コード例 #1
0
ファイル: UVar1.hpp プロジェクト: mcg1969/Elemental
inline void
TrdtrmmUVar1( Orientation orientation, DistMatrix<F>& U )
{
#ifndef RELEASE
    PushCallStack("internal::TrdtrmmUVar1");
    if( U.Height() != U.Width() )
        throw std::logic_error("U must be square");
    if( orientation == NORMAL )
        throw std::logic_error("Orientation must be (conjugate-)transpose");
#endif
    const Grid& g = U.Grid();

    // Matrix views
    DistMatrix<F>
        UTL(g), UTR(g),  U00(g), U01(g), U02(g),
        UBL(g), UBR(g),  U10(g), U11(g), U12(g),
                         U20(g), U21(g), U22(g);
    DistMatrix<F,MD,STAR> d1(g);

    // Temporary distributions
    DistMatrix<F,MC,  STAR> S01_MC_STAR(g);
    DistMatrix<F,VC,  STAR> S01_VC_STAR(g);
    DistMatrix<F,VR,  STAR> U01_VR_STAR(g);
    DistMatrix<F,STAR,MR  > U01AdjOrTrans_STAR_MR(g);
    DistMatrix<F,STAR,STAR> U11_STAR_STAR(g);

    S01_MC_STAR.AlignWith( U );
    S01_VC_STAR.AlignWith( U );
    U01_VR_STAR.AlignWith( U );
    U01AdjOrTrans_STAR_MR.AlignWith( U );

    PartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    while( UTL.Height() < U.Height() && UTL.Width() < U.Height() )
    {
        RepartitionDownDiagonal 
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        //--------------------------------------------------------------------//
        U11.GetDiagonal( d1 );
        S01_MC_STAR = U01;
        S01_VC_STAR = S01_MC_STAR;
        U01_VR_STAR = S01_VC_STAR;
        if( orientation == TRANSPOSE )
        {
            DiagonalSolve( RIGHT, NORMAL, d1, U01_VR_STAR );
            U01AdjOrTrans_STAR_MR.TransposeFrom( U01_VR_STAR );
        }
        else
        {
            DiagonalSolve( RIGHT, ADJOINT, d1, U01_VR_STAR );
            U01AdjOrTrans_STAR_MR.AdjointFrom( U01_VR_STAR );
        }
        LocalTrrk( UPPER, F(1), S01_MC_STAR, U01AdjOrTrans_STAR_MR, F(1), U00 );

        U11_STAR_STAR = U11;
        LocalTrmm
        ( RIGHT, UPPER, ADJOINT, UNIT, F(1), U11_STAR_STAR, U01_VR_STAR );
        U01 = U01_VR_STAR;

        LocalTrdtrmm( orientation, UPPER, U11_STAR_STAR );
        U11 = U11_STAR_STAR;
        //--------------------------------------------------------------------//
        d1.FreeAlignments();

        SlidePartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /*************/ /******************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
コード例 #2
0
ファイル: LLT.hpp プロジェクト: certik/Elemental
inline void
TrmmLLTCOld
( Orientation orientation, 
  UnitOrNonUnit diag,
  T alpha, 
  const DistMatrix<T>& L,
        DistMatrix<T>& X )
{
#ifndef RELEASE
    PushCallStack("internal::TrmmLLTCOld");
    if( L.Grid() != X.Grid() )
        throw std::logic_error
        ("L and X must be distributed over the same grid");
    if( orientation == NORMAL )
        throw std::logic_error("TrmmLLT expects a (Conjugate)Transpose option");
    if( L.Height() != L.Width() || L.Height() != X.Height() )
    {
        std::ostringstream msg;
        msg << "Nonconformal TrmmLLTC: \n"
            << "  L ~ " << L.Height() << " x " << L.Width() << "\n"
            << "  X ~ " << X.Height() << " x " << X.Width() << "\n";
        throw std::logic_error( msg.str().c_str() );
    }
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<T> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);
    DistMatrix<T> XT(g),  X0(g),
                  XB(g),  X1(g),
                          X2(g);

    // Temporary distributions
    DistMatrix<T,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<T,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<T,STAR,VR  > X1_STAR_VR(g);
    DistMatrix<T,MR,  STAR> D1AdjOrTrans_MR_STAR(g);
    DistMatrix<T,MR,  MC  > D1AdjOrTrans_MR_MC(g);
    DistMatrix<T,MC,  MR  > D1(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionDown
    ( X, XT,
         XB, 0 );
    while( XB.Height() > 0 )
    {
        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        RepartitionDown
        ( XT,  X0,
         /**/ /**/
               X1,
          XB,  X2 ); 

        L21_MC_STAR.AlignWith( X2 );
        D1AdjOrTrans_MR_STAR.AlignWith( X1 );
        D1AdjOrTrans_MR_MC.AlignWith( X1 );
        D1.AlignWith( X1 );
        Zeros( X1.Width(), X1.Height(), D1AdjOrTrans_MR_STAR );
        Zeros( X1.Height(), X1.Width(), D1 );
        //--------------------------------------------------------------------//
        X1_STAR_VR = X1;
        L11_STAR_STAR = L11;
        LocalTrmm
        ( LEFT, LOWER, orientation, diag, T(1), L11_STAR_STAR, X1_STAR_VR );
        X1 = X1_STAR_VR;
 
        L21_MC_STAR = L21;
        LocalGemm
        ( orientation, NORMAL, 
          T(1), X2, L21_MC_STAR, T(0), D1AdjOrTrans_MR_STAR );
        D1AdjOrTrans_MR_MC.SumScatterFrom( D1AdjOrTrans_MR_STAR );
        if( orientation == TRANSPOSE )
            Transpose( D1AdjOrTrans_MR_MC.LocalMatrix(), D1.LocalMatrix() );
        else
            Adjoint( D1AdjOrTrans_MR_MC.LocalMatrix(), D1.LocalMatrix() );
        Axpy( T(1), D1, X1 );
        //--------------------------------------------------------------------//
        D1.FreeAlignments();
        D1AdjOrTrans_MR_MC.FreeAlignments();
        D1AdjOrTrans_MR_STAR.FreeAlignments();
        L21_MC_STAR.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        SlidePartitionDown
        ( XT,  X0,
               X1,
         /**/ /**/
          XB,  X2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
コード例 #3
0
ファイル: UVar5.hpp プロジェクト: jimgoo/Elemental
inline void
TwoSidedTrmmUVar5
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& U )
{
#ifndef RELEASE
    PushCallStack("internal::TwoSidedTrmmUVar5");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( U.Height() != U.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != U.Height() )
        throw std::logic_error("A and U must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);
    DistMatrix<F>
        UTL(g), UTR(g),  U00(g), U01(g), U02(g),
        UBL(g), UBR(g),  U10(g), U11(g), U12(g),
                         U20(g), U21(g), U22(g);

    // Temporary distributions
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> A01_MC_STAR(g);
    DistMatrix<F,MR,  STAR> A01_MR_STAR(g);
    DistMatrix<F,VC,  STAR> A01_VC_STAR(g);
    DistMatrix<F,STAR,STAR> U11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> U01_MC_STAR(g);
    DistMatrix<F,MR,  STAR> U01_MR_STAR(g);
    DistMatrix<F,VC,  STAR> U01_VC_STAR(g);
    DistMatrix<F,VC,  STAR> Y01_VC_STAR(g);
    DistMatrix<F> Y01(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        A01_MC_STAR.AlignWith( A00 );
        A01_MR_STAR.AlignWith( A00 );
        A01_VC_STAR.AlignWith( A00 );
        U01_MC_STAR.AlignWith( A00 );
        U01_MR_STAR.AlignWith( A00 );
        U01_VC_STAR.AlignWith( A00 );
        Y01.AlignWith( A01 );
        Y01_VC_STAR.AlignWith( A01 );
        //--------------------------------------------------------------------//
        // Y01 := U01 A11
        A11_STAR_STAR = A11;
        U01_VC_STAR = U01;
        Y01_VC_STAR.ResizeTo( A01.Height(), A01.Width() );
        Hemm
        ( RIGHT, UPPER,
          F(1), A11_STAR_STAR.LocalMatrix(), U01_VC_STAR.LocalMatrix(),
          F(0), Y01_VC_STAR.LocalMatrix() );
        Y01 = Y01_VC_STAR;

        // A01 := U00 A01
        Trmm( LEFT, UPPER, NORMAL, diag, F(1), U00, A01 );

        // A01 := A01 + 1/2 Y01
        Axpy( F(1)/F(2), Y01, A01 );

        // A00 := A00 + (U01 A01' + A01 U01')
        A01_MC_STAR = A01;
        U01_MC_STAR = U01;
        A01_VC_STAR = A01_MC_STAR;
        A01_MR_STAR = A01_VC_STAR;
        U01_MR_STAR = U01_MC_STAR;
        LocalTrr2k
        ( UPPER, ADJOINT, ADJOINT,
          F(1), U01_MC_STAR, A01_MR_STAR, 
                A01_MC_STAR, U01_MR_STAR,
          F(1), A00 );

        // A01 := A01 + 1/2 Y01
        Axpy( F(1)/F(2), Y01_VC_STAR, A01_VC_STAR );

        // A01 := A01 U11'
        U11_STAR_STAR = U11;
        LocalTrmm
        ( RIGHT, UPPER, ADJOINT, diag, F(1), U11_STAR_STAR, A01_VC_STAR );
        A01 = A01_VC_STAR;

        // A11 := U11 A11 U11'
        LocalTwoSidedTrmm( UPPER, diag, A11_STAR_STAR, U11_STAR_STAR );
        A11 = A11_STAR_STAR;
        //--------------------------------------------------------------------//
        A01_MC_STAR.FreeAlignments();
        A01_MR_STAR.FreeAlignments();
        A01_VC_STAR.FreeAlignments();
        U01_MC_STAR.FreeAlignments();
        U01_MR_STAR.FreeAlignments();
        U01_VC_STAR.FreeAlignments();
        Y01.FreeAlignments();
        Y01_VC_STAR.FreeAlignments();

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /*************/ /******************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
コード例 #4
0
ファイル: LLN.hpp プロジェクト: ahmadia/Elemental-1
inline void
TrmmLLNC
( UnitOrNonUnit diag,
  T alpha, const DistMatrix<T>& L,
                 DistMatrix<T>& X )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TrmmLLNC");
    if( L.Grid() != X.Grid() )
        throw std::logic_error
        ("L and X must be distributed over the same grid");
    if( L.Height() != L.Width() || L.Width() != X.Height() )
    {
        std::ostringstream msg;
        msg << "Nonconformal TrmmLLNC: \n"
            << "  L ~ " << L.Height() << " x " << L.Width() << "\n"
            << "  X ~ " << X.Height() << " x " << X.Width() << "\n";
        throw std::logic_error( msg.str().c_str() );
    }
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<T> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);
    DistMatrix<T> XT(g),  X0(g),
                  XB(g),  X1(g),
                          X2(g);

    // Temporary distributions
    DistMatrix<T,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<T,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<T,STAR,VR  > X1_STAR_VR(g);
    DistMatrix<T,MR,  STAR> X1Trans_MR_STAR(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionUpDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionUp
    ( X, XT,
         XB, 0 );
    while( XT.Height() > 0 )
    {
        LockedRepartitionUpDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        RepartitionUp
        ( XT,  X0,
               X1,
         /**/ /**/
          XB,  X2 );

        L21_MC_STAR.AlignWith( X2 );
        X1Trans_MR_STAR.AlignWith( X2 );
        X1_STAR_VR.AlignWith( X1 );
        //--------------------------------------------------------------------//
        L21_MC_STAR = L21;
        X1Trans_MR_STAR.TransposeFrom( X1 );
        LocalGemm
        ( NORMAL, TRANSPOSE, T(1), L21_MC_STAR, X1Trans_MR_STAR, T(1), X2 );

        L11_STAR_STAR = L11;
        X1_STAR_VR.TransposeFrom( X1Trans_MR_STAR );
        LocalTrmm( LEFT, LOWER, NORMAL, diag, T(1), L11_STAR_STAR, X1_STAR_VR );
        X1 = X1_STAR_VR;
        //--------------------------------------------------------------------//
        L21_MC_STAR.FreeAlignments();
        X1Trans_MR_STAR.FreeAlignments();
        X1_STAR_VR.FreeAlignments();

        SlideLockedPartitionUpDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12, 
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        SlidePartitionUp
        ( XT,  X0,
         /**/ /**/
               X1,
          XB,  X2 );
    }
}
コード例 #5
0
ファイル: RLN.hpp プロジェクト: certik/Elemental
inline void
TrmmRLNCOld
( UnitOrNonUnit diag,
  T alpha, const DistMatrix<T>& L,
                 DistMatrix<T>& X )
{
#ifndef RELEASE
    PushCallStack("internal::TrmmRLNCOld");
    if( L.Grid() != X.Grid() )
        throw std::logic_error
        ("L and X must be distributed over the same grid");
    if( L.Height() != L.Width() || X.Width() != L.Height() )
    {
        std::ostringstream msg;
        msg << "Nonconformal TrmmRLNC: \n"
            << "  L ~ " << L.Height() << " x " << L.Width() << "\n"
            << "  X ~ " << X.Height() << " x " << X.Width() << "\n";
        throw std::logic_error( msg.str().c_str() );
    }
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<T> 
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    DistMatrix<T> XL(g), XR(g),
                  X0(g), X1(g), X2(g);

    // Temporary distributions
    DistMatrix<T,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<T,MR,  STAR> L21_MR_STAR(g);
    DistMatrix<T,VC,  STAR> X1_VC_STAR(g);
    DistMatrix<T,MC,  STAR> D1_MC_STAR(g);

    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    PartitionRight( X, XL, XR, 0 );
    while( XR.Width() > 0 )
    {
        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );
 
        RepartitionRight
        ( XL, /**/ XR,
          X0, /**/ X1, X2 );

        L21_MR_STAR.AlignWith( X2 );
        D1_MC_STAR.AlignWith( X1 );
        Zeros( X1.Height(), X1.Width(), D1_MC_STAR );
        //--------------------------------------------------------------------//
        X1_VC_STAR = X1;
        L11_STAR_STAR = L11;
        LocalTrmm
        ( RIGHT, LOWER, NORMAL, diag, T(1), L11_STAR_STAR, X1_VC_STAR );
        X1 = X1_VC_STAR;
 
        L21_MR_STAR = L21;
        LocalGemm( NORMAL, NORMAL, T(1), X2, L21_MR_STAR, T(0), D1_MC_STAR );
        X1.SumScatterUpdate( T(1), D1_MC_STAR );
        //--------------------------------------------------------------------//
        L21_MR_STAR.FreeAlignments();
        D1_MC_STAR.FreeAlignments();

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );

        SlidePartitionRight
        ( XL,     /**/ XR,
          X0, X1, /**/ X2 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
コード例 #6
0
ファイル: LVar4.hpp プロジェクト: khalid-hasanov/Elemental
inline void
TwoSidedTrmmLVar4
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& L )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TwoSidedTrmmLVar4");
    if( A.Height() != A.Width() )
        LogicError("A must be square");
    if( L.Height() != L.Width() )
        LogicError("Triangular matrices must be square");
    if( A.Height() != L.Height() )
        LogicError("A and L must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);
    DistMatrix<F>
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,STAR,VR  > A10_STAR_VR(g);
    DistMatrix<F,STAR,MR  > A10_STAR_MR(g);
    DistMatrix<F,STAR,MC  > A10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,VC,  STAR> A21_VC_STAR(g);
    DistMatrix<F,MC,  STAR> A21_MC_STAR(g);
    DistMatrix<F,STAR,VR  > L10_STAR_VR(g);
    DistMatrix<F,MR,  STAR> L10Adj_MR_STAR(g);
    DistMatrix<F,STAR,MC  > L10_STAR_MC(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,STAR,VR  > Y10_STAR_VR(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        A10_STAR_VR.AlignWith( A00 );
        A10_STAR_MR.AlignWith( A00 );
        A10_STAR_MC.AlignWith( A00 );
        A21_MC_STAR.AlignWith( A20 );
        L10_STAR_VR.AlignWith( A00 );
        L10Adj_MR_STAR.AlignWith( A00 );
        L10_STAR_MC.AlignWith( A00 );
        Y10_STAR_VR.AlignWith( A10 );
        //--------------------------------------------------------------------//
        // Y10 := A11 L10
        A11_STAR_STAR = A11;
        L10Adj_MR_STAR.AdjointFrom( L10 );
        L10_STAR_VR.AdjointFrom( L10Adj_MR_STAR );
        Zeros( Y10_STAR_VR, A10.Height(), A10.Width() );
        Hemm
        ( LEFT, LOWER,
          F(1), A11_STAR_STAR.LockedMatrix(), L10_STAR_VR.LockedMatrix(),
          F(0), Y10_STAR_VR.Matrix() );

        // A10 := A10 + 1/2 Y10
        A10_STAR_VR = A10;
        Axpy( F(1)/F(2), Y10_STAR_VR, A10_STAR_VR );

        // A00 := A00 + (A10' L10 + L10' A10)
        A10_STAR_MR = A10_STAR_VR;
        A10_STAR_MC = A10_STAR_VR;
        L10_STAR_MC = L10_STAR_VR;
        LocalTrr2k
        ( LOWER, ADJOINT, ADJOINT, ADJOINT,
          F(1), A10_STAR_MC, L10Adj_MR_STAR, 
                L10_STAR_MC, A10_STAR_MR, 
          F(1), A00 );

        // A10 := A10 + 1/2 Y10
        Axpy( F(1)/F(2), Y10_STAR_VR, A10_STAR_VR );

        // A10 := L11' A10
        L11_STAR_STAR = L11;
        LocalTrmm
        ( LEFT, LOWER, ADJOINT, diag, F(1), L11_STAR_STAR, A10_STAR_VR );
        A10 = A10_STAR_VR;

        // A20 := A20 + A21 L10
        A21_MC_STAR = A21;
        LocalGemm
        ( NORMAL, ADJOINT, F(1), A21_MC_STAR, L10Adj_MR_STAR, F(1), A20 );

        // A11 := L11' A11 L11
        LocalTwoSidedTrmm( LOWER, diag, A11_STAR_STAR, L11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A21 := A21 L11
        A21_VC_STAR = A21_MC_STAR;
        LocalTrmm
        ( RIGHT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, A21_VC_STAR );
        A21 = A21_VC_STAR;
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
}
コード例 #7
0
ファイル: RUN.hpp プロジェクト: ahmadia/Elemental-1
inline void
TrmmRUNC
( UnitOrNonUnit diag,
  T alpha, const DistMatrix<T>& U,
                 DistMatrix<T>& X )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TrmmRUNC");
    if( U.Grid() != X.Grid() )
        throw std::logic_error
        ("U and X must be distributed over the same grid");
    if( U.Height() != U.Width() || X.Width() != U.Height() )
    {
        std::ostringstream msg;
        msg << "Nonconformal TrmmRUNC: \n"
            << "  U ~ " << U.Height() << " x " << U.Width() << "\n"
            << "  X ~ " << X.Height() << " x " << X.Width() << "\n";
        throw std::logic_error( msg.str().c_str() );
    }
#endif
    const Grid& g = U.Grid();

    // Matrix views
    DistMatrix<T> 
        UTL(g), UTR(g),  U00(g), U01(g), U02(g),
        UBL(g), UBR(g),  U10(g), U11(g), U12(g),
                         U20(g), U21(g), U22(g);

    DistMatrix<T> XL(g), XR(g),
                  X0(g), X1(g), X2(g);

    // Temporary distributions
    DistMatrix<T,MR,  STAR> U12Trans_MR_STAR(g);
    DistMatrix<T,STAR,STAR> U11_STAR_STAR(g);
    DistMatrix<T,VC,  STAR> X1_VC_STAR(g);
    DistMatrix<T,MC,  STAR> X1_MC_STAR(g);
    
    // Start the algorithm
    Scale( alpha, X );
    LockedPartitionUpDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    PartitionLeft( X, XL, XR, 0 );
    while( XL.Width() > 0 )
    {
        LockedRepartitionUpDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12, 
         /*************/ /******************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );

        RepartitionLeft
        ( XL,     /**/ XR,
          X0, X1, /**/ X2 ); 

        X1_MC_STAR.AlignWith( X2 );
        U12Trans_MR_STAR.AlignWith( X2 );
        X1_VC_STAR.AlignWith( X1 );
        //--------------------------------------------------------------------//
        X1_MC_STAR = X1;
        U12Trans_MR_STAR.TransposeFrom( U12 );
        LocalGemm
        ( NORMAL, TRANSPOSE, T(1), X1_MC_STAR, U12Trans_MR_STAR, T(1), X2 );

        U11_STAR_STAR = U11;
        X1_VC_STAR = X1_MC_STAR;
        LocalTrmm
        ( RIGHT, UPPER, NORMAL, diag, T(1), U11_STAR_STAR, X1_VC_STAR );
        X1 = X1_VC_STAR;
        //--------------------------------------------------------------------//
        X1_MC_STAR.FreeAlignments();
        U12Trans_MR_STAR.FreeAlignments();
        X1_VC_STAR.FreeAlignments();

        SlideLockedPartitionUpDiagonal
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        SlidePartitionLeft
        ( XL, /**/ XR,
          X0, /**/ X1, X2 );
    }
}
コード例 #8
0
ファイル: LVar2.hpp プロジェクト: certik/Elemental
inline void
TwoSidedTrmmLVar2
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& L )
{
#ifndef RELEASE
    PushCallStack("internal::TwoSidedTrmmLVar2");
    if( A.Height() != A.Width() )
        throw std::logic_error( "A must be square." );
    if( L.Height() != L.Width() )
        throw std::logic_error( "Triangular matrices must be square." );
    if( A.Height() != L.Height() )
        throw std::logic_error( "A and L must be the same size." );
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
    ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
        A20(g), A21(g), A22(g);
    DistMatrix<F>
    LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
        L20(g), L21(g), L22(g);

    // Temporary distributions
    DistMatrix<F,STAR,VR  > A10_STAR_VR(g);
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,VC,  STAR> A21_VC_STAR(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> L21_MC_STAR(g);
    DistMatrix<F,STAR,MR  > L21Adj_STAR_MR(g);
    DistMatrix<F,VC,  STAR> L21_VC_STAR(g);
    DistMatrix<F,VR,  STAR> L21_VR_STAR(g);
    DistMatrix<F,STAR,MR  > X10_STAR_MR(g);
    DistMatrix<F,STAR,STAR> X11_STAR_STAR(g);
    DistMatrix<F,MC,  STAR> Z21_MC_STAR(g);
    DistMatrix<F,MR,  STAR> Z21_MR_STAR(g);
    DistMatrix<F,MR,  MC  > Z21_MR_MC(g);
    DistMatrix<F> Y21(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
      ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( L, LTL, LTR,
      LBL, LBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
          /*************/ /******************/
          /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
          /*************/ /******************/
          /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        A21_VC_STAR.AlignWith( A22 );
        L21_MC_STAR.AlignWith( A20 );
        L21_VC_STAR.AlignWith( A22 );
        L21_VR_STAR.AlignWith( A22 );
        L21Adj_STAR_MR.AlignWith( A22 );
        X10_STAR_MR.AlignWith( A10 );
        Y21.AlignWith( A21 );
        Z21_MC_STAR.AlignWith( A22 );
        Z21_MR_STAR.AlignWith( A22 );
        //--------------------------------------------------------------------//
        // A10 := L11' A10
        L11_STAR_STAR = L11;
        A10_STAR_VR = A10;
        LocalTrmm
        ( LEFT, LOWER, ADJOINT, diag, F(1), L11_STAR_STAR, A10_STAR_VR );
        A10 = A10_STAR_VR;

        // A10 := A10 + L21' A20
        L21_MC_STAR = L21;
        X10_STAR_MR.ResizeTo( A10.Height(), A10.Width() );
        LocalGemm( ADJOINT, NORMAL, F(1), L21_MC_STAR, A20, F(0), X10_STAR_MR );
        A10.SumScatterUpdate( F(1), X10_STAR_MR );

        // Y21 := A22 L21
        L21_VC_STAR = L21_MC_STAR;
        L21_VR_STAR = L21_VC_STAR;
        L21Adj_STAR_MR.AdjointFrom( L21_VR_STAR );
        Z21_MC_STAR.ResizeTo( A21.Height(), A21.Width() );
        Z21_MR_STAR.ResizeTo( A21.Height(), A21.Width() );
        Zero( Z21_MC_STAR );
        Zero( Z21_MR_STAR );
        LocalSymmetricAccumulateLL
        ( ADJOINT,
          F(1), A22, L21_MC_STAR, L21Adj_STAR_MR, Z21_MC_STAR, Z21_MR_STAR );
        Z21_MR_MC.SumScatterFrom( Z21_MR_STAR );
        Y21 = Z21_MR_MC;
        Y21.SumScatterUpdate( F(1), Z21_MC_STAR );

        // A21 := A21 L11
        A21_VC_STAR = A21;
        LocalTrmm
        ( RIGHT, LOWER, NORMAL, diag, F(1), L11_STAR_STAR, A21_VC_STAR );
        A21 = A21_VC_STAR;

        // A21 := A21 + 1/2 Y21
        Axpy( F(1)/F(2), Y21, A21 );

        // A11 := L11' A11 L11
        A11_STAR_STAR = A11;
        LocalTwoSidedTrmm( LOWER, diag, A11_STAR_STAR, L11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A11 := A11 + (A21' L21 + L21' A21)
        A21_VC_STAR = A21;
        X11_STAR_STAR.ResizeTo( A11.Height(), A11.Width() );
        Her2k
        ( LOWER, ADJOINT,
          F(1), A21_VC_STAR.LocalMatrix(), L21_VC_STAR.LocalMatrix(),
          F(0), X11_STAR_STAR.LocalMatrix() );
        A11.SumScatterUpdate( F(1), X11_STAR_STAR );

        // A21 := A21 + 1/2 Y21
        Axpy( F(1)/F(2), Y21, A21 );
        //--------------------------------------------------------------------//
        A21_VC_STAR.FreeAlignments();
        L21_MC_STAR.FreeAlignments();
        L21_VC_STAR.FreeAlignments();
        L21_VR_STAR.FreeAlignments();
        L21Adj_STAR_MR.FreeAlignments();
        X10_STAR_MR.FreeAlignments();
        Y21.FreeAlignments();
        Z21_MC_STAR.FreeAlignments();
        Z21_MR_STAR.FreeAlignments();

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
          /**/       A10, A11, /**/ A12,
          /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
          /**/       L10, L11, /**/ L12,
          /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
コード例 #9
0
ファイル: UVar1.hpp プロジェクト: certik/Elemental
inline void
TwoSidedTrmmUVar1
( UnitOrNonUnit diag, DistMatrix<F>& A, const DistMatrix<F>& U )
{
#ifndef RELEASE
    PushCallStack("internal::TwoSidedTrmmUVar1");
    if( A.Height() != A.Width() )
        throw std::logic_error("A must be square");
    if( U.Height() != U.Width() )
        throw std::logic_error("Triangular matrices must be square");
    if( A.Height() != U.Height() )
        throw std::logic_error("A and U must be the same size");
#endif
    const Grid& g = A.Grid();

    // Matrix views
    DistMatrix<F>
        ATL(g), ATR(g),  A00(g), A01(g), A02(g),
        ABL(g), ABR(g),  A10(g), A11(g), A12(g),
                         A20(g), A21(g), A22(g);
    DistMatrix<F>
        UTL(g), UTR(g),  U00(g), U01(g), U02(g),
        UBL(g), UBR(g),  U10(g), U11(g), U12(g),
                         U20(g), U21(g), U22(g);

    // Temporary distributions
    DistMatrix<F,STAR,STAR> A11_STAR_STAR(g);
    DistMatrix<F,STAR,VR  > A12_STAR_VR(g);
    DistMatrix<F,STAR,STAR> U11_STAR_STAR(g);
    DistMatrix<F,STAR,MC  > U12_STAR_MC(g);
    DistMatrix<F,STAR,VR  > U12_STAR_VR(g);
    DistMatrix<F,MR,  STAR> U12Adj_MR_STAR(g);
    DistMatrix<F,VC,  STAR> U12Adj_VC_STAR(g);
    DistMatrix<F,STAR,STAR> X11_STAR_STAR(g);
    DistMatrix<F,MR,  MC  > Z12Adj_MR_MC(g);
    DistMatrix<F,MC,  STAR> Z12Adj_MC_STAR(g);
    DistMatrix<F,MR,  STAR> Z12Adj_MR_STAR(g);
    DistMatrix<F> Z12Adj(g);
    DistMatrix<F> Y12(g);

    PartitionDownDiagonal
    ( A, ATL, ATR,
         ABL, ABR, 0 );
    LockedPartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    while( ATL.Height() < A.Height() )
    {
        RepartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, /**/ A01, A02,
         /*************/ /******************/
               /**/       A10, /**/ A11, A12,
          ABL, /**/ ABR,  A20, /**/ A21, A22 );

        LockedRepartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        A12_STAR_VR.AlignWith( A12 );
        U12_STAR_MC.AlignWith( A22 );
        U12_STAR_VR.AlignWith( A12 );
        U12Adj_MR_STAR.AlignWith( A22 );
        U12Adj_VC_STAR.AlignWith( A22 );
        X11_STAR_STAR.ResizeTo( A11.Height(), A11.Width() );
        Y12.AlignWith( A12 );
        Z12Adj.AlignWith( A12 );
        Z12Adj_MR_MC.AlignWith( A12 );
        Z12Adj_MC_STAR.AlignWith( A22 );
        Z12Adj_MR_STAR.AlignWith( A22 );
        //--------------------------------------------------------------------//
        // Y12 := U12 A22
        U12Adj_MR_STAR.AdjointFrom( U12 );
        U12Adj_VC_STAR = U12Adj_MR_STAR;
        U12_STAR_MC.AdjointFrom( U12Adj_VC_STAR );
        Z12Adj_MC_STAR.ResizeTo( A12.Width(), A12.Height() );
        Z12Adj_MR_STAR.ResizeTo( A12.Width(), A12.Height() );
        Zero( Z12Adj_MC_STAR );
        Zero( Z12Adj_MR_STAR );
        LocalSymmetricAccumulateRU
        ( ADJOINT, 
          F(1), A22, U12_STAR_MC, U12Adj_MR_STAR, 
          Z12Adj_MC_STAR, Z12Adj_MR_STAR );
        Z12Adj.SumScatterFrom( Z12Adj_MC_STAR );
        Z12Adj_MR_MC = Z12Adj;
        Z12Adj_MR_MC.SumScatterUpdate( F(1), Z12Adj_MR_STAR );
        Y12.ResizeTo( A12.Height(), A12.Width() );
        Adjoint( Z12Adj_MR_MC.LockedLocalMatrix(), Y12.LocalMatrix() );

        // A12 := U11 A12
        A12_STAR_VR = A12;
        U11_STAR_STAR = U11;
        LocalTrmm
        ( LEFT, UPPER, NORMAL, diag, F(1), U11_STAR_STAR, A12_STAR_VR );
        A12 = A12_STAR_VR;

        // A12 := A12 + 1/2 Y12
        Axpy( F(1)/F(2), Y12, A12 );

        // A11 := U11 A11 U11'
        A11_STAR_STAR = A11;
        LocalTwoSidedTrmm( UPPER, diag, A11_STAR_STAR, U11_STAR_STAR );
        A11 = A11_STAR_STAR;

        // A11 := A11 + (U12 A12' + A12 U12')
        A12_STAR_VR = A12;
        U12_STAR_VR = U12;
        Her2k
        ( UPPER, NORMAL,
          F(1), A12_STAR_VR.LocalMatrix(), U12_STAR_VR.LocalMatrix(),
          F(0), X11_STAR_STAR.LocalMatrix() );
        A11.SumScatterUpdate( F(1), X11_STAR_STAR );

        // A12 := A12 + 1/2 Y12
        Axpy( F(1)/F(2), Y12, A12 );

        // A12 := A12 U22'
        Trmm( RIGHT, UPPER, ADJOINT, diag, F(1), U22, A12 );
        //--------------------------------------------------------------------//
        A12_STAR_VR.FreeAlignments();
        U12_STAR_MC.FreeAlignments();
        U12_STAR_VR.FreeAlignments();
        U12Adj_MR_STAR.FreeAlignments();
        U12Adj_VC_STAR.FreeAlignments();
        Y12.FreeAlignments();
        Z12Adj.FreeAlignments();
        Z12Adj_MR_MC.FreeAlignments(); 
        Z12Adj_MC_STAR.FreeAlignments();
        Z12Adj_MR_STAR.FreeAlignments();

        SlidePartitionDownDiagonal
        ( ATL, /**/ ATR,  A00, A01, /**/ A02,
               /**/       A10, A11, /**/ A12,
         /*************/ /******************/
          ABL, /**/ ABR,  A20, A21, /**/ A22 );

        SlideLockedPartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /*************/ /******************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
コード例 #10
0
ファイル: UVar1.hpp プロジェクト: jimgoo/Elemental
inline void
TrtrmmUVar1( Orientation orientation, DistMatrix<T>& U )
{
#ifndef RELEASE
    PushCallStack("internal::TrtrmmUVar1");
    if( U.Height() != U.Width() )
        throw std::logic_error("U must be square");
#endif
    const Grid& g = U.Grid();

    // Matrix views
    DistMatrix<T>
        UTL(g), UTR(g),  U00(g), U01(g), U02(g),
        UBL(g), UBR(g),  U10(g), U11(g), U12(g),
                         U20(g), U21(g), U22(g);

    // Temporary distributions
    DistMatrix<T,MC,  STAR> U01_MC_STAR(g);
    DistMatrix<T,VC,  STAR> U01_VC_STAR(g);
    DistMatrix<T,VR,  STAR> U01_VR_STAR(g);
    DistMatrix<T,STAR,MR  > U01AdjOrTrans_STAR_MR(g);
    DistMatrix<T,STAR,STAR> U11_STAR_STAR(g);

    U01_MC_STAR.AlignWith( U );
    U01_VC_STAR.AlignWith( U );
    U01_VR_STAR.AlignWith( U );
    U01AdjOrTrans_STAR_MR.AlignWith( U );

    PartitionDownDiagonal
    ( U, UTL, UTR,
         UBL, UBR, 0 );
    while( UTL.Height() < U.Height() && UTL.Width() < U.Height() )
    {
        RepartitionDownDiagonal 
        ( UTL, /**/ UTR,  U00, /**/ U01, U02,
         /*************/ /******************/
               /**/       U10, /**/ U11, U12,
          UBL, /**/ UBR,  U20, /**/ U21, U22 );

        //--------------------------------------------------------------------//
        U01_MC_STAR = U01;
        U01_VC_STAR = U01_MC_STAR;
        U01_VR_STAR = U01_VC_STAR;
        if( orientation == ADJOINT )
            U01AdjOrTrans_STAR_MR.AdjointFrom( U01_VR_STAR );
        else
            U01AdjOrTrans_STAR_MR.TransposeFrom( U01_VR_STAR );
        LocalTrrk( UPPER, T(1), U01_MC_STAR, U01AdjOrTrans_STAR_MR, T(1), U00 );

        U11_STAR_STAR = U11;
        LocalTrmm
        ( RIGHT, UPPER, orientation, NON_UNIT, 
          T(1), U11_STAR_STAR, U01_VC_STAR );
        U01 = U01_VC_STAR;

        LocalTrtrmm( orientation, UPPER, U11_STAR_STAR );
        U11 = U11_STAR_STAR;
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( UTL, /**/ UTR,  U00, U01, /**/ U02,
               /**/       U10, U11, /**/ U12,
         /*************/ /******************/
          UBL, /**/ UBR,  U20, U21, /**/ U22 );
    }
#ifndef RELEASE
    PopCallStack();
#endif
}
コード例 #11
0
ファイル: LVar1.hpp プロジェクト: khalid-hasanov/Elemental
inline void
TrdtrmmLVar1( Orientation orientation, DistMatrix<F>& L )
{
#ifndef RELEASE
    CallStackEntry entry("internal::TrdtrmmLVar1");
    if( L.Height() != L.Width() )
        LogicError("L must be square");
    if( orientation == NORMAL )
        LogicError("Orientation must be (conjugate-)transpose");
#endif
    const Grid& g = L.Grid();

    // Matrix views
    DistMatrix<F>
        LTL(g), LTR(g),  L00(g), L01(g), L02(g),
        LBL(g), LBR(g),  L10(g), L11(g), L12(g),
                         L20(g), L21(g), L22(g);
    DistMatrix<F,MD,STAR> d1(g);

    // Temporary distributions
    DistMatrix<F,STAR,VR  > L10_STAR_VR(g);
    DistMatrix<F,STAR,VC  > S10_STAR_VC(g);
    DistMatrix<F,STAR,MC  > S10_STAR_MC(g);
    DistMatrix<F,STAR,MR  > L10_STAR_MR(g);
    DistMatrix<F,STAR,STAR> L11_STAR_STAR(g);

    L10_STAR_VR.AlignWith( L );
    S10_STAR_VC.AlignWith( L );
    S10_STAR_MC.AlignWith( L );
    L10_STAR_MR.AlignWith( L );

    PartitionDownDiagonal
    ( L, LTL, LTR,
         LBL, LBR, 0 );
    while( LTL.Height() < L.Height() && LTL.Width() < L.Height() )
    {
        RepartitionDownDiagonal 
        ( LTL, /**/ LTR,  L00, /**/ L01, L02,
         /*************/ /******************/
               /**/       L10, /**/ L11, L12,
          LBL, /**/ LBR,  L20, /**/ L21, L22 );

        //--------------------------------------------------------------------//
        L11.GetDiagonal( d1 );

        L10_STAR_VR = L10;
        S10_STAR_VC = L10_STAR_VR;
        S10_STAR_MC = S10_STAR_VC;
        DiagonalSolve( LEFT, NORMAL, d1, L10_STAR_VR, true );
        L10_STAR_MR = L10_STAR_VR;
        LocalTrrk
        ( LOWER, orientation, F(1), S10_STAR_MC, L10_STAR_MR, F(1), L00 );

        L11_STAR_STAR = L11;
        LocalTrmm
        ( LEFT, LOWER, orientation, UNIT, F(1), L11_STAR_STAR, L10_STAR_VR );
        L10 = L10_STAR_VR;

        LocalTrdtrmm( orientation, LOWER, L11_STAR_STAR );
        L11 = L11_STAR_STAR;
        //--------------------------------------------------------------------//

        SlidePartitionDownDiagonal
        ( LTL, /**/ LTR,  L00, L01, /**/ L02,
               /**/       L10, L11, /**/ L12,
         /*************/ /******************/
          LBL, /**/ LBR,  L20, L21, /**/ L22 );
    }
}