コード例 #1
0
ファイル: g_bot.c プロジェクト: Boothand/Birdbones
/*
===============
G_InitBots
===============
*/
void G_InitBots( qboolean restart ) {
	int			fragLimit;
	int			timeLimit;
	const char	*arenainfo;
	char		*strValue;
	int			basedelay;
	char		map[MAX_QPATH];
	char		serverinfo[MAX_INFO_STRING];

	G_LoadBots();
	G_LoadArenas();

	trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO );

	//rww - new bot route stuff
	LoadPath_ThisLevel();
	//end rww

	if( g_gametype.integer == GT_SINGLE_PLAYER ) {
		trap_GetServerinfo( serverinfo, sizeof(serverinfo) );
		Q_strncpyz( map, Info_ValueForKey( serverinfo, "mapname" ), sizeof(map) );
		arenainfo = G_GetArenaInfoByMap( map );
		if ( !arenainfo ) {
			return;
		}

		strValue = Info_ValueForKey( arenainfo, "fraglimit" );
		fragLimit = atoi( strValue );
		if ( fragLimit ) {
			trap_Cvar_Set( "fraglimit", strValue );
		}
		else {
			trap_Cvar_Set( "fraglimit", "0" );
		}

		strValue = Info_ValueForKey( arenainfo, "timelimit" );
		timeLimit = atoi( strValue );
		if ( timeLimit ) {
			trap_Cvar_Set( "timelimit", strValue );
		}
		else {
			trap_Cvar_Set( "timelimit", "0" );
		}

		if ( !fragLimit && !timeLimit ) {
			trap_Cvar_Set( "fraglimit", "10" );
			trap_Cvar_Set( "timelimit", "0" );
		}

		basedelay = BOT_BEGIN_DELAY_BASE;
		strValue = Info_ValueForKey( arenainfo, "special" );
		if( Q_stricmp( strValue, "training" ) == 0 ) {
			basedelay += 10000;
		}

		if( !restart ) {
			G_SpawnBots( Info_ValueForKey( arenainfo, "bots" ), basedelay );
		}
	}
}
コード例 #2
0
ファイル: g_bot.c プロジェクト: Geptun/japp
/*
===============
G_InitBots
===============
*/
void G_InitBots( qboolean restart ) {
	G_LoadBots();
	G_LoadArenas();

	//rww - new bot route stuff
	LoadPath_ThisLevel();
	//end rww
}
コード例 #3
0
ファイル: g_bot.c プロジェクト: Mattman1153/jedi-academy
/*
===============
G_InitBots
===============
*/
void G_InitBots( qboolean restart ) {
	G_LoadBots();
	G_LoadArenas();

	trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO );
	//rww - new bot route stuff
	LoadPath_ThisLevel();
	//end rww
}