コード例 #1
0
int main( void )
{
	PLIST list = NULL;
	INDEX idx;
	char *service;
   LoadComplete();
	GetServiceList( &list );
	printf( WIDE("Available services\n")
           WIDE("---------------------------\n") );
	LIST_FORALL( list, idx, char *, service )
	{
      printf( WIDE("%s\n"), service );
	}
コード例 #2
0
int main( int argc, char **argv )
{
	int n;
	int bFail = 0;
   int nSleep;
   //extern void CPROC LoadComplete();
	printf( WIDE("Okay... sending ready\n") );
	for( n = 1; n < argc; n++ )
	{
		if( strcmp( argv[n], WIDE("fail") ) == 0 )
			bFail = 1;
		else
         nSleep = atoi( argv[n] );
	}
   if( argc == 1 )
		LoadComplete();
	Sleep( nSleep );
   return 0;
}
コード例 #3
0
 void UrlStringBoxLoader::Reqeust()
 {
     Waiter->WaitForSignal(HttpClient,SIGNAL(Finished()),this,SLOT(LoadComplete()),this, SLOT(OnFail()));
     HttpClient->Get(UrlList.at(UrlIterator));
 }
コード例 #4
0
ファイル: mythuiimage.cpp プロジェクト: DaveDaCoda/mythtv
/**
*  \copydoc MythUIType::customEvent()
*/
void MythUIImage::customEvent(QEvent *event)
{
    if (event->type() == ImageLoadEvent::kEventType)
    {
        MythImage *image = NULL;
        AnimationFrames *animationFrames = NULL;
        int number = 0;
        QString filename;
        bool aborted;

        ImageLoadEvent *le = static_cast<ImageLoadEvent *>(event);

        if (le->GetParent() != this)
            return;

        image           = le->GetImage();
        number          = le->GetNumber();
        filename        = le->GetFilename();
        animationFrames = le->GetAnimationFrames();
        aborted         = le->GetAbortState();

        m_runningThreads--;

        d->m_UpdateLock.lockForRead();
        QString propFilename = m_imageProperties.filename;
        d->m_UpdateLock.unlock();

        // 1) We aborted loading the image for some reason (e.g. two requests
        //    for same image)
        // 2) Filename changed since we started this image, so abort to avoid
        // rendering two different images in quick succession which causes
        // unsightly flickering
        if (aborted || (le->GetBasefile() != propFilename))
        {
            if (aborted)
                LOG(VB_GUI, LOG_DEBUG, QString("Aborted loading image %1")
                                                                .arg(filename));

            if (image)
                image->DecrRef();

            if (animationFrames)
            {
                AnimationFrames::iterator it;

                for (it = animationFrames->begin(); it != animationFrames->end();
                     ++it)
                {
                    MythImage *im = (*it).first;
                    if (im)
                        im->DecrRef();
                }

                delete animationFrames;
            }
        }
        else if (animationFrames)
        {
            SetAnimationFrames(*animationFrames);

            delete animationFrames;
        }
        else if (image)
        {
            // We don't clear until we have the new image ready to display to
            // avoid unsightly flashing. This isn't currently supported for
            // animations.
            if ((m_HighNum == m_LowNum) && !m_animatedImage)
                Clear();

            d->m_UpdateLock.lockForWrite();

            if (m_imageProperties.forceSize.isNull())
                SetSize(image->size());

            MythRect rect(GetFullArea());
            rect.setSize(image->size());
            SetMinArea(rect);

            d->m_UpdateLock.unlock();

            m_ImagesLock.lock();

            if (m_Images[number])
            {
                // If we got to this point, it means this same MythUIImage
                // was told to reload the same image, so we use the newest
                // copy of the image.
                m_Images[number]->DecrRef(); // delete the original
            }

            m_Images[number] = image;
            m_ImagesLock.unlock();

            SetRedraw();

            d->m_UpdateLock.lockForWrite();
            m_LastDisplay = QTime::currentTime();
            d->m_UpdateLock.unlock();
        }
        else
        {
            // No Images were loaded, so trigger Reset to default
            Reset();
        }

        emit LoadComplete();
    }
}
コード例 #5
0
ファイル: mythuiimage.cpp プロジェクト: DaveDaCoda/mythtv
/**
 *  \brief Load the image(s), wraps ImageLoader::LoadImage()
 */
bool MythUIImage::Load(bool allowLoadInBackground, bool forceStat)
{
    d->m_UpdateLock.lockForRead();

    m_Initiator = m_EnableInitiator;

    QString bFilename = m_imageProperties.filename;
    bFilename.detach();

    d->m_UpdateLock.unlock();

    QString filename = bFilename;

    if (bFilename.isEmpty())
    {
        Clear();
        SetMinArea(MythRect());
        SetRedraw();

        return false;
    }

    if (getenv("DISABLETHREADEDMYTHUIIMAGE"))
        allowLoadInBackground = false;

    // Don't clear the widget before we need to, otherwise it causes
    // unsightly flashing. We exclude animations for now since that requires a
    // deeper fix
    bool isAnimation = (m_HighNum != m_LowNum) || m_animatedImage;

    if (isAnimation)
        Clear();

    bool complete = true;

    QString imagelabel;

    int j = 0;

    for (int i = m_LowNum; i <= m_HighNum && !m_animatedImage; i++)
    {
        if (!m_animatedImage && m_HighNum != m_LowNum &&
            bFilename.contains("%1"))
            filename = bFilename.arg(i);

        ImageProperties imProps = m_imageProperties;
        imProps.filename = filename;
        imagelabel = ImageLoader::GenImageLabel(imProps);

        // Only load in the background if allowed and the image is
        // not already in our mem cache
        int cacheMode = kCacheIgnoreDisk;

        if (forceStat)
            cacheMode |= (int)kCacheForceStat;

        int cacheMode2 = kCacheNormal;

        if (forceStat)
            cacheMode2 |= (int)kCacheForceStat;

        bool do_background_load = false;
        if (allowLoadInBackground)
        {
            MythImage *img = GetMythUI()->LoadCacheImage(
                filename, imagelabel, GetPainter(),
                static_cast<ImageCacheMode>(cacheMode));
            if (img)
                img->DecrRef();
            else
                do_background_load = true;
        }

        if (do_background_load)
        {
            SetMinArea(MythRect());
            LOG(VB_GUI | VB_FILE, LOG_DEBUG, LOC +
                QString("Load(), spawning thread to load '%1'").arg(filename));

            m_runningThreads++;
            ImageLoadThread *bImgThread;
            bImgThread = new ImageLoadThread(this, GetPainter(),
                                             imProps,
                                             bFilename, i,
                                             static_cast<ImageCacheMode>(cacheMode2));
            GetMythUI()->GetImageThreadPool()->start(bImgThread, "ImageLoad");
        }
        else
        {
            if (!isAnimation && !GetMythUI()->IsImageInCache(imagelabel))
                Clear();

            // Perform a blocking load
            LOG(VB_GUI | VB_FILE, LOG_DEBUG, LOC +
                QString("Load(), loading '%1' in foreground").arg(filename));
            bool aborted = false;

            if (ImageLoader::SupportsAnimation(filename))
            {
                AnimationFrames *myFrames;

                myFrames = ImageLoader::LoadAnimatedImage(GetPainter(), imProps,
                                        static_cast<ImageCacheMode>(cacheMode2),
                                        this, aborted);

                // TODO We might want to handle an abort here more gracefully
                if (aborted)
                    LOG(VB_GUI, LOG_DEBUG, QString("Aborted loading animated"
                                                   "image %1 in foreground")
                                                                .arg(filename));

                SetAnimationFrames(*myFrames);

                delete myFrames;
            }
            else
            {
                MythImage *image = NULL;

                image = ImageLoader::LoadImage(GetPainter(),
                                               imProps,
                                               static_cast<ImageCacheMode>(cacheMode2),
                                               this, aborted);

                // TODO We might want to handle an abort here more gracefully
                if (aborted)
                    LOG(VB_GUI, LOG_DEBUG, QString("Aborted loading animated"
                                                   "image %1 in foreground")
                                                                .arg(filename));

                if (image)
                {
                    if (m_imageProperties.forceSize.isNull())
                        SetSize(image->size());

                    MythRect rect(GetFullArea());
                    rect.setSize(image->size());
                    SetMinArea(rect);

                    m_ImagesLock.lock();
                    m_Images[j] = image;
                    m_ImagesLock.unlock();

                    SetRedraw();
                    d->m_UpdateLock.lockForWrite();
                    m_LastDisplay = QTime::currentTime();
                    d->m_UpdateLock.unlock();
                }
                else
                {
                    Reset();

                    m_ImagesLock.lock();
                    m_Images[j] = NULL;
                    m_ImagesLock.unlock();
                }
            }
        }

        ++j;

        // Load is complete if no image is loading in background
        complete &= !do_background_load;
    }

    if (complete)
        emit LoadComplete();

    return true;
}