int main() { Node *head=NULL; int iRetCode=eFailed; iRetCode = add_begin(&head,11); LOG_CHECK_ERROR(iRetCode); iRetCode = add_begin(&head,22); LOG_CHECK_ERROR(iRetCode); iRetCode = add_begin(&head,33); LOG_CHECK_ERROR(iRetCode); iRetCode = add_end(&head,44); LOG_CHECK_ERROR(iRetCode); print(head); Reverse_list(&head); print(head); Exit0: return 0; }
int KGameserverEyes::Init(int nKey) { int nResult = 0; int nRet = 0; nRet = KEyes::Init(nKey); PROCESS_ERROR(nRet); m_fLastPerformance = 0.0f; m_fLastClientFlux = 0.0f; nRet = GetSelfName(m_szSelfName, sizeof(m_szSelfName)); LOG_CHECK_ERROR(nRet); //m_pMapDesc = (l2e_update_map_list::KMapDesc*)malloc(KD_GSEYE_DEFAULT_MAP_COUNT*sizeof(l2e_update_map_list::KMapDesc)); //PROCESS_ERROR(m_pMapDesc); m_nMapDesc = KD_GSEYE_DEFAULT_MAP_COUNT; m_nCurMapDesc = 0; nResult = 1; EXIT0: return nResult; }