コード例 #1
0
	void init()
	{
		Lumix::copyString(m_pipeline_path, "pipelines/app.lua");
		Lumix::copyString(m_startup_script_path, "startup.lua");
		char cmd_line[1024];
		Lumix::getCommandLine(cmd_line, Lumix::lengthOf(cmd_line));
		Lumix::CommandLineParser parser(cmd_line);
		while (parser.next())
		{
			if (parser.currentEquals("-pipeline"))
			{
				if (!parser.next()) break;

				parser.getCurrent(m_pipeline_path, Lumix::lengthOf(m_pipeline_path));
			}
			else if(parser.currentEquals("-script"))
			{
				if (!parser.next()) break;

				parser.getCurrent(m_startup_script_path, Lumix::lengthOf(m_startup_script_path));
			}
		}

		createWindow();

		Lumix::g_log_info.getCallback().bind<outputToConsole>();
		Lumix::g_log_warning.getCallback().bind<outputToConsole>();
		Lumix::g_log_error.getCallback().bind<outputToConsole>();

		Lumix::enableCrashReporting(false);

		m_file_system = Lumix::FS::FileSystem::create(m_allocator);

		m_mem_file_device = LUMIX_NEW(m_allocator, Lumix::FS::MemoryFileDevice)(m_allocator);
		m_disk_file_device = LUMIX_NEW(m_allocator, Lumix::FS::DiskFileDevice)("disk", "", m_allocator);
		m_pack_file_device = LUMIX_NEW(m_allocator, Lumix::FS::PackFileDevice)(m_allocator);

		m_file_system->mount(m_mem_file_device);
		m_file_system->mount(m_disk_file_device);
		m_file_system->mount(m_pack_file_device);
		m_pack_file_device->mount("data.pak");
		m_file_system->setDefaultDevice("memory:disk:pack");
		m_file_system->setSaveGameDevice("memory:disk");

		m_engine = Lumix::Engine::create("", "", m_file_system, m_allocator);
		Lumix::Engine::PlatformData platform_data;
		platform_data.window_handle = (void*)(uintptr_t)m_window;
		platform_data.display = m_display;
		m_engine->setPlatformData(platform_data);

		m_engine->getPluginManager().load("renderer");
		m_engine->getPluginManager().load("animation");
		m_engine->getPluginManager().load("audio");
		m_engine->getPluginManager().load("lua_script");
		m_engine->getPluginManager().load("physics");
		m_engine->getInputSystem().enable(true);
		Lumix::Renderer* renderer = static_cast<Lumix::Renderer*>(m_engine->getPluginManager().getPlugin("renderer"));
		m_pipeline = Lumix::Pipeline::create(*renderer, Lumix::Path(m_pipeline_path), m_engine->getAllocator());
		m_pipeline->load();

		while (m_engine->getFileSystem().hasWork())
		{
			Lumix::MT::sleep(100);
			m_engine->getFileSystem().updateAsyncTransactions();
		}

		m_universe = &m_engine->createUniverse(true);
		m_pipeline->setScene((Lumix::RenderScene*)m_universe->getScene(Lumix::crc32("renderer")));
		m_pipeline->setViewport(0, 0, 600, 400);
		renderer->resize(600, 400);

		registerLuaAPI();

		//while (ShowCursor(false) >= 0); // TODO
		// onResize(); // TODO
	}
コード例 #2
0
ファイル: timer.cpp プロジェクト: stars2014/LumixEngine
Timer* Timer::create(IAllocator& allocator)
{
	return LUMIX_NEW(allocator, TimerImpl)(allocator);
}
コード例 #3
0
	Resource* TextureManager::createResource(const Path& path)
	{
		return LUMIX_NEW(m_allocator, Texture)(path, *this, m_allocator);
	}
コード例 #4
0
ファイル: scene_view.cpp プロジェクト: zyh1690/LumixEngine
static Lumix::IEditorCommand* createInsertMeshCommand(Lumix::WorldEditor& editor)
{
	return LUMIX_NEW(editor.getAllocator(), InsertMeshCommand)(editor);
}
コード例 #5
0
ファイル: animation.cpp プロジェクト: dreamsxin/LuxEngine
Resource* AnimationManager::createResource(const Path& path)
{
	return LUMIX_NEW(m_allocator, Animation)(path, getOwner(), m_allocator);
}
コード例 #6
0
ファイル: profiler_ui.cpp プロジェクト: marynate/LumixEngine
ProfilerUI* ProfilerUI::create(Lumix::Engine& engine)
{
	auto& allocator = static_cast<Lumix::Debug::Allocator&>(engine.getAllocator());
	return LUMIX_NEW(engine.getAllocator(), ProfilerUIImpl)(allocator, engine);
}
コード例 #7
0
		void TCPFileDevice::connect(const char* ip, uint16 port, IAllocator& allocator)
		{
			m_impl = LUMIX_NEW(allocator, TCPImpl)(allocator);
			m_impl->m_stream = m_impl->m_connector.connect(ip, port);
		}
コード例 #8
0
		IFile* TCPFileDevice::createFile(IFile*)
		{
			return LUMIX_NEW(m_impl->m_allocator, TCPFile)(m_impl->m_stream, *this, m_impl->m_spin_mutex);
		}
コード例 #9
0
		Manager::Manager(IAllocator& allocator)
		{
			m_impl = LUMIX_NEW(allocator, ManagerImpl)(allocator);
		}