コード例 #1
0
ファイル: ScriptSystem.cpp プロジェクト: BuloZB/StrawberryEMU
void SystemMgr::LoadScriptTextsCustom()
{
    sLog->outString("TSCR: Loading Custom Texts...");
    LoadStrings("custom_texts", TEXT_SOURCE_RANGE*2, 1+(TEXT_SOURCE_RANGE*3));

    sLog->outString("TSCR: Loading Custom Texts additional data...");

    QueryResult result = WorldDB.Query("SELECT entry, sound, type, language, emote FROM custom_texts");

    if (!result)
    {
        sLog->outString(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty.");
        sLog->outString();
        return;
    }

    uint32 uiCount = 0;

    do
    {
        Field* pFields = result->Fetch();
        StringTextData pTemp;

        int32 iId              = pFields[0].GetInt32();
        pTemp.uiSoundId        = pFields[1].GetUInt32();
        pTemp.uiType           = pFields[2].GetUInt32();
        pTemp.uiLanguage       = pFields[3].GetUInt32();
        pTemp.uiEmote          = pFields[4].GetUInt32();

        if (iId >= 0)
        {
            sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is not a negative value.", iId);
            continue;
        }

        if (iId > TEXT_SOURCE_RANGE*2 || iId <= TEXT_SOURCE_RANGE*3)
        {
            sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` is out of accepted entry range for table.", iId);
            continue;
        }

        if (pTemp.uiSoundId)
        {
            if (!GetSoundEntriesStore()->LookupEntry(pTemp.uiSoundId))
                sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has soundId %u but sound does not exist.", iId, pTemp.uiSoundId);
        }

        if (!GetLanguageDescByID(pTemp.uiLanguage))
            sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` using Language %u but Language does not exist.", iId, pTemp.uiLanguage);

        if (pTemp.uiType > CHAT_TYPE_ZONE_YELL)
            sLog->outErrorDb("TSCR: Entry %i in table `custom_texts` has Type %u but this Chat Type does not exist.", iId, pTemp.uiType);

        m_mTextDataMap[iId] = pTemp;
        ++uiCount;
    } while (result->NextRow());

    sLog->outString(">> Loaded %u additional Custom Texts data.", uiCount);
    sLog->outString();
}
コード例 #2
0
ファイル: Log.cpp プロジェクト: TACC/GLuRay
void Log::Init()
{
	_app.open("applog.txt");
	_client.open("clntlog.txt");
	_server.open("srvrlog.txt");
	_kernel.open("kernellog.txt");
	
	if (!LoadStrings()) CDThrowError("String codes could not be loaded");
}
コード例 #3
0
int32 scriptlib::debug_reload_field_begin(lua_State *L) {
	check_param_count(L, 1);
	duel* pduel = interpreter::get_duel_info(L);
	uint32 flag = lua_tointeger(L, 1);
	pduel->clear();
	pduel->game_field->core.duel_options = flag;
gameConf.language	
	LoadStrings();

	return 0;
}
コード例 #4
0
ファイル: Log.cpp プロジェクト: Yandren/Pet
bool CLog::Init()
{
	appLog.open("applog.txt");
	clientLog.open("clntlog.txt");
	serverLog.open("srvrlog.txt");
	//user errors get logged to client

	//load the strings file
	if(!LoadStrings())return false;

	return true;
}
コード例 #5
0
bool NE::Log::Init()
{
  appLog.open("applicationLog.txt");
  clientLog.open("clientLog.txt");
  serverLog.open("serverlog.txt");
  // Eser messages get logged to console
  
  //load the strings file
  if(!LoadStrings())return false;
  
  return true;
}
コード例 #6
0
ファイル: Uninstall.cpp プロジェクト: amyvmiwei/firefox
///////////////////////////////////////////////////////////////////////////////
// Main
//
int WINAPI WinMain(HINSTANCE hInstance,
                   HINSTANCE hPrevInstance,
                   LPTSTR    lpCmdLine,
                   int       nCmdShow)
{
  HWND hWnd = GetForegroundWindow();
  *g_sUninstallPath = 0;

  WCHAR *sCommandLine = GetCommandLine();
  WCHAR *sRemoveParam = wcsstr(sCommandLine, c_sRemoveParam);
  WCHAR g_bRunFromSetupDll = (wcsstr(sCommandLine, c_sSetupParam) != NULL);
  if (sRemoveParam != NULL)
  {
    // Launched from a temp directory with parameters "[remove] \Program Files\Fennec\"
    wcscpy(g_sUninstallPath, sRemoveParam + wcslen(c_sRemoveParam) + 1);
  }
  else
  {
    // Just copy this EXE and launch it from a temp location with a special parameter
    // to delete itself in the installation directory
    if (CopyAndLaunch())
      return ErrOK;
  }
  // Perform uninstallation when executed with a special parameter
  // (or in case when CopyAndLaunch failed - just execute in place)

  if (!LoadStrings())
  {
    MessageBoxW(hWnd, L"Cannot find the strings file.", L"Uninstall", MB_OK|MB_ICONWARNING);
    return ErrNoStrings;
  }

  if (GetInstallPath(g_sInstallPath))
  {
    int nDlgResult = DialogBox(hInstance, (LPCTSTR)IDD_MAIN, NULL, (DLGPROC)DlgUninstall);
    if (nDlgResult != ErrOK)
      g_nResult = nDlgResult;
  }
  else
  {
    MessageBoxW(hWnd, Strings.GetString(StrID_InstallationNotFound),
                Strings.GetString(StrID_UninstallCaption), MB_OK|MB_ICONINFORMATION);
    return ErrInstallationNotFound;
  }

  return g_nResult;
}
コード例 #7
0
///////////////////////////////////////////////////////////////////////////////
//
// InitInstance
//
///////////////////////////////////////////////////////////////////////////////
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
  g_hInst = hInstance;

  InitCommonControls();

  g_sExeFileName[0] = L'\0';
  if (GetModuleFileName(NULL, g_sExeFullFileName, MAX_PATH) == 0)
    return FALSE;

  wcscpy(g_sSourcePath, g_sExeFullFileName);
  WCHAR *sSlash = wcsrchr(g_sSourcePath, L'\\');
  wcscpy(g_sExeFileName, sSlash + 1);
  *sSlash = L'\0'; // cut the file name

  g_dwExeSize = GetExeSize();

  return LoadStrings();
}
コード例 #8
0
ファイル: classify.cpp プロジェクト: sanjayui/tinymux
void BuildAndOutputTable(FILE *fp, FILE *fpBody, FILE *fpInclude, char *UpperPrefix, char *LowerPrefix)
{
    // Construct State Transition Table.
    //
    sm.Init();
    LoadStrings(fp, fpBody, fpInclude);
    TestTable(fp);
    sm.SetUndefinedStates(false);
    TestTable(fp);

    // Optimize State Transition Table.
    //
    sm.MergeAcceptingStates();
    TestTable(fp);
    sm.MergeAcceptingStates();
    TestTable(fp);
    sm.MergeAcceptingStates();
    TestTable(fp);
    sm.RemoveDuplicateRows();
    TestTable(fp);
    sm.RemoveDuplicateRows();
    TestTable(fp);
    sm.RemoveDuplicateRows();
    TestTable(fp);
    sm.DetectDuplicateColumns();

    // Output State Transition Table.
    //
    sm.NumberStates();
    OutputControl oc;
    oc.fpBody = fpBody;
    oc.fpInclude = fpInclude;
    oc.UpperPrefix = UpperPrefix;
    oc.LowerPrefix = LowerPrefix;
    sm.OutputTables(&oc, NULL);
}
コード例 #9
0
ファイル: del.c プロジェクト: Fetchered/ReactOS-CMD
INT CommandDelete (LPTSTR param)
{
	/*cmd is the command that was given, in this case it will always be "del" or "delete"
	param is whatever is given after the command*/

	LPTSTR *arg = NULL;
	INT args;
	INT i;
	INT   nEvalArgs = 0; /* nunber of evaluated arguments */
	DWORD dwFlags = 0;
	DWORD dwAttrFlags = 0;
	DWORD dwFiles = 0;
	LONG ch;
	TCHAR szOrginalArg[MAX_PATH];

	/*checks the first two chars of param to see if it is /?
	this however allows the following command to not show help
	"del frog.txt /?" */

        if (!StringsLoaded)
        {
                LoadStrings();
        }

	if (!_tcsncmp (param, _T("/?"), 2))
	{
		ConOutResPaging(TRUE,STRING_DEL_HELP1);
		return 0;
	}

	nErrorLevel = 0;

	arg = split (param, &args, FALSE);

	if (args == 0)
	{
		/* only command given */
		error_req_param_missing ();
		freep (arg);
		return 1;
	}
	/* check for options anywhere in command line */
	for (i = 0; i < args; i++)
	{
		if (*arg[i] == _T('/'))
		{
			/*found a command, but check to make sure it has something after it*/
			if (_tcslen (arg[i]) >= 2)
			{
				ch = _totupper (arg[i][1]);
				if (ch == _T('N'))
				{
					dwFlags |= DEL_NOTHING;
				}
				else if (ch == _T('P'))
				{
					dwFlags |= DEL_PROMPT;
				}
				else if (ch == _T('Q'))
				{
					dwFlags |= DEL_QUIET;
				}
				else if (ch == _T('F'))
				{
					dwFlags |= DEL_FORCE;
				}
				else if (ch == _T('S'))
				{
					dwFlags |= DEL_SUBDIR;
				}
				else if (ch == _T('T'))
				{
					dwFlags |= DEL_TOTAL;
				}
				else if (ch == _T('W'))
				{
					dwFlags |= DEL_WIPE;
				}
				else if (ch == _T('Y'))
				{
					dwFlags |= DEL_YES;
				}
				else if (ch == _T('A'))
				{

					dwFlags |= DEL_ATTRIBUTES;
					/*the proper syntax for /A has a min of 4 chars
					i.e. /A:R or /A:-H */
					if (_tcslen (arg[i]) < 4)
					{
						error_invalid_parameter_format(arg[i]);
						return 0;
					}
					ch = _totupper (arg[i][3]);
					if (_tcslen (arg[i]) == 4)
					{
						if(ch == _T('A'))
						{
							dwAttrFlags |= ATTR_ARCHIVE;
						}
						if(ch == _T('H'))
						{
							dwAttrFlags |= ATTR_HIDDEN;
						}
						if(ch == _T('S'))
						{
							dwAttrFlags |= ATTR_SYSTEM;
						}
						if(ch == _T('R'))
						{
							dwAttrFlags |= ATTR_READ_ONLY;
						}
					}
					if (_tcslen (arg[i]) == 5)
					{
						if(ch == _T('-'))
						{
							ch = _totupper (arg[i][4]);
							if(ch == _T('A'))
							{
								dwAttrFlags |= ATTR_N_ARCHIVE;
							}
							if(ch == _T('H'))
							{
								dwAttrFlags |= ATTR_N_HIDDEN;
							}
							if(ch == _T('S'))
							{
								dwAttrFlags |= ATTR_N_SYSTEM;
							}
							if(ch == _T('R'))
							{
								dwAttrFlags |= ATTR_N_READ_ONLY;
							}
						}
					}
				}
			}

			nEvalArgs++;
		}
	}

	/* there are only options on the command line --> error!!!
	there is the same number of args as there is flags, so none of the args were filenames*/
	if (args == nEvalArgs)
	{
		error_req_param_missing ();
		freep (arg);
		return 1;
	}

	/* keep quiet within batch files */
	if (bc != NULL)
		dwFlags |= DEL_QUIET;

	/* check for filenames anywhere in command line */
	for (i = 0; i < args && !(dwFiles & 0x80000000); i++)
	{

                /*this checks to see if it isnt a flag, if it isnt, we assume it is a file name*/
		if((*arg[i] == _T('/')) || (*arg[i] == _T('-')))
			continue;

		/* We want to make a copies of the argument */
		if(_tcslen(arg[i]) == 2 && arg[i][1] == _T(':'))
		{
			/* Check for C: D: ... */
			GetRootPath(arg[i],szOrginalArg,MAX_PATH);
		}
		else
		{
			_tcscpy(szOrginalArg,arg[i]);
		}
                dwFiles += ProcessDirectory(szOrginalArg, &dwFlags, dwAttrFlags);

        }

	freep (arg);

	/*Based on MS cmd, we only tell what files are being deleted when /S is used */
	if (dwFlags & DEL_TOTAL)
	{
                dwFiles &= 0x7fffffff;
		if (dwFiles < 2)
		{
                        ConOutResPrintf(STRING_DEL_HELP3, dwFiles);
		}
		else
		{
			ConOutResPrintf(STRING_DEL_HELP4, dwFiles);
		}
	}

	return 0;
}
コード例 #10
0
ファイル: stringtable.cpp プロジェクト: JohnnyonFlame/odamex
// Like ReloadStrings, but clears all the strings before reloading
void FStringTable::ResetStrings ()
{
	FreeData ();
	LoadStrings (LumpNum, -1, false);
}
コード例 #11
0
ファイル: stringtable.cpp プロジェクト: JohnnyonFlame/odamex
void FStringTable::ReloadStrings ()
{
	LoadStrings (LumpNum, -1, false);
}
コード例 #12
0
ファイル: main.cpp プロジェクト: roman5566/PSChannel
int main(int argc, char *argv[]){
	/*
	 * Here i need to get the TV resolution
	 */
	ecore_psl1ght_optimal_screen_resolution_get(&REAL_WIDTH, &REAL_HEIGHT);
	
	if(REAL_HEIGHT > 720){
		REAL_WIDTH  = 1280;
		REAL_HEIGHT = 720;
	}
	
	init_core(&core, REAL_WIDTH, REAL_HEIGHT, "Playstation Channel");
	edje_start();
	init_core_file();
	
	Cursor_Y[0] = 0.25972*REAL_HEIGHT;
	Cursor_Y[1] = 0.5445 *REAL_HEIGHT;
	
	Cursor_X[0] = 0.1*REAL_WIDTH;		// APPS      (APP 1) || MEDIA     (APP 4)
	Cursor_X[1] = 0.37421875*REAL_WIDTH;	// BMANAGERS (APP 2) || RETRO     (APP 5)
	Cursor_X[2] = 0.65*REAL_WIDTH;		// GAMES     (APP 3) || OPTIONS   (APP 6)


	
	load_edj_from_file(&core, &info, PSC_INFO_SCREEN_PATH, "information", REAL_WIDTH, REAL_HEIGHT);
	load_edj_from_file(&core, &menu[0], PSC_OPTION_MENU_PATH, "menu", REAL_WIDTH, REAL_HEIGHT); //OPTIONS
	load_edj_from_file(&core, &menu[1], PSC_SUB_MENU_PATH, "menu", REAL_WIDTH, REAL_HEIGHT);    //SUB MENU

	main_layer = evas_object_rectangle_add(get_main_object(&core));
	evas_object_resize(main_layer, REAL_WIDTH, REAL_HEIGHT);
	evas_object_color_set(main_layer, 0, 0, 0, 0);
	evas_object_show(main_layer);

	ecore_evas_object_associate(core.ee_core, main_layer, ECORE_EVAS_OBJECT_ASSOCIATE_BASE);
	override_text(&info, "information_download", " ");
	draw_edj(&info, 0, 0);

//-----------------------------------------------------------------------------------------------------

	dir_make(CACHE_PATH);
	if(file_exist(CACHE_PATH"/files.zip"))
		file_delete(CACHE_PATH"/files.zip");

	{
		char url[20];
		sprintf(url,"%s",MAINURL);
//		if(!ecore_file_download(url,CACHE_PATH"/files.zip", download_main_is_finished, download_main_func, NULL, NULL))
		download_file(url,CACHE_PATH"/files.zip", download_main_func_curl, download_main_is_finished);
		if(get_download_status()==DOWNLOAD_FAILED)
			goto end;
	}
	LoadStrings(PSC_MAIN_MENU_LANG_PATH, Categories_Names, 6);
	{
		string XML_files[5];
		LoadMainStringsFromXML(CACHE_PATH"/files.xml",XML_files);
		for(int i=0;i<5;i++){
			char tmp_char[250];
			sprintf(tmp_char,"%s/%s",CACHE_PATH,XML_files[i].c_str());
			LoadStringsFromXML(tmp_char,&Apps[i]);
			Applications[i].Image = new EFL_Image [Apps[i].n_elem];
			Applications[i].x = new int [Apps[i].n_elem];
			Applications[i].y = new int [Apps[i].n_elem];
			for(int j=0, k=0, h=0;j<Apps[i].n_elem;j++,(k>1) ? h=!h : h=h,(k>1) ? k=0 : k++ ){
				sprintf(tmp_char,"%s/%s",CACHE_PATH,Apps[i].img_file[j].c_str());
				create_image_obj(&core, &Applications[i].Image[j], tmp_char, REAL_WIDTH*0.25, REAL_HEIGHT*0.246);
				Applications[i].x[j] = Cursor_X[k];
				Applications[i].y[j] = Cursor_Y[h];
				draw_image(&Applications[i].Image[j], Applications[i].x[j], Applications[i].y[j]);
				hide_obj(Applications[i].Image[j].obj);
			}
		}
	}
//-----------------------------------------------------------------------------------------------------
	load_edj_from_file(&core, &menu[2], PSC_MAIN_MENU_PATH, "menu", REAL_WIDTH, REAL_HEIGHT);                                 //MAIN MENU
	load_edj_from_file(&core, &bar, PSC_MAIN_MENU_BAR_PATH, "main_menu_bar", REAL_WIDTH*0.25, REAL_HEIGHT*0.246);             //(Main/Sub) Menu bar
	load_edj_from_file(&core, &download, PSC_DOWNLOAD_MASK_PATH, "download_mask", REAL_WIDTH*0.3125, REAL_HEIGHT*0.3055);     //DOWNLOAD MENU

	override_text(&menu[2], "error_text", "");

	down = evas_object_rectangle_add(get_main_object(&core));
	evas_object_move(down, (REAL_WIDTH-(REAL_WIDTH*0.3125))/2 +REAL_WIDTH*0.03125,REAL_HEIGHT*0.08861 +(REAL_HEIGHT-(REAL_HEIGHT*0.3055))/2);
	Bar_X_Val = REAL_WIDTH*0.25;
	Bar_Y_Val = REAL_HEIGHT*0.058;
	evas_object_resize(down, 1, Bar_Y_Val);
	evas_object_color_set(down, 0, 0, 255, 255); //blue
	hide_obj(down);
	load_edj_from_file(&core, &download_perc, PSC_DOWNLOADPERC_MASK_PATH, "download_perc", REAL_WIDTH*0.3125, REAL_HEIGHT*0.3055);    //DOWNLOAD MENU
	load_edj_from_file(&core, &download_ask, PSC_DOWNLOAD_MASK_PATH, "download_mask_ask", REAL_WIDTH*0.3125, REAL_HEIGHT*0.3055);     //DOWNLOAD MENU ASK XMB

	ecore_event_handler_add(ECORE_EVENT_SIGNAL_EXIT, on_exit_handler, NULL);
	information_timer = ecore_timer_add(PSC_INFO_SCREEN_TIMER, delete_info, NULL);
	enable_callback(&core, main_layer, EVAS_CALLBACK_KEY_DOWN , user_menu_handler);
	
	override_text(&menu[0], "ps3_version_edit", get_ps3_version());
	char space [100];

	if(get_ps3_free_space()>1000000000)
		sprintf(space,"%ld/%ld Gigabytes",get_ps3_free_space()/1000000000,get_ps3_total_space()/1000000000);
	else if(get_ps3_free_space()>1000000)
		sprintf(space,"%ld/%ld Megabytes",get_ps3_free_space()/1000000,get_ps3_total_space()/1000000);
	else if(get_ps3_free_space()>1000)
		sprintf(space,"%ld/%ld Kilobytes",get_ps3_free_space()/1000,get_ps3_total_space()/1000);
	else
		sprintf(space,"%ld/%ld Bytes",get_ps3_free_space(),get_ps3_total_space());

	override_text(&menu[0], "ps3_hdd_free_space_edit", space);
#ifdef PSCHANNEL_VERSION
	sprintf(space,"%f",PSCHANNEL_VERSION);
	override_text(&menu[0], "software_version", space);
#else
	override_text(&menu[0], "software_version", " ");
#endif
	if(sysModuleIsLoaded(SYSMODULE_NET))
		override_text(&menu[2], "error_text", "SYSMODULE_NET NOT LOADED!!");



	start_core_loop();
	disable_callback(main_layer,EVAS_CALLBACK_KEY_DOWN, user_menu_handler);
	
end:
	dir_recursive_delete(CACHE_PATH);

	for(int i=0;i<3;i++)
		delete_edj(&menu[i]);
	for(int i=0;i<5;i++)
		for(int j=0;j<Apps[i].n_elem;j++)
			delete_obj(Applications[i].Image[j].obj);
	delete_edj(&bar);
	delete_edj(&download);
	delete_edj(&download_perc);
	delete_obj(down);


	edje_stop();
	stop_core_file();
	ecore_psl1ght_shutdown();
//	stop_core(&core);  not needed on ps3.

	if(pkg_is_installed)
		reboot_sys();
	

	return 0;
}
コード例 #13
0
ファイル: expand.c プロジェクト: farp90/nativecmd
INT CommandExpand (LPTSTR param)
{
	/*cmd is the command that was given, in this case it will always be "expand"
	param is whatever is given after the command*/

	LPTSTR *arg = NULL;
	INT args;
	INT i;
	INT   nEvalArgs = 0; /* nunber of evaluated arguments */
	DWORD dwFlags = 0;
	DWORD dwAttrFlags = 0;
	DWORD dwFiles = 0;
	LONG ch;
	TCHAR szOrginalArg[MAX_PATH];

	/*checks the first two chars of param to see if it is /?
	this however allows the following command to not show help
	"expand frog.cab /?" */

    if (!StringsLoaded)
    {
            LoadStrings();
    }

	if (!_tcsncmp (param, _T("/?"), 2))
	{
		//ConOutResPaging(TRUE,STRING_DEL_HELP1);
		return 0;
	}

	nErrorLevel = 0;

	arg = split (param, &args, FALSE);

	if (args == 0)
	{
		/* only command given */
		error_req_param_missing ();
		freep (arg);
		return 1;
	}
	/* check for options anywhere in command line */
	for (i = 0; i < args; i++)
	{
		if (*arg[i] == _T('-'))
		{
			/*found a command, but check to make sure it has something after it*/
			if (_tcslen (arg[i]) >= 2)
			{
				ch = _totupper (arg[i][1]);
				if (ch == _T('R'))
				{
					dwFlags |= EXPAND_RENAME;
				}
				else if (ch == _T('D'))
				{
					dwFlags |= EXPAND_DISPLAY;
				}
				else if (ch == _T('F'))
				{
					dwFlags |= EXPAND_FILES;
				}
				else if (ch == _T('Y'))
				{
					dwFlags |= EXPAND_YES;
				}

			}

			nEvalArgs++;
		}
	}

	/* there are only options on the command line --> error!!!
	there is the same number of args as there is flags, so none of the args were filenames*/
	if (args == nEvalArgs)
	{
		error_req_param_missing ();
		freep (arg);
		return 1;
	}

	/* check for filenames anywhere in command line */
	for (i = 0; i < args && !(dwFiles & 0x80000000); i++)
	{

        /*this checks to see if it isnt a flag, if it isnt, we assume it is a file name*/
		if((*arg[i] == _T('/')) || (*arg[i] == _T('-')))
			continue;

		/* We want to make a copies of the argument */


	freep (arg);

	/*Based on MS cmd, we only tell what files are being deleted when /S is used */
	if (dwFlags & DEL_TOTAL)
	{
                dwFiles &= 0x7fffffff;
		if (dwFiles < 2)
		{
                        ConOutResPrintf(STRING_DEL_HELP3, dwFiles);
		}
		else
		{
			ConOutResPrintf(STRING_DEL_HELP4, dwFiles);
		}
	}

	return 0;



}
コード例 #14
0
ファイル: Engine.cpp プロジェクト: scw000000/Engine
bool EngineApp::InitInstance( SDL_Window* window, int screenWidth, int screenHeight )
   {
   /*auto test = std::vector< Vec2 >( { Vec2( 1.0f, 1.0f ), Vec2( 5.0f, 5.0f ), Vec2( 4.0f, 4.0f ), Vec2( 1.0f, -3.0f ) } );*/
   //auto test = std::vector< Vec2 >( { Vec2( 0.0f, 2.0f ), Vec2( 1.0f, 4.0f ), Vec2( 2.0f, 0.0f ), Vec2( 3.0f, 1.0f ), Vec2( 4.0f, 3.0f ) } );
   //Triangulation( test );
   // Check for existing instance of the same window
	// Not sure if this feature is working normally.... 
   #ifndef _DEBUG
	// Note - it can be really useful to debug network code to have
	// more than one instance of the game up at one time - so
	// feel free to comment these lines in or out as you wish!
   if (!IsOnlyInstance( VGetGameTitle() ) )
      {
      return false;
      }
   #endif
   
   //--------------------------------- 
   // Check system requirements
   //--------------------------------- 
   bool resourceCheck = false;
	while (!resourceCheck)
	   {
		const DWORDLONG physicalRAM = 512 * MEGABYTE;
		const DWORDLONG virtualRAM = 1024 * MEGABYTE;
		const DWORDLONG diskSpace = 10 * MEGABYTE;
		if ( !CheckStorage(diskSpace) )
         {
			return false;
         }
		const DWORD minCpuSpeed = 1300;			// 1.3Ghz
		DWORD thisCPU = ReadCPUSpeed();
		if ( thisCPU < minCpuSpeed )
		   {
			ENG_ERROR("GetCPUSpeed reports CPU is too slow for this game.");
			return false;
		   }

		resourceCheck = true;
	   }
   //--------------------------------- 
   // Check system requirements
   //--------------------------------- 

	//--------------------------------- 
   //  Initialize ResCache, all assets are within a zip file
   //--------------------------------- 
   IResourceFile *pFile = NULL;
   if( m_EngineOptions.GetIsUsingDevDirectory() )
      {
      pFile = ENG_NEW DevResourceFile( DevResourceFile::Editor );
      }
   else
      {
      pFile = ENG_NEW ResourceZipFile( L"Assets.zip" );
      }
   m_pResCache = ENG_NEW ResourceCache( 50, pFile );

	if ( !m_pResCache->Init() )
	   {
      ENG_ERROR("Failed to initialize resource cache!  Are your paths set up correctly?");
		return false;
	   }

 //  extern shared_ptr<IResourceLoader> CreateWAVResourceLoader();
   m_pResCache->RegisterLoader< XmlResourceLoader >();
   m_pResCache->RegisterLoader< MeshResourceLoader >();
   m_pResCache->RegisterLoader< TextureResourceLoader >();
   m_pResCache->RegisterLoader< ScriptResourceLoader >();

   if( !LoadStrings("English") )
	   {
      ENG_ERROR("Failed to load strings");
		return false;
	   }
   //--------------------------------- 
   //  Initialize ResCache
   //--------------------------------- 

   //--------------------------------- 
   //  Initialize Lua scripting
   //---------------------------------

   // Rez up the Lua State manager now, and run the initial script - discussed in Chapter 5, page 144.
   if( !LuaStateManager::GetSingleton().VInit() )
      {
      ENG_ERROR( "Failed to initialize Lua" );
      return false;
      }

   ScriptExports::Register();
   
   Resource resource( m_EngineOptions.GetPreInitScriptFile() );
   shared_ptr<ResHandle> pResourceHandle = m_pResCache->GetHandle( resource );  
   ENG_ASSERT( pResourceHandle );

   RegisterScriptClass< AnimationClipNode, IAnimationNode >();
   RegisterScriptClass< AnimationLerpNode, IAnimationNode >();
   RegisterScriptClass< AnimationState >();

   //--------------------------------- 
   //  Initialize Lua scripting
   //---------------------------------

   //--------------------------------- 
   //  Initialize EventManager
   //--------------------------------- 

   // Set as global EventManager
   m_pEventManager = ENG_NEW EventManager( "Engine Event Manager", true );
	if ( !m_pEventManager )
	   {
		ENG_ERROR( "Failed to create EventManager." );
		return false;
	   }
   
   //--------------------------------- 
   //  Initialize EventManager
   //--------------------------------- 


   //--------------------------------- 
   // Initiate window & SDL, glew
   //--------------------------------- 
   if ( SDL_Init(SDL_INIT_EVERYTHING) != 0 )
      {
      ENG_ERROR( SDL_GetError() );
      return false;
      }

   CHAR charTitle[100];
   if(  GenericToAnsiCch( charTitle, VGetGameTitle(),  strlen( charTitle ) ) != S_OK )
      {
      ENG_ERROR( "Game title translation failed" );
      }
   if( !window )
      {
      m_pWindow = SDL_CreateWindow( charTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screenWidth,screenHeight, SDL_WINDOW_OPENGL );
      if ( !m_pWindow ) 
         {
         ENG_ERROR( SDL_GetError() );
         return false;
         }
      }
   else
      {
      m_pWindow = window;
      }

   // Only if execute under editor can engine allow file drop 
   if( m_EngineOptions.GetEngineEnvironment() == Environment_Editor )
      {
      SDL_EventState( SDL_DROPFILE, SDL_ENABLE );
      }

   if( m_EngineOptions.GetShowMouseCursor() )
      {
      SDL_ShowCursor( SDL_ENABLE );
      }
   else
      {
      SDL_ShowCursor( SDL_DISABLE );
      }
   
   SDL_WarpMouseInWindow( g_pApp->GetWindow(), g_pApp->GetScreenSize().GetX() / 2, g_pApp->GetScreenSize().GetY() / 2 );
   // setup opengl rendering context
   SDL_GLContext glContext = SDL_GL_CreateContext( m_pWindow );
   if( !glContext )
      {
      ENG_ERROR( SDL_GetError() );
      }
   
   // Needed for core profile
   glewExperimental = true; 

   GLenum error = glewInit();

   if( error != GLEW_OK )
      {
      ENG_ERROR( reinterpret_cast<const char *>( gluErrorString( error ) ) );
      }
   // set two buffer for rendering
   SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );

   m_ShutDownEventType = RegisterEvent( 1 );
   //--------------------------------- 
   // Initiate window & SDL, glew
   //--------------------------------- 

   //--------------------------------- 
   // SDL_Image
   //--------------------------------- 
   int initFlags= IMG_INIT_JPG | IMG_INIT_PNG | IMG_INIT_TIF;
   int initted = IMG_Init( initFlags );

   if( ( initted & initFlags ) != initFlags ) 
      {
      ENG_ERROR( IMG_GetError() );
      }
   //--------------------------------- 
   // SDL_Image
   //--------------------------------- 

   //--------------------------------- 
   // Set Renderer
   //--------------------------------- 
    if( GetRendererImpl() == Renderer_OpenGL )
      {
      m_pRenderer = shared_ptr<IRenderer>( ENG_NEW OpenGLRenderer() );
      }
   else
      {
      ENG_ERROR( "Not supported renderer type" );
      }
   m_pRenderer->VSetBackgroundColor( g_Black );
   // Enable depth test
	glEnable( GL_DEPTH_TEST );
	// Accept fragment if it closer to the camera than the former one
	glDepthFunc( GL_LESS ); 
   // Cull triangles which normal is not towards the camera
   glEnable( GL_CULL_FACE );
   m_pRenderer->VOnRestore();
   //--------------------------------- 
   // Set Renderer
   //--------------------------------- 


   // Start global timer
   GetGlobalTimer()->Reset();

   // initialize the directory location you can store save game files
	_tcscpy_s( m_saveGameDirectory, GetSaveGameDirectory( GetHwnd(), VGetGameAppDirectory() ) );
   //--------------------------------- 
   // Create game & view
   //--------------------------------- 
   m_pEngineLogic = VCreateLogic();
   if (!m_pEngineLogic)
      {
      return false;
      }
   //--------------------------------- 
   // Create game & view
   //--------------------------------- 
   m_bIsRunning = true;

   return true;
   }
コード例 #15
0
ファイル: language.cpp プロジェクト: johnd0e/farmanager
void language::load(const string& Path, const string& Language, int CountNeed)
{
	SCOPED_ACTION(GuardLastError);

	auto Data = m_Data->create();

	const auto LangFileData = OpenLangFile(Path, LangFileMask, Language);
	const auto& LangFile = std::get<0>(LangFileData);
	const auto LangFileCodePage = std::get<2>(LangFileData);

	if (!LangFile)
	{
		throw MAKE_EXCEPTION(exception, L"Cannot find language data"sv);
	}

	Data->m_FileName = LangFile.GetName();

	if (CountNeed != -1)
	{
		Data->reserve(CountNeed);
	}

	std::unordered_map<string, size_t> id_map;
	string label, text;
	for (const auto& i: enum_file_lines(LangFile, LangFileCodePage))
	{
		bool have_text;
		parse_lng_line(trim(i.Str), label, text, have_text);
		if (have_text)
		{
			auto idx = Data->size();
			Data->add(ConvertString(text));
			if (!label.empty())
			{
				id_map[label] = idx;
				label.clear();
			}
		}
	}

	//   Проведем проверку на количество строк в LNG-файлах
	if (CountNeed != -1 && CountNeed != static_cast<int>(Data->size()))
	{
		throw MAKE_EXCEPTION(exception, Data->m_FileName + L": language data is incorrect or damaged"sv);
	}

	// try to load Far<LNG>.lng.custom file(s)
	//
	if (!id_map.empty())
	{
		const auto& LoadStrings = [&](const string& FileName)
		{
			const os::fs::file CustomFile(FileName, FILE_READ_DATA, FILE_SHARE_READ, nullptr, OPEN_EXISTING);
			if (!CustomFile)
				return;

			const auto CustomFileCodepage = GetFileCodepage(CustomFile, encoding::codepage::oem(), nullptr, false);
			label.clear();
			for (const auto& i: enum_file_lines(CustomFile, CustomFileCodepage))
			{
				bool have_text;
				parse_lng_line(trim(i.Str), label, text, have_text);
				if (have_text && !label.empty())
				{
					const auto found = id_map.find(label);
					if (found != id_map.end())
					{
						Data->set_at(found->second, ConvertString(text));
					}
					label.clear();
				}
			}
		};

		const auto CustomLngInSameDir = Data->m_FileName + L".custom"sv;
		const auto CustomLngInProfileDir = concat(Global->Opt->ProfilePath, L'\\', ExtractFileName(CustomLngInSameDir));

		LoadStrings(CustomLngInSameDir);
		LoadStrings(CustomLngInProfileDir);
	}

	m_Data = std::move(Data);
}