/** * This function handles all "pan" input events * @param misc A string describing the desired pan action. * on Turn pan on * off Turn pan off * toogle Toogles pan mode * up Pan up * down Pan down * left Pan left * right Pan right * @todo feature: n,n Go that direction - +/- * @todo feature: ??? Go to particular point * @todo feature: ??? Go to waypoint (eg: next, named) */ void InputEvents::eventPan(const TCHAR *misc) { if (StringIsEqual(misc, _T("toggle"))) TogglePan(); else if (StringIsEqual(misc, _T("on"))) EnterPan(); else if (StringIsEqual(misc, _T("off"))) LeavePan(); else if (StringIsEqual(misc, _T("up"))) if (IsHP31X()) // Scroll wheel on the HP31x series should zoom in pan mode sub_ScaleZoom(1); else sub_PanCursor(0, 1); else if (StringIsEqual(misc, _T("down"))) if (IsHP31X()) // Scroll wheel on the HP31x series should zoom in pan mode sub_ScaleZoom(-1); else sub_PanCursor(0, -1); else if (StringIsEqual(misc, _T("left"))) sub_PanCursor(1, 0); else if (StringIsEqual(misc, _T("right"))) sub_PanCursor(-1, 0); XCSoarInterface::SendMapSettings(true); }
/** * This function handles all "pan" input events * @param misc A string describing the desired pan action. * on Turn pan on * off Turn pan off * toogle Toogles pan mode * up Pan up * down Pan down * left Pan left * right Pan right * @todo feature: n,n Go that direction - +/- * @todo feature: ??? Go to particular point * @todo feature: ??? Go to waypoint (eg: next, named) */ void InputEvents::eventPan(const TCHAR *misc) { if (StringIsEqual(misc, _T("toggle"))) TogglePan(); else if (StringIsEqual(misc, _T("on"))) EnterPan(); else if (StringIsEqual(misc, _T("off"))) LeavePan(); else if (StringIsEqual(misc, _T("up"))) sub_PanCursor(0, 1); else if (StringIsEqual(misc, _T("down"))) sub_PanCursor(0, -1); else if (StringIsEqual(misc, _T("left"))) sub_PanCursor(1, 0); else if (StringIsEqual(misc, _T("right"))) sub_PanCursor(-1, 0); XCSoarInterface::SendMapSettings(true); }
void TogglePan() { if (IsPanning()) LeavePan(); else EnterPan(); }
void TogglePan() { assert(CommonInterface::main_window != NULL); const GlueMapWindow *map = CommonInterface::main_window->GetMap(); if (map == NULL) EnterPan(); else if (map->IsPanning()) LeavePan(); }
void InputEvents::setMode(Mode mode) { assert((unsigned)mode < input_config.modes.size()); if (mode == current_mode) return; if (current_mode == MODE_PAN) /* disable pan mode before displaying the normal menu; leaving pan mode enabled would be confusing for the user, and doesn't look consistent */ LeavePan(); current_mode = mode; UpdateOverlayMode(); drawButtons(current_mode, true); }