コード例 #1
0
bool KSFLoader::LoadFromDir( CString sDir, Song &out )
{
    LOG->Trace( "Song::LoadFromKSFDir(%s)", sDir.c_str() );

    CStringArray arrayKSFFileNames;
    GetDirListing( sDir + CString("*.ksf"), arrayKSFFileNames );

    /* We shouldn't have been called to begin with if there were no KSFs. */
    if( arrayKSFFileNames.empty() )
        RageException::Throw( "Couldn't find any KSF files in '%s'", sDir.c_str() );

    if(!LoadGlobalData(out.GetSongDir() + arrayKSFFileNames[0], out))
        return false;

    // load the Steps from the rest of the KSF files
    for( unsigned i=0; i<arrayKSFFileNames.size(); i++ )
    {
        Steps* pNewNotes = new Steps;
        if(!LoadFromKSFFile( out.GetSongDir() + arrayKSFFileNames[i], *pNewNotes, out ))
        {
            delete pNewNotes;
            continue;
        }

        out.AddSteps( pNewNotes );
    }

    return true;
}
コード例 #2
0
ファイル: NotesLoaderKSF.cpp プロジェクト: Ancaro/stepmania
bool KSFLoader::LoadNoteDataFromSimfile( const RString & cachePath, Steps &out )
{
	bool KIUCompliant = false;
	Song dummy;
	if (!LoadGlobalData(cachePath, dummy, KIUCompliant))
		return false;
	Steps *notes = dummy.CreateSteps();
	if (LoadFromKSFFile(cachePath, *notes, dummy, KIUCompliant))
	{
		KIUCompliant = true; // yeah, reusing a variable.
		out.SetNoteData(notes->GetNoteData());
	}
	delete notes;
	return KIUCompliant;
}
コード例 #3
0
ファイル: NotesLoaderKSF.cpp プロジェクト: Ancaro/stepmania
bool KSFLoader::LoadFromDir( const RString &sDir, Song &out )
{
	LOG->Trace( "KSFLoader::LoadFromDir(%s)", sDir.c_str() );

	vector<RString> arrayKSFFileNames;
	GetDirListing( sDir + RString("*.ksf"), arrayKSFFileNames );

	// We shouldn't have been called to begin with if there were no KSFs.
	ASSERT( arrayKSFFileNames.size() != 0 );

	bool bKIUCompliant = false;
	/* With Split Timing, there has to be a backup Song Timing in case
	 * anything goes wrong. As these files are kept in alphabetical
	 * order (hopefully), it is best to use the LAST file for timing 
	 * purposes, for that is the "normal", or easiest difficulty.
	 * Usually. */
	// Nevermind, kiu compilancy is screwing things up:
	// IE, I have two simfiles, oh wich each have four ksf files, the first one has
	// the first ksf with directmove timing changes, and the rest are not, everything
	// goes fine. In the other hand I have my second simfile with the first ksf file
	// without directmove timing changes and the rest have changes, changes are not
	// loaded due to kiucompilancy in the first ksf file.
	// About the "normal" thing, my simfiles' ksfs uses non-standard naming so
	// the last chart is usually nightmare or normal, I use easy and normal
	// indistinctly for SM so it shouldn't matter, I use piu fiesta/ex naming
	// for directmove though, and we're just gathering basic info anyway, and
	// most of the time all the KSF files have the same info in the #TITLE:; section
	unsigned files = arrayKSFFileNames.size();
	RString dir = out.GetSongDir();
	if( !LoadGlobalData(dir + arrayKSFFileNames[files - 1], out, bKIUCompliant) )
		return false;

	out.m_sSongFileName = dir + arrayKSFFileNames[files - 1];
	// load the Steps from the rest of the KSF files
	for( unsigned i=0; i<files; i++ ) 
	{
		Steps* pNewNotes = out.CreateSteps();
		if( !LoadFromKSFFile(dir + arrayKSFFileNames[i], *pNewNotes, out, bKIUCompliant) )
		{
			delete pNewNotes;
			continue;
		}
		pNewNotes->SetFilename(dir + arrayKSFFileNames[i]);
		out.AddSteps( pNewNotes );
	}
	return true;
}