void ScriptMA04::sub_403DA8() { if (!Loop_Actor_Walk_To_Scene_Object(0, "BED-SHEETS", 12, 1, false)) { Actor_Says(0, 8530, 12); Music_Stop(4); if (sub_402820() || sub_402758()) { Overlay_Remove("MA04OVER"); } Player_Loses_Control(); Game_Flag_Set(647); if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && Global_Variable_Query(1) == 1) { if (Actor_Query_Goal_Number(19) == 599) { Actor_Put_In_Set(19, 91); Actor_Set_At_Waypoint(19, 33, 0); } Game_Flag_Set(678); Global_Variable_Set(1, 2); Chapter_Enter(2, 10, 50); if (Query_Difficulty_Level() != 0) { if (!Game_Flag_Query(723)) { Global_Variable_Increment(2, 200); } } } else { Set_Enter(10, 50); } Scene_Loop_Start_Special(1, 3, 0); } }
void ScriptNR07::sub_401C60() { Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); Actor_Face_Object(0, "VASE", true); if (Actor_Query_Is_In_Current_Set(3)) { if (!Actor_Clue_Query(0, 97)) { Actor_Clue_Acquire(0, 97, 1, -1); int v0 = Actor_Query_Friendliness_To_Other(3, 0); if (v0 > 50) { Actor_Modify_Friendliness_To_Other(3, 0, 2); } else if (v0 <= 50) { Actor_Modify_Friendliness_To_Other(3, 0, -2); } Actor_Says(0, 3600, 19); Actor_Says(3, 550, 30); Actor_Says(0, 3605, 19); Actor_Says(3, 560, 31); Actor_Says(0, 3610, 19); } } else if (Actor_Clue_Query(0, 98)) { Actor_Says(0, 8585, 14); } else { Actor_Clue_Acquire(0, 98, 1, -1); Loop_Actor_Walk_To_Scene_Object(0, "VASE", 100, 1, false); Actor_Change_Animation_Mode(0, 23); Item_Pickup_Spin_Effect(935, 526, 268); Actor_Voice_Over(1690, 99); Actor_Voice_Over(1700, 99); } }
bool SceneScriptCT05::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("STAIR1", objectName)) { Actor_Face_Object(kActorMcCoy, objectName, true); return true; } if (Object_Query_Click("STAIR2", objectName)) { Actor_Face_Object(kActorMcCoy, objectName, true); return true; } if (Object_Query_Click("GRGDOOR", objectName)) { Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "GRGDOOR", 24, true, false); Actor_Face_Object(kActorMcCoy, objectName, true); Actor_Says(kActorMcCoy, 8522, 12); return true; } if (Object_Query_Click("GRGDOOR2", objectName)) { Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "GRGDOOR2", 24, true, false); Actor_Face_Object(kActorMcCoy, objectName, true); Actor_Says(kActorMcCoy, 8522, 12); return true; } if (Object_Query_Click("TURBINE", objectName)) { Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "TURBINE", 36, true, false); Actor_Face_Object(kActorMcCoy, objectName, true); Actor_Says(kActorMcCoy, 8528, 12); return true; } if (Object_Query_Click("LFTDOOR", objectName)) { Actor_Face_Object(kActorMcCoy, objectName, true); Actor_Says(kActorMcCoy, 8522, 12); return true; } if (Object_Query_Click("BARREL", objectName)) { Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BARREL", 36, true, false); Actor_Face_Object(kActorMcCoy, objectName, true); Actor_Says(kActorMcCoy, 8529, 12); return true; } if (Object_Query_Click("GRNDPIPE", objectName)) { Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "GRNDPIPE", 24, true, false); Actor_Face_Object(kActorMcCoy, objectName, true); Actor_Says(kActorMcCoy, 8528, 12); return true; } return false; }
void SceneScriptRC01::interrogateCrowd() { if (!Game_Flag_Query(kFlagRC01PoliceDone)) { if (!Loop_Actor_Walk_To_Scene_Object(kActorMcCoy, "BARICADE03", 36, true, false)) { Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyDefault); Actor_Face_Object(kActorMcCoy, "BARICADE03", true); Loop_Actor_Walk_To_Actor(kActorOfficerLeary, kActorMcCoy, 36, true, false); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Says(kActorMcCoy, 4500, 14); I_Sez("MG: We don't want any of that abstract art oozing out onto the street."); Actor_Says(kActorOfficerLeary, 10, 14); Actor_Set_Goal_Number(kActorOfficerLeary, kGoalOfficerLearyRC01WalkToCrowd); } } }
bool ScriptMA04::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BED-SHEETS", objectName)) { sub_403DA8(); return false; } if (Object_Query_Click("BED-TV-1", objectName) || Object_Query_Click("BED-TV-2", objectName)) { if (!Loop_Actor_Walk_To_Scene_Object(0, "BED-TV-2", 24, 1, false)) { Game_Flag_Set(711); Unclickable_Object("BED-TV-1"); Unclickable_Object("BED-TV-2"); Sound_Play(132, 100, 0, 0, 50); sub_403864(); return false; } return true; } return false; }