コード例 #1
0
   Handle<Value> DebugDrawManagerAddLine(const Arguments& args)
   {
      dtEntity::DebugDrawInterface* ddm = dtEntity::GetDebugDrawInterface();

      if(!ddm->IsEnabled() )
      {
         return Undefined();
      }

      if(args.Length() < 2 || !IsVec3(args[0]) || !IsVec3(args[1]))
      {
         return ThrowError("usage: addLine(Vec3 start, Vec3 end, [Vec4 color, Int lineWidth, Number duration, bool useDepthTest])");
      }

      dtEntity::Vec3f start = UnwrapVec3(args[0]);
      dtEntity::Vec3f end = UnwrapVec3(args[1]);

      dtEntity::Vec4f color(1,0,0,1);
      if(args.Length() > 2 && IsVec4(args[2]))
      {
         color = UnwrapVec4(args[2]);
      }

      int linewidth = 1;
      if(args.Length() > 3)
      {
         linewidth = args[3]->Int32Value();
         if(linewidth == 0) 
         {
            linewidth = 1;
         }
      }

      float duration = 0;
      if(args.Length() > 4)
      {
         duration = args[4]->NumberValue();
      }

      bool depth = true;
      if(args.Length() > 5)
      {
         depth = args[5]->BooleanValue();
      }

      ddm->AddLine(start, end, color, linewidth, duration, depth);
      return Undefined();
   }
コード例 #2
0
ファイル: screenwrapper.cpp プロジェクト: mathieu/dtEntity
   Handle<Value> SCRIntersect(const Arguments& args)
   {

      if(args.Length() < 2 || !IsVec3(args[0]) || ! IsVec3(args[1]))
      {
         return ThrowError("usage: intersect(float[3] from, float[3] to, [int32 nodemask])");
      }

      unsigned int nodemask = dtEntity::NodeMasks::PICKABLE | dtEntity::NodeMasks::TERRAIN;
      if(args.Length() >= 3)
      {
         nodemask = args[2]->Uint32Value();
      }
      
      
      dtEntity::Vec3d from = UnwrapVec3(args[0]);
      dtEntity::Vec3d to = UnwrapVec3(args[1]);

      dtEntity::SystemInterface::Intersections isects;
      bool found = dtEntity::GetSystemInterface()->GetIntersections(from, to, isects, nodemask);

      HandleScope scope;
      Handle<Array> ret = Array::New();

      if(!found)
      {
         return scope.Close(ret);
      }

      Handle<String> entityid = String::New("EntityId");
      Handle<String> normal = String::New("Normal");
      Handle<String> position = String::New("Position");

      unsigned int count = 0;
      for(dtEntity::SystemInterface::Intersections::const_iterator i = isects.begin(); i != isects.end(); ++i)
      {
         dtEntity::SystemInterface::Intersection isect = *i;
         Handle<Object> obj = Object::New();
         obj->Set(entityid, Uint32::New(isect.mEntityId));
         obj->Set(normal, WrapVec3(isect.mNormal));
         obj->Set(position, WrapVec3(isect.mPosition));
         ret->Set(count++, obj); 
      }

      return scope.Close(ret);
   }
コード例 #3
0
   Handle<Value> DebugDrawManagerAddTriangle(const Arguments& args)
   {
      dtEntity::DebugDrawInterface* ddm = dtEntity::GetDebugDrawInterface();

      if(!ddm->IsEnabled() )
      {
         return Undefined();
      }

      if(args.Length() < 4 || !IsVec3(args[0]) || !IsVec3(args[1]) || !IsVec3(args[2])||
         !IsVec4(args[3]))
      {
         return ThrowError("usage: addTriangle(Vec3 v1, Vec3 v2, Vec3 v3, Vec4 color, [int linewidth, Number duration, bool useDepthTest])");
      }

      dtEntity::Vec3f v0 = UnwrapVec3(args[0]);
      dtEntity::Vec3f v1 = UnwrapVec3(args[1]);
      dtEntity::Vec3f v2 = UnwrapVec3(args[2]);

      dtEntity::Vec4f color = UnwrapVec4(args[3]);

      int linewidth = 1;
      if(args.Length() > 4)
      {
         linewidth = args[4]->Int32Value();
      }

      float duration = 0;
      if(args.Length() > 5)
      {
         duration = args[5]->NumberValue();
      }

      bool depth = true;
      if(args.Length() > 6)
      {
         depth = args[6]->BooleanValue();
      }

      ddm->AddTriangle(v0, v1, v2, color, linewidth, duration, depth);
      return Undefined();
   }
コード例 #4
0
   Handle<Value> DebugDrawManagerAddCircle(const Arguments& args)
   {
      dtEntity::DebugDrawInterface* ddm = dtEntity::GetDebugDrawInterface();

      if(!ddm->IsEnabled() )
      {
         return Undefined();
      }

      if(args.Length() < 3 || !IsVec3(args[0]) || !IsVec3(args[1]))
      {
         return ThrowError("usage: addCircle(Vec3 position, Vec3 normal, number radius, Vec4 color, [Number duration, bool useDepthTest])");
      }
      dtEntity::Vec3f pos = UnwrapVec3(args[0]);
      dtEntity::Vec3f nrml = UnwrapVec3(args[1]);
      double radius = args[2]->NumberValue();

      dtEntity::Vec4f color(1,0,0,1);
      if(args.Length() > 3 && IsVec4(args[3]))
      {
         color = UnwrapVec4(args[3]);
      }

      float duration = 0;
      if(args.Length() > 4)
      {
         duration = args[4]->NumberValue();
      }

      bool depth = true;
      if(args.Length() > 5)
      {
         depth = args[5]->BooleanValue();
      }

      ddm->AddCircle(pos, nrml, radius, color, duration, depth);
      return Undefined();
   }
コード例 #5
0
ファイル: ItemParams.cpp プロジェクト: aronarts/FireNET
bool CItemParamsNode::ConvertFromXMLWithFiltering(const XmlNodeRef &root, const char * keepWithThisAttrValue)
{
	bool filteringRequired = false;
	int nattributes = root->getNumAttributes();
	m_attributes.reserve(nattributes);
	for (int a=0; a<nattributes; a++)
	{
		const char *name=0;
		const char *value=0;
		if (root->getAttributeByIndex(a, &name, &value))
		{
			float f;
			int i;
			Vec3 v;
			if (!stricmp(value, "true"))
				SetAttribute(name, 1);
			else if (!stricmp(value, "false"))
				SetAttribute(name, 0);
			else if (IsInteger(value, &i))
				SetAttribute(name, i);
			else if (IsFloat(value, &f))
				SetAttribute(name, f);
			else if (IsVec3(value, &v))
				SetAttribute(name, v);
			else
				SetAttribute(name, value);
		}
	}

	int nchildren = root->getChildCount();
	m_children.reserve(nchildren);
	for (int c=0; c<nchildren; c++)
	{
		XmlNodeRef child = root->getChild(c);
		EXMLFilterType filterType = ShouldConvertNodeFromXML(child, keepWithThisAttrValue);
		filteringRequired = (filterType != eXMLFT_none) || filteringRequired ? true : false;

		if(filterType != eXMLFT_remove)
		{
			filteringRequired = (InsertChild(child->getTag())->ConvertFromXMLWithFiltering(child, keepWithThisAttrValue) || filteringRequired);
		}		
	}

	return filteringRequired;
}
コード例 #6
0
   Handle<Value> DebugDrawManagerAddCross(const Arguments& args)
   {
      dtEntity::DebugDrawInterface* ddm = dtEntity::GetDebugDrawInterface();

      if(!ddm->IsEnabled() )
      {
         return Undefined();
      }

      if(args.Length() < 2 || !IsVec3(args[0]) || !IsVec4(args[1]))
      {
         return ThrowError("usage: addCross(Vec3 position, Vec4 color, [int linewidth, Number duration, bool useDepthTest])");
      }
      dtEntity::Vec3f pos = UnwrapVec3(args[0]);

      dtEntity::Vec4f color = UnwrapVec4(args[1]);


      int linewidth = 1;
      if(args.Length() > 2)
      {
         linewidth = args[2]->Int32Value();
      }

      float duration = 0;
      if(args.Length() > 3)
      {
         duration = args[3]->NumberValue();
      }

      bool depth = true;
      if(args.Length() > 4)
      {
         depth = args[4]->BooleanValue();
      }

      ddm->AddCross(pos, color, linewidth, duration, depth);
      return Undefined();
   }
コード例 #7
0
   Handle<Value> DebugDrawManagerAddString(const Arguments& args)
   {
      dtEntity::DebugDrawInterface* ddm = dtEntity::GetDebugDrawInterface();

      if(!ddm->IsEnabled() )
      {
         return Undefined();
      }

      if(args.Length() < 2 || !IsVec3(args[0]))
      {
         return ThrowError("usage: addString(Vec3 position, text, Vec4 color, Number duration, bool useDepthTest])");
      }
      dtEntity::Vec3f pos = UnwrapVec3(args[0]);

		std::string text = ToStdString(args[1]);

      dtEntity::Vec4f color(1,0,0,1);
      if(args.Length() > 2 && IsVec4(args[2]))
      {
         color = UnwrapVec4(args[2]);
      }

      float duration = 0;
      if(args.Length() > 3)
      {
         duration = args[3]->NumberValue();
      }

      bool depth = true;
      if(args.Length() > 4)
      {
         depth = args[4]->BooleanValue();
      }

      ddm->AddString(pos, text, color, duration, depth);
      return Undefined();
   }