コード例 #1
0
void PatteRunGameEngine::RenderStatus(CIwUIRect& bounds)
{
	IwGxLightingOn();
	IwGxFontSetFont(g_pFont);
	IwGxFontSetCol(0xffffffff);
	IwGxFontSetAlignmentVer(IW_GX_FONT_ALIGN_MIDDLE);
	IwGxFontSetAlignmentHor(IW_GX_FONT_ALIGN_LEFT);

	CIwRect rect((int16)(bounds.x+5), (int16)bounds.y, (int16)(bounds.w-5), (int16)bounds.h);
	IwGxFontSetRect(rect);
	sprintf(g_szStatus, "%06d", g_iDisplayedScore);
	IwGxFontDrawText(g_szStatus);
	
	IwGxFontSetAlignmentHor(IW_GX_FONT_ALIGN_RIGHT);
	IwGxFontSetFont(g_pFontSmall);

	rect.w = 80;
	rect.x = bounds.w - 85;
	IwGxFontSetRect(rect);
	sprintf(g_szStatus, "%02d | %02d", g_iGameCounter, g_iLevel+1);
	IwGxFontDrawText(g_szStatus);

	IwGxLightingOff();

	CIwSVec2 locFly(bounds.w - 85, (bounds.h - g_pTile->GetWidth()) / 2);
	Utils::AlphaRenderImage(g_pTile, locFly, 255);
}
コード例 #2
0
ファイル: renderer.cpp プロジェクト: indigogem/fairy
void CRenderer::RenderText( CIwGxFont * font, const CIwRect & rect, const CIwColour & color, const CIwStringS & txt, IwGxFontAlignHor hAlign, IwGxFontAlignVer vAlign )
{
	iwsfixed scale = IW_SFIXED(mDeviceParams.scale);
	iwsfixed offX  = mDeviceParams.offsetX;
	iwsfixed offY  = mDeviceParams.offsetY;

	CIwRect r;
	r.x = IW_FIXED_MUL(rect.x, scale) + offX;
	r.y = IW_FIXED_MUL(rect.y, scale) + offY;
	r.w = IW_FIXED_MUL(rect.w, scale);
	r.h = IW_FIXED_MUL(rect.h, scale);

	Flush();
	
	DefaultMaterial();

	IwGxFontClearFlags(0xffffffff);
	IwGxLightingOn();	
	IwGxFontSetFont( font );
	IwGxFontSetCol( color );
	//IwGxFontSetScale( scale );

	//Set the formatting rect - this controls where the text appears and what it is formatted against
	IwGxFontSetRect(r);
	IwGxFontSetAlignmentVer(vAlign);
	IwGxFontSetAlignmentHor(hAlign);

	//Draw the text
	IwGxFontDrawText(txt.c_str());
	IwGxLightingOff();
	IwGxFontFreeBuffers();
	Flush();

}
コード例 #3
0
void PatteRunGameEngine::Render2D()
{
	std::list<CGridTile*>::iterator iter = g_pTiles.begin();
	while (iter != g_pTiles.end())
	{
		(*iter)->Render();
		iter++;
	}
	Iw2DFinishDrawing();

	if (g_iCounter < g_iLevel)
	{
	}
	else
	{
		g_pUser->Render();

		if (g_bDisplayCorrect)
		{
			IwGxLightingOn();
			IwGxFontSetFont(g_pFontHuge);
			IwGxFontSetCol(0xffffffff);
			IwGxFontSetAlignmentVer(IW_GX_FONT_ALIGN_MIDDLE);
			IwGxFontSetAlignmentHor(IW_GX_FONT_ALIGN_CENTRE);
			CIwRect rect(0, 0, Iw2DGetSurfaceWidth(), Iw2DGetSurfaceHeight());
			IwGxFontSetRect(rect);
			strcpy(g_szStatus, "CORRECT!");
			IwGxFontDrawText(g_szStatus);
		}
	}
}
コード例 #4
0
void PatteRunGameEngine::RenderPause()
{
	int width = Iw2DGetSurfaceWidth();
	int height = Iw2DGetSurfaceHeight();

	int iconWidth = 40;
	int iconHeight = 40;

	CIwRect bounds(15, height - 170, width - 30, iconHeight);

	IwGxLightingOn();
	IwGxFontSetFont(g_pFont);
	IwGxFontSetCol(0xffffffff);

	CIwRect rect(0, 0, width, bounds.y);
	IwGxFontSetRect(rect);
	IwGxFontAlignHor alignH = IwGxFontGetAlignmentHor();
	IwGxFontAlignVer alignV = IwGxFontGetAlignmentVer();

	IwGxFontSetAlignmentVer(IW_GX_FONT_ALIGN_MIDDLE);
	IwGxFontSetAlignmentHor(IW_GX_FONT_ALIGN_CENTRE);
	IwGxFontDrawText("Tap the screen to resume...");
/*
	CIwTexture* pCurrLevel = g_pTextureLevel1;

	switch (g_iLevel)
	{
		case 0 :
		{
			pCurrLevel = g_pTextureLevel1;
		}
		break;
		case 1 :
		{
			pCurrLevel = g_pTextureLevel2;
		}
		break;
		case 2 :
		{
			pCurrLevel = g_pTextureLevel3;
		}
		break;
		case 3 :
		{
			pCurrLevel = g_pTextureLevel4;
		}
		break;
	}


	int totalWidth = g_pTextureLevel->GetWidth() + pCurrLevel->GetWidth() + 10;
	int totalHeight = g_pTextureLevel->GetHeight();

	CIwSVec2 locLevel((width - totalWidth) / 2, rect.h - totalHeight);
	Utils::AlphaRenderImage(g_pTextureLevel, locLevel, 255);

	locLevel.x += (int16)(g_pTextureLevel->GetWidth() + 10);
	Utils::AlphaRenderImage(pCurrLevel, locLevel, 255);

	Iw2DSetAlphaMode(IW_2D_ALPHA_HALF);
	Iw2DFillRect(CIwSVec2(10, height - 170), CIwSVec2(width - 20, 160));
	Iw2DSetAlphaMode(IW_2D_ALPHA_NONE);

	IwGxFontSetAlignmentVer(IW_GX_FONT_ALIGN_MIDDLE);
	IwGxFontSetAlignmentHor(IW_GX_FONT_ALIGN_LEFT);
	IwGxFontSetFont(g_pFontSmall);

	CIwRect fontBounds(15 + iconWidth + 10, height - 170, width - 40 - iconWidth, iconHeight);
	CIwSVec2 loc1(bounds.x + (iconWidth - g_pTextureFirefly->GetWidth()) / 2, bounds.y + (iconHeight - g_pTextureFirefly->GetHeight()) / 2);
	Utils::AlphaRenderImage(g_pTextureFirefly, loc1, 255);
	
	IwGxFontSetRect(fontBounds);
	IwGxFontDrawText("Capture firelfies to gain points");

	bounds.y += 40;
	fontBounds.y += 40;
	CIwSVec2 loc2(bounds.x + (iconWidth - g_pTextureDragon->GetWidth()) / 2, bounds.y + (iconHeight - g_pTextureDragon->GetHeight()) / 2);
	Utils::AlphaRenderImage(g_pTextureDragon, loc2, 255);
	
	IwGxFontSetRect(fontBounds);
	IwGxFontDrawText("Dragonflies capture fireflies");

	bounds.y += 40;
	fontBounds.y += 40;
	CIwSVec2 loc3(bounds.x + (iconWidth - g_pTextureMine->GetWidth()) / 2, bounds.y + (iconHeight - g_pTextureMine->GetHeight()) / 2);
	Utils::AlphaRenderImage(g_pTextureMine, loc3, 255);
	
	IwGxFontSetRect(fontBounds);
	IwGxFontDrawText("Mines take away your points");

	bounds.y += 40;
	fontBounds.y += 40;
	CIwSVec2 loc4(bounds.x + (iconWidth - g_pTextureBolt->GetWidth()) / 2, bounds.y + (iconHeight - g_pTextureBolt->GetHeight()) / 2);
	Utils::AlphaRenderImage(g_pTextureBolt, loc4, 255);
	
	IwGxFontSetRect(fontBounds);
	IwGxFontDrawText("Shake your phone to stun fireflies");
*/
	IwGxLightingOff();
}
コード例 #5
0
ファイル: MenuScreen.cpp プロジェクト: fizzyfrosty/fc_u2
void MenuScreen::Render()
{
	sprite.Render();

	if( type == MENU )
	{
		for( int i = 0; i < buttonCount; i++ )
		{
			switch( i )
			{
			case 0:
				//button[i].setLocation( sprite.position.x - 75, sprite.position.y + 122 );
				button[i].setLocation( sprite.position.x, sprite.position.y); // The sprite is the center of the image
				break;
			case 1:
				//button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .031, sprite.position.y + IwGxGetScreenHeight() * .381 );				
				button[i].setLocation( sprite.position.x, sprite.position.y + IwGxGetScreenHeight() * .381 );				
				break;
			}

			button[i].Render();
		}
	}
	else if( type == CHALLENGE )
	{
		int row = 1;
		int column = 1;
		for( int i = 0; i < buttonCount; i++ )
		{
			button[i].setLocation( (column*buttonSprite[i].size.x + 30*(column) + 35) + (sprite.position.x - IwGxGetScreenWidth()/2), (row*buttonSprite[i].size.y + 15*(row) + 5) + (sprite.position.y - IwGxGetScreenHeight()/2) );
			button[i].Render();

			// increment the rows/columns
			column++;
			if( column >= 6 )
			{
				column = 1;
				row++;
			}
		}
	}
	else if( type == HIGH_SCORE )
	{

		if( s3eDeviceGetInt( S3E_DEVICE_OS ) == S3E_OS_ID_IPHONE )
		{
			for( int i = 0; i < buttonCount; i++ )
			{
				switch( i )
				{
				case 0:
					//button[i].setLocation( sprite.position.x - 75, sprite.position.y + 122 );
					button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .156, sprite.position.y + IwGxGetScreenHeight() * .381 );
					button[i].Render();
					break;
				case 1:
					//button[i].setLocation( sprite.position.x + 97, sprite.position.y + 122 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .202, sprite.position.y +  IwGxGetScreenHeight() * .381);
					button[i].Render();
					break;
				case 2: // render black trophies
					//button[i].setLocation( sprite.position.x - 190, sprite.position.y - 75 );
					button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .396, sprite.position.y - IwGxGetScreenHeight() * .234);
					if( trophies[0] == false )
					{
						button[i].Render();
					}
					break;
				case 3:
					//button[i].setLocation( sprite.position.x + 183, sprite.position.y - 80 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .381, sprite.position.y - IwGxGetScreenHeight() * .25 );
					if( trophies[1] == false )
					{
						button[i].Render();
					}
					break;
				case 4:
					//button[i].setLocation( sprite.position.x - 190, sprite.position.y + 50 );
					button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .396, sprite.position.y + IwGxGetScreenHeight() * .156);
					if( trophies[2] == false )
					{
						button[i].Render();
					}
					break;
				case 5:
					//button[i].setLocation( sprite.position.x + 12, sprite.position.y + 63 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .025, sprite.position.y + IwGxGetScreenHeight() * .197);
					if( trophies[3] == false )
					{
						button[i].Render();
					}
					break;
				case 6:
					//button[i].setLocation( sprite.position.x + 187, sprite.position.y + 45 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .390, sprite.position.y + IwGxGetScreenHeight() * .141);
					if( trophies[4] == false )
					{
						button[i].Render();
					}
					break;
				case 7:
					//button[i].setLocation( sprite.position.x - 190, sprite.position.y - 75 );
					button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .396, sprite.position.y - IwGxGetScreenHeight() * .234);
					if( trophies[0] == true )
					{
						button[i].Render();
					}
					break;
				case 8:
					//button[i].setLocation( sprite.position.x + 183, sprite.position.y - 80 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .381, sprite.position.y - IwGxGetScreenHeight() * .25);
					if( trophies[1] == true )
					{
						button[i].Render();
					}
					break;
				case 9:
					//button[i].setLocation( sprite.position.x - 190, sprite.position.y + 50 );
					button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .396, sprite.position.y + IwGxGetScreenHeight() * .156);
					if( trophies[2] == true )
					{
						button[i].Render();
					}
					break;
				case 10:
					//button[i].setLocation( sprite.position.x + 12, sprite.position.y + 63 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .025, sprite.position.y + IwGxGetScreenHeight() * .197);
					if( trophies[3] == true )
					{
						button[i].Render();
					}
					break;
				case 11:
					//button[i].setLocation( sprite.position.x + 187, sprite.position.y + 45 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .390, sprite.position.y + IwGxGetScreenHeight() * .141);
					if( trophies[4] == true )
					{
						button[i].Render();
					}
					break;
				case 12:
					//button[i].setLocation( sprite.position.x + 187, sprite.position.y + 45 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * 0, sprite.position.y +  IwGxGetScreenHeight() * .381);
					button[i].Render();
					break;
				}
			}
		} // end of if OS is iphone, and rendering trophies
		else // if OS is NOT iphone, do not render rate trophy, or rate button. In fact, just move them off the screen.
		{
			for( int i = 0; i < buttonCount; i++ )
			{
				switch( i )
				{
				case 0: // RATE BUTTON OFFSET OFF SCREEN
					//button[i].setLocation( sprite.position.x - 75, sprite.position.y + 122 );
					//button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .156, sprite.position.y + IwGxGetScreenHeight() * .381 );
					button[i].setLocation( -IwGxGetScreenWidth() * 2, IwGxGetScreenHeight() );
					button[i].Render();
					break;
				case 1: // BACK button
					//button[i].setLocation( sprite.position.x + 97, sprite.position.y + 122 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .202, sprite.position.y +  IwGxGetScreenHeight() * .381);
					button[i].Render();
					break;
				case 2: // render black trophies
					//button[i].setLocation( sprite.position.x - 190, sprite.position.y - 75 );
					button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .396, sprite.position.y - IwGxGetScreenHeight() * .234);
					if( trophies[0] == false )
					{
						button[i].Render();
					}
					break;
				case 3:
					//button[i].setLocation( sprite.position.x + 183, sprite.position.y - 80 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .381, sprite.position.y - IwGxGetScreenHeight() * .25 );
					if( trophies[1] == false )
					{
						button[i].Render();
					}
					break;
				case 4:  // Fuzzy Reviewer Trophy OFFSET OFF SCREEN
					//button[i].setLocation( sprite.position.x - 190, sprite.position.y + 50 );
					//button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .396, sprite.position.y + IwGxGetScreenHeight() * .156);
					button[i].setLocation( -IwGxGetScreenWidth() * 2, IwGxGetScreenHeight() );
					if( trophies[2] == false )
					{
						button[i].Render();
					}
					break;
				case 5:
					// Fuzzy 1 mill points shifted to reviewer spot
					//button[i].setLocation( sprite.position.x + 12, sprite.position.y + 63 );
					//button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .025, sprite.position.y + IwGxGetScreenHeight() * .197);
					button[i].setLocation( sprite.position.x - 190, sprite.position.y + 50 );
					if( trophies[3] == false )
					{
						button[i].Render();
					}
					break;
				case 6:
					//button[i].setLocation( sprite.position.x + 187, sprite.position.y + 45 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .390, sprite.position.y + IwGxGetScreenHeight() * .141);
					if( trophies[4] == false )
					{
						button[i].Render();
					}
					break;
				case 7:
					//button[i].setLocation( sprite.position.x - 190, sprite.position.y - 75 );
					button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .396, sprite.position.y - IwGxGetScreenHeight() * .234);
					if( trophies[0] == true )
					{
						button[i].Render();
					}
					break;
				case 8:
					//button[i].setLocation( sprite.position.x + 183, sprite.position.y - 80 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .381, sprite.position.y - IwGxGetScreenHeight() * .25);
					if( trophies[1] == true )
					{
						button[i].Render();
					}
					break;
				case 9: // Fuzzy Reviewer Trophy OFFSET OFF SCREEN
					//button[i].setLocation( sprite.position.x - 190, sprite.position.y + 50 );
					//button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .396, sprite.position.y + IwGxGetScreenHeight() * .156);
					button[i].setLocation( -IwGxGetScreenWidth() * 2, IwGxGetScreenHeight() );
					if( trophies[2] == true )
					{
						button[i].Render();
					}
					break;
				case 10: // Fuzzy 1 mill points shifted to reviewer spot
					//button[i].setLocation( sprite.position.x + 12, sprite.position.y + 63 );
					//button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .025, sprite.position.y + IwGxGetScreenHeight() * .197);
					button[i].setLocation( sprite.position.x - 190, sprite.position.y + 50 );
					if( trophies[3] == true )
					{
						button[i].Render();
					}
					break;
				case 11:
					//button[i].setLocation( sprite.position.x + 187, sprite.position.y + 45 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .390, sprite.position.y + IwGxGetScreenHeight() * .141);
					if( trophies[4] == true )
					{
						button[i].Render();
					}
					break;
				case 12:
					//button[i].setLocation( sprite.position.x + 187, sprite.position.y + 45 );
					button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * 0, sprite.position.y +  IwGxGetScreenHeight()*.381);
					button[i].Render();
					break;
				}
			}
		} // end of rendering non-iOS versions for trophies and buttons

		// need to render the current images because fonts are automatically displayed underneath them.
		IwGxFlush();

		// the high score
		CIwGxFontPreparedData scoreData;
		char scoreChar[100] = "";
		std::ostringstream scoreStringStream;
		scoreStringStream << highScore;
		string scoreString = scoreStringStream.str();
		strcat( scoreChar, scoreString.c_str() );
		

		// draw the shadow
		//IwGxFontSetCol(0xffaaffff);
		IwGxFontSetCol(0xff330000);
		//IwGxFontSetRect( CIwRect( sprite.position.x - (scoreString.length()/2 * 10), sprite.position.y - 100, 500, 300 ) ); // major glitch here. the size of score affects size of time. vice versa
		IwGxFontSetRect( CIwRect( sprite.position.x - (scoreString.length()/2 * 10), sprite.position.y - IwGxGetScreenHeight() * .312, 500, 300 ) ); // major glitch here. the size of score affects size of time. vice versa
		IwGxFontPrepareText( scoreData, scoreChar );
		IwGxFontDrawText( scoreData );

		// draw the text
		IwGxFontSetCol(0xff66ffff);
		//IwGxFontSetRect( CIwRect( sprite.position.x - (scoreString.length()/2 * 10) - 1, sprite.position.y - 100 - 2, 500, 300 ) ); // major glitch here. the size of score affects size of time. vice versa
		IwGxFontSetRect( CIwRect( sprite.position.x - (scoreString.length()/2 * 10) - IwGxGetScreenWidth()*.002, sprite.position.y - IwGxGetScreenHeight() * .319, 500, 300 ) ); // major glitch here. the size of score affects size of time. vice versa
		IwGxFontPrepareText( scoreData, scoreChar );
		IwGxFontDrawText( scoreData );

		// the time played
		// the high score
		CIwGxFontPreparedData timeData;
		char timeChar[100] = "";
		std::ostringstream timeStringStream;
		timeStringStream << timeHours << " hours  " << timeMinutes << " minutes  " << timeSeconds << " seconds";
		string timeString = timeStringStream.str();
		strcat( timeChar, timeString.c_str() );
		


		// draw the shadow
		//IwGxFontSetCol(0xffaaffff);
		IwGxFontSetCol(0xff330000);	
		//IwGxFontSetRect( CIwRect( sprite.position.x - (timeString.length()/2 * 10), sprite.position.y - 15, 400, 300 ) );
		if( IwGxGetScreenHeight() >= 640 )
		{
			IwGxFontSetRect( CIwRect( sprite.position.x - (timeString.length()/2 * 20), sprite.position.y - IwGxGetScreenHeight() * .047, IwGxGetScreenWidth(), IwGxGetScreenHeight() ) );
		}
		else if( IwGxGetScreenHeight() >= 480 )
		{
			IwGxFontSetRect( CIwRect( sprite.position.x - (timeString.length()/2 * 15), sprite.position.y - IwGxGetScreenHeight() * .047, IwGxGetScreenWidth(), IwGxGetScreenHeight() ) );
		}
		else //if( IwGxGetScreenHeight() >= 320 )
		{
			IwGxFontSetRect( CIwRect( sprite.position.x - (timeString.length()/2 * 10), sprite.position.y - IwGxGetScreenHeight() * .047, IwGxGetScreenWidth(), IwGxGetScreenHeight() ) );
		}
		IwGxFontPrepareText( timeData, timeChar );
		IwGxFontDrawText( timeData );


		// draw the text
		IwGxFontSetCol(0xff66ffff);	
		//IwGxFontSetRect( CIwRect( sprite.position.x - (timeString.length()/2 * 10) - 1, sprite.position.y - 15 - 2, 400, 300 ) );
		if( IwGxGetScreenHeight() >= 640 )
		{
			IwGxFontSetRect( CIwRect( sprite.position.x - (timeString.length()/2 * 20) - IwGxGetScreenWidth()*.002, sprite.position.y - IwGxGetScreenHeight() * .053, IwGxGetScreenWidth(), IwGxGetScreenHeight() ) );
		}
		else if( IwGxGetScreenHeight() >= 480 )
		{
			IwGxFontSetRect( CIwRect( sprite.position.x - (timeString.length()/2 * 15) - IwGxGetScreenWidth()*.002, sprite.position.y - IwGxGetScreenHeight() * .053, IwGxGetScreenWidth(), IwGxGetScreenHeight() ) );
		}
		else //if( IwGxGetScreenHeight() >= 320 )
		{
			IwGxFontSetRect( CIwRect( sprite.position.x - (timeString.length()/2 * 10) - IwGxGetScreenWidth()*.002, sprite.position.y - IwGxGetScreenHeight() * .053, IwGxGetScreenWidth(), IwGxGetScreenHeight() ) );
		}
		IwGxFontPrepareText( timeData, timeChar );
		IwGxFontDrawText( timeData );
	}
	else if( type == CREDITS )
	{
		for( int i = 0; i < buttonCount; i++ )
		{
			switch( i )
			{
			case 0:
				//button[i].setLocation( sprite.position.x - 75, sprite.position.y + 122 );
				button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .156, sprite.position.y + IwGxGetScreenHeight() * .381 );
				break;
			case 1:
				//button[i].setLocation( sprite.position.x + 15, sprite.position.y + 122 );
				button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .031, sprite.position.y + IwGxGetScreenHeight() * .381 );
				button[i].Render(); // only render back button
				break;
			}
		}
	}
	else if( type == TUTORIAL )
	{
		for( int i = 0; i < buttonCount; i++ )
		{
			switch( i )
			{
			case 0: // the back button
				//button[i].setLocation( sprite.position.x + 180, sprite.position.y + 122 );
				button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .375, sprite.position.y + IwGxGetScreenHeight() * .381);
				break;
			case 1:
				//button[i].setLocation( sprite.position.x - 60, sprite.position.y + 125 );
				button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .125, sprite.position.y + IwGxGetScreenHeight() * .390 );
				break;
			case 2:
				//button[i].setLocation( sprite.position.x + 0, sprite.position.y + 125 );
				button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * 0, sprite.position.y + IwGxGetScreenHeight() * .390);
				break;
			case 3:
				//button[i].setLocation( sprite.position.x + 60, sprite.position.y + 125 );
				button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .125, sprite.position.y + IwGxGetScreenHeight() * .390);
				break;
			}
			
			button[i].Render();
		}
	}
	else if( type == QUIT_CONFIRMATION )
	{
		for( int i = 0; i < buttonCount; i++ )
		{
			switch( i )
			{
			case 0: // the back button
				//button[i].setLocation( sprite.position.x - 60, sprite.position.y + 45 );
				button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .125, sprite.position.y + IwGxGetScreenHeight() * .140 );
				break;
			case 1:
				//button[i].setLocation( sprite.position.x + 60, sprite.position.y + 45 );
				button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .125, sprite.position.y + IwGxGetScreenHeight() * .140 );
				break;
			}
			
			button[i].Render();
		}
	}
	else if( type == NEW_STORY_CONFIRMATION )
	{
		for( int i = 0; i < buttonCount; i++ )
		{
			switch( i )
			{
			case 0: // the back button
				//button[i].setLocation( sprite.position.x - 60, sprite.position.y + 50 );
				button[i].setLocation( sprite.position.x - IwGxGetScreenWidth() * .125, sprite.position.y + IwGxGetScreenHeight() * .156 );
				break;
			case 1:
				//button[i].setLocation( sprite.position.x + 60, sprite.position.y + 50 );
				button[i].setLocation( sprite.position.x + IwGxGetScreenWidth() * .125, sprite.position.y + IwGxGetScreenHeight() * .156 );
				break;
			}
			
			button[i].Render();
		}
	}

}