コード例 #1
0
ファイル: drag.c プロジェクト: ckeen/KiWi
int main(int argc, char ** argv) {
  
  /* initialize window and renderer */
  SDL_Window * window;
  SDL_Renderer * renderer;
  SDL_Surface * set;
  KW_GUI * gui;
  TTF_Font * font;
  SDL_Rect framegeom;
  KW_Widget * frame, *a;
  int i = 0;  
  
  SDL_Init(SDL_INIT_EVERYTHING);
  SDL_CreateWindowAndRenderer(640, 480, 0, &window, &renderer);
  SDL_SetRenderDrawColor(renderer, 200, 100, 100, 1);
  TTF_Init();
  
  /* load tileset */
  set = IMG_Load("tileset.png");
  
  /* initialize gui */
  gui = KW_Init(renderer, set);
  font = TTF_OpenFont("Fontin-Regular.ttf", 12);
  KW_SetFont(gui, font);
  frame = NULL;
  framegeom.x = 10, framegeom.y = 10, framegeom.w = 300, framegeom.h = 220;  
  framegeom.x = 50, framegeom.y = 50, framegeom.w = 100, framegeom.h = 100;
  frame = KW_CreateFrame(gui, frame, &framegeom);
  framegeom.x = 10, framegeom.y = 10, framegeom.w = 160, framegeom.h = 120;
  KW_AddWidgetDragHandler(frame, Drag);
  for (i = 0; i < 2; i++) {
    framegeom.x = framegeom.y = i * 10;
    a = KW_CreateButton(gui, frame, "Yay", &framegeom);
    KW_AddWidgetDragStartHandler(a, DragStart);
    KW_AddWidgetDragStopHandler(a, DragStop);
    KW_AddWidgetDragHandler(a, Drag);
  }
  
  while (!SDL_QuitRequested()) {
    SDL_SetRenderDrawColor(renderer, 200, 100, 100, 1);
    SDL_RenderClear(renderer);
    KW_Paint(gui);
    SDL_RenderPresent(renderer);
    SDL_Delay(1);
  }
  
  /* free stuff */
  KW_Quit(gui);
  TTF_CloseFont(font);
  SDL_FreeSurface(set);
  TTF_Quit();
  SDL_Quit();
  
  return 0;
}
コード例 #2
0
ファイル: playground.c プロジェクト: stan1y/KiWi
int main(int argc, char ** argv) {
  /* init SDL and SDL_ttf */
  SDL_Renderer * renderer;
  SDL_Window * window;
  SDL_Surface * set;
  KW_GUI * gui;
  TTF_Font * font;
  KW_Widget * frame, * l;
  SDL_Rect geometry, c;
  
  SDL_Init(SDL_INIT_EVERYTHING);
  SDL_CreateWindowAndRenderer(320, 240, 0, &window, &renderer);
  SDL_SetRenderDrawColor(renderer, 100, 100, 100, 1);
  SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
  
  TTF_Init();
  
  /* load tileset surface */
  
  set = IMG_Load("tileset.png");
  
  /* load font */
  font = TTF_OpenFont("Fontin-Regular.ttf", 12);
  
  /* init KiWi */
  gui = KW_Init(renderer, set);
  KW_SetFont(gui, font);
  /* create a frame and a label on top of it. */
  geometry.x = geometry.y = 0; geometry.w = 320; geometry.h = 240;
  frame = KW_CreateFrame(gui, NULL, &geometry);
  l = KW_CreateLabel(gui, frame, "Label with an icon :)", &geometry);
  c.x = 0; c.y = 48; c.w = 24; c.h = 24;
  KW_SetLabelIcon(l, &c);
  
  while (!SDL_QuitRequested()) {
    SDL_RenderClear(renderer);
    KW_Paint(gui);
    SDL_Delay(1);
    SDL_RenderPresent(renderer);
  }
  KW_Quit(gui);
  SDL_FreeSurface(set);
  
  return 0;
}
コード例 #3
0
ファイル: styleswitcher.c プロジェクト: ckeen/KiWi
int main(int argc, char ** argv) {
  SDL_Window * window;
  SDL_Renderer * renderer;
  KW_GUI * gui;
  TTF_Font * dejavu;
  SDL_Rect framegeom, editgeom, labelgeom, buttongeom;
  KW_Widget * editbx, * label, * button, * kthxbai, * frame, * buttonsframe;
  int hinting;
  
  /* initialize window and renderer */
  SDL_Init(SDL_INIT_EVERYTHING);
  SDL_CreateWindowAndRenderer(320, 240, 0, &window, &renderer);
  SDL_SetRenderDrawColor(renderer, 118, 152, 162, 1);
  TTF_Init();
  
  /* load tilesets */
  setalloy = IMG_Load_RW(SDL_RWFromFile("tileset-alloy.png", "r"), SDL_TRUE);
  setfutter = IMG_Load_RW(SDL_RWFromFile("tileset-futterpedia.png", "r"), SDL_TRUE);
  setflat = IMG_Load_RW(SDL_RWFromFile("tileset-flat.png", "r"), SDL_TRUE);
  set = IMG_Load_RW(SDL_RWFromFile("tileset.png", "r"), SDL_TRUE);

  
  /* initialize gui */
  gui = KW_Init(renderer, setfutter);
  fontin = TTF_OpenFontRW(SDL_RWFromFile("Fontin-Regular.ttf", "r"), SDL_TRUE, 12);
  sourcepro = TTF_OpenFontRW(SDL_RWFromFile("SourceSansPro-Semibold.ttf", "r"), SDL_TRUE, 12);
  dejavu = TTF_OpenFontRW(SDL_RWFromFile("DejaVuSans.ttf", "r"), SDL_TRUE, 11);
  
  hinting = TTF_HINTING_NONE;
  TTF_SetFontHinting(fontin, hinting);
  TTF_SetFontHinting(sourcepro, hinting);
  TTF_SetFontHinting(dejavu, hinting);
  KW_SetFont(gui, fontin);

  /* top frame */  
  framegeom.x = 10, framegeom.y = 10, framegeom.w = 300, framegeom.h = 220;
  frame = KW_CreateFrame(gui, NULL, &framegeom);
  
  /* buttons frame */
  framegeom.x = 10, framegeom.y = 160, framegeom.w = 280, framegeom.h = 48;
  buttonsframe = KW_CreateFrame(gui, frame, &framegeom);
  
  /* buttons */
  button = NULL;
  buttongeom.x = 10, buttongeom.y = 8, buttongeom.w = 32, buttongeom.h = 32;
  button = KW_CreateButton(gui, buttonsframe, "", &buttongeom);
  KW_SetWidgetTilesetSurface(button, set);
  KW_AddWidgetMouseDownHandler(button, SwitchNormalClicked);
  
  buttongeom.x += 290/4;
  button = KW_CreateButton(gui, buttonsframe, "", &buttongeom);
  KW_SetWidgetTilesetSurface(button, setalloy);
  KW_AddWidgetMouseDownHandler(button, SwitchAlloyClicked);
  
  buttongeom.x += 290/4;
  button = KW_CreateButton(gui, buttonsframe, "", &buttongeom);
  KW_SetWidgetTilesetSurface(button, setfutter);
  KW_AddWidgetMouseDownHandler(button, SwitchFutterClicked);
  
  buttongeom.x += 290/4;
  button = KW_CreateButton(gui, buttonsframe, "", &buttongeom);
  KW_SetWidgetTilesetSurface(button, setflat);
  KW_AddWidgetMouseDownHandler(button, SwitchFlatClicked);
  
  /* reset framegeom */
  framegeom.x = 10, framegeom.y = 10, framegeom.w = 300, framegeom.h = 220;
  framegeom.w -= 20; framegeom.h = 100;
  
  /* create the editbox frames */
  editgeom.x = 120, editgeom.y = 20, editgeom.w = 150, editgeom.h = 35;
  labelgeom.x = 10, labelgeom.y = 20, labelgeom.w = 110, labelgeom.h = 35;
  frame = KW_CreateFrame(gui, frame, &framegeom);
  editbx = KW_CreateEditbox(gui, frame, "βέβαιος (sure)", &editgeom);
  KW_SetEditboxFont(editbx, dejavu);
  label = KW_CreateLabel(gui, frame, "Can you do UTF-8?", &labelgeom);
  KW_SetLabelAlignment(label, KW_LABEL_ALIGN_RIGHT, 0, KW_LABEL_ALIGN_MIDDLE, 0);
  
  buttongeom = editgeom;
  buttongeom.y = 60; buttongeom.h -= 10;
  kthxbai = KW_CreateButton(gui, frame, "kthxbai", &buttongeom);
  KW_AddWidgetMouseDownHandler(kthxbai, kthxbaiClicked);
  
  while (!SDL_QuitRequested() && !quit) {
    SDL_RenderClear(renderer);
    KW_Paint(gui);
    SDL_RenderPresent(renderer);
    SDL_Delay(1);
  }
  
  /* free stuff */
  KW_Quit(gui);
  TTF_CloseFont(fontin);
  TTF_CloseFont(dejavu);
  SDL_FreeSurface(set);
  SDL_FreeSurface(setalloy);
  SDL_FreeSurface(setflat);
  SDL_FreeSurface(setfutter);
  TTF_Quit();
  SDL_Quit();
  
  return 0;
}