コード例 #1
0
ファイル: menu.c プロジェクト: ueno/emacs
/* Set up data in menu_items for a menu bar item
   whose event type is ITEM_KEY (with string ITEM_NAME)
   and whose contents come from the list of keymaps MAPS.  */
bool
parse_single_submenu (Lisp_Object item_key, Lisp_Object item_name,
		      Lisp_Object maps)
{
  Lisp_Object length;
  EMACS_INT len;
  Lisp_Object *mapvec;
  ptrdiff_t i;
  bool top_level_items = 0;
  USE_SAFE_ALLOCA;

  length = Flength (maps);
  len = XINT (length);

  /* Convert the list MAPS into a vector MAPVEC.  */
  SAFE_ALLOCA_LISP (mapvec, len);
  for (i = 0; i < len; i++)
    {
      mapvec[i] = Fcar (maps);
      maps = Fcdr (maps);
    }

  /* Loop over the given keymaps, making a pane for each map.
     But don't make a pane that is empty--ignore that map instead.  */
  for (i = 0; i < len; i++)
    {
      if (!KEYMAPP (mapvec[i]))
	{
	  /* Here we have a command at top level in the menu bar
	     as opposed to a submenu.  */
	  top_level_items = 1;
	  push_menu_pane (Qnil, Qnil);
	  push_menu_item (item_name, Qt, item_key, mapvec[i],
			  Qnil, Qnil, Qnil, Qnil);
	}
      else
	{
	  Lisp_Object prompt;
	  prompt = Fkeymap_prompt (mapvec[i]);
	  single_keymap_panes (mapvec[i],
			       !NILP (prompt) ? prompt : item_name,
			       item_key, 10);
	}
    }

  SAFE_FREE ();
  return top_level_items;
}
コード例 #2
0
ファイル: menu.c プロジェクト: stanis/emacs
/* Set up data in menu_items for a menu bar item
   whose event type is ITEM_KEY (with string ITEM_NAME)
   and whose contents come from the list of keymaps MAPS.  */
int
parse_single_submenu (Lisp_Object item_key, Lisp_Object item_name, Lisp_Object maps)
{
  Lisp_Object length;
  int len;
  Lisp_Object *mapvec;
  int i;
  int top_level_items = 0;

  length = Flength (maps);
  len = XINT (length);

  /* Convert the list MAPS into a vector MAPVEC.  */
  mapvec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
  for (i = 0; i < len; i++)
    {
      mapvec[i] = Fcar (maps);
      maps = Fcdr (maps);
    }

  /* Loop over the given keymaps, making a pane for each map.
     But don't make a pane that is empty--ignore that map instead.  */
  for (i = 0; i < len; i++)
    {
      if (!KEYMAPP (mapvec[i]))
	{
	  /* Here we have a command at top level in the menu bar
	     as opposed to a submenu.  */
	  top_level_items = 1;
	  push_menu_pane (Qnil, Qnil);
	  push_menu_item (item_name, Qt, item_key, mapvec[i],
			  Qnil, Qnil, Qnil, Qnil);
	}
      else
	{
	  Lisp_Object prompt;
	  prompt = Fkeymap_prompt (mapvec[i]);
	  single_keymap_panes (mapvec[i],
			       !NILP (prompt) ? prompt : item_name,
			       item_key, 10);
	}
    }

  return top_level_items;
}