コード例 #1
0
void LayerRenderer::destroyLayerDeferred(Layer* layer) {
    if (layer) {
        LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());

        Caches::getInstance().deleteLayerDeferred(layer);
    }
}
コード例 #2
0
void LayerRenderer::destroyLayerDeferred(Layer* layer) {
    if (layer) {
        LAYER_RENDERER_LOGD("Deferring layer destruction %p, fbo %d, texture %d, alpha %d",
                layer, layer->getFbo(), layer->getTexture(), layer->getAlpha());

        Caches::getInstance().deleteLayerDeferred(layer);
    }
}
コード例 #3
0
void LayerRenderer::destroyLayer(Layer* layer) {
    if (layer) {
        LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
                layer->getWidth(), layer->getHeight(), layer->getFbo());

        if (!Caches::getInstance().layerCache.put(layer)) {
            LAYER_RENDERER_LOGD("  Destroyed!");
            Caches::getInstance().resourceCache.decrementRefcount(layer);
        } else {
            LAYER_RENDERER_LOGD("  Cached!");
#if DEBUG_LAYER_RENDERER
            Caches::getInstance().layerCache.dump();
#endif
            layer->removeFbo();
            layer->region.clear();
        }
    }
}
コード例 #4
0
void LayerRenderer::destroyLayer(Layer* layer) {
    if (layer) {
        ATRACE_FORMAT("Destroy %ux%u HW Layer", layer->getWidth(), layer->getHeight());
        LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
                layer->getWidth(), layer->getHeight(), layer->getFbo());

        if (!Caches::getInstance().layerCache.put(layer)) {
            LAYER_RENDERER_LOGD("  Destroyed!");
            layer->decStrong(nullptr);
        } else {
            LAYER_RENDERER_LOGD("  Cached!");
#if DEBUG_LAYER_RENDERER
            Caches::getInstance().layerCache.dump();
#endif
            layer->removeFbo();
            layer->region.clear();
        }
    }
}
コード例 #5
0
void LayerRenderer::finish() {
    OpenGLRenderer::finish();

    generateMesh();

    LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());

    // No need to unbind our FBO, this will be taken care of by the caller
    // who will invoke OpenGLRenderer::resume()
}
コード例 #6
0
void LayerRenderer::destroyLayer(Layer* layer) {
    if (layer) {
        ATRACE_CALL();
        LAYER_RENDERER_LOGD("Destroying or caching layer %p, %dx%d, fbo %d, texture %d, alpha %d",
                layer, layer->getWidth(), layer->getHeight(), layer->getFbo(), layer->getTexture(), layer->getAlpha());

        if (!Caches::getInstance().layerCache.put(layer)) {
            LAYER_RENDERER_LOGD("  Destroyed!");
            ResourceCache::getInstance().decrementRefcount(layer);
        } else {
            LAYER_RENDERER_LOGD("  Cached!");
            layer->removeFbo();
            layer->region.clear();
        }
#if DEBUG_LAYER_RENDERER
        if (g_HWUI_debug_layer_renderer) Caches::getInstance().layerCache.dump();
#endif
    }
}
コード例 #7
0
Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
    LAYER_RENDERER_LOGD("Creating new texture layer");

    Layer* layer = new Layer(Layer::kType_Texture, renderState, 0, 0);
    layer->setCacheable(false);
    layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
    layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
    layer->region.clear();
    layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()

    Caches::getInstance().textureState().activateTexture(0);
    layer->generateTexture();

    return layer;
}
コード例 #8
0
bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
    if (layer) {
        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);

        if (layer->resize(width, height)) {
            layer->layer.set(0.0f, 0.0f, width, height);
            layer->texCoords.set(0.0f, height / float(layer->getHeight()),
                    width / float(layer->getWidth()), 0.0f);
        } else {
            return false;
        }
    }

    return true;
}
コード例 #9
0
Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
    LAYER_RENDERER_LOGD("Creating new texture layer");

    Layer* layer = new Layer(0, 0);
    layer->setCacheable(false);
    layer->setTextureLayer(true);
    layer->setBlend(!isOpaque);
    layer->setEmpty(true);
    layer->setFbo(0);
    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
    layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
    layer->region.clear();
    layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()

    Caches::getInstance().activeTexture(0);
    layer->generateTexture();

    return layer;
}
コード例 #10
0
void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
        bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
    if (layer) {
        LAYER_RENDERER_LOGD("Updating texture layer %p, %dx%d, fbo %d, texture %d, renderTarget 0x%x, alpha %d",
                layer, width, height, layer->getFbo(), layer->getTexture(), renderTarget, layer->getAlpha());

        layer->setBlend(!isOpaque);
        layer->setForceFilter(forceFilter);
        layer->setSize(width, height);
        layer->layer.set(0.0f, 0.0f, width, height);
        layer->region.set(width, height);
        layer->regionRect.set(0.0f, 0.0f, width, height);
        layer->getTexTransform().load(textureTransform);

        if (renderTarget != layer->getRenderTarget()) {
            layer->setRenderTarget(renderTarget);
            layer->bindTexture();
            layer->setFilter(GL_NEAREST, false, true);
            layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
        }
    }
}
コード例 #11
0
void LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
        bool opaque) {
    LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());

    mRenderState.bindFramebuffer(mLayer->getFbo());

    const float width = mLayer->layer.getWidth();
    const float height = mLayer->layer.getHeight();

    Rect dirty(left, top, right, bottom);
    if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
            dirty.right >= width && dirty.bottom >= height)) {
        mLayer->region.clear();
        dirty.set(0.0f, 0.0f, width, height);
    } else {
        dirty.intersect(0.0f, 0.0f, width, height);
        android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
        mLayer->region.subtractSelf(r);
    }
    mLayer->clipRect.set(dirty);

    OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
}
コード例 #12
0
Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
    ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height);
    LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);

    Caches& caches = Caches::getInstance();
    GLuint fbo = caches.fboCache.get();
    if (!fbo) {
        ALOGW("Could not obtain an FBO");
        return nullptr;
    }

    caches.textureState().activateTexture(0);
    Layer* layer = caches.layerCache.get(renderState, width, height);
    if (!layer) {
        ALOGW("Could not obtain a layer");
        return nullptr;
    }

    // We first obtain a layer before comparing against the max texture size
    // because layers are not allocated at the exact desired size. They are
    // always created slighly larger to improve recycling
    const uint32_t maxTextureSize = caches.maxTextureSize;
    if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
        ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
                width, height, maxTextureSize, maxTextureSize);

        // Creating a new layer always increment its refcount by 1, this allows
        // us to destroy the layer object if one was created for us
        layer->decStrong(nullptr);

        return nullptr;
    }

    layer->setFbo(fbo);
    layer->layer.set(0.0f, 0.0f, width, height);
    layer->texCoords.set(0.0f, height / float(layer->getHeight()),
            width / float(layer->getWidth()), 0.0f);
    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    layer->setColorFilter(nullptr);
    layer->setDirty(true);
    layer->region.clear();

    GLuint previousFbo = renderState.getFramebuffer();

    renderState.bindFramebuffer(layer->getFbo());
    layer->bindTexture();

    // Initialize the texture if needed
    if (layer->isEmpty()) {
        layer->setEmpty(false);
        layer->allocateTexture();

        // This should only happen if we run out of memory
        if (CC_UNLIKELY(GLUtils::dumpGLErrors())) {
            LOG_ALWAYS_FATAL("Could not allocate texture for layer (fbo=%d %dx%d)",
                    fbo, width, height);
            renderState.bindFramebuffer(previousFbo);
            layer->decStrong(nullptr);
            return nullptr;
        }
    }

    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
            layer->getTextureId(), 0);

    renderState.bindFramebuffer(previousFbo);

    return layer;
}
コード例 #13
0
Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
    LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);

    Caches& caches = Caches::getInstance();
    GLuint fbo = caches.fboCache.get();
    if (!fbo) {
        ALOGW("Could not obtain an FBO");
        return NULL;
    }

    caches.activeTexture(0);
    Layer* layer = caches.layerCache.get(width, height);
    if (!layer) {
        ALOGW("Could not obtain a layer");
        return NULL;
    }

    // We first obtain a layer before comparing against the max texture size
    // because layers are not allocated at the exact desired size. They are
    // always created slighly larger to improve recycling
    const uint32_t maxTextureSize = caches.maxTextureSize;
    if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
        ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
                width, height, maxTextureSize, maxTextureSize);

        // Creating a new layer always increment its refcount by 1, this allows
        // us to destroy the layer object if one was created for us
        Caches::getInstance().resourceCache.decrementRefcount(layer);

        return NULL;
    }

    layer->setFbo(fbo);
    layer->layer.set(0.0f, 0.0f, width, height);
    layer->texCoords.set(0.0f, height / float(layer->getHeight()),
            width / float(layer->getWidth()), 0.0f);
    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    layer->setBlend(!isOpaque);
    layer->setColorFilter(NULL);
    layer->setDirty(true);
    layer->region.clear();

    GLuint previousFbo;
    glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);

    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
    layer->bindTexture();

    // Initialize the texture if needed
    if (layer->isEmpty()) {
        layer->setEmpty(false);
        layer->allocateTexture();

        // This should only happen if we run out of memory
        if (glGetError() != GL_NO_ERROR) {
            ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
            caches.resourceCache.decrementRefcount(layer);
            return NULL;
        }
    }

    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
            layer->getTexture(), 0);

    glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);

    return layer;
}