bool TDCamera::onTick(float fElapsedTime, CTerrain* terrain) { static float fTime(0.f); KeyboardInput(fElapsedTime); if (m_bDragging || m_bFollowing) MouseInput(); UpdateAxis(); if (m_bFollowing) { if (m_bGravity) m_pvPos.y = terrain->GetHeight(m_pvPos.x, m_pvPos.z); m_vecEyePosition = m_pvPos - m_vecDirection * m_fFollowDist + m_vOffset - m_vecRight * (.5f * m_fFollowDist + .5f); D3DXMatrixRotationY(m_pTransform, m_fYaw - D3DX_PI); m_pTransform->_41 = m_pvPos.x; m_pTransform->_42 = m_pvPos.y; m_pTransform->_43 = m_pvPos.z; } ApplyCamera(); if (m_bFollowing) { std::string action; if (m_bMoving) { if (m_bRunning) action = "run"; else action = "walk"; } else action = "stand"; if (GetAsyncKeyState(VK_LBUTTON) & 0x8000) { action = "attack"; fTime += fElapsedTime; // Animation Specific Parameters if (fTime > 1.2f) { fTime = 0.f; return true; } } else fTime = .6f; m_pPlayer->SetAction(action.c_str(), true, 5.f, .5f); } return false; }
int ScanOrKeyboardInputSymbol( char* string, int min_length, int max_length, int typ, int x, int y, int display_length, int *nCodeId ) { int key; for(;;) { string[0] = '\0'; display_input( string, x, y, display_length, max_length ); if( ScanBarcodeSymbol( string, min_length, max_length, nCodeId ) == OK ) { display_input( string, x, y, display_length, max_length ); return( SCANNED ); // Input by scanning } key = KeyboardInput( string, min_length, max_length, typ, x, y, display_length, 3, TRIGGER_KEY, CLR_KEY, ENT_KEY ); switch( key ) { case ENT_KEY: return( KEYBOARD ); // Keyboard input case TRIGGER_KEY: return( KEYBOARD ); // Keyboard input case CLR_KEY: if( strlen( string ) != 0) { break; } // fall through default: return( key ); } } }
void Player::Update(sf::RenderWindow &renderWindow) { KeyboardInput(); MouseInput(renderWindow); origin = sf::Vector2f(position.x + (width / 2), position.y + (height / 2)); for (int i = 0; i < projectiles.size(); i++) { projectiles[i].Update(); } }
void Scene::PadInput(LPDIDEVICEOBJECTDATA od) { DIDEVICEOBJECTDATA tmpObjDat; tmpObjDat.dwData = od->dwData; tmpObjDat.dwOfs = od->dwOfs; tmpObjDat.dwSequence = od->dwSequence; tmpObjDat.dwTimeStamp = od->dwTimeStamp; tmpObjDat.uAppData = od->uAppData; signed short axisVal = tmpObjDat.dwData; switch (od->dwOfs) { case DIJOFS_X: if (axisVal < 0) tmpObjDat.dwOfs = DIK_LEFT; else if (axisVal > 0) tmpObjDat.dwOfs = DIK_RIGHT; KeyboardInput(&tmpObjDat); break; case DIJOFS_Y: if (axisVal < 0) tmpObjDat.dwOfs = DIK_UP; else if (axisVal > 0) tmpObjDat.dwOfs = DIK_DOWN; KeyboardInput(&tmpObjDat); break; case DIJOFS_BUTTON0: case DIJOFS_BUTTON2: case DIJOFS_BUTTON4: case DIJOFS_BUTTON6: case DIJOFS_BUTTON8: case DIJOFS_BUTTON10: case DIJOFS_BUTTON12: case DIJOFS_BUTTON14: case DIJOFS_BUTTON16: case DIJOFS_BUTTON18: case DIJOFS_BUTTON20: case DIJOFS_BUTTON22: case DIJOFS_BUTTON24: case DIJOFS_BUTTON26: case DIJOFS_BUTTON28: case DIJOFS_BUTTON30: tmpObjDat.dwOfs = DIK_Z; KeyboardInput(&tmpObjDat); break; case DIJOFS_BUTTON1: case DIJOFS_BUTTON3: case DIJOFS_BUTTON5: case DIJOFS_BUTTON7: case DIJOFS_BUTTON9: case DIJOFS_BUTTON11: case DIJOFS_BUTTON13: case DIJOFS_BUTTON15: case DIJOFS_BUTTON17: case DIJOFS_BUTTON19: case DIJOFS_BUTTON21: case DIJOFS_BUTTON23: case DIJOFS_BUTTON25: case DIJOFS_BUTTON27: case DIJOFS_BUTTON29: case DIJOFS_BUTTON31: tmpObjDat.dwOfs = DIK_X; KeyboardInput(&tmpObjDat); break; } }
void TDObserver::onTick(float fElapsedTime) { KeyboardInput(fElapsedTime); CCamera::onTick(fElapsedTime); }