void UnlockPortals::AddParticle(int count) { if (IsUnlocked()) return; m_numParticlesLeft -= count; m_curParticleTotal += count; if (IsUnlocked()) { setSpriteFrame(m_unlockImage); setPhysicsBody(m_unlockCollision); removeAllChildrenWithCleanup(true); if (m_boundaryImg != "none") { auto boundary = cocos2d::Sprite::create(); boundary->setAnchorPoint(cocos2d::Vec2(0, 0)); boundary->setTexture(m_boundaryImg); boundary->setTextureRect(m_unlockRect); cocos2d::Texture2D::TexParams params = cocos2d::Texture2D::TexParams(); params.magFilter = GL_LINEAR; params.minFilter = GL_LINEAR; params.wrapS = GL_REPEAT; params.wrapT = GL_REPEAT; boundary->getTexture()->setTexParameters(params); boundary->setCameraMask(4); addChild(boundary,22); boundary->setPosition(m_unlockRect.origin + cocos2d::Vec2(m_imgXOffset, m_imgYOffset)); } } else { setSpriteFrame(cocos2d::SpriteFrameCache::getInstance()->spriteFrameByName(m_particleBaseImg + std::to_string(m_curParticleTotal) + m_particleBaseImgExt)); } }
void Progression::GetRewards(std::string _level, std::vector<std::string>& _unlocked_skills, std::vector<std::string>& _locked_skills, std::vector<std::string>& _unlocked_levels, std::vector<std::string>& _locked_levels) { for(std::vector<ProgressLevel*>::iterator it = levels_.begin(); it != levels_.end(); ++it) { if((*it)->GetName() == _level) { std::vector<std::string> reward_skills; std::vector<std::string> reward_levels; (*it)->GetUnlockables(reward_levels, reward_skills); for(std::vector<std::string>::iterator it = reward_levels.begin(); it != reward_levels.end(); ++it) { if(IsUnlocked(*it)) _unlocked_levels.push_back(*it); else _locked_levels.push_back(*it); } for(std::vector<std::string>::iterator it = reward_skills.begin(); it != reward_skills.end(); ++it) { if(skill_manager_.SkillAvailable(*it)) _unlocked_skills.push_back(*it); else _locked_skills.push_back(*it); } } } }
RasterImage::WillDrawOpaqueNow() { if (!IsOpaque()) { return false; } if (mAnimationState) { // We never discard frames of animated images. return true; } // If we are not locked our decoded data could get discard at any time (ie // between the call to this function and when we are asked to draw), so we // have to return false if we are unlocked. if (IsUnlocked()) { return false; } LookupResult result = SurfaceCache::LookupBestMatch(ImageKey(this), RasterSurfaceKey(mSize, DefaultSurfaceFlags(), PlaybackType::eStatic)); MatchType matchType = result.Type(); if (matchType == MatchType::NOT_FOUND || matchType == MatchType::PENDING || !result.Surface()->IsFinished()) { return false; } return true; }
void UnlockPortals::SetUnlockCollision(cocos2d::Vec2 collBoxSize, cocos2d::Vec2 collBoxOffset) { m_unlockCollision = cocos2d::PhysicsBody::createBox(cocos2d::Size(collBoxSize), cocos2d::PhysicsMaterial(1.0f, 0.0f, 0.0f), collBoxOffset); m_lockCollision->setContactTestBitmask(0x0); m_lockCollision->setCollisionBitmask(0x1 << curOffset); m_unlockCollision->setDynamic(false); m_unlockCollision->setGravityEnable(true); m_unlockCollision->setRotationEnable(false); m_unlockCollision->retain(); m_unlockRect = cocos2d::Rect(collBoxOffset.x - collBoxSize.x / 2, collBoxOffset.y - collBoxSize.y /3, collBoxSize.x, collBoxSize.y); if (curOffset < 30) ++curOffset; else curOffset = 27; if (IsUnlocked() && m_boundaryImg != "none") { setPhysicsBody(m_unlockCollision); removeAllChildrenWithCleanup(true); auto boundary = cocos2d::Sprite::create(); boundary->setAnchorPoint(cocos2d::Vec2(0, 0)); boundary->setTexture(m_boundaryImg); boundary->setTextureRect(m_unlockRect); cocos2d::Texture2D::TexParams params = cocos2d::Texture2D::TexParams(); params.magFilter = GL_LINEAR; params.minFilter = GL_LINEAR; params.wrapS = GL_REPEAT; params.wrapT = GL_REPEAT; boundary->getTexture()->setTexParameters(params); boundary->setCameraMask(4); addChild(boundary,22); boundary->setPosition(m_unlockRect.origin + cocos2d::Vec2(m_imgXOffset, m_imgYOffset)); } }
FSlateColor SSettingsEditorCheckoutNotice::HandleBorderBackgroundColor() const { static FColor Orange(166, 137, 0); const FLinearColor FinalColor = (IsUnlocked() || DefaultConfigQueryInProgress) ? FColor(60, 60, 60) : Orange; return FinalColor; }
RasterImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(aManager); MOZ_ASSERT((aFlags & ~(FLAG_SYNC_DECODE | FLAG_SYNC_DECODE_IF_FAST | FLAG_ASYNC_NOTIFY)) == FLAG_NONE, "Unsupported flag passed to GetImageContainer"); int32_t maxTextureSize = aManager->GetMaxTextureSize(); if (!mHasSize || mSize.width > maxTextureSize || mSize.height > maxTextureSize) { return nullptr; } if (IsUnlocked() && mProgressTracker) { mProgressTracker->OnUnlockedDraw(); } RefPtr<layers::ImageContainer> container = mImageContainer.get(); bool mustRedecode = (aFlags & (FLAG_SYNC_DECODE | FLAG_SYNC_DECODE_IF_FAST)) && mLastImageContainerDrawResult != DrawResult::SUCCESS && mLastImageContainerDrawResult != DrawResult::BAD_IMAGE; if (container && !mustRedecode) { return container.forget(); } // We need a new ImageContainer, so create one. container = LayerManager::CreateImageContainer(); DrawResult drawResult; RefPtr<layers::Image> image; Tie(drawResult, image) = GetCurrentImage(container, aFlags); if (!image) { return nullptr; } // |image| holds a reference to a SourceSurface which in turn holds a lock on // the current frame's VolatileBuffer, ensuring that it doesn't get freed as // long as the layer system keeps this ImageContainer alive. AutoTArray<ImageContainer::NonOwningImage, 1> imageList; imageList.AppendElement(ImageContainer::NonOwningImage(image, TimeStamp(), mLastFrameID++, mImageProducerID)); container->SetCurrentImagesInTransaction(imageList); mLastImageContainerDrawResult = drawResult; mImageContainer = container; return container.forget(); }
int KeyHook(int key, int type) { if (type == KEY_DOWN && key == (int)cfg_key) { #define idlegui_id(icsm) (((int *)icsm)[DISPLACE_OF_IDLEGUI_ID/4]) void *icsm = FindCSMbyID(CSM_root()->idle_id); if (icsm) { if (IsGuiOnTop(idlegui_id(icsm)) && IsUnlocked()) //Если IdleGui на самом верху { CreateTurnOffMenu(); return KEYHOOK_BREAK; } } } return KEYHOOK_NEXT; }
/** * Handle a RDM UID Message */ void RobeWidgetDetector::HandleUidMessage(DispatchingRobeWidget *widget, const uint8_t *data, unsigned int length) { WidgetStateMap::iterator iter = m_widgets.find(widget); if (iter == m_widgets.end()) return; if (length != ola::rdm::UID::UID_SIZE) { OLA_INFO << "Robe widget returned invalid UID size: " << length; return; } iter->second.information.uid = ola::rdm::UID(data); if (!IsUnlocked(iter->second.information)) { OLA_WARN << "This Robe widget isn't unlocked, please visit " "http://www.robe.cz/nc/support/search-for/DSU%20RUNIT/ to download " "the new firmware."; return; } // ok this is a good interface at this point RemoveTimeout(&iter->second); const RobeWidgetInformation *widget_info = new RobeWidgetInformation( iter->second.information); m_widgets.erase(iter); OLA_INFO << "Detected Robe Device, UID : " << widget_info->uid << ", Hardware version: 0x" << std::hex << static_cast<int>(widget_info->hardware_version) << ", software version: 0x" << static_cast<int>(widget_info->software_version) << ", eeprom version 0x" << static_cast<int>(widget_info->eeprom_version); // given that we've been called via the widget's stack, schedule execution of // the method that deletes the widget. m_scheduler->Execute( NewSingleCallback(this, &RobeWidgetDetector::DispatchWidget, widget, widget_info)); }
RasterImage::Draw(gfxContext* aContext, const IntSize& aSize, const ImageRegion& aRegion, uint32_t aWhichFrame, SamplingFilter aSamplingFilter, const Maybe<SVGImageContext>& /*aSVGContext - ignored*/, uint32_t aFlags) { if (aWhichFrame > FRAME_MAX_VALUE) { return DrawResult::BAD_ARGS; } if (mError) { return DrawResult::BAD_IMAGE; } // Illegal -- you can't draw with non-default decode flags. // (Disabling colorspace conversion might make sense to allow, but // we don't currently.) if (ToSurfaceFlags(aFlags) != DefaultSurfaceFlags()) { return DrawResult::BAD_ARGS; } if (!aContext) { return DrawResult::BAD_ARGS; } if (IsUnlocked() && mProgressTracker) { mProgressTracker->OnUnlockedDraw(); } // If we're not using SamplingFilter::GOOD, we shouldn't high-quality scale or // downscale during decode. uint32_t flags = aSamplingFilter == SamplingFilter::GOOD ? aFlags : aFlags & ~FLAG_HIGH_QUALITY_SCALING; DrawableSurface surface = LookupFrame(aSize, flags, ToPlaybackType(aWhichFrame)); if (!surface) { // Getting the frame (above) touches the image and kicks off decoding. if (mDrawStartTime.IsNull()) { mDrawStartTime = TimeStamp::Now(); } return DrawResult::NOT_READY; } bool shouldRecordTelemetry = !mDrawStartTime.IsNull() && surface->IsFinished(); auto result = DrawInternal(Move(surface), aContext, aSize, aRegion, aSamplingFilter, flags); if (shouldRecordTelemetry) { TimeDuration drawLatency = TimeStamp::Now() - mDrawStartTime; Telemetry::Accumulate(Telemetry::IMAGE_DECODE_ON_DRAW_LATENCY, int32_t(drawLatency.ToMicroseconds())); mDrawStartTime = TimeStamp(); } return result; }