コード例 #1
0
ファイル: EVALUATE.CPP プロジェクト: skappert/mcp
static void Level2( double* r )
{
   double t = 0;
   char o;

   Level3( r );
   while( (o = *token) == '+' || o == '-' )
   {
      Parse();
      Level3( &t );
      if( o == '+' )
         *r = *r + t;
      else if( o == '-' )
         *r = *r - t;
   }
}
コード例 #2
0
ファイル: AlienData.cpp プロジェクト: jstty/OlderProjects
			//////////////////////////////////////
			// Save Levels Function
			//////////////////////////////////////
void SaveLevels(void)
{
	Level1();
	Level2();
	Level3();
	Level4();
	Level5();
	Level6();
	Level7();
	Level8();

//	LevelLast();

	FILE *fp;
	char S[MAXARRAY] = GAMEDIR;
	strcat(S, LEVELSFILE);
	fp = fopen(S, "w");
for(int i = 0; i < CL; i++)
	{
	error = fwrite(&(level[i]->midi),				sizeof(MIDIFILE),	1, fp);
	if(error == 1)
		error = fwrite(&(level[i]->waveNum),	sizeof(UINT),			1, fp);
	else return;
	if(error == 1)
		error = fwrite(&(level[i]->bitmapNum),sizeof(UINT),			1, fp);
	else return;
	if(error == 1)
		error = fwrite(&(level[i]->spriteNum),sizeof(UINT),			1, fp);
	else return;
	if(error == 1)
		error = fwrite(&(level[i]->zoneNum),	sizeof(UINT),			1, fp);
	else return;
	if(error == 1)
		error = fwrite(&(level[i]->lWaveA),		sizeof(UINT),			level[i]->waveNum, fp);
	else return;
	if(error == level[i]->waveNum)
		error = fwrite(&(level[i]->lBitmapA),	sizeof(BITMAPARRAY),	level[i]->bitmapNum, fp);
	else return;
	if(error == level[i]->bitmapNum)
		error = fwrite(&(level[i]->lSpriteA),	sizeof(SPRITEARRAY),	level[i]->spriteNum, fp);
	else return;
	if(error == level[i]->spriteNum)
		error = fwrite(&(level[i]->lZoneA),		sizeof(ZONEARRAY),		level[i]->zoneNum, fp);
	else return;
	}
	fclose(fp);
}
コード例 #3
0
ファイル: create.c プロジェクト: alexjephson/tcz
/* ---->  Create an alarm  <---- */
dbref create_alarm(CONTEXT)
{
      dbref alarm,owner = (!in_command && (Uid(player) != player)) ? Uid(player):Owner(player);

      setreturn(ERROR,COMMAND_FAIL);
      if(Level3(Owner(player))) {
	 if(!Blank(arg1)) {
	    if(strlen(arg1) <= 128) {
	       if(ok_name(arg1)) {
		  if(adjustquota(player,owner,ALARM_QUOTA)) {

		     /* ---->  Create and initialise alarm  <---- */
		     alarm                 = new_object();
		     db[alarm].destination = NOTHING;
		     db[alarm].location    = player;
		     db[alarm].flags       = OBJECT;
		     db[alarm].owner       = owner;
		     db[alarm].type        = TYPE_ALARM;

		     if(!in_command && (Uid(player) == owner) && friendflags_set(owner,player,NOTHING,FRIEND_SHARABLE))
			db[alarm].flags |= SHARABLE;

		     ansi_code_filter((char *) arg1,arg1,1);
		     initialise_data(alarm);
		     setfield(alarm,NAME,arg1,1);
		     setfield(alarm,DESC,arg2,0);
		     stats_tcz_update_record(0,0,0,1,0,0,0);
		     PUSH(alarm,db[player].fuses);

		     if(!in_command) output(getdsc(player),player,0,1,0,ANSI_LGREEN"Alarm "ANSI_LWHITE"%s"ANSI_LGREEN" created with ID "ANSI_LYELLOW"#%d"ANSI_LGREEN".",getfield(alarm,NAME),alarm);
			else writelog(HACK_LOG,1,"HACK","Alarm %s(%d) created within compound command %s(%d) owned by %s(%d).",getname(alarm),alarm,getname(current_command),current_command,getname(Owner(current_command)),Owner(current_command));
		     setreturn(getnameid(player,alarm,NULL),COMMAND_SUCC);
                     return(alarm);
		  } else warnquota(player,owner,"to build an alarm");
	       } else output(getdsc(player),player,0,1,0,ANSI_LGREEN"Sorry, an alarm can't have that name.");
	    } else output(getdsc(player),player,0,1,0,ANSI_LGREEN"Sorry, the maximum length of an alarm's name is 128 characters.");
	 } else output(getdsc(player),player,0,1,0,ANSI_LGREEN"Please specify a name for the new alarm.");
      } else output(getdsc(player),player,0,1,0,ANSI_LGREEN"Sorry, only Wizards/Druids and above can create an alarm.");
      return(NOTHING);
}