コード例 #1
0
ファイル: g_awards.cpp プロジェクト: Clever-Boy/qfusion
void G_PlayerAward( edict_t *ent, const char *awardMsg )
{
	edict_t *other;
	char cmd[MAX_STRING_CHARS];
	gameaward_t *ga;
	int i, size;
	score_stats_t *stats;

	if( !awardMsg || !awardMsg[0] || !ent->r.client )
		return;

	Q_snprintfz( cmd, sizeof( cmd ), "aw \"%s\"", awardMsg );
	trap_GameCmd( ent, cmd );

	if( dedicated->integer )
		G_Printf( "%s", COM_RemoveColorTokens( va( "%s receives a '%s' award.\n", ent->r.client->netname, awardMsg ) ) );

	ent->r.client->level.stats.awards++;
	teamlist[ent->s.team].stats.awards++;
	G_Gametype_ScoreEvent( ent->r.client, "award", awardMsg );

	stats = &ent->r.client->level.stats;
	if( !stats->awardAllocator )
		stats->awardAllocator = LinearAllocator( sizeof( gameaward_t ), 0, _G_LevelMalloc, _G_LevelFree );

	// ch : this doesnt work for race right?
	if( GS_MatchState() == MATCH_STATE_PLAYTIME || GS_MatchState() == MATCH_STATE_POSTMATCH )
	{
		// ch : we store this locally to send to MM
		// first check if we already have this one on the clients list
		size = LA_Size( stats->awardAllocator );
		ga = NULL;
		for( i = 0; i < size; i++ )
		{
			ga = ( gameaward_t * )LA_Pointer( stats->awardAllocator, i );
			if( !strncmp( ga->name, awardMsg, sizeof(ga->name)-1 ) )
				break;
		}

		if( i >= size )
		{
			ga = ( gameaward_t * )LA_Alloc( stats->awardAllocator );
			memset( ga, 0, sizeof(*ga) );
			ga->name = G_RegisterLevelString( awardMsg );
		}

		if( ga )
			ga->count++;
	}

	// add it to every player who's chasing this player
	for( other = game.edicts + 1; PLAYERNUM( other ) < gs.maxclients; other++ )
	{
		if( !other->r.client || !other->r.inuse || !other->r.client->resp.chase.active )
			continue;

		if( other->r.client->resp.chase.target == ENTNUM( ent ) )
			trap_GameCmd( other, cmd );
	}
}
コード例 #2
0
ファイル: g_mm.cpp プロジェクト: Clever-Boy/qfusion
// from AS
void G_SetRaceTime( edict_t *ent, int sector, unsigned int time )
{
    gclient_t *cl;
    raceRun_t *rr;

    cl = ent->r.client;

    if( ! ent->r.inuse || cl == NULL )
        return;

    rr = &cl->level.stats.currentRun;
    if( sector < -1 || sector >= rr->numSectors )
        return;

    // normal sector
    if( sector >= 0 )
        rr->times[sector] = time;
    else if (rr->numSectors > 0)
    {
        raceRun_t *nrr;	// new global racerun

        rr->times[rr->numSectors] = time;
        rr->timestamp = trap_Milliseconds();

        // validate the client
        // no bots for race, at all
        if( ent->r.svflags & SVF_FAKECLIENT /* && mm_debug_reportbots->value == 0 */ )
        {
            G_Printf("G_SetRaceTime: not reporting fakeclients\n");
            return;
        }

        if( cl->mm_session <= 0 )
        {
            G_Printf("G_SetRaceTime: not reporting non-registered clients\n");
            return;
        }

        if( !game.raceruns )
            game.raceruns = LinearAllocator( sizeof( raceRun_t ), 0, _G_LevelMalloc, _G_LevelFree );

        // push new run
        nrr = ( raceRun_t * )LA_Alloc( game.raceruns );
        memcpy( nrr, rr, sizeof( raceRun_t ) );
        // reuse this one in nrr
        rr->times = 0;

        // see if we have to push intermediate result
        if( LA_Size( game.raceruns ) >= RACERUN_BATCH_SIZE )
        {
            G_Match_SendReport();
            // double-check this for memory-leaks
            if( game.raceruns != 0 )
                LinearAllocator_Free( game.raceruns );
            game.raceruns = 0;
        }
    }
}
コード例 #3
0
ファイル: g_awards.c プロジェクト: j0ki/racesow
void G_PlayerMetaAward( edict_t *ent, const char *awardMsg )
{
    int i, size;
    gameaward_t *ga;
    score_stats_t *stats;

    /*
    * ch : meta-award is an award that isn't announced but
    * it is sent to MM
    */

    if( !awardMsg || !awardMsg[0] || !ent->r.client )
        return;

    stats = &ent->r.client->level.stats;
    if( !stats->awardAllocator )
        stats->awardAllocator = LinearAllocator( sizeof( gameaward_t ), 0, _G_LevelMalloc, _G_LevelFree );

    // ch : this doesnt work for race right?
    if( GS_MatchState() == MATCH_STATE_PLAYTIME )
    {
        // ch : we store this locally to send to MM
        // first check if we already have this one on the clients list
        size = LA_Size( stats->awardAllocator );
        ga = NULL;
        for( i = 0; i < size; i++ )
        {
            ga = LA_Pointer( stats->awardAllocator, i );
            if( !strncmp( ga->name, awardMsg, sizeof(ga->name)-1 ) )
                break;
        }

        if( i >= size )
        {
            ga = LA_Alloc( stats->awardAllocator );
            memset( ga, 0, sizeof(*ga) );
            ga->name = G_RegisterLevelString( awardMsg );
        }

        if( ga )
            ga->count++;
    }
}
コード例 #4
0
ファイル: g_awards.c プロジェクト: j0ki/racesow
void G_AwardPlayerKilled( edict_t *self, edict_t *inflictor, edict_t *attacker, int mod )
{
    trace_t trace;
    score_stats_t *stats;
    loggedFrag_t *lfrag;

    if( self->r.svflags & SVF_CORPSE )
        return;

    if( !attacker->r.client )
        return;

    if( !self->r.client )
        return;

    if( attacker == self )
        return;

    if( attacker->s.team == self->s.team && attacker->s.team > TEAM_PLAYERS )
        return;

    if( mod == MOD_ROCKET_W || mod == MOD_ROCKET_S )
    {
        // direct hit
        attacker->r.client->resp.awardInfo.directrocket_count++;
        if( attacker->r.client->resp.awardInfo.directrocket_count == DIRECTROCKET_FOR_AWARD )
        {
            attacker->r.client->resp.awardInfo.directrocket_count = 0;
            attacker->r.client->resp.awardInfo.directrocket_award++;
            G_PlayerAward( attacker, S_COLOR_BLUE "Direct Rocket Hit!" );
        }
        // Midair
        if( self->groundentity == NULL && !self->waterlevel )
        {
            // check for height to the ground
            G_Trace( &trace, self->s.origin, self->r.mins, self->r.maxs, tv( self->s.origin[0], self->s.origin[1], self->s.origin[2] - 64 ), self, MASK_SOLID );
            if( trace.fraction == 1.0f )
            {
                attacker->r.client->resp.awardInfo.rl_midair_award++;
                G_PlayerAward( attacker, S_COLOR_BLUE "Air Rocket!" );
            }
        }
    }
    if( mod == MOD_GRENADE_W || mod == MOD_GRENADE_S )
    {
        // direct hit
        attacker->r.client->resp.awardInfo.directgrenade_count++;
        if( attacker->r.client->resp.awardInfo.directgrenade_count == DIRECTGRENADE_FOR_AWARD )
        {
            attacker->r.client->resp.awardInfo.directgrenade_count = 0;
            attacker->r.client->resp.awardInfo.directgrenade_award++;
            G_PlayerAward( attacker, S_COLOR_BLUE "Direct Grenade Hit!" );
        }

        // Midair
        if( self->groundentity == NULL && !self->waterlevel )
        {
            // check for height to the ground
            G_Trace( &trace, self->s.origin, self->r.mins, self->r.maxs, tv( self->s.origin[0], self->s.origin[1], self->s.origin[2] - 64 ), self, MASK_SOLID );
            if( trace.fraction == 1.0f )
            {
                attacker->r.client->resp.awardInfo.gl_midair_award++;
                G_PlayerAward( attacker, S_COLOR_BLUE "Air Grenade!" );
            }
        }
    }

    // Multikill
    if( game.serverTime - attacker->r.client->resp.awardInfo.multifrag_timer < MULTIKILL_INTERVAL )
        attacker->r.client->resp.awardInfo.multifrag_count++;
    else
        attacker->r.client->resp.awardInfo.multifrag_count = 1;

    attacker->r.client->resp.awardInfo.multifrag_timer = game.serverTime;

    if( attacker->r.client->resp.awardInfo.multifrag_count > 1 )
    {
        char s[MAX_CONFIGSTRING_CHARS];

        s[0] = 0;

        switch( attacker->r.client->resp.awardInfo.multifrag_count )
        {
        case 0:
        case 1:
            break;
        case 2:
            Q_strncpyz( s, S_COLOR_GREEN "Double Frag!", sizeof( s ) );
            break;
        case 3:
            Q_strncpyz( s, S_COLOR_GREEN "Triple Frag!", sizeof( s ) );
            break;
        case 4:
            Q_strncpyz( s, S_COLOR_GREEN "Quadruple Frag!", sizeof( s ) );
            break;
        default:
            Q_snprintfz( s, sizeof( s ), S_COLOR_GREEN "Extermination! %i in a row!", attacker->r.client->resp.awardInfo.multifrag_count );
            break;
        }

        G_PlayerAward( attacker, s );
    }

    // Sprees
    attacker->r.client->resp.awardInfo.frag_count++;

    if( attacker->r.client->resp.awardInfo.frag_count &&
            ( attacker->r.client->resp.awardInfo.frag_count % 5 == 0 ) )
    {
        char s[MAX_CONFIGSTRING_CHARS];

        s[0] = 0;

        switch( (int)( attacker->r.client->resp.awardInfo.frag_count / 5 ) )
        {
        case 1:
            Q_strncpyz( s, S_COLOR_YELLOW "On Fire!", sizeof( s ) );
            G_PrintMsg( NULL, "%s" S_COLOR_YELLOW " is On Fire!\n", attacker->r.client->netname );
            break;
        case 2:
            Q_strncpyz( s, S_COLOR_YELLOW "Raging!", sizeof( s ) );
            G_PrintMsg( NULL, "%s" S_COLOR_YELLOW " is Raging!\n", attacker->r.client->netname );
            break;
        case 3:
            Q_strncpyz( s, S_COLOR_YELLOW "Fraglord!", sizeof( s ) );
            G_PrintMsg( NULL, "%s" S_COLOR_YELLOW " is the Fraglord!\n", attacker->r.client->netname );
            break;
        case 4:
            Q_strncpyz( s, S_COLOR_YELLOW "Extermination!", sizeof( s ) );
            G_PrintMsg( NULL, "%s" S_COLOR_YELLOW " is Exterminating!\n", attacker->r.client->netname );
            break;
        default:
            Q_strncpyz( s, S_COLOR_YELLOW "God Mode!", sizeof( s ) );
            G_PrintMsg( NULL, "%s" S_COLOR_YELLOW " is in God Mode!\n", attacker->r.client->netname );
            break;
        }

        G_PlayerAward( attacker, s );
    }

    // ch : weapon specific frags
    if ( G_ModToAmmo( mod ) != AMMO_NONE )
        attacker->r.client->level.stats.accuracy_frags[G_ModToAmmo( mod )-AMMO_GUNBLADE]++;

    if( GS_MatchState() == MATCH_STATE_PLAYTIME /* && !strcmp( "duel", gs.gametypeName ) */)
    {
        // ch : frag log
        stats = &attacker->r.client->level.stats;
        if( !stats->fragAllocator )
            stats->fragAllocator = LinearAllocator( sizeof( loggedFrag_t ), 0, _G_LevelMalloc, _G_LevelFree );

        lfrag = LA_Alloc( stats->fragAllocator );
        lfrag->mm_attacker = attacker->r.client->mm_session;
        lfrag->mm_victim = self->r.client->mm_session;
        lfrag->weapon = G_ModToAmmo( mod ) - AMMO_GUNBLADE;
        lfrag->time = ( game.serverTime - GS_MatchStartTime() ) / 1000;
    }
}