コード例 #1
0
ファイル: Array.cpp プロジェクト: bjitivo/hxcpp
String ArrayBase::join(String inSeparator)
{
   int len = 0;
   for(int i=0;i<length;i++)
   {
      len += ItemString(i).length;
   }
   if (length) len += (length-1) * inSeparator.length;

   HX_CHAR *buf = hx::NewString(len);

   int pos = 0;
   bool separated = inSeparator.length>0;
   for(int i=0;i<length;i++)
   {
      String s = ItemString(i);
      memcpy(buf+pos,s.__s,s.length*sizeof(HX_CHAR));
      pos += s.length;
      if (separated && (i+1<length) )
      {
         memcpy(buf+pos,inSeparator.__s,inSeparator.length*sizeof(HX_CHAR));
         pos += inSeparator.length;
      }
   }
   buf[len] = '\0';

   return String(buf,len);
}
コード例 #2
0
ファイル: WeaponNodes.cpp プロジェクト: RenEvo/dead6
	void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )
	{
		if(eFE_Activate == event)
		{
			const bool bAttach = IsPortActive(pActInfo, EIP_ATTACH);
			const bool bDetach = IsPortActive(pActInfo, EIP_DETACH);
			if (!bAttach && !bDetach)
				return;

			IActor* pActor = GetActor(pActInfo);
			if (pActor == 0)
				return;

			const string& className = GetPortString(pActInfo, EIP_WEAPON);

			CWeapon* pWeapon = static_cast<CWeapon*> ( className.empty() ? GetWeapon(pActor) : GetWeapon(pActor, className.c_str()) );
			if (pWeapon != 0)
			{
				ItemString acc = ItemString(GetPortString(pActInfo, EIP_ACCESSORY));
				if (bAttach && pWeapon->GetAccessory(acc) == 0)
				{
					pWeapon->SwitchAccessory(acc);
					ActivateOutput(pActInfo, EOP_ATTACHED, true);
				}
				else if (bDetach && pWeapon->GetAccessory(acc) != 0)
				{
					pWeapon->SwitchAccessory(acc);
					ActivateOutput(pActInfo, EOP_DETACHED, true);
				}
			}
		}
	}
コード例 #3
0
ファイル: market.cpp プロジェクト: essenbee/atlantis
AString Market::Report()
{
	AString temp;
	temp += ItemString(item, amount) + " at $" + price;
	return temp;
}
コード例 #4
0
ファイル: ItemResource.cpp プロジェクト: eBunny/EmberProject
//------------------------------------------------------------------------
bool CItem::SetGeometry(int slot, const ItemString& name, const ItemString& material, bool useParentMaterial, const Vec3& poffset, const Ang3& aoffset, float scale, bool forceReload)
{
    assert(slot >= 0 && slot < eIGS_Last);

    bool changedfp=false;
    switch(slot)
        {
        case eIGS_Owner:
            break;
        case eIGS_FirstPerson:
        case eIGS_ThirdPerson:
        default:
        {
            if (name.empty() || forceReload)
                {
                    GetEntity()->FreeSlot(slot);
#ifndef ITEM_USE_SHAREDSTRING
                    m_geometry[slot].resize(0);
#else
                    m_geometry[slot].reset();
#endif
                }

            DestroyAttachmentHelpers(slot);

            if (!name.empty())
                {
                    if (m_geometry[slot] != name)
                        {
                            const char* ext = PathUtil::GetExt(name.c_str());
                            if ((stricmp(ext, "chr") == 0) || (stricmp(ext, "cdf") == 0) || (stricmp(ext, "cga") == 0) )
                                GetEntity()->LoadCharacter(slot, name.c_str(), 0);
                            else
                                GetEntity()->LoadGeometry(slot, name.c_str(), 0, 0);

                            changedfp=slot==eIGS_FirstPerson;
                        }

                    CreateAttachmentHelpers(slot);
                }

            /*			if (slot == eIGS_FirstPerson)
            			{
            				ICharacterInstance *pCharacter = GetEntity()->GetCharacter(eIGS_FirstPerson);
            				if (pCharacter)
            				{
            					pCharacter->SetFlags(pCharacter->GetFlags()&(~CS_FLAG_UPDATE));
            				}
            			}
                  else */if (slot == eIGS_Destroyed)
                DrawSlot(eIGS_Destroyed, false);
        }
        break;
        }

    Matrix34 slotTM;
    slotTM = Matrix34::CreateRotationXYZ(aoffset);
    slotTM.ScaleColumn(Vec3(scale, scale, scale));
    slotTM.SetTranslation(poffset);
    GetEntity()->SetSlotLocalTM(slot, slotTM);

    if (changedfp && m_stats.mounted)
        {
            if (m_sharedparams->pMountParams && !m_sharedparams->pMountParams->pivot.empty())
                {
                    Matrix34 tm=GetEntity()->GetSlotLocalTM(eIGS_FirstPerson, false);
                    Vec3 pivot = GetSlotHelperPos(eIGS_FirstPerson, m_sharedparams->pMountParams->pivot.c_str(), false);
                    tm.AddTranslation(pivot);

                    GetEntity()->SetSlotLocalTM(eIGS_FirstPerson, tm);
                }

            GetEntity()->InvalidateTM();
        }

    m_geometry[slot] = name ? name : ItemString();

    ReAttachAccessories();

    IEntity* pParentEntity = gEnv->pEntitySystem->GetEntity(GetParentId());
    IMaterial* pOverrideMaterial = 0;
    if (!material.empty())
        {
            pOverrideMaterial = gEnv->p3DEngine->GetMaterialManager()->LoadMaterial(material.c_str());
        }
    else if (useParentMaterial && pParentEntity)
        {
            ICharacterInstance* pParentCharacter = pParentEntity->GetCharacter(slot);
            IEntityRenderProxy* pParentRenderProxy = static_cast<IEntityRenderProxy*>(pParentEntity->GetProxy(ENTITY_PROXY_RENDER));
            if (pParentCharacter)
                pOverrideMaterial = pParentCharacter->GetIMaterial();
            else if (pParentRenderProxy)
                pOverrideMaterial = pParentRenderProxy->GetSlotMaterial(slot);
        }
    if (pOverrideMaterial)
        {
            ICharacterInstance* pCharacter = GetEntity()->GetCharacter(slot);
            IEntityRenderProxy* pRenderProxy = static_cast<IEntityRenderProxy*>(GetEntity()->GetProxy(ENTITY_PROXY_RENDER));
            OverrideAttachmentMaterial(pOverrideMaterial, this, slot);
            if (pCharacter)
                pCharacter->SetIMaterial_Instance(pOverrideMaterial);
            else if (pRenderProxy)
                pRenderProxy->SetSlotMaterial(slot, pOverrideMaterial);
        }

    if(slot == eIGS_FirstPerson && IsSelected())
        {
            CActor* pOwnerActor = GetOwnerActor();
            IActionController *pActionController = GetActionController();
            if(pActionController && pOwnerActor && pOwnerActor->IsClient())
                {
                    UpdateScopeContexts(pActionController);
                }
        }

    return true;
}