コード例 #1
0
	static void ResetComponentState(CComponentManager& componentManager, bool skipScriptedComponents, bool skipAI)
	{
		componentManager.ResetState();

		CParamNode noParam;
		CComponentManager::ComponentTypeId cid;

		componentManager.InitSystemEntity();
		CEntityHandle systemEntity = componentManager.GetSystemEntity();

		// Add native system components:
		componentManager.AddComponent(systemEntity, CID_TemplateManager, noParam);

		componentManager.AddComponent(systemEntity, CID_CommandQueue, noParam);
		componentManager.AddComponent(systemEntity, CID_ObstructionManager, noParam);
		componentManager.AddComponent(systemEntity, CID_ParticleManager, noParam);
		componentManager.AddComponent(systemEntity, CID_Pathfinder, noParam);
		componentManager.AddComponent(systemEntity, CID_ProjectileManager, noParam);
		componentManager.AddComponent(systemEntity, CID_RangeManager, noParam);
		componentManager.AddComponent(systemEntity, CID_SoundManager, noParam);
		componentManager.AddComponent(systemEntity, CID_Terrain, noParam);
		componentManager.AddComponent(systemEntity, CID_TerritoryManager, noParam);
		componentManager.AddComponent(systemEntity, CID_WaterManager, noParam);

		// Add scripted system components:
		if (!skipScriptedComponents)
		{
			// TODO: Load this from a file to allow modders to add scripted components
			// without having to recompile.
#define LOAD_SCRIPTED_COMPONENT(name) \
			cid = componentManager.LookupCID(name); \
			if (cid == CID__Invalid) \
				LOGERROR(L"Can't find component type " L##name); \
			componentManager.AddComponent(systemEntity, cid, noParam)

			LOAD_SCRIPTED_COMPONENT("AIInterface");
			LOAD_SCRIPTED_COMPONENT("AuraManager");
			LOAD_SCRIPTED_COMPONENT("Barter");
			LOAD_SCRIPTED_COMPONENT("EndGameManager");
			LOAD_SCRIPTED_COMPONENT("GuiInterface");
			LOAD_SCRIPTED_COMPONENT("PlayerManager");
			LOAD_SCRIPTED_COMPONENT("TechnologyTemplateManager");
			LOAD_SCRIPTED_COMPONENT("Timer");
			LOAD_SCRIPTED_COMPONENT("ValueModificationManager");

#undef LOAD_SCRIPTED_COMPONENT

			if (!skipAI)
			{
				componentManager.AddComponent(systemEntity, CID_AIManager, noParam);
			}
		
		}
	}
コード例 #2
0
	void ResetState(bool skipScriptedComponents, bool skipAI)
	{
		m_ComponentManager.ResetState();

		m_DeltaTime = 0.0;
		m_LastFrameOffset = 0.0f;
		m_TurnNumber = 0;

		CParamNode noParam;
		CComponentManager::ComponentTypeId cid;

		// Add native system components:
		m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_TemplateManager, noParam);

		m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_CommandQueue, noParam);
		m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_ObstructionManager, noParam);
		m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_Pathfinder, noParam);
		m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_ProjectileManager, noParam);
		m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_RangeManager, noParam);
		m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_SoundManager, noParam);
		m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_Terrain, noParam);
		m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_TerritoryManager, noParam);
		m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_WaterManager, noParam);

		if (!skipAI)
		{
			m_ComponentManager.AddComponent(SYSTEM_ENTITY, CID_AIManager, noParam);
		}

		// Add scripted system components:
		if (!skipScriptedComponents)
		{
#define LOAD_SCRIPTED_COMPONENT(name) \
			cid = m_ComponentManager.LookupCID(name); \
			if (cid == CID__Invalid) \
				LOGERROR(L"Can't find component type " L##name); \
			m_ComponentManager.AddComponent(SYSTEM_ENTITY, cid, noParam)

			LOAD_SCRIPTED_COMPONENT("AIInterface");
			LOAD_SCRIPTED_COMPONENT("EndGameManager");
			LOAD_SCRIPTED_COMPONENT("GuiInterface");
			LOAD_SCRIPTED_COMPONENT("PlayerManager");
			LOAD_SCRIPTED_COMPONENT("Timer");

#undef LOAD_SCRIPTED_COMPONENT
		}
	}