// Constructor CWorldServer::CWorldServer( string fn ) { #ifdef STATICID //LMA: Client ID Static. last_cid=1; last_pid=1; #endif filename = fn; LoadConfigurations( (char*)fn.c_str() ); for(unsigned i=0; i<0xffff; i++) { ClientIDList[i] = 1; } //Clear or Vector list PartyList.clear(); MDropList.clear(); QuestList.clear(); FairyList.clear(); TeleGateList.clear(); MapMutex = PTHREAD_MUTEX_INITIALIZER; //fast mutex SQLMutex = PTHREAD_MUTEX_INITIALIZER; PlayerMutex = PTHREAD_MUTEX_INITIALIZER; console_started=false; //LMA: not in console mode. }
// Constructor CLoginServer::CLoginServer( string fn ) { filename = fn; LoadConfigurations( (char*)filename.c_str() ); GServer = this; GServer->console_started=false; }
// Constructor CCharServer::CCharServer( string fn ) { LoadConfigurations( (char*)fn.c_str() ); GServer = this; GServer->console_started=false; //LMA: chatroom code. chatroom_list.clear(); last_chatroom_id=0; }
// Constructor CWorldServer::CWorldServer( string fn ) { filename = fn; LoadConfigurations( (char*)fn.c_str() ); for(unsigned i=0; i<0xffff; i++) ClientIDList[i] = 1; //Clear or Vector list PartyList.clear(); MDropList.clear(); QuestList.clear(); FairyList.clear(); TeleGateList.clear(); MapMutex = PTHREAD_MUTEX_INITIALIZER; //fast mutex SQLMutex = PTHREAD_MUTEX_INITIALIZER; PlayerMutex = PTHREAD_MUTEX_INITIALIZER; }
// Constructor CWorldServer::CWorldServer( string fn ) { filename = fn; LoadConfigurations( (char*)fn.c_str() ); for(unsigned i=0; i<0xffff; i++) ClientIDList[i] = 1; //Clear or Vector list PartyList.clear(); MDropList.clear(); SkillList.clear(); QuestList.clear(); FairyList.clear(); TeleGateList.clear(); // CEquip* nullequip = new CEquip; nullequip->id = 0; nullequip->equiptype = 0; nullequip->type = 0; nullequip->price = 0; nullequip->pricerate = 0; nullequip->weight = 0; nullequip->quality = 0; nullequip->level = 0; nullequip->material = 0; nullequip->defense = 0; nullequip->magicresistence = 0; nullequip->attackdistance = 0; nullequip->movespeed = 0; nullequip->attackpower = 0; nullequip->attackspeed =0; nullequip->itemgrade = 0; for(int i=0;i<3;i++) { nullequip->occupation[i] = 0; nullequip->condition1[i] = 0; nullequip->condition2[i] = 0; } for(int i=0;i<2;i++) { nullequip->stat1[i] = 0; nullequip->stat2[i] = 0; } for(int i=0;i<10;i++) { EquipList[i].nullequip = nullequip; for(UINT j=0;j<5000;j++) EquipList[i].Index[j] = nullequip; } CNaturalData* nullnatural = new CNaturalData; nullnatural->id = 0; nullnatural->type = 0; nullnatural->price = 0; nullnatural->pricerate = 0; nullnatural->weight = 0; nullnatural->quality = 0; nullnatural->pricevalue = 0; NaturalList.nullnatural = nullnatural; CPatData* nullpat = new CPatData; nullpat->id = 0; nullpat->type = 0; nullpat->price = 0; nullpat->pricerate = 0; nullpat->weight = 0; nullpat->quality = 0; nullpat->material = 0; nullpat->partversion = 0; nullpat->maxfuel = 0; nullpat->fuelcons = 0; nullpat->speed = 0; nullpat->attackdistance = 0; nullpat->attackpower = 0; nullpat->attackspeed = 0; PatList.nullpat = nullpat; CCSellData* nullsell = new CCSellData; nullsell->id = 0; for(UINT i=0;i<48;i++) nullsell->item[i] = 0; SellList.nullsell = nullsell ; for(UINT i=0;i<1000;i++) { NaturalList.Index[i] = nullnatural; PatList.Index[i] = nullpat; SellList.Index[i] = nullsell; } CMap* nullzone = new CMap( ); nullzone->id =0; nullzone->dayperiod = 1; nullzone->morningtime = 0; nullzone->daytime = 0; nullzone->eveningtime = 0; nullzone->nighttime = 0; nullzone->allowpvp = 0; nullzone->allowpat = 0; nullzone->MapTime = 0; nullzone->LastUpdate = 0; nullzone->CurrentTime = 0; for(UINT i=0;i<300;i++) MapList.Index[i] = nullzone; MapList.nullzone = nullzone; CUseData* nulluse = new CUseData; nulluse->id = 0; nulluse->restriction = 0; nulluse->type = 0; nulluse->price = 0; nulluse->pricerate = 0; nulluse->weight = 0; nulluse->quality = 0; nulluse->pricevalue = 0; for(int i=0;i<2;i++) { nulluse->usecondition[i] = 0; nulluse->useeffect[i] = 0; } UseList.nulluse = nulluse; CProductData* nullproduct = new CProductData; nullproduct->id = 0; for(UINT i=0;i<50;i++) { nullproduct->item[i]; nullproduct->amount[i]; } ProductList.nullproduct = nullproduct; for(UINT i=0;i<2000;i++) { UseList.Index[i] = nulluse; ProductList.Index[i] = nullproduct; } CJemData* nulljem = new CJemData; nulljem->id = 0; nulljem->type = 0; nulljem->price = 0; nulljem->pricerate = 0; nulljem->weight = 0; nulljem->quality = 0; nulljem->material = 0; for(int i=0;i<2;i++) { nulljem->stat1[i] = 0; nulljem->stat2[i] = 0; } JemList.nulljem = nulljem ; for(UINT i=0;i<4000;i++) JemList.Index[i] = nulljem; for(UINT i=0;i<500;i++) { StatsList[i].stat[0] = 0; StatsList[i].stat[1] = 0; StatsList[i].value[0] = 0; StatsList[i].value[1] = 0; } MapMutex = PTHREAD_MUTEX_INITIALIZER; //fast mutex SQLMutex = PTHREAD_MUTEX_INITIALIZER; PlayerMutex = PTHREAD_MUTEX_INITIALIZER; }