurcaci(ArrayOfCommand[2]) && IsMark(ArrayOfCommand[3]) && JumlahString == 2);
	}