// <MetadataSet // DEF="" ID // USE="" IDREF // name="" SFString [inputOutput] // reference="" SFString [inputOutput] // /> void X3DImporter::ParseNode_MetadataSet() { std::string def, use; std::string name, reference; CX3DImporter_NodeElement* ne( nullptr ); MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue); MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_MetaSet, ne); } else { ne = new CX3DImporter_NodeElement_MetaSet(NodeElement_Cur); if(!def.empty()) ne->ID = def; ((CX3DImporter_NodeElement_MetaSet*)ne)->Reference = reference; // also metadata node can contain childs if(!mReader->isEmptyElement()) ParseNode_Metadata(ne, "MetadataSet"); else NodeElement_Cur->Child.push_back(ne);// made object as child to current element NodeElement_List.push_back(ne);// add new element to elements list. }// if(!use.empty()) else }
// <Material // DEF="" ID // USE="" IDREF // ambientIntensity="0.2" SFFloat [inputOutput] // diffuseColor="0.8 0.8 0.8" SFColor [inputOutput] // emissiveColor="0 0 0" SFColor [inputOutput] // shininess="0.2" SFFloat [inputOutput] // specularColor="0 0 0" SFColor [inputOutput] // transparency="0" SFFloat [inputOutput] // /> void X3DImporter::ParseNode_Shape_Material() { std::string use, def; float ambientIntensity = 0.2f; float shininess = 0.2f; float transparency = 0; aiColor3D diffuseColor(0.8f, 0.8f, 0.8f); aiColor3D emissiveColor(0, 0, 0); aiColor3D specularColor(0, 0, 0); CX3DImporter_NodeElement* ne( nullptr ); MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_CHECK_RET("shininess", shininess, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_CHECK_RET("transparency", transparency, XML_ReadNode_GetAttrVal_AsFloat); MACRO_ATTRREAD_CHECK_REF("diffuseColor", diffuseColor, XML_ReadNode_GetAttrVal_AsCol3f); MACRO_ATTRREAD_CHECK_REF("emissiveColor", emissiveColor, XML_ReadNode_GetAttrVal_AsCol3f); MACRO_ATTRREAD_CHECK_REF("specularColor", specularColor, XML_ReadNode_GetAttrVal_AsCol3f); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_Material, ne); } else { // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Material(NodeElement_Cur); if(!def.empty()) ne->ID = def; ((CX3DImporter_NodeElement_Material*)ne)->AmbientIntensity = ambientIntensity; ((CX3DImporter_NodeElement_Material*)ne)->Shininess = shininess; ((CX3DImporter_NodeElement_Material*)ne)->Transparency = transparency; ((CX3DImporter_NodeElement_Material*)ne)->DiffuseColor = diffuseColor; ((CX3DImporter_NodeElement_Material*)ne)->EmissiveColor = emissiveColor; ((CX3DImporter_NodeElement_Material*)ne)->SpecularColor = specularColor; // check for child nodes if(!mReader->isEmptyElement()) ParseNode_Metadata(ne, "Material"); else NodeElement_Cur->Child.push_back(ne);// add made object as child to current element NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else }
// <Appearance // DEF="" ID // USE="" IDREF // > // <!-- AppearanceChildContentModel --> // "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and // any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader, // PackagedShader, ProgramShader). // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model." // </Appearance> void X3DImporter::ParseNode_Shape_Appearance() { std::string use, def; CX3DImporter_NodeElement* ne( nullptr ); MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_Appearance, ne); } else { // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Appearance(NodeElement_Cur); if(!def.empty()) ne->ID = def; // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("Appearance"); if(XML_CheckNode_NameEqual("Material")) { ParseNode_Shape_Material(); continue; } if(XML_CheckNode_NameEqual("ImageTexture")) { ParseNode_Texturing_ImageTexture(); continue; } if(XML_CheckNode_NameEqual("TextureTransform")) { ParseNode_Texturing_TextureTransform(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("Appearance"); MACRO_NODECHECK_LOOPEND("Appearance"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else }
// <Shape // DEF="" ID // USE="" IDREF // bboxCenter="0 0 0" SFVec3f [initializeOnly] // bboxSize="-1 -1 -1" SFVec3f [initializeOnly] // > // <!-- ShapeChildContentModel --> // "ShapeChildContentModel is the child-node content model corresponding to X3DShapeNode. ShapeChildContentModel can contain a single Appearance node and a // single geometry node, in any order. // A ProtoInstance node (with the proper node type) can be substituted for any node in this content model." // </Shape> // A Shape node is unlit if either of the following is true: // The shape's appearance field is NULL (default). // The material field in the Appearance node is NULL (default). // NOTE Geometry nodes that represent lines or points do not support lighting. void X3DImporter::ParseNode_Shape_Shape() { std::string use, def; CX3DImporter_NodeElement* ne( nullptr ); MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use); MACRO_ATTRREAD_LOOPEND; // if "USE" defined then find already defined element. if(!use.empty()) { MACRO_USE_CHECKANDAPPLY(def, use, ENET_Shape, ne); } else { // create and if needed - define new geometry object. ne = new CX3DImporter_NodeElement_Shape(NodeElement_Cur); if(!def.empty()) ne->ID = def; // check for child nodes if(!mReader->isEmptyElement()) { ParseHelper_Node_Enter(ne); MACRO_NODECHECK_LOOPBEGIN("Shape"); // check for appearance node if(XML_CheckNode_NameEqual("Appearance")) { ParseNode_Shape_Appearance(); continue; } // check for X3DGeometryNodes if(XML_CheckNode_NameEqual("Arc2D")) { ParseNode_Geometry2D_Arc2D(); continue; } if(XML_CheckNode_NameEqual("ArcClose2D")) { ParseNode_Geometry2D_ArcClose2D(); continue; } if(XML_CheckNode_NameEqual("Circle2D")) { ParseNode_Geometry2D_Circle2D(); continue; } if(XML_CheckNode_NameEqual("Disk2D")) { ParseNode_Geometry2D_Disk2D(); continue; } if(XML_CheckNode_NameEqual("Polyline2D")) { ParseNode_Geometry2D_Polyline2D(); continue; } if(XML_CheckNode_NameEqual("Polypoint2D")) { ParseNode_Geometry2D_Polypoint2D(); continue; } if(XML_CheckNode_NameEqual("Rectangle2D")) { ParseNode_Geometry2D_Rectangle2D(); continue; } if(XML_CheckNode_NameEqual("TriangleSet2D")) { ParseNode_Geometry2D_TriangleSet2D(); continue; } if(XML_CheckNode_NameEqual("Box")) { ParseNode_Geometry3D_Box(); continue; } if(XML_CheckNode_NameEqual("Cone")) { ParseNode_Geometry3D_Cone(); continue; } if(XML_CheckNode_NameEqual("Cylinder")) { ParseNode_Geometry3D_Cylinder(); continue; } if(XML_CheckNode_NameEqual("ElevationGrid")) { ParseNode_Geometry3D_ElevationGrid(); continue; } if(XML_CheckNode_NameEqual("Extrusion")) { ParseNode_Geometry3D_Extrusion(); continue; } if(XML_CheckNode_NameEqual("IndexedFaceSet")) { ParseNode_Geometry3D_IndexedFaceSet(); continue; } if(XML_CheckNode_NameEqual("Sphere")) { ParseNode_Geometry3D_Sphere(); continue; } if(XML_CheckNode_NameEqual("IndexedLineSet")) { ParseNode_Rendering_IndexedLineSet(); continue; } if(XML_CheckNode_NameEqual("LineSet")) { ParseNode_Rendering_LineSet(); continue; } if(XML_CheckNode_NameEqual("PointSet")) { ParseNode_Rendering_PointSet(); continue; } if(XML_CheckNode_NameEqual("IndexedTriangleFanSet")) { ParseNode_Rendering_IndexedTriangleFanSet(); continue; } if(XML_CheckNode_NameEqual("IndexedTriangleSet")) { ParseNode_Rendering_IndexedTriangleSet(); continue; } if(XML_CheckNode_NameEqual("IndexedTriangleStripSet")) { ParseNode_Rendering_IndexedTriangleStripSet(); continue; } if(XML_CheckNode_NameEqual("TriangleFanSet")) { ParseNode_Rendering_TriangleFanSet(); continue; } if(XML_CheckNode_NameEqual("TriangleSet")) { ParseNode_Rendering_TriangleSet(); continue; } if(XML_CheckNode_NameEqual("TriangleStripSet")) { ParseNode_Rendering_TriangleStripSet(); continue; } // check for X3DMetadataObject if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("Shape"); MACRO_NODECHECK_LOOPEND("Shape"); ParseHelper_Node_Exit(); }// if(!mReader->isEmptyElement()) else { NodeElement_Cur->Child.push_back(ne);// add made object as child to current element } NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph }// if(!use.empty()) else }