void update_player_actions(void) { int tmp; if (client_player_num < 0) { tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(3); if (tmp != player[0].action_left) tellServerPlayerMoved(0, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(3); if (tmp != player[0].action_right) tellServerPlayerMoved(0, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(3); if (tmp != player[0].action_up) tellServerPlayerMoved(0, MOVEMENT_UP, tmp); tmp = (key_pressed(KEY_PL2_LEFT) == 1) || JOY_LEFT(2); if (tmp != player[1].action_left) tellServerPlayerMoved(1, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL2_RIGHT) == 1) || JOY_RIGHT(2); if (tmp != player[1].action_right) tellServerPlayerMoved(1, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL2_JUMP) == 1) || JOY_JUMP(2); if (tmp != player[1].action_up) tellServerPlayerMoved(1, MOVEMENT_UP, tmp); tmp = (key_pressed(KEY_PL3_LEFT) == 1) || JOY_LEFT(1); if (tmp != player[2].action_left) tellServerPlayerMoved(2, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL3_RIGHT) == 1) || JOY_RIGHT(1); if (tmp != player[2].action_right) tellServerPlayerMoved(2, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL3_JUMP) == 1) || JOY_JUMP(1); if (tmp != player[2].action_up) tellServerPlayerMoved(2, MOVEMENT_UP, tmp); tmp = (key_pressed(KEY_PL4_LEFT) == 1) || JOY_LEFT(0); if (tmp != player[3].action_left) tellServerPlayerMoved(3, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL4_RIGHT) == 1) || JOY_RIGHT(0); if (tmp != player[3].action_right) tellServerPlayerMoved(3, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL4_JUMP) == 1) || JOY_JUMP(0); if (tmp != player[3].action_up) tellServerPlayerMoved(3, MOVEMENT_UP, tmp); } else { tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(0); if (tmp != player[client_player_num].action_left) tellServerPlayerMoved(client_player_num, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(0); if (tmp != player[client_player_num].action_right) tellServerPlayerMoved(client_player_num, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(0); if (tmp != player[client_player_num].action_up) tellServerPlayerMoved(client_player_num, MOVEMENT_UP, tmp); } }
void update_player_actions(void) { int tmp; #ifndef WIN32 struct expansion_t ext_data[4]; int ext_but[4] = {0,0}; WPAD_Expansion(WPAD_CHAN_0, &ext_data[0]); WPAD_Expansion(WPAD_CHAN_1, &ext_data[1]); WPAD_Expansion(WPAD_CHAN_2, &ext_data[2]); WPAD_Expansion(WPAD_CHAN_3, &ext_data[3]); for(tmp=0;tmp<4;tmp++) { switch(ext_data[tmp].type) { case WPAD_EXP_NUNCHUK: if (ext_data[tmp].nunchuk.js.pos.x < (ext_data[tmp].nunchuk.js.center.x + ext_data[tmp].nunchuk.js.min.x)/2) ext_but[tmp] |= 1; if (ext_data[tmp].nunchuk.js.pos.x > (ext_data[tmp].nunchuk.js.center.x + ext_data[tmp].nunchuk.js.max.x)/2) ext_but[tmp] |= 2; if (WPAD_ButtonsHeld(tmp) & (WPAD_NUNCHUK_BUTTON_Z | WPAD_NUNCHUK_BUTTON_C)) ext_but[tmp] |= 4; break; case WPAD_EXP_CLASSIC: if (WPAD_ButtonsHeld(tmp) & (WPAD_CLASSIC_BUTTON_LEFT)) ext_but[tmp] |= 1; if (WPAD_ButtonsHeld(tmp) & (WPAD_CLASSIC_BUTTON_RIGHT)) ext_but[tmp] |= 2; if (WPAD_ButtonsHeld(tmp) & (WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_B | WPAD_CLASSIC_BUTTON_X | WPAD_CLASSIC_BUTTON_Y)) ext_but[tmp] |= 4; break; case WPAD_EXP_GUITARHERO3: //Clueless right now... never seen one, no idea what would be nice. break; } } #endif if (client_player_num < 0) { tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(3) || WII_LEFT(0); if (tmp != player[0].action_left) tellServerPlayerMoved(0, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(3) || WII_RIGHT(0); if (tmp != player[0].action_right) tellServerPlayerMoved(0, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(3) || WII_JUMP(0); if (tmp != player[0].action_up) tellServerPlayerMoved(0, MOVEMENT_UP, tmp); tmp = (key_pressed(KEY_PL2_LEFT) == 1) || JOY_LEFT(2) || WII_LEFT(1); if (tmp != player[1].action_left) tellServerPlayerMoved(1, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL2_RIGHT) == 1) || JOY_RIGHT(2) || WII_RIGHT(1); if (tmp != player[1].action_right) tellServerPlayerMoved(1, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL2_JUMP) == 1) || JOY_JUMP(2) || WII_JUMP(1); if (tmp != player[1].action_up) tellServerPlayerMoved(1, MOVEMENT_UP, tmp); tmp = (key_pressed(KEY_PL3_LEFT) == 1) || JOY_LEFT(1) || WII_LEFT(2); if (tmp != player[2].action_left) tellServerPlayerMoved(2, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL3_RIGHT) == 1) || JOY_RIGHT(1) || WII_RIGHT(2); if (tmp != player[2].action_right) tellServerPlayerMoved(2, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL3_JUMP) == 1) || JOY_JUMP(1) || WII_JUMP(2); if (tmp != player[2].action_up) tellServerPlayerMoved(2, MOVEMENT_UP, tmp); tmp = (key_pressed(KEY_PL4_LEFT) == 1) || JOY_LEFT(0) || WII_LEFT(3); if (tmp != player[3].action_left) tellServerPlayerMoved(3, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL4_RIGHT) == 1) || JOY_RIGHT(0) || WII_RIGHT(3); if (tmp != player[3].action_right) tellServerPlayerMoved(3, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL4_JUMP) == 1) || JOY_JUMP(0) || WII_JUMP(3); if (tmp != player[3].action_up) tellServerPlayerMoved(3, MOVEMENT_UP, tmp); tmp = (key_pressed(KEY_PL5_LEFT) == 1) || WII_EXP_LEFT(0); if (tmp != player[4].action_left) tellServerPlayerMoved(4, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL5_RIGHT) == 1) || WII_EXP_RIGHT(0); if (tmp != player[4].action_right) tellServerPlayerMoved(4, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL5_JUMP) == 1) || WII_EXP_JUMP(0); if (tmp != player[4].action_up) tellServerPlayerMoved(4, MOVEMENT_UP, tmp); tmp = (key_pressed(KEY_PL6_LEFT) == 1) || WII_EXP_LEFT(1); if (tmp != player[5].action_left) tellServerPlayerMoved(5, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL6_RIGHT) == 1) || WII_EXP_RIGHT(1); if (tmp != player[5].action_right) tellServerPlayerMoved(5, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL6_JUMP) == 1) || WII_EXP_JUMP(1); if (tmp != player[5].action_up) tellServerPlayerMoved(5, MOVEMENT_UP, tmp); tmp = (key_pressed(KEY_PL7_LEFT) == 1) || WII_EXP_LEFT(2); if (tmp != player[6].action_left) tellServerPlayerMoved(6, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL7_RIGHT) == 1) || WII_EXP_RIGHT(2); if (tmp != player[6].action_right) tellServerPlayerMoved(6, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL7_JUMP) == 1) || WII_EXP_JUMP(2); if (tmp != player[6].action_up) tellServerPlayerMoved(6, MOVEMENT_UP, tmp); tmp = (key_pressed(KEY_PL8_LEFT) == 1) || WII_EXP_LEFT(3); if (tmp != player[7].action_left) tellServerPlayerMoved(7, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL8_RIGHT) == 1) || WII_EXP_RIGHT(3); if (tmp != player[7].action_right) tellServerPlayerMoved(7, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL8_JUMP) == 1) || WII_EXP_JUMP(3); if (tmp != player[7].action_up) tellServerPlayerMoved(7, MOVEMENT_UP, tmp); } else { tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(0) || WII_LEFT(0); if (tmp != player[client_player_num].action_left) tellServerPlayerMoved(client_player_num, MOVEMENT_LEFT, tmp); tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(0) || WII_RIGHT(0); if (tmp != player[client_player_num].action_right) tellServerPlayerMoved(client_player_num, MOVEMENT_RIGHT, tmp); tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(0) || WII_JUMP(0); if (tmp != player[client_player_num].action_up) tellServerPlayerMoved(client_player_num, MOVEMENT_UP, tmp); } }