void RiftAppSkeleton::LoadTexturesFromFile() { Timer t; const std::string texdir("../textures/"); const std::vector<std::string> texturenames = GetListOfFilesFromDirectory(texdir); for (std::vector<std::string>::const_iterator it = texturenames.begin(); it != texturenames.end(); ++it) { const std::string& s = *it; const std::string fullName = texdir + s; GLuint texId = 0; GLuint width = 0; GLuint height = 0; ///@todo Case insensitivity? if (hasEnding(fullName, ".jpg")) texId = LoadTextureFromJpg(fullName.c_str(), &width, &height); else if (hasEnding(fullName, ".png")) texId = LoadTextureFromPng(fullName.c_str(), &width, &height); textureChannel tc = {texId, width, height}; m_texLibrary[s] = tc; } std::cout << "Textures loaded in " << t.seconds() << " seconds." << std::endl; m_shaderToyScene.SetTextureLibraryPointer(&m_texLibrary); }
void BMFont::initGL() { for (std::vector<std::string>::const_iterator it = m_pageNames.begin(); it != m_pageNames.end(); ++it) { const std::string& tf = *it; const std::string fp = "../textures/" + tf; if (hasEnding(tf, ".png")) { GLuint width = 0; GLuint height = 0; const GLuint texId = LoadTextureFromPng(fp.c_str(), &width, &height); ///@todo check width/height m_texturePages.push_back(texId); } } }