コード例 #1
0
ファイル: frontmenu_net.c プロジェクト: sniquot/keeperfx
void frontnet_draw_net_session_players(struct GuiButton *gbtn)
{
    int i;
    i = frontend_button_caption_font(gbtn, 0);
    lbDisplay.DrawFlags = 0;
    LbTextSetFont(frontend_font[i]);
    int tx_units_per_px;
    tx_units_per_px = gbtn->height * 16 / (2*LbTextLineHeight());
    const struct TbSprite *spr;
    spr = &frontend_sprite[21];
    int fs_units_per_px;
    fs_units_per_px = gbtn->height * 16 / (2*(spr->SHeight*13/8));
    int height;
    height = LbTextLineHeight() * tx_units_per_px / 16;
    long netplyr_idx;
    int shift_y;
    netplyr_idx = net_player_scroll_offset;
    for (shift_y=0; shift_y < gbtn->height; shift_y += height, netplyr_idx++)
    {
        const char *text;
        text = net_player[netplyr_idx].name;
        if (netplyr_idx >= net_number_of_enum_players)
            break;
        spr = &frontend_sprite[21+netplyr_idx];
        i = height - spr->SHeight * fs_units_per_px / 16;
        LbSpriteDrawResized(gbtn->scr_pos_x, gbtn->scr_pos_y + shift_y + abs(i)/2, fs_units_per_px, spr);
        LbTextSetWindow(gbtn->scr_pos_x, shift_y + gbtn->scr_pos_y, gbtn->width - spr->SWidth * fs_units_per_px / 16, height);
        LbTextDrawResized(spr->SWidth * fs_units_per_px / 16, 0, tx_units_per_px, text);
    }
}
コード例 #2
0
ファイル: gui_msgs.c プロジェクト: dsserega/keeperfx
void message_draw(void)
{
    int i,h;
    long x,y;
    SYNCDBG(7,"Starting");
    LbTextSetFont(winfont);
    int tx_units_per_px;
    tx_units_per_px = (22 * units_per_pixel) / LbTextLineHeight();
    int ps_units_per_px;
    {
        struct TbSprite *spr;
        spr = &gui_panel_sprites[488];
        ps_units_per_px = (22 * units_per_pixel) / spr->SHeight;
    }
    h = LbTextLineHeight();
    x = 148*units_per_pixel/16;
    y = 28*units_per_pixel/16;
    for (i=0; i < game.active_messages_count; i++)
    {
        LbTextSetWindow(0, 0, MyScreenWidth, MyScreenHeight);
        set_flag_word(&lbDisplay.DrawFlags,Lb_TEXT_ONE_COLOR,false);
        LbTextDrawResized(x+32*units_per_pixel/16, y, tx_units_per_px, game.messages[i].text);
        draw_gui_panel_sprite_left(x, y, ps_units_per_px, 488+game.messages[i].plyr_idx);
        y += h*units_per_pixel/16;
    }
}
コード例 #3
0
ファイル: frontmenu_net.c プロジェクト: sniquot/keeperfx
void frontnet_draw_small_scroll_selection_box(struct GuiButton *gbtn, long font_idx, const char *text)
{
    struct TbSprite *spr;
    int pos_x, pos_y;
    pos_x = gbtn->scr_pos_x;
    pos_y = gbtn->scr_pos_y;
    spr = &frontend_sprite[55];
    int fs_units_per_px;
    fs_units_per_px = gbtn->height * 16 / spr->SHeight;
    LbSpriteDrawResized(pos_x, pos_y, fs_units_per_px, spr);
    pos_x += spr->SWidth * fs_units_per_px / 16;
    spr = &frontend_sprite[56];
    LbSpriteDrawResized(pos_x, pos_y, fs_units_per_px, spr);
    pos_x += spr->SWidth * fs_units_per_px / 16;
    LbSpriteDrawResized(pos_x, pos_y, fs_units_per_px, spr);
    pos_x += spr->SWidth * fs_units_per_px / 16;
    spr = &frontend_sprite[60];
    LbSpriteDrawResized(pos_x, pos_y, fs_units_per_px, spr);
    if (text != NULL)
    {
        LbTextSetFont(frontend_font[font_idx]);
        lbDisplay.DrawFlags = 0;
        int tx_units_per_px;
        tx_units_per_px = (gbtn->height*13/14) * 16 / LbTextLineHeight();
        int height;
        height = LbTextLineHeight() * tx_units_per_px / 16;
        LbTextSetWindow(gbtn->scr_pos_x + 13*fs_units_per_px/16, gbtn->scr_pos_y, gbtn->width - 26*fs_units_per_px/16, height);
        LbTextDrawResized(0, 0, tx_units_per_px, text);
    }
}
コード例 #4
0
ファイル: gui_draw.c プロジェクト: ommmmmmm/keeperfx
void draw_string64k(long x, long y, int units_per_px, const char * text)
{
    unsigned short drwflags_mem;
    drwflags_mem = lbDisplay.DrawFlags;
    lbDisplay.DrawFlags &= ~Lb_TEXT_ONE_COLOR;
    LbTextDrawResized(x, y, units_per_px, text);
    lbDisplay.DrawFlags = drwflags_mem;
}
コード例 #5
0
void frontcredits_draw(void)
{
    struct CreditsItem *credit;
    TbBool did_draw;
    int fontid;
    long i;
    long h;
    const char *text;
    credits_offset -= credits_scroll_speed;
    frontend_copy_background();

    lbDisplay.DrawFlags = Lb_SPRITE_OUTLINE | Lb_TEXT_HALIGN_CENTER;
    LbTextSetWindow(0, 0, lbDisplay.PhysicalScreenWidth, lbDisplay.PhysicalScreenHeight);
    fontid = 1;
    LbTextSetFont(frontend_font[fontid]);
    h = credits_offset;
    did_draw = h > 0;
    for (i = 0; campaign.credits[i].kind != CIK_None; i++)
    {
        if (h >= lbDisplay.PhysicalScreenHeight)
          break;
        credit = &campaign.credits[i];
        if (credit->font != fontid)
        {
          fontid = credit->font;
          LbTextSetFont(frontend_font[fontid]);
        }
        int ln_height;
        ln_height = -LbTextLineHeight() * units_per_pixel / 16;
        if (h > ln_height)
        {
            switch (credit->kind)
            {
            case CIK_GStringId:
                text = gui_string(credit->num);
                break;
            case CIK_CStringId:
                text = cmpgn_string(credit->num);
                break;
            case CIK_DirectText:
                text = credit->str;
                break;
            default:
                text = "";
                break;
            }
            LbTextDrawResized(0, h, units_per_pixel, text);
            did_draw = 1;
        }
        h += ln_height + 2 * units_per_pixel / 16;
    }
    if (!did_draw)
    {
        credits_end = 1;
        credits_offset = lbDisplay.PhysicalScreenHeight;
    }
}
コード例 #6
0
void draw_overlay_compass(long base_x, long base_y)
{
    unsigned short flg_mem;
    flg_mem = lbDisplay.DrawFlags;
    LbTextSetFont(winfont);
    lbDisplay.DrawFlags |= Lb_SPRITE_TRANSPAR4;
    LbTextSetWindow(0, 0, MyScreenWidth, MyScreenHeight);
    int units_per_px;
    units_per_px = (16*status_panel_width + 140/2) / 140;
    int tx_units_per_px;
    tx_units_per_px = (22 * units_per_px) / LbTextLineHeight();
    int w,h;
    w = (LbSprFontCharWidth(lbFontPtr,'/')*tx_units_per_px/16) / 2;
    h = (LbSprFontCharHeight(lbFontPtr,'/')*tx_units_per_px/16) / 2 + 2*units_per_px/16;
    struct PlayerInfo *player;
    player = get_my_player();
    const struct Camera *cam;
    cam = player->acamera;
    int center_x, center_y;
    int shift_x, shift_y;
    center_x = base_x*units_per_px/16 + MapDiagonalLength/2;
    center_y = base_y*units_per_px/16 + MapDiagonalLength/2;
    shift_x = (-(MapDiagonalLength*7/16) * LbSinL(cam->orient_a)) >> LbFPMath_TrigmBits;
    shift_y = (-(MapDiagonalLength*7/16) * LbCosL(cam->orient_a)) >> LbFPMath_TrigmBits;
    if (LbScreenIsLocked()) {
        LbTextDrawResized(center_x + shift_x - w, center_y + shift_y - h, tx_units_per_px, get_string(GUIStr_MapN));
    }
    shift_x = ( (MapDiagonalLength*7/16) * LbSinL(cam->orient_a)) >> LbFPMath_TrigmBits;
    shift_y = ( (MapDiagonalLength*7/16) * LbCosL(cam->orient_a)) >> LbFPMath_TrigmBits;
    if (LbScreenIsLocked()) {
        LbTextDrawResized(center_x + shift_x - w, center_y + shift_y - h, tx_units_per_px, get_string(GUIStr_MapS));
    }
    shift_x = ( (MapDiagonalLength*7/16) * LbCosL(cam->orient_a)) >> LbFPMath_TrigmBits;
    shift_y = (-(MapDiagonalLength*7/16) * LbSinL(cam->orient_a)) >> LbFPMath_TrigmBits;
    if (LbScreenIsLocked()) {
        LbTextDrawResized(center_x + shift_x - w, center_y + shift_y - h, tx_units_per_px, get_string(GUIStr_MapE));
    }
    shift_x = (-(MapDiagonalLength*7/16) * LbCosL(cam->orient_a)) >> LbFPMath_TrigmBits;
    shift_y = ( (MapDiagonalLength*7/16) * LbSinL(cam->orient_a)) >> LbFPMath_TrigmBits;
    if (LbScreenIsLocked()) {
        LbTextDrawResized(center_x + shift_x - w, center_y + shift_y - h, tx_units_per_px, get_string(GUIStr_MapW));
    }
    lbDisplay.DrawFlags = flg_mem;
}
コード例 #7
0
void draw_overlay_compass(long base_x, long base_y)
{
    unsigned short flg_mem;
    flg_mem = lbDisplay.DrawFlags;
    LbTextSetFont(winfont);
    lbDisplay.DrawFlags |= Lb_SPRITE_TRANSPAR4;
    LbTextSetWindow(0, 0, MyScreenWidth, MyScreenHeight);
    int units_per_px;
    units_per_px = (16*status_panel_width + 70) / 140;
    int tx_units_per_px;
    tx_units_per_px = (22 * units_per_px) / LbTextLineHeight();
    int w,h;
    w = (LbSprFontCharWidth(lbFontPtr,'/')*tx_units_per_px/16) / 2;
    h = (LbSprFontCharHeight(lbFontPtr,'/')*tx_units_per_px/16) / 2 + 2*units_per_px/16;
    struct PlayerInfo *player;
    player = get_my_player();
    struct Camera *cam;
    cam = player->acamera;
    int center_x, center_y;
    int shift_x, shift_y;
    center_x = base_x*units_per_px/16 + PANNEL_MAP_RADIUS*units_per_px/16;
    center_y = base_y*units_per_px/16 + PANNEL_MAP_RADIUS*units_per_px/16;
    shift_x = ((-(PANNEL_MAP_RADIUS*7/8)*units_per_px/16) * LbSinL(cam->orient_a)) >> LbFPMath_TrigmBits;
    shift_y = ((-(PANNEL_MAP_RADIUS*7/8)*units_per_px/16) * LbCosL(cam->orient_a)) >> LbFPMath_TrigmBits;
    if (LbScreenIsLocked()) {
        LbTextDrawResized(center_x + shift_x - w, center_y + shift_y - h, tx_units_per_px, gui_strings[877]);
    }
    shift_x = (( (PANNEL_MAP_RADIUS*7/8)*units_per_px/16) * LbSinL(cam->orient_a)) >> LbFPMath_TrigmBits;
    shift_y = (( (PANNEL_MAP_RADIUS*7/8)*units_per_px/16) * LbCosL(cam->orient_a)) >> LbFPMath_TrigmBits;
    if (LbScreenIsLocked()) {
        LbTextDrawResized(center_x + shift_x - w, center_y + shift_y - h, tx_units_per_px, gui_strings[879]);
    }
    shift_x = (( (PANNEL_MAP_RADIUS*7/8)*units_per_px/16) * LbCosL(cam->orient_a)) >> LbFPMath_TrigmBits;
    shift_y = ((-(PANNEL_MAP_RADIUS*7/8)*units_per_px/16) * LbSinL(cam->orient_a)) >> LbFPMath_TrigmBits;
    if (LbScreenIsLocked()) {
        LbTextDrawResized(center_x + shift_x - w, center_y + shift_y - h, tx_units_per_px, gui_strings[878]);
    }
    shift_x = ((-(PANNEL_MAP_RADIUS*7/8)*units_per_px/16) * LbCosL(cam->orient_a)) >> LbFPMath_TrigmBits;
    shift_y = (( (PANNEL_MAP_RADIUS*7/8)*units_per_px/16) * LbSinL(cam->orient_a)) >> LbFPMath_TrigmBits;
    if (LbScreenIsLocked()) {
        LbTextDrawResized(center_x + shift_x - w, center_y + shift_y - h, tx_units_per_px, gui_strings[880]);
    }
    lbDisplay.DrawFlags = flg_mem;
}
コード例 #8
0
void frontstory_draw(void)
{
    frontend_copy_background();
    LbTextSetWindow(70*units_per_pixel/16, 70*units_per_pixel/16, (640-2*70)*units_per_pixel/16, (480-2*70)*units_per_pixel/16);
    LbTextSetFont(frontstory_font);
    lbDisplay.DrawFlags = Lb_TEXT_HALIGN_CENTER;
    int tx_units_per_px;
    tx_units_per_px = (26 * units_per_pixel) / LbTextLineHeight();
    LbTextDrawResized(0, 0, tx_units_per_px, get_string(frontstory_text_no));
}
コード例 #9
0
void frontend_draw_invert_mouse(struct GuiButton *gbtn)
{
    int font_idx;
    font_idx = frontend_button_caption_font(gbtn,frontend_mouse_over_button);
    LbTextSetFont(frontend_font[font_idx]);
    LbTextSetWindow(gbtn->scr_pos_x, gbtn->scr_pos_y, gbtn->width, gbtn->height);
    int tx_units_per_px;
    tx_units_per_px = gbtn->height * 16 / LbTextLineHeight();
    const char *text;
    if (settings.first_person_move_invert) {
        text = get_string(GUIStr_On);
    } else {
        text = get_string(GUIStr_Off);
    }
    LbTextDrawResized(0, 0, tx_units_per_px, text);
}
コード例 #10
0
ファイル: frontmenu_net.c プロジェクト: sniquot/keeperfx
void frontnet_draw_messages(struct GuiButton *gbtn)
{
    int font_idx;
    font_idx = frontend_button_caption_font(gbtn, 0);
    LbTextSetFont(frontend_font[font_idx]);
    lbDisplay.DrawFlags = 0;
    // While setting scale, aim for 4 lines of text
    int tx_units_per_px;
    tx_units_per_px = gbtn->height * 16 / (4*LbTextLineHeight());
    struct TbSprite *spr;
    spr = &frontend_sprite[21];
    int fs_units_per_px;
    fs_units_per_px = gbtn->height * 16 / (4*(spr->SHeight*13/8));
    int font_height;
    font_height = LbTextLineHeight() * tx_units_per_px / 16;
    int y;
    y = 0;
    int netmsg_id;
    for (netmsg_id=net_message_scroll_offset; netmsg_id < net_number_of_messages; netmsg_id++)
    {
        if (y + font_height/2 > gbtn->height)
            break;
        struct NetMessage *nmsg;
        nmsg = &net_message[netmsg_id];
        int num_active;
        num_active = 0;
        int i;
        for (i = nmsg->plyr_idx; i > 0; i--)
        {
          if ( net_player_info[i].active)
            num_active++;
        }

        spr = &frontend_sprite[21+num_active];

        i = font_height - spr->SHeight * fs_units_per_px / 16;
        LbSpriteDrawResized(gbtn->scr_pos_x, y + gbtn->scr_pos_y + (i >> 1), fs_units_per_px, spr);

        LbTextSetWindow(gbtn->scr_pos_x, y + gbtn->scr_pos_y, gbtn->width, min(font_height, gbtn->height-y));
        LbTextDrawResized(spr->SWidth * fs_units_per_px / 16, 0, tx_units_per_px, nmsg->text);

        y += font_height;
    }
}
コード例 #11
0
void frontend_draw_load_game_button(struct GuiButton *gbtn)
{
    int i;
    i = frontend_load_game_button_to_index(gbtn);
    if (i < 0)
        return;
    // Select font to draw
    int font_idx;
    font_idx = frontend_button_caption_font(gbtn,frontend_mouse_over_button);
    LbTextSetFont(frontend_font[font_idx]);
    lbDisplay.DrawFlags = Lb_TEXT_HALIGN_LEFT;
    // Set drawing window and draw the text
    int tx_units_per_px;
    tx_units_per_px = (gbtn->height*13/11) * 16 / LbTextLineHeight();
    int height;
    height = LbTextLineHeight() * tx_units_per_px / 16;
    LbTextSetWindow(gbtn->scr_pos_x, gbtn->scr_pos_y, gbtn->width, height);
    LbTextDrawResized(0, 0, tx_units_per_px, save_game_catalogue[i].textname);
}
コード例 #12
0
void frontnet_draw_session_button(struct GuiButton *gbtn)
{
    long sessionIndex;
    long febtn_idx;
    long height;

    febtn_idx = (long)gbtn->content;
    sessionIndex = net_session_scroll_offset + febtn_idx - 45;
    if ((sessionIndex < 0) || (sessionIndex >= net_number_of_sessions))
        return;
    int font_idx;
    font_idx = frontend_button_caption_font(gbtn,frontend_mouse_over_button);
    LbTextSetFont(frontend_font[font_idx]);
    lbDisplay.DrawFlags = 0;
    int tx_units_per_px;
    tx_units_per_px = gbtn->height * 16 / LbTextLineHeight();
    height = LbTextLineHeight() * tx_units_per_px / 16;
    LbTextSetWindow(gbtn->scr_pos_x, gbtn->scr_pos_y, gbtn->width, height);
    LbTextDrawResized(0, 0, tx_units_per_px, net_session[sessionIndex]->text);
}
コード例 #13
0
ファイル: frontmenu_net.c プロジェクト: sniquot/keeperfx
void frontnet_draw_service_button(struct GuiButton *gbtn)
{
  int srvidx;
  // Find and verify selected network service
  srvidx = (long)gbtn->content + net_service_scroll_offset - 45;
  if (srvidx >= net_number_of_services)
    return;
  // Select font to draw
  int font_idx;
  font_idx = frontend_button_caption_font(gbtn,frontend_mouse_over_button);
  LbTextSetFont(frontend_font[font_idx]);
  lbDisplay.DrawFlags = Lb_TEXT_HALIGN_LEFT;
  // Set drawing window and draw the text
  int tx_units_per_px;
  tx_units_per_px = gbtn->height * 16 / LbTextLineHeight();
  int height;
  height = LbTextLineHeight() * tx_units_per_px / 16;
  LbTextSetWindow(gbtn->scr_pos_x, gbtn->scr_pos_y, gbtn->width, height);
  LbTextDrawResized(0, 0, tx_units_per_px, net_service[srvidx]);
}
コード例 #14
0
ファイル: front_network.c プロジェクト: ommmmmmm/keeperfx
void draw_out_of_sync_box(long a1, long a2, long box_width)
{
    long min_width,max_width;
    long ornate_width,ornate_height;
    long x,y;
    long text_x,text_y,text_h;
    min_width = 2*a1;
    max_width = 2*a2;
    if (min_width > max_width)
    {
        min_width = max_width;
    }
    if (min_width < 0)
    {
        min_width = 0;
    }
    int units_per_px;
    units_per_px = units_per_pixel;
    if (LbScreenLock() == Lb_SUCCESS)
    {
        ornate_width =  200*units_per_px/16;
        ornate_height = 100*units_per_px/16;
        x = box_width + (MyScreenWidth-box_width-ornate_width) / 2;
        y = (MyScreenHeight-ornate_height) / 2;
        draw_ornate_slab64k(x, y, units_per_px, ornate_width, ornate_height);
        LbTextSetFont(winfont);
        lbDisplay.DrawFlags = Lb_TEXT_HALIGN_CENTER;
        LbTextSetWindow(x, y, ornate_width, ornate_height);
        int tx_units_per_px;
        tx_units_per_px = (22 * units_per_px) / LbTextLineHeight();
        text_h = LbTextLineHeight()*tx_units_per_px/16;
        text_x = x + 100*units_per_px/16 - max_width;
        text_y = y +  58*units_per_px/16;
        LbTextDrawResized(0, 50*units_per_px/16 - text_h, tx_units_per_px, get_string(GUIStr_NetResyncing));
        LbDrawBox(text_x, text_y, 2*max_width, 16*units_per_px/16, 0);
        LbDrawBox(text_x, text_y, 2*min_width, 16*units_per_px/16, 133);
        LbScreenUnlock();
        LbScreenRender();
    }
}
コード例 #15
0
ファイル: frontmenu_net.c プロジェクト: sniquot/keeperfx
void frontnet_draw_comport_button(struct GuiButton *gbtn)
{
    int i;
    int febtn_idx;
    febtn_idx = (long)gbtn->content;
    i = net_comport_scroll_offset + febtn_idx - 45;
    if (i < number_of_comports)
    {
        int font_idx;
        font_idx = frontend_button_caption_font(gbtn,frontend_mouse_over_button);
        LbTextSetFont(frontend_font[font_idx]);
        lbDisplay.DrawFlags = 0;
        const char *text;
        text = get_net_comport_text(i);
        int tx_units_per_px;
        tx_units_per_px = (gbtn->height*13/14) * 16 / LbTextLineHeight();
        int height;
        height = LbTextLineHeight() * tx_units_per_px / 16;
        LbTextSetWindow(gbtn->scr_pos_x, gbtn->scr_pos_y, gbtn->width, height);
        LbTextDrawResized(0, 0, tx_units_per_px, text);
    }
}
コード例 #16
0
ファイル: gui_draw.c プロジェクト: ommmmmmm/keeperfx
/** Draws a string on GUI button.
 *  Note that the source text buffer may be damaged by this function.
 * @param gbtn Button to draw text on.
 * @param base_width Width of the button before scaling.
 * @param text Text to be displayed.
 */
void draw_button_string(struct GuiButton *gbtn, int base_width, const char *text)
{
    unsigned long flgmem;
    static unsigned char cursor_type = 0;
    static char dtext[TEXT_BUFFER_LENGTH];
    flgmem = lbDisplay.DrawFlags;
    long cursor_pos = -1;
    LbStringCopy(dtext,text,TEXT_BUFFER_LENGTH);
    if ((gbtn->button_type == LbBtnType_EditBox) && (gbtn == input_button))
    {
        cursor_type++;
        if ((cursor_type & 0x02) == 0)
          cursor_pos = input_field_pos;
        LbLocTextStringConcat(dtext, " ", TEXT_BUFFER_LENGTH);
        lbDisplay.DrawColour = LbTextGetFontFaceColor();
        lbDisplayEx.ShadowColour = LbTextGetFontBackColor();
    }
    LbTextSetJustifyWindow(gbtn->scr_pos_x, gbtn->scr_pos_y, gbtn->width);
    LbTextSetClipWindow(gbtn->scr_pos_x, gbtn->scr_pos_y, gbtn->width, gbtn->height);
    lbDisplay.DrawFlags = Lb_TEXT_HALIGN_CENTER;// | Lb_TEXT_UNDERLNSHADOW;
    if (cursor_pos >= 0) {
        // Mind the order, 'cause inserting makes positions shift
        LbLocTextStringInsert(dtext, "\x0B", cursor_pos+1, TEXT_BUFFER_LENGTH);
        LbLocTextStringInsert(dtext, "\x0B", cursor_pos, TEXT_BUFFER_LENGTH);
    }
    int units_per_px;
    units_per_px = (gbtn->width * 16 + base_width/2) / base_width;
    int tx_units_per_px;
    tx_units_per_px = units_per_px*22/LbTextLineHeight();
    unsigned long w,h;
    w = 4 * units_per_px / 16;
    h = (gbtn->height - text_string_height(tx_units_per_px, dtext))/2 - 3*units_per_px/16;
    LbTextDrawResized(w, h, tx_units_per_px, dtext);
    LbTextSetJustifyWindow(0, 0, LbGraphicsScreenWidth());
    LbTextSetClipWindow(0/pixel_size, 0/pixel_size, MyScreenWidth/pixel_size, MyScreenHeight/pixel_size);
    LbTextSetWindow(0/pixel_size, 0/pixel_size, MyScreenWidth/pixel_size, MyScreenHeight/pixel_size);
    lbDisplay.DrawFlags = flgmem;
}
コード例 #17
0
ファイル: gui_draw.c プロジェクト: ommmmmmm/keeperfx
TbBool draw_text_box(const char *text)
{
    long spritesy,spritesx;
    long box_width,box_height;
    long startx,starty;
    long n;
    LbTextSetFont(frontend_font[1]);
    n = LbTextStringWidth(text);
    if (n < (4*108)) {
        spritesy = 1;
        spritesx = n / 108;
    } else {
        spritesx = 4;
        spritesy = n / (3*108);
    }
    if (spritesy > 4) {
      ERRORLOG("Text too long for error box");
    }
    if (spritesx < 2) {
        spritesx = 2;
    } else
    if (spritesx > 4) {
        spritesx = 4;
    }
    box_width = (108 * spritesx + 18) * units_per_pixel / 16;
    box_height = 92 * units_per_pixel / 16;
    startx = (lbDisplay.PhysicalScreenWidth - box_width) / 2;
    starty = (lbDisplay.PhysicalScreenHeight - box_height) / 2;
    draw_message_box_at(startx, starty, box_width, box_height, spritesx, spritesy);
    // Draw the text inside box
    lbDisplay.DrawFlags = Lb_TEXT_HALIGN_CENTER;
    int tx_units_per_px;
    tx_units_per_px = ((box_height/4)*13/11) * 16 / LbTextLineHeight();
    LbTextSetWindow(startx, starty, box_width, box_height);
    n = LbTextLineHeight() * tx_units_per_px / 16;
    return LbTextDrawResized(0, (box_height - spritesy * n) / 2, tx_units_per_px, text);
}
コード例 #18
0
void frontnet_draw_session_selected(struct GuiButton *gbtn)
{
    //_DK_frontnet_draw_session_selected(gbtn);
    struct TbSprite *spr;
    long pos_x, pos_y;
    int i;
    pos_x = gbtn->scr_pos_x;
    pos_y = gbtn->scr_pos_y;
    int fs_units_per_px;
    fs_units_per_px = simple_frontend_sprite_height_units_per_px(gbtn, 56, 100);
    spr = &frontend_sprite[55];
    for (i=0; i < 6; i++)
    {
        LbSpriteDrawResized(pos_x, pos_y, fs_units_per_px, spr);
        pos_x += spr->SWidth * fs_units_per_px / 16;
        spr++;
    }
    if (net_session_index_active >= 0)
    {
        const char *text;
        text = net_session[net_session_index_active]->text;
        i = frontend_button_caption_font(gbtn, 0);
        if (text != NULL)
        {
            lbDisplay.DrawFlags = 0;
            LbTextSetFont(frontend_font[i]);
            // Set drawing window and draw the text
            int tx_units_per_px;
            tx_units_per_px = (gbtn->height*13/14) * 16 / LbTextLineHeight();
            int h;
            h = LbTextLineHeight()*tx_units_per_px/16;
            LbTextSetWindow(gbtn->scr_pos_x + 13*fs_units_per_px/16, gbtn->scr_pos_y, gbtn->width - 26*fs_units_per_px/16, h);
            LbTextDrawResized(0, 0, tx_units_per_px, text);
        }
    }
}
コード例 #19
0
void frontend_draw_define_key(struct GuiButton *gbtn)
{
    long content, key_id;
    content = (long)gbtn->content;
    key_id = define_key_scroll_offset - content - 1;
    if (key_id >= GAME_KEYS_COUNT) {
        return;
    }
    unsigned char code;
    code = settings.kbkeys[key_id].code;
    long i;
    char chbuf[4];
    const char * keyname;
    i = key_to_string[code];
    if (i >= 0)
    {
        keyname = get_string(i);
    } else
    {
        chbuf[0] = -(char)i;
        chbuf[1] = 0;
        keyname = chbuf;
    }
    if (frontend_mouse_over_button == content) {
        LbTextSetFont(frontend_font[2]);
    } else {
        LbTextSetFont(frontend_font[1]);
    }
    lbDisplay.DrawFlags = Lb_TEXT_HALIGN_LEFT;
    int tx_units_per_px;
    // This text is a bit condensed - button size is smaller than text height
    tx_units_per_px = (gbtn->height*13/11) * 16 / LbTextLineHeight();
    LbTextSetWindow(gbtn->scr_pos_x, gbtn->scr_pos_y, gbtn->width, gbtn->height);
    int height;
    height = LbTextLineHeight() * tx_units_per_px / 16;
    LbTextDrawResized(0, (gbtn->height - height) / 2, tx_units_per_px, get_string(definable_key_string[key_id]));
    unsigned char mods;
    mods = settings.kbkeys[key_id].mods;
    lbDisplay.DrawFlags = Lb_TEXT_HALIGN_RIGHT;

    char text[255];
    text[0] = '\0';
    if (mods & KMod_CONTROL)
    {
        strcat(text, get_string(GUIStr_KeyControl));
        strcat(text, " ");
    }
    if (mods & KMod_ALT)
    {
        strcat(text, get_string(GUIStr_KeyAlt));
        strcat(text, " ");
    }
    if (mods & KMod_SHIFT)
    {
        strcat(text, get_string(GUIStr_KeyShift));
        strcat(text, " ");
    }

    const char *keytext;
    switch (code)
    {
      case KC_LSHIFT:
      case KC_RSHIFT:
        keytext = get_string(GUIStr_KeyShift);
        break;
      case KC_LCONTROL:
      case KC_RCONTROL:
        keytext = get_string(GUIStr_KeyControl);
        break;
      case KC_LALT:
      case KC_RALT:
        keytext = get_string(GUIStr_KeyAlt);
        break;
      default:
        keytext = keyname;
        break;
    }
    strcat(text, keytext);
    height = LbTextLineHeight() * tx_units_per_px / 16;
    LbTextDrawResized(0, (gbtn->height - height) / 2, tx_units_per_px, text);
}