コード例 #1
0
ファイル: Transport.cpp プロジェクト: Kheos/TrinityCore
bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags)
{
    Relocate(x, y, z, ang);
    // instance id and phaseMask isn't set to values different from std.

    if (!IsPositionValid())
    {
        sLog->outError("Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
            guidlow, x, y);
        return false;
    }

    Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);

    GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);

    if (!goinfo)
    {
        sLog->outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u  (X: %f Y: %f Z: %f) ang: %f", guidlow, mapid, x, y, z, ang);
        return false;
    }

    m_goInfo = goinfo;

    SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size);

    SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
    //SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
    SetUInt32Value(GAMEOBJECT_FLAGS, MAKE_PAIR32(0x28, 0x64));
    SetUInt32Value(GAMEOBJECT_LEVEL, m_period);
    SetEntry(goinfo->entry);

    SetDisplayId(goinfo->displayId);

    SetGoState(GO_STATE_READY);
    SetGoType(GameobjectTypes(goinfo->type));

    SetGoAnimProgress(animprogress);
    if (dynflags)
        SetUInt32Value(GAMEOBJECT_DYNAMIC, MAKE_PAIR32(0, dynflags));

    SetName(goinfo->name);

    SetZoneScript();

    return true;
}
コード例 #2
0
void BattleGround::OnObjectDBLoad(Creature* creature)
{
    const BattleGroundEventIdx eventId = sBattleGroundMgr.GetCreatureEventIndex(creature->GetGUIDLow());
    if (eventId.event1 == BG_EVENT_NONE)
        return;
    m_EventObjects[MAKE_PAIR32(eventId.event1, eventId.event2)].creatures.push_back(creature->GetObjectGuid());
    if (!IsActiveEvent(eventId.event1, eventId.event2))
        SpawnBGCreature(creature->GetObjectGuid(), RESPAWN_ONE_DAY);
}
コード例 #3
0
ファイル: Transports.cpp プロジェクト: Ledeet/mangos
bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags)
{
    Relocate(x,y,z,ang);

    SetMapId(mapid);

    if(!IsPositionValid())
    {
        sLog.outError("ERROR: Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
            guidlow,x,y);
        return false;
    }

    Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);

    GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(guidlow);

    if (!goinfo)
    {
        sLog.outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u  (X: %f Y: %f Z: %f) ang: %f",guidlow, mapid, x, y, z, ang);
        return false;
    }

    m_goInfo = goinfo;

    SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size);

    SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
    //SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
    SetUInt32Value(GAMEOBJECT_FLAGS, MAKE_PAIR32(0x28, 0x64));
    SetUInt32Value(GAMEOBJECT_LEVEL, m_period);
    SetEntry(goinfo->id);

    SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);

    SetGoState(1);
    SetGoType(GameobjectTypes(goinfo->type));

    SetGoAnimProgress(animprogress);
    if(dynflags)
        SetUInt32Value(GAMEOBJECT_DYNAMIC, MAKE_PAIR32(0, dynflags));

    return true;
}
コード例 #4
0
ファイル: Transport.cpp プロジェクト: Devilcleave/TrilliumEMU
bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags)
{
    Relocate(x, y, z, ang);

    if (!IsPositionValid())
    {
        sLog->outError("Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
            guidlow, x, y);
        return false;
    }

    Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);

    GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);

    if (!goinfo)
    {
        sLog->outErrorDb("Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u  (X: %f Y: %f Z: %f) ang: %f", guidlow, mapid, x, y, z, ang);
        return false;
    }

    m_goInfo = goinfo;

    TransportTemplate const* tInfo = sTransportMgr->GetTransportTemplate(entry);
    if (!tInfo)
    {
        sLog->outError("Transport %u (name: %s) will not be created, missing `transport_template` entry.", entry, goinfo->name.c_str());
        return false;
    }

    _transportInfo = tInfo;

    // initialize waypoints
    _nextFrame = tInfo->keyFrames.begin();
    _currentFrame = _nextFrame++;

    SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size);
    SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
    SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
    SetUInt32Value(GAMEOBJECT_LEVEL, tInfo->pathTime);
    SetEntry(goinfo->entry);

    SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);

    SetGoState(GO_STATE_READY);
    SetGoType(GameobjectTypes(goinfo->type));

    SetGoAnimProgress(animprogress);
    if (dynflags)
        SetUInt32Value(GAMEOBJECT_DYNAMIC, MAKE_PAIR32(0, dynflags));

    SetName(goinfo->name);
    return true;
}
コード例 #5
0
void BattleGround::SpawnEvent(uint8 event1, uint8 event2, bool spawn)
{
    // stop if we want to spawn something which was already spawned
    // or despawn something which was already despawned
    if (event2 == BG_EVENT_NONE || (spawn && m_ActiveEvents[event1] == event2)
            || (!spawn && m_ActiveEvents[event1] != event2))
        return;

    if (spawn)
    {
        // if event gets spawned, the current active event mus get despawned
        SpawnEvent(event1, m_ActiveEvents[event1], false);
        m_ActiveEvents[event1] = event2;                    // set this event to active
    }
    else
        m_ActiveEvents[event1] = BG_EVENT_NONE;             // no event active if event2 gets despawned

    GuidVector::const_iterator itr = m_EventObjects[MAKE_PAIR32(event1, event2)].creatures.begin();
    for (; itr != m_EventObjects[MAKE_PAIR32(event1, event2)].creatures.end(); ++itr)
        SpawnBGCreature(*itr, (spawn) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
    GuidVector::const_iterator itr2 = m_EventObjects[MAKE_PAIR32(event1, event2)].gameobjects.begin();
    for (; itr2 != m_EventObjects[MAKE_PAIR32(event1, event2)].gameobjects.end(); ++itr2)
        SpawnBGObject(*itr2, (spawn) ? RESPAWN_IMMEDIATELY : RESPAWN_ONE_DAY);
}
コード例 #6
0
void BattleGround::OnObjectDBLoad(GameObject* obj)
{
    const BattleGroundEventIdx eventId = sBattleGroundMgr.GetGameObjectEventIndex(obj->GetGUIDLow());
    if (eventId.event1 == BG_EVENT_NONE)
        return;
    m_EventObjects[MAKE_PAIR32(eventId.event1, eventId.event2)].gameobjects.push_back(obj->GetObjectGuid());
    if (!IsActiveEvent(eventId.event1, eventId.event2))
    {
        SpawnBGObject(obj->GetObjectGuid(), RESPAWN_ONE_DAY);
    }
    else
    {
        // it's possible, that doors aren't spawned anymore (wsg)
        if (GetStatus() >= STATUS_IN_PROGRESS && IsDoor(eventId.event1, eventId.event2))
            DoorOpen(obj->GetObjectGuid());
    }
}
コード例 #7
0
/*
Transport::~Transport()
{
    ASSERT(_passengers.empty());
    UnloadStaticPassengers();
}
*/
bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags)
{
    Relocate(x, y, z, ang);

    if (!IsPositionValid())
    {
        IC_LOG_ERROR("entities.transport", "Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
            guidlow, x, y);
        return false;
    }

    Object::_Create(guidlow, 0, HIGHGUID_MO_TRANSPORT);

    GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);

    if (!goinfo)
    {
        IC_LOG_ERROR("sql.sql", "Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u  (X: %f Y: %f Z: %f) ang: %f", guidlow, mapid, x, y, z, ang);
        return false;
    }

    m_goInfo = goinfo;

    SetObjectScale(goinfo->size);

    SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
    SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
    SetUInt32Value(GAMEOBJECT_LEVEL, m_period);
    SetEntry(goinfo->entry);

    SetDisplayId(goinfo->displayId);

    SetGoState(GO_STATE_READY);
    SetGoType(GameobjectTypes(goinfo->type));

    SetGoAnimProgress(animprogress);
    if (dynflags)
        SetUInt32Value(GAMEOBJECT_DYN_FLAGS, MAKE_PAIR32(0, dynflags));

    SetName(goinfo->name);

    SetZoneScript();

    return true;
}
コード例 #8
0
ファイル: DBCStores.cpp プロジェクト: BACKUPLIB/dbc_browser
void LoadDBCStores(const std::string& dataPath)
{
    std::string dbcPath = dataPath + "/";

    uint32 build = ReadDBCBuild(dbcPath);

    // Check the expected DBC version
    if (!IsAcceptableClientBuild(build))
    {
        if (build)
            std::cerr << "Found DBC files for build " << build << " but expected DBC for one from builds: " << AcceptableClientBuildsListStr() << " Please extract correct DBC files.\n";
        else
            std::cerr << "Incorrect DBC directory or not found build info (outdated DBC files). Required one from builds: " << AcceptableClientBuildsListStr() << " Please extract correct DBC files.\n";
        exit(1);
    }

    const uint32 DBCFilesCount = 89;

    StoreProblemList bad_dbc_files;

    LocalData availableDbcLocales(build);

    LoadDBC(availableDbcLocales,bad_dbc_files,sAreaStore,                dbcPath,"AreaTable.dbc");

    // must be after sAreaStore loading
    for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)           // areaflag numbered from 0
    {
        if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));

            // fill MapId->DBC records ( skip sub zones and continents )
            if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sAchievementStore,         dbcPath,"Achievement.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAreaTriggerStore,         dbcPath,"AreaTrigger.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAreaGroupStore,           dbcPath,"AreaGroup.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAuctionHouseStore,        dbcPath,"AuctionHouse.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sBankBagSlotPricesStore,   dbcPath,"BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sBattlemasterListStore,    dbcPath,"BattlemasterList.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sBarberShopStyleStore,     dbcPath,"BarberShopStyle.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCharStartOutfitStore,     dbcPath,"CharStartOutfit.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCharTitlesStore,          dbcPath,"CharTitles.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sChatChannelsStore,        dbcPath,"ChatChannels.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sChrClassesStore,          dbcPath,"ChrClasses.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sChrRacesStore,            dbcPath,"ChrRaces.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCinematicSequencesStore,  dbcPath,"CinematicSequences.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureFamilyStore,      dbcPath,"CreatureFamily.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureSpellDataStore,   dbcPath,"CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureTypeStore,        dbcPath,"CreatureType.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCurrencyTypesStore,       dbcPath,"CurrencyTypes.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sDurabilityCostsStore,     dbcPath,"DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sDurabilityQualityStore,   dbcPath,"DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sEmotesStore,              dbcPath,"Emotes.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sEmotesTextStore,          dbcPath,"EmotesText.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sFactionStore,             dbcPath,"Faction.dbc");
    for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const * faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sFactionTemplateStore,     dbcPath,"FactionTemplate.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGemPropertiesStore,       dbcPath,"GemProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGlyphPropertiesStore,     dbcPath,"GlyphProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGlyphSlotStore,           dbcPath,"GlyphSlot.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtCombatRatingsStore,     dbcPath,"gtCombatRatings.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTClassCombatRatingScalarStore,dbcPath,"gtOCTClassCombatRatingScalar.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTRegenHPStore,        dbcPath,"gtOCTRegenHP.dbc");
    //LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTRegenMPStore,        dbcPath,"gtOCTRegenMP.dbc");       -- not used currently
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtRegenHPPerSptStore,     dbcPath,"gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtRegenMPPerSptStore,     dbcPath,"gtRegenMPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sHolidaysStore,            dbcPath,"Holidays.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemStore,                dbcPath,"Item.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemBagFamilyStore,       dbcPath,"ItemBagFamily.dbc");
    //LoadDBC(availableDbcLocales,bad_dbc_files,sItemDisplayInfoStore,     dbcPath,"ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(availableDbcLocales,bad_dbc_files,sItemCondExtCostsStore,    dbcPath,"ItemCondExtCosts.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemExtendedCostStore,    dbcPath,"ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemLimitCategoryStore,   dbcPath,"ItemLimitCategory.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemRandomSuffixStore,    dbcPath,"ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemSetStore,             dbcPath,"ItemSet.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sLockStore,                dbcPath,"Lock.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sMailTemplateStore,        dbcPath,"MailTemplate.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sMapStore,                 dbcPath,"Map.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sMapDifficultyStore,       dbcPath,"MapDifficulty.dbc");
    // fill data
    for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
        if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers);
    sMapDifficultyStore.Clear();

    LoadDBC(availableDbcLocales,bad_dbc_files,sMovieStore,               dbcPath,"Movie.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sQuestFactionRewardStore,  dbcPath,"QuestFactionReward.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sQuestSortStore,           dbcPath,"QuestSort.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sQuestXPLevelStore,        dbcPath,"QuestXP.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sPvPDifficultyStore,       dbcPath,"PvpDifficulty.dbc");
    for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
                ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    LoadDBC(availableDbcLocales,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sScalingStatValuesStore,   dbcPath,"ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSkillLineStore,           dbcPath,"SkillLine.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSkillLineAbilityStore,    dbcPath,"SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSoundEntriesStore,        dbcPath,"SoundEntries.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellStore,               dbcPath,"Spell.dbc");
    for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const * spell = sSpellStore.LookupEntry(i);
        if(spell && spell->Category)
            sSpellCategoryStore[spell->Category].insert(i);

        // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
        // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
        #if MANGOS_ENDIAN == MANGOS_BIGENDIAN
        std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
        #endif
    }

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);

        if(!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);

        if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
        {
            for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if(!cFamily)
                    continue;

                if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellCastTimesStore,      dbcPath,"SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellDurationStore,       dbcPath,"SpellDuration.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellDifficultyStore,     dbcPath,"SpellDifficulty.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellFocusObjectStore,    dbcPath,"SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellRadiusStore,         dbcPath,"SpellRadius.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellRangeStore,          dbcPath,"SpellRange.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellRuneCostStore,       dbcPath,"SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellShapeshiftStore,     dbcPath,"SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sStableSlotPricesStore,    dbcPath,"StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSummonPropertiesStore,    dbcPath,"SummonProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sTalentStore,              dbcPath,"Talent.dbc");

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if(talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sTalentTabStore,           dbcPath,"TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    } 

    LoadDBC(availableDbcLocales,bad_dbc_files,sTotemCategoryStore,       dbcPath,"TotemCategory.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sVehicleStore,             dbcPath,"Vehicle.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sVehicleSeatStore,         dbcPath,"VehicleSeat.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sWorldMapAreaStore,        dbcPath,"WorldMapArea.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sWorldMapOverlayStore,     dbcPath,"WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sWorldSafeLocsStore,       dbcPath,"WorldSafeLocs.dbc");

    // error checks
    if (bad_dbc_files.size() >= DBCFilesCount )
    {
        std::cerr << "\nIncorrect DBC directory or ALL required *.dbc files (" << DBCFilesCount << ") not found by path: " << dataPath << std::endl;
        exit(1);
    }
    else if (!bad_dbc_files.empty() )
    {
        std::string str;
        for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        std::cerr << "\nSome required *.dbc files (" << bad_dbc_files.size() << " from " << DBCFilesCount << ") not found or not compatible:\n" << str << std::endl;
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaStore.LookupEntry(3617)              ||       // last area (areaflag) added in 3.3.5a
        !sCharTitlesStore.LookupEntry(177)         ||       // last char title added in 3.3.5a
        !sGemPropertiesStore.LookupEntry(1629)     ||       // last gem property added in 3.3.5a
        !sItemStore.LookupEntry(56806)             ||       // last client known item added in 3.3.5a
        !sItemExtendedCostStore.LookupEntry(2997)  ||       // last item extended cost added in 3.3.5a
        !sMapStore.LookupEntry(724)                ||       // last map added in 3.3.5a
        !sSpellStore.LookupEntry(80864)            )        // last added spell in 3.3.5a
    {
        std::cerr << "\nYou have mixed version DBC files. Please re-extract DBC files for one from client build: " << AcceptableClientBuildsListStr() << std::endl;
        exit(1);
    }

    std::cerr << "\n>> Initialized " << DBCFilesCount << " data stores\n";
}
コード例 #9
0
ファイル: DBCStores.cpp プロジェクト: Atreyos/FaceCore
void LoadDBCStores(const std::string& dataPath)
{
    uint32 oldMSTime = getMSTime();

    std::string dbcPath = dataPath+"dbc/";

    StoreProblemList bad_dbc_files;
    uint32 availableDbcLocales = 0xFFFFFFFF;

    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaStore,                   dbcPath, "AreaTable.dbc");

    // must be after sAreaStore loading
    for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)           // areaflag numbered from 0
    {
        if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID), area->exploreFlag));

            // fill MapId->DBC records (skip sub zones and continents)
            if (area->zone == 0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571)
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid, area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore,            dbcPath, "Achievement.dbc", &CustomAchievementfmt, &CustomAchievementIndex);
    LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore,    dbcPath, "Achievement_Criteria.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore,            dbcPath, "AreaTrigger.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore,              dbcPath, "AreaGroup.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore,                dbcPath, "AreaPOI.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore,           dbcPath, "AuctionHouse.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore,      dbcPath, "BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore,       dbcPath, "BattlemasterList.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore,        dbcPath, "BarberShopStyle.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore,        dbcPath, "CharStartOutfit.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore,             dbcPath, "CharTitles.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore,           dbcPath, "ChatChannels.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore,             dbcPath, "ChrClasses.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore,               dbcPath, "ChrRaces.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore,     dbcPath, "CinematicSequences.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore,    dbcPath, "CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoExtraStore, dbcPath,"CreatureDisplayInfoExtra.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore,         dbcPath, "CreatureFamily.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore,      dbcPath, "CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore,           dbcPath, "CreatureType.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore,          dbcPath, "CurrencyTypes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore,  dbcPath, "DestructibleModelData.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore,       dbcPath, "DungeonEncounter.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore,        dbcPath, "DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore,      dbcPath, "DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore,                 dbcPath, "Emotes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore,             dbcPath, "EmotesText.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore,                dbcPath, "Faction.dbc");
    for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const* faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore,        dbcPath, "FactionTemplate.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore,  dbcPath, "GameObjectDisplayInfo.dbc");
    for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
    {
        if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i))
        {
            if (info->maxX < info->minX)
                std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
            if (info->maxY < info->minY)
                std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
            if (info->maxZ < info->minZ)
                std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore,          dbcPath, "GemProperties.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore,        dbcPath, "GlyphProperties.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore,              dbcPath, "GlyphSlot.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore,   dbcPath, "gtBarberShopCostBase.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore,        dbcPath, "gtCombatRatings.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore,    dbcPath, "gtChanceToMeleeCrit.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore,    dbcPath, "gtChanceToSpellCrit.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore,    dbcPath, "gtOCTClassCombatRatingScalar.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore,           dbcPath, "gtOCTRegenHP.dbc");
    //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore,           dbcPath, "gtOCTRegenMP.dbc");       -- not used currently
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenHPPerSptStore,        dbcPath, "gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore,        dbcPath, "gtRegenMPPerSpt.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore,               dbcPath, "Holidays.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sItemStore,                   dbcPath, "Item.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore,          dbcPath, "ItemBagFamily.dbc");
    //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore,        dbcPath, "ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemCondExtCostsStore,       dbcPath, "ItemCondExtCosts.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemExtendedCostStore,       dbcPath, "ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore,      dbcPath, "ItemLimitCategory.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore,   dbcPath, "ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore,       dbcPath, "ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore,                dbcPath, "ItemSet.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore,             dbcPath, "LFGDungeons.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore,                   dbcPath, "Lock.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore,           dbcPath, "MailTemplate.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore,                    dbcPath, "Map.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore,          dbcPath, "MapDifficulty.dbc");
    // fill data
    for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
        if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
    sMapDifficultyStore.Clear();

    LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore,                  dbcPath, "Movie.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore,      dbcPath, "OverrideSpellData.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore,          dbcPath, "PvpDifficulty.dbc");
    for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
                ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore,                dbcPath, "QuestXP.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore,     dbcPath, "QuestFactionReward.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore,              dbcPath, "QuestSort.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore,      dbcPath, "ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore,              dbcPath, "SkillLine.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore,       dbcPath, "SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore,           dbcPath, "SoundEntries.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore,                  dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
    for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const* spell = sSpellStore.LookupEntry(i);
        if (spell && spell->Category)
            sSpellCategoryStore[spell->Category].insert(i);
    }

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);

        if (!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);

        if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
        {
            for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if (!cFamily)
                    continue;

                if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;
                if (spellInfo->spellLevel)
                    continue;

                if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore,         dbcPath, "SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore,        dbcPath, "SpellDifficulty.dbc", &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore,          dbcPath, "SpellDuration.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore,       dbcPath, "SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore,   dbcPath, "SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore,            dbcPath, "SpellRadius.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore,             dbcPath, "SpellRange.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore,          dbcPath, "SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore,        dbcPath, "SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore,       dbcPath, "StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore,       dbcPath, "SummonProperties.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore,                 dbcPath, "Talent.dbc");

    // Create Spelldifficulty searcher
    for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i)
    {
        SpellDifficultyEntry const* spellDiff = sSpellDifficultyStore.LookupEntry(i);
        if (!spellDiff)
            continue;

        SpellDifficultyEntry newEntry;
        memset(newEntry.SpellID, 0, 4*sizeof(uint32));
        for (int x = 0; x < MAX_DIFFICULTY; ++x)
        {
            if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
            {
                if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
                    sLog->outErrorDb("spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
                newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
            }
            else
                newEntry.SpellID[x] = spellDiff->SpellID[x];
        }
        if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set!
            continue;

        for (int x = 0; x < MAX_DIFFICULTY; ++x)
            sSpellMgr->SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
    }

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if (talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j);
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore,              dbcPath, "TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
            if (!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for (uint32 m=1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<= 1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore,              dbcPath, "TaxiNodes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore,               dbcPath, "TaxiPath.dbc");
    for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore,           dbcPath, "TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path].set(entry->index, entry);

    // Initialize global taxinodes mask
    // include existed nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for (uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
            if (SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
                    if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);

        memset(sTaxiNodesMask, 0, sizeof(sTaxiNodesMask));
        memset(sOldContinentsNodesMask, 0, sizeof(sOldContinentsNodesMask));
        memset(sHordeTaxiNodesMask, 0, sizeof(sHordeTaxiNodesMask));
        memset(sAllianceTaxiNodesMask, 0, sizeof(sAllianceTaxiNodesMask));
        memset(sDeathKnightTaxiNodesMask, 0, sizeof(sDeathKnightTaxiNodesMask));
        for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
        {
            TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
            if (!node)
                continue;

            TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
            if (src_i != sTaxiPathSetBySource.end() && !src_i->second.empty())
            {
                bool ok = false;
                for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i)
                {
                    // not spell path
                    if (spellPaths.find(dest_i->second.ID) == spellPaths.end())
                    {
                        ok = true;
                        break;
                    }
                }

                if (!ok)
                    continue;
            }

            // valid taxi network node
            uint8  field   = (uint8)((i - 1) / 32);
            uint32 submask = 1<<((i-1)%32);
            sTaxiNodesMask[field] |= submask;

            if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981)
                sHordeTaxiNodesMask[field] |= submask;
            if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981)
                sAllianceTaxiNodesMask[field] |= submask;
            if (node->MountCreatureID[0] == 32981 || node->MountCreatureID[1] == 32981)
                sDeathKnightTaxiNodesMask[field] |= submask;

            // old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
            if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94)
                sOldContinentsNodesMask[field] |= submask;

            // fix DK node at Ebon Hold
            if (i == 315) {
                ((TaxiNodesEntry*)node)->MountCreatureID[1] = 32981;
            }
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore,          dbcPath, "TotemCategory.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore,                dbcPath, "Vehicle.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore,            dbcPath, "VehicleSeat.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore,           dbcPath, "WMOAreaTable.dbc");
    for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
        if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
            sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
    LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore,           dbcPath, "WorldMapArea.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore,        dbcPath, "WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sWorldSafeLocsStore,          dbcPath, "WorldSafeLocs.dbc");

    // error checks
    if (bad_dbc_files.size() >= DBCFileCount)
    {
        sLog->outError("Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
        exit(1);
    }
    else if (!bad_dbc_files.empty())
    {
        std::string str;
        for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        sLog->outError("Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str());
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaStore.LookupEntry(3617)              ||       // last area (areaflag) added in 3.3.5a
        !sCharTitlesStore.LookupEntry(177)         ||       // last char title added in 3.3.5a
        !sGemPropertiesStore.LookupEntry(1629)     ||       // last added spell in 3.3.5a
        !sItemStore.LookupEntry(56806)             ||       // last gem property added in 3.3.5a
        !sItemExtendedCostStore.LookupEntry(2997)  ||       // last item extended cost added in 3.3.5a
        !sMapStore.LookupEntry(724)                ||       // last map added in 3.3.5a
        !sSpellStore.LookupEntry(80864)            )        // last client known item added in 3.3.5a
    {
        sLog->outError("You have _outdated_ DBC files. Please extract correct versions from current using client.");
        exit(1);
    }

    sLog->outString(">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}
コード例 #10
0
ファイル: DBCStores.cpp プロジェクト: lasyan3/TrinityCore
void LoadDBCStores(const std::string& dataPath)
{
    uint32 oldMSTime = getMSTime();

    std::string dbcPath = dataPath + "dbc/";

    StoreProblemList bad_dbc_files;
    uint32 availableDbcLocales = 0xFFFFFFFF;

#define LOAD_DBC(store, file) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file)

    LOAD_DBC(sAreaTableStore,                     "AreaTable.dbc");
    LOAD_DBC(sAchievementCriteriaStore,           "Achievement_Criteria.dbc");
    LOAD_DBC(sAreaTriggerStore,                   "AreaTrigger.dbc");
    LOAD_DBC(sAreaGroupStore,                     "AreaGroup.dbc");
    LOAD_DBC(sAreaPOIStore,                       "AreaPOI.dbc");
    LOAD_DBC(sAuctionHouseStore,                  "AuctionHouse.dbc");
    LOAD_DBC(sBankBagSlotPricesStore,             "BankBagSlotPrices.dbc");
    LOAD_DBC(sBannedAddOnsStore,                  "BannedAddOns.dbc");
    LOAD_DBC(sBattlemasterListStore,              "BattlemasterList.dbc");
    LOAD_DBC(sBarberShopStyleStore,               "BarberShopStyle.dbc");
    LOAD_DBC(sCharacterFacialHairStylesStore,     "CharacterFacialHairStyles.dbc");
    LOAD_DBC(sCharSectionsStore,                  "CharSections.dbc");
    LOAD_DBC(sCharStartOutfitStore,               "CharStartOutfit.dbc");
    LOAD_DBC(sCharTitlesStore,                    "CharTitles.dbc");
    LOAD_DBC(sChatChannelsStore,                  "ChatChannels.dbc");
    LOAD_DBC(sChrClassesStore,                    "ChrClasses.dbc");
    LOAD_DBC(sChrRacesStore,                      "ChrRaces.dbc");
    LOAD_DBC(sCinematicCameraStore,               "CinematicCamera.dbc");
    LOAD_DBC(sCinematicSequencesStore,            "CinematicSequences.dbc");
    LOAD_DBC(sCreatureDisplayInfoStore,           "CreatureDisplayInfo.dbc");
    LOAD_DBC(sCreatureDisplayInfoExtraStore,      "CreatureDisplayInfoExtra.dbc");
    LOAD_DBC(sCreatureFamilyStore,                "CreatureFamily.dbc");
    LOAD_DBC(sCreatureModelDataStore,             "CreatureModelData.dbc");
    LOAD_DBC(sCreatureSpellDataStore,             "CreatureSpellData.dbc");
    LOAD_DBC(sCreatureTypeStore,                  "CreatureType.dbc");
    LOAD_DBC(sCurrencyTypesStore,                 "CurrencyTypes.dbc");
    LOAD_DBC(sDestructibleModelDataStore,         "DestructibleModelData.dbc");
    LOAD_DBC(sDungeonEncounterStore,              "DungeonEncounter.dbc");
    LOAD_DBC(sDurabilityCostsStore,               "DurabilityCosts.dbc");
    LOAD_DBC(sDurabilityQualityStore,             "DurabilityQuality.dbc");
    LOAD_DBC(sEmotesStore,                        "Emotes.dbc");
    LOAD_DBC(sEmotesTextStore,                    "EmotesText.dbc");
    LOAD_DBC(sEmotesTextSoundStore,               "EmotesTextSound.dbc");
    LOAD_DBC(sFactionStore,                       "Faction.dbc");
    LOAD_DBC(sFactionTemplateStore,               "FactionTemplate.dbc");
    LOAD_DBC(sGameObjectDisplayInfoStore,         "GameObjectDisplayInfo.dbc");
    LOAD_DBC(sGemPropertiesStore,                 "GemProperties.dbc");
    LOAD_DBC(sGlyphPropertiesStore,               "GlyphProperties.dbc");
    LOAD_DBC(sGlyphSlotStore,                     "GlyphSlot.dbc");
    LOAD_DBC(sGtBarberShopCostBaseStore,          "gtBarberShopCostBase.dbc");
    LOAD_DBC(sGtCombatRatingsStore,               "gtCombatRatings.dbc");
    LOAD_DBC(sGtChanceToMeleeCritBaseStore,       "gtChanceToMeleeCritBase.dbc");
    LOAD_DBC(sGtChanceToMeleeCritStore,           "gtChanceToMeleeCrit.dbc");
    LOAD_DBC(sGtChanceToSpellCritBaseStore,       "gtChanceToSpellCritBase.dbc");
    LOAD_DBC(sGtChanceToSpellCritStore,           "gtChanceToSpellCrit.dbc");
    LOAD_DBC(sGtNPCManaCostScalerStore,           "gtNPCManaCostScaler.dbc");
    LOAD_DBC(sGtOCTClassCombatRatingScalarStore,  "gtOCTClassCombatRatingScalar.dbc");
    LOAD_DBC(sGtOCTRegenHPStore,                  "gtOCTRegenHP.dbc");
    //LOAD_DBC(sGtOCTRegenMPStore,                  "gtOCTRegenMP.dbc");       -- not used currently
    LOAD_DBC(sGtRegenHPPerSptStore,               "gtRegenHPPerSpt.dbc");
    LOAD_DBC(sGtRegenMPPerSptStore,               "gtRegenMPPerSpt.dbc");
    LOAD_DBC(sHolidaysStore,                      "Holidays.dbc");
    LOAD_DBC(sItemStore,                          "Item.dbc");
    LOAD_DBC(sItemBagFamilyStore,                 "ItemBagFamily.dbc");
    //LOAD_DBC(sItemDisplayInfoStore,               "ItemDisplayInfo.dbc");     -- not used currently
    //LOAD_DBC(sItemCondExtCostsStore,              "ItemCondExtCosts.dbc");
    LOAD_DBC(sItemExtendedCostStore,              "ItemExtendedCost.dbc");
    LOAD_DBC(sItemLimitCategoryStore,             "ItemLimitCategory.dbc");
    LOAD_DBC(sItemRandomPropertiesStore,          "ItemRandomProperties.dbc");
    LOAD_DBC(sItemRandomSuffixStore,              "ItemRandomSuffix.dbc");
    LOAD_DBC(sItemSetStore,                       "ItemSet.dbc");
    LOAD_DBC(sLFGDungeonStore,                    "LFGDungeons.dbc");
    LOAD_DBC(sLightStore,                         "Light.dbc");
    LOAD_DBC(sLiquidTypeStore,                    "LiquidType.dbc");
    LOAD_DBC(sLockStore,                          "Lock.dbc");
    LOAD_DBC(sMailTemplateStore,                  "MailTemplate.dbc");
    LOAD_DBC(sMapStore,                           "Map.dbc");
    LOAD_DBC(sMapDifficultyStore,                 "MapDifficulty.dbc");
    LOAD_DBC(sMovieStore,                         "Movie.dbc");
    LOAD_DBC(sNamesProfanityStore,                "NamesProfanity.dbc");
    LOAD_DBC(sNamesReservedStore,                 "NamesReserved.dbc");
    LOAD_DBC(sOverrideSpellDataStore,             "OverrideSpellData.dbc");
    LOAD_DBC(sPowerDisplayStore,                  "PowerDisplay.dbc");
    LOAD_DBC(sPvPDifficultyStore,                 "PvpDifficulty.dbc");
    LOAD_DBC(sQuestXPStore,                       "QuestXP.dbc");
    LOAD_DBC(sQuestFactionRewardStore,            "QuestFactionReward.dbc");
    LOAD_DBC(sQuestSortStore,                     "QuestSort.dbc");
    LOAD_DBC(sRandomPropertiesPointsStore,        "RandPropPoints.dbc");
    LOAD_DBC(sScalingStatDistributionStore,       "ScalingStatDistribution.dbc");
    LOAD_DBC(sScalingStatValuesStore,             "ScalingStatValues.dbc");
    LOAD_DBC(sSkillLineStore,                     "SkillLine.dbc");
    LOAD_DBC(sSkillLineAbilityStore,              "SkillLineAbility.dbc");
    LOAD_DBC(sSkillRaceClassInfoStore,            "SkillRaceClassInfo.dbc");
    LOAD_DBC(sSkillTiersStore,                    "SkillTiers.dbc");
    LOAD_DBC(sSoundEntriesStore,                  "SoundEntries.dbc");
    LOAD_DBC(sSpellCastTimesStore,                "SpellCastTimes.dbc");
    LOAD_DBC(sSpellCategoryStore,                 "SpellCategory.dbc");
    LOAD_DBC(sSpellDurationStore,                 "SpellDuration.dbc");
    LOAD_DBC(sSpellFocusObjectStore,              "SpellFocusObject.dbc");
    LOAD_DBC(sSpellItemEnchantmentStore,          "SpellItemEnchantment.dbc");
    LOAD_DBC(sSpellItemEnchantmentConditionStore, "SpellItemEnchantmentCondition.dbc");
    LOAD_DBC(sSpellRadiusStore,                   "SpellRadius.dbc");
    LOAD_DBC(sSpellRangeStore,                    "SpellRange.dbc");
    LOAD_DBC(sSpellRuneCostStore,                 "SpellRuneCost.dbc");
    LOAD_DBC(sSpellShapeshiftStore,               "SpellShapeshiftForm.dbc");
    LOAD_DBC(sStableSlotPricesStore,              "StableSlotPrices.dbc");
    LOAD_DBC(sSummonPropertiesStore,              "SummonProperties.dbc");
    LOAD_DBC(sTalentStore,                        "Talent.dbc");
    LOAD_DBC(sTalentTabStore,                     "TalentTab.dbc");
    LOAD_DBC(sTaxiNodesStore,                     "TaxiNodes.dbc");
    LOAD_DBC(sTaxiPathStore,                      "TaxiPath.dbc");
    LOAD_DBC(sTaxiPathNodeStore,                  "TaxiPathNode.dbc");
    LOAD_DBC(sTeamContributionPointsStore,        "TeamContributionPoints.dbc");
    LOAD_DBC(sTotemCategoryStore,                 "TotemCategory.dbc");
    LOAD_DBC(sTransportAnimationStore,            "TransportAnimation.dbc");
    LOAD_DBC(sTransportRotationStore,             "TransportRotation.dbc");
    LOAD_DBC(sVehicleStore,                       "Vehicle.dbc");
    LOAD_DBC(sVehicleSeatStore,                   "VehicleSeat.dbc");
    LOAD_DBC(sWMOAreaTableStore,                  "WMOAreaTable.dbc");
    LOAD_DBC(sWorldMapAreaStore,                  "WorldMapArea.dbc");
    LOAD_DBC(sWorldMapOverlayStore,               "WorldMapOverlay.dbc");
    LOAD_DBC(sWorldSafeLocsStore,                 "WorldSafeLocs.dbc");

#undef LOAD_DBC

#define LOAD_DBC_EXT(store, file, dbtable, dbformat, dbpk) LoadDBC(availableDbcLocales, bad_dbc_files, store, dbcPath, file, dbtable, dbformat, dbpk)

    LOAD_DBC_EXT(sAchievementStore,     "Achievement.dbc",      "achievement_dbc",      CustomAchievementfmt,     CustomAchievementIndex);
    LOAD_DBC_EXT(sSpellStore,           "Spell.dbc",            "spell_dbc",            CustomSpellEntryfmt,      CustomSpellEntryIndex);
    LOAD_DBC_EXT(sSpellDifficultyStore, "SpellDifficulty.dbc",  "spelldifficulty_dbc",  CustomSpellDifficultyfmt, CustomSpellDifficultyIndex);

#undef LOAD_DBC_EXT

    for (CharacterFacialHairStylesEntry const* entry : sCharacterFacialHairStylesStore)
        if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) // ignore nonplayable races
            sCharFacialHairMap.insert({ entry->Race | (entry->Gender << 8) | (entry->Variation << 16), entry });

    for (CharSectionsEntry const* entry : sCharSectionsStore)
        if (entry->Race && ((1 << (entry->Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0) // ignore nonplayable races
            sCharSectionMap.insert({ entry->GenType | (entry->Gender << 8) | (entry->Race << 16), entry });

    for (CharStartOutfitEntry const* outfit : sCharStartOutfitStore)
        sCharStartOutfitMap[outfit->Race | (outfit->Class << 8) | (outfit->Gender << 16)] = outfit;

    for (EmotesTextSoundEntry const* entry : sEmotesTextSoundStore)
        sEmotesTextSoundMap[EmotesTextSoundKey(entry->EmotesTextId, entry->RaceId, entry->SexId)] = entry;

    for (FactionEntry const* faction : sFactionStore)
    {
        if (faction->team)
        {
            SimpleFactionsList& flist = sFactionTeamMap[faction->team];
            flist.push_back(faction->ID);
        }
    }

    for (GameObjectDisplayInfoEntry const* info : sGameObjectDisplayInfoStore)
    {
        if (info->maxX < info->minX)
            std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
        if (info->maxY < info->minY)
            std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
        if (info->maxZ < info->minZ)
            std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
    }

    // fill data
    for (MapDifficultyEntry const* entry : sMapDifficultyStore)
        sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');

    for (NamesProfanityEntry const* namesProfanity : sNamesProfanityStore)
    {
        ASSERT(namesProfanity->Language < TOTAL_LOCALES || namesProfanity->Language == -1);
        std::wstring wname;
        bool conversionResult = Utf8toWStr(namesProfanity->Name, wname);
        ASSERT(conversionResult);

        if (namesProfanity->Language != -1)
            NamesProfaneValidators[namesProfanity->Language].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
        else
            for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
                NamesProfaneValidators[i].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
    }

    for (NamesReservedEntry const* namesReserved : sNamesReservedStore)
    {
        ASSERT(namesReserved->Language < TOTAL_LOCALES || namesReserved->Language == -1);
        std::wstring wname;
        bool conversionResult = Utf8toWStr(namesReserved->Name, wname);
        ASSERT(conversionResult);

        if (namesReserved->Language != -1)
            NamesReservedValidators[namesReserved->Language].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
        else
            for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
                NamesReservedValidators[i].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
    }

    for (PvPDifficultyEntry const* entry : sPvPDifficultyStore)
    {
        ASSERT(entry->bracketId < MAX_BATTLEGROUND_BRACKETS, "PvpDifficulty bracket (%d) exceeded max allowed value (%d)", entry->bracketId, MAX_BATTLEGROUND_BRACKETS);
    }

    for (SkillRaceClassInfoEntry const* entry : sSkillRaceClassInfoStore)
        if (sSkillLineStore.LookupEntry(entry->SkillId))
            SkillRaceClassInfoBySkill.emplace(entry->SkillId, entry);

    for (SkillLineAbilityEntry const* skillLine : sSkillLineAbilityStore)
    {
        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
        if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
        {
            for (CreatureFamilyEntry const* cFamily : sCreatureFamilyStore)
            {
                if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;
                if (spellInfo->spellLevel)
                    continue;

                if (skillLine->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
                    continue;

                sPetFamilySpellsStore[cFamily->ID].insert(spellInfo->Id);
            }
        }
    }

    // Create Spelldifficulty searcher
    for (SpellDifficultyEntry const* spellDiff : sSpellDifficultyStore)
    {
        SpellDifficultyEntry newEntry;
        memset(newEntry.SpellID, 0, 4*sizeof(uint32));
        for (uint8 x = 0; x < MAX_DIFFICULTY; ++x)
        {
            if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
            {
                if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
                    TC_LOG_ERROR("sql.sql", "spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
                newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
            }
            else
                newEntry.SpellID[x] = spellDiff->SpellID[x];
        }
        if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set!
            continue;

        for (uint8 x = 0; x < MAX_DIFFICULTY; ++x)
            if (newEntry.SpellID[x])
                sSpellMgr->SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
    }

    // create talent spells set
    for (TalentEntry const* talentInfo : sTalentStore)
    {
        for (uint8 j = 0; j < MAX_TALENT_RANK; ++j)
            if (talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(talentInfo->TalentID, j);
    }


    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for (TalentTabEntry const* talentTabInfo : sTalentTabStore)
        {
            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0)
                continue;

            // store class talent tab pages
            for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
                if (talentTabInfo->ClassMask & (1 << (cls - 1)))
                    sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabInfo->TalentTabID;
        }
    }

    for (TaxiPathEntry const* entry : sTaxiPathStore)
        sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);

    uint32 pathCount = sTaxiPathStore.GetNumRows();
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for (TaxiPathNodeEntry const* entry : sTaxiPathNodeStore)
    {
        if (pathLength[entry->PathID] < entry->NodeIndex + 1)
            pathLength[entry->PathID] = entry->NodeIndex + 1;
    }

    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data
    for (TaxiPathNodeEntry const* entry : sTaxiPathNodeStore)
        sTaxiPathNodesByPath[entry->PathID][entry->NodeIndex] = entry;

    // Initialize global taxinodes mask
    // include existed nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for (SpellEntry const* sInfo : sSpellStore)
            for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
                if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI)
                    spellPaths.insert(sInfo->EffectMiscValue[j]);

        sTaxiNodesMask.fill(0);
        sOldContinentsNodesMask.fill(0);
        sHordeTaxiNodesMask.fill(0);
        sAllianceTaxiNodesMask.fill(0);
        sDeathKnightTaxiNodesMask.fill(0);
        for (TaxiNodesEntry const* node : sTaxiNodesStore)
        {
            TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(node->ID);
            if (src_i != sTaxiPathSetBySource.end() && !src_i->second.empty())
            {
                bool ok = false;
                for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i)
                {
                    // not spell path
                    if (dest_i->second.price || spellPaths.find(dest_i->second.ID) == spellPaths.end())
                    {
                        ok = true;
                        break;
                    }
                }

                if (!ok)
                    continue;
            }

            // valid taxi network node
            uint8  field   = (uint8)((node->ID - 1) / 32);
            uint32 submask = 1  <<  ((node->ID - 1) % 32);
            sTaxiNodesMask[field] |= submask;

            if (node->MountCreatureID[0] && node->MountCreatureID[0] != 32981)
                sHordeTaxiNodesMask[field] |= submask;
            if (node->MountCreatureID[1] && node->MountCreatureID[1] != 32981)
                sAllianceTaxiNodesMask[field] |= submask;
            if (node->MountCreatureID[0] == 32981 || node->MountCreatureID[1] == 32981)
                sDeathKnightTaxiNodesMask[field] |= submask;

            // old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
            if (node->map_id < 2 || node->ID == 82 || node->ID == 83 || node->ID == 93 || node->ID == 94)
                sOldContinentsNodesMask[field] |= submask;

            // fix DK node at Ebon Hold and Shadow Vault flight master
            if (node->ID == 315 || node->ID == 333)
                const_cast<TaxiNodesEntry*>(node)->MountCreatureID[1] = 32981;
        }
    }

    for (WMOAreaTableEntry const* entry : sWMOAreaTableStore)
        sWMOAreaInfoByTripple[WMOAreaTableKey(entry->rootId, entry->adtId, entry->groupId)] = entry;

    // error checks
    if (bad_dbc_files.size() >= DBCFileCount)
    {
        TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
        exit(1);
    }
    else if (!bad_dbc_files.empty())
    {
        std::string str;
        for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        TC_LOG_ERROR("misc", "Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str());
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaTableStore.LookupEntry(4987)         ||       // last area added in 3.3.5a
        !sCharTitlesStore.LookupEntry(177)         ||       // last char title added in 3.3.5a
        !sGemPropertiesStore.LookupEntry(1629)     ||       // last gem property added in 3.3.5a
        !sItemStore.LookupEntry(56806)             ||       // last client known item added in 3.3.5a
        !sItemExtendedCostStore.LookupEntry(2997)  ||       // last item extended cost added in 3.3.5a
        !sMapStore.LookupEntry(724)                ||       // last map added in 3.3.5a
        !sSpellStore.LookupEntry(80864)            )        // last added spell in 3.3.5a
    {
        TC_LOG_ERROR("misc", "You have _outdated_ DBC files. Please extract correct versions from current using client.");
        exit(1);
    }

    TC_LOG_INFO("server.loading", ">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));

}
コード例 #11
0
ファイル: InstanceSaveMgr.cpp プロジェクト: nos4r2zod/mangos
void InstanceResetScheduler::LoadResetTimes()
{
    time_t now = time(NULL);
    time_t today = (now / DAY) * DAY;
    time_t oldest_reset_time = now;

    // NOTE: Use DirectPExecute for tables that will be queried later

    // get the current reset times for normal instances (these may need to be updated)
    // these are only kept in memory for InstanceSaves that are loaded later
    // resettime = 0 in the DB for raid/heroic instances so those are skipped
    typedef std::pair<uint32 /*PAIR32(map,difficulty)*/, time_t> ResetTimeMapDiffType;
    typedef std::map<uint32, ResetTimeMapDiffType> InstResetTimeMapDiffType;
    InstResetTimeMapDiffType instResetTime;

    QueryResult *result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0");
    if( result )
    {
        do
        {
            if(time_t resettime = time_t((*result)[3].GetUInt64()))
            {
                uint32 id = (*result)[0].GetUInt32();
                uint32 mapid = (*result)[1].GetUInt32();
                uint32 difficulty = (*result)[2].GetUInt32();
                instResetTime[id] = ResetTimeMapDiffType(MAKE_PAIR32(mapid,difficulty), resettime);
            }
        }
        while (result->NextRow());
        delete result;

        // update reset time for normal instances with the max creature respawn time + X hours
        result = CharacterDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
        if( result )
        {
            do
            {
                Field *fields = result->Fetch();
                uint32 instance = fields[1].GetUInt32();
                time_t resettime = time_t(fields[0].GetUInt64() + 2 * HOUR);
                InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance);
                if(itr != instResetTime.end() && itr->second.second != resettime)
                {
                    CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", uint64(resettime), instance);
                    itr->second.second = resettime;
                }
            }
            while (result->NextRow());
            delete result;
        }

        // schedule the reset times
        for(InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
            if(itr->second.second > now)
                ScheduleReset(true, itr->second.second, InstanceResetEvent(RESET_EVENT_DUNGEON, PAIR32_LOPART(itr->second.first),Difficulty(PAIR32_HIPART(itr->second.first)),itr->first));
    }

    // load the global respawn times for raid/heroic instances
    uint32 diff = sWorld.getConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR) * HOUR;
    result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset");
    if(result)
    {
        do
        {
            Field *fields = result->Fetch();
            uint32 mapid = fields[0].GetUInt32();
            Difficulty difficulty = Difficulty(fields[1].GetUInt32());
            uint64 oldresettime = fields[2].GetUInt64();

            MapDifficulty const* mapDiff = GetMapDifficultyData(mapid,difficulty);
            if(!mapDiff)
            {
                sLog.outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
                CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty);
                continue;
            }

            // update the reset time if the hour in the configs changes
            uint32 offset = sMapStore.LookupEntry(mapid)->instanceResetOffset;
            uint64 start_point = INSTANCE_RESET_SCHEDULE_START_TIME + offset + diff;
            uint64 newresettime = start_point + uint32((oldresettime - start_point) / DAY) * DAY;
            if(oldresettime != newresettime)
                CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty);

            SetResetTimeFor(mapid,difficulty,newresettime);
        } while(result->NextRow());
        delete result;
    }

    // clean expired instances, references to them will be deleted in CleanupInstances
    // must be done before calculating new reset times
    m_InstanceSaves._CleanupExpiredInstancesAtTime(now);

    // calculate new global reset times for expired instances and those that have never been reset yet
    // add the global reset times to the priority queue
    for(MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr)
    {
        uint32 map_diff_pair = itr->first;
        uint32 mapid = PAIR32_LOPART(map_diff_pair);
        Difficulty difficulty = Difficulty(PAIR32_HIPART(map_diff_pair));
        MapDifficulty const* mapDiff = &itr->second;

        // skip mapDiff without global reset time
        if (!mapDiff->resetTime)
            continue;

        uint32 period = GetMaxResetTimeFor(mapDiff);
        time_t t = GetResetTimeFor(mapid,difficulty);
        if(!t || t < now)
        {
            bool existsInDB = bool(t);
            uint32 offset = sMapStore.LookupEntry(mapid)->instanceResetOffset;
            uint64 start_point = INSTANCE_RESET_SCHEDULE_START_TIME + offset + diff;
            t = start_point + uint32(ceil(float(now - start_point) / period) * period);

            if(existsInDB)
                CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty= '%u'", (uint64)t, mapid, difficulty);
            else
                CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u','%u','"UI64FMTD"')", mapid, difficulty, (uint64)t);
        }

        SetResetTimeFor(mapid,difficulty,t);

        // schedule the global reset/warning
        ResetEventType type = RESET_EVENT_INFORM_1;
        for(; type < RESET_EVENT_INFORM_LAST; type = ResetEventType(type+1))
            if(t - resetEventTypeDelay[type] > now)
                break;

        ScheduleReset(true, t - resetEventTypeDelay[type], InstanceResetEvent(type, mapid, difficulty, 0));
    }
}
コード例 #12
0
ファイル: GossipDef.cpp プロジェクト: Exodius/chuspi
/**
 * @name AddMenuItem
 * @brief Adds a localized gossip menu item from db by menu id and menu item id.
 * @param menuId Gossip menu id.
 * @param menuItemId Gossip menu item id.
 * @param sender Identifier of the current menu.
 * @param action Custom action given to OnGossipHello.
 */
void GossipMenu::AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action)
{
    /// Find items for given menu id.
    GossipMenuItemsMapBounds bounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
    /// Return if there are none.
    if (bounds.first == bounds.second)
        return;

    /// Iterate over each of them.
    for (GossipMenuItemsContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
    {
        /// Find the one with the given menu item id.
        if (itr->second.OptionIndex != menuItemId)
            continue;

        /// Store texts for localization.
        std::string strOptionText = itr->second.OptionText;
        std::string strBoxText = itr->second.BoxText;

        /// Check need of localization.
        if (GetLocale() > LOCALE_enUS)
            /// Find localizations from database.
            if (GossipMenuItemsLocale const* no = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, menuItemId)))
            {
                /// Translate texts if there are any.
                ObjectMgr::GetLocaleString(no->OptionText, GetLocale(), strOptionText);
                ObjectMgr::GetLocaleString(no->BoxText, GetLocale(), strBoxText);
            }

        /// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
        AddMenuItem(-1, itr->second.OptionIcon, strOptionText, sender, action, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
    }
}
コード例 #13
0
ファイル: DBCStores.cpp プロジェクト: ZajicekDuracel/mangos
MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
{
    MapDifficultyMap::const_iterator itr = sMapDifficultyMap.find(MAKE_PAIR32(mapId,difficulty));
    return itr != sMapDifficultyMap.end() ? &itr->second : NULL;
}
コード例 #14
0
void InstanceSaveManager::LoadResetTimes()
{
    time_t now = GameTime::GetGameTime();
    time_t today = (now / DAY) * DAY;

    // NOTE: Use DirectPExecute for tables that will be queried later

    // get the current reset times for normal instances (these may need to be updated)
    // these are only kept in memory for InstanceSaves that are loaded later
    // resettime = 0 in the DB for raid/heroic instances so those are skipped
    typedef std::pair<uint32 /*PAIR32(map, difficulty)*/, time_t> ResetTimeMapDiffType;
    typedef std::map<uint32, ResetTimeMapDiffType> InstResetTimeMapDiffType;
    InstResetTimeMapDiffType instResetTime;

    // index instance ids by map/difficulty pairs for fast reset warning send
    typedef std::multimap<uint32 /*PAIR32(map, difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances;
    typedef std::pair<ResetTimeMapDiffInstances::const_iterator, ResetTimeMapDiffInstances::const_iterator> ResetTimeMapDiffInstancesBounds;
    ResetTimeMapDiffInstances mapDiffResetInstances;

    if (QueryResult result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance ORDER BY id ASC"))
    {
        do
        {
            Field* fields = result->Fetch();

            uint32 instanceId = fields[0].GetUInt32();

            // Mark instance id as being used
            sMapMgr->RegisterInstanceId(instanceId);

            if (time_t resettime = time_t(fields[3].GetUInt64()))
            {
                uint32 mapid = fields[1].GetUInt16();
                uint32 difficulty = fields[2].GetUInt8();

                instResetTime[instanceId] = ResetTimeMapDiffType(MAKE_PAIR32(mapid, difficulty), resettime);
                mapDiffResetInstances.insert(ResetTimeMapDiffInstances::value_type(MAKE_PAIR32(mapid, difficulty), instanceId));
            }
        }
        while (result->NextRow());

        // schedule the reset times
        for (InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
            if (itr->second.second > now)
                ScheduleReset(true, itr->second.second, InstResetEvent(0, PAIR32_LOPART(itr->second.first), Difficulty(PAIR32_HIPART(itr->second.first)), itr->first));
    }

    // load the global respawn times for raid/heroic instances
    uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
    if (QueryResult result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset"))
    {
        do
        {
            Field* fields = result->Fetch();
            uint32 mapid = fields[0].GetUInt16();
            Difficulty difficulty = Difficulty(fields[1].GetUInt8());
            uint64 oldresettime = fields[2].GetUInt64();

            MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
            if (!mapDiff)
            {
                TC_LOG_ERROR("misc", "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);

                PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME);
                stmt->setUInt16(0, uint16(mapid));
                stmt->setUInt8(1, uint8(difficulty));
                CharacterDatabase.DirectExecute(stmt);
                continue;
            }

            // update the reset time if the hour in the configs changes
            uint64 newresettime = (oldresettime / DAY) * DAY + diff;
            if (oldresettime != newresettime)
            {
                PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
                stmt->setUInt64(0, uint64(newresettime));
                stmt->setUInt16(1, uint16(mapid));
                stmt->setUInt8(2, uint8(difficulty));
                CharacterDatabase.DirectExecute(stmt);
            }

            InitializeResetTimeFor(mapid, difficulty, newresettime);
        } while (result->NextRow());
    }

    // calculate new global reset times for expired instances and those that have never been reset yet
    // add the global reset times to the priority queue
    for (MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr)
    {
        uint32 map_diff_pair = itr->first;
        uint32 mapid = PAIR32_LOPART(map_diff_pair);
        Difficulty difficulty = Difficulty(PAIR32_HIPART(map_diff_pair));
        MapDifficulty const* mapDiff = &itr->second;
        if (!mapDiff->resetTime)
            continue;

        // the reset_delay must be at least one day
        uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
        if (period < DAY)
            period = DAY;

        time_t t = GetResetTimeFor(mapid, difficulty);
        if (!t)
        {
            // initialize the reset time
            t = today + period + diff;

            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME);
            stmt->setUInt16(0, uint16(mapid));
            stmt->setUInt8(1, uint8(difficulty));
            stmt->setUInt64(2, uint64(t));
            CharacterDatabase.DirectExecute(stmt);
        }

        if (t < now)
        {
            // assume that expired instances have already been cleaned
            // calculate the next reset time
            t = (t / DAY) * DAY;
            t += ((today - t) / period + 1) * period + diff;

            PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
            stmt->setUInt64(0, uint64(t));
            stmt->setUInt16(1, uint16(mapid));
            stmt->setUInt8(2, uint8(difficulty));
            CharacterDatabase.DirectExecute(stmt);
        }

        InitializeResetTimeFor(mapid, difficulty, t);

        // schedule the global reset/warning
        uint8 type;
        for (type = 1; type < 4; ++type)
            if (t - ResetTimeDelay[type-1] > now)
                break;

        ScheduleReset(true, t - ResetTimeDelay[type-1], InstResetEvent(type, mapid, difficulty, 0));

        ResetTimeMapDiffInstancesBounds range = mapDiffResetInstances.equal_range(map_diff_pair);
        for (; range.first != range.second; ++range.first)
            ScheduleReset(true, t - ResetTimeDelay[type-1], InstResetEvent(type, mapid, difficulty, range.first->second));
    }
}
コード例 #15
0
void InstanceSaveManager::LoadResetTimes()
{
    time_t now = time(NULL);
    time_t today = (now / DAY) * DAY;

    // NOTE: Use DirectPExecute for tables that will be queried later

    // get the current reset times for normal instances (these may need to be updated)
    // these are only kept in memory for InstanceSaves that are loaded later
    // resettime = 0 in the DB for raid/heroic instances so those are skipped
    typedef std::pair<uint32 /*PAIR32(map, difficulty)*/, time_t> ResetTimeMapDiffType;
    typedef std::map<uint32, ResetTimeMapDiffType> InstResetTimeMapDiffType;
    InstResetTimeMapDiffType instResetTime;

    // index instance ids by map/difficulty pairs for fast reset warning send
    typedef std::multimap<uint32 /*PAIR32(map, difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances;
    ResetTimeMapDiffInstances mapDiffResetInstances;

    QueryResult result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance ORDER BY id ASC");
    if (result)
    {
        do
        {
            Field* fields = result->Fetch();

            uint32 instanceId = fields[0].GetUInt32();

            // Instances are pulled in ascending order from db and nextInstanceId is initialized with 1,
            // so if the instance id is used, increment until we find the first unused one for a potential new instance
            if (sMapMgr->GetNextInstanceId() == instanceId)
                sMapMgr->SetNextInstanceId(instanceId + 1);

            // Mark instance id as being used
            sMapMgr->RegisterInstanceId(instanceId);

            if (time_t resettime = time_t(fields[3].GetUInt32()))
            {
                uint32 mapid = fields[1].GetUInt16();
                uint32 difficulty = fields[2].GetUInt8();

                instResetTime[instanceId] = ResetTimeMapDiffType(MAKE_PAIR32(mapid, difficulty), resettime);
                mapDiffResetInstances.insert(ResetTimeMapDiffInstances::value_type(MAKE_PAIR32(mapid, difficulty), instanceId));
            }
        }
        while (result->NextRow());

        // update reset time for normal instances with the max creature respawn time + X hours
        if (PreparedQueryResult result2 = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAX_CREATURE_RESPAWNS)))
        {
            do
            {
                Field* fields = result2->Fetch();
                uint32 instance = fields[1].GetUInt32();
                time_t resettime = time_t(fields[0].GetUInt32() + 2 * HOUR);
                InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance);
                if (itr != instResetTime.end() && itr->second.second != resettime)
                {
                    CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", uint64(resettime), instance);
                    itr->second.second = resettime;
                }
            }
            while (result->NextRow());
        }

        // schedule the reset times
        for (InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
            if (itr->second.second > now)
                ScheduleReset(true, itr->second.second, InstResetEvent(0, PAIR32_LOPART(itr->second.first), Difficulty(PAIR32_HIPART(itr->second.first)), itr->first));
    }

    // load the global respawn times for raid/heroic instances
    uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
    result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset");
    if (result)
    {
        do
        {
            Field* fields = result->Fetch();
            uint32 mapid = fields[0].GetUInt16();
            Difficulty difficulty = Difficulty(fields[1].GetUInt8());
            uint64 oldresettime = fields[2].GetUInt32();

            MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
            if (!mapDiff)
            {
                sLog->outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
                CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid, difficulty);
                continue;
            }

            // update the reset time if the hour in the configs changes
            uint64 newresettime = (oldresettime / DAY) * DAY + diff;
            if (oldresettime != newresettime)
                CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '%u' WHERE mapid = '%u' AND difficulty = '%u'", uint32(newresettime), mapid, difficulty);

            SetResetTimeFor(mapid, difficulty, newresettime);
        } while (result->NextRow());
    }

    ResetTimeMapDiffInstances::const_iterator in_itr;

    // calculate new global reset times for expired instances and those that have never been reset yet
    // add the global reset times to the priority queue
    for (MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr)
    {
        uint32 map_diff_pair = itr->first;
        uint32 mapid = PAIR32_LOPART(map_diff_pair);
        Difficulty difficulty = Difficulty(PAIR32_HIPART(map_diff_pair));
        MapDifficulty const* mapDiff = &itr->second;
        if (!mapDiff->resetTime)
            continue;

        // the reset_delay must be at least one day
        uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
        if (period < DAY)
            period = DAY;

        time_t t = GetResetTimeFor(mapid, difficulty);
        if (!t)
        {
            // initialize the reset time
            t = today + period + diff;
            CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u', '%u', '%u')", mapid, difficulty, (uint32)t);
        }

        if (t < now)
        {
            // assume that expired instances have already been cleaned
            // calculate the next reset time
            t = (t / DAY) * DAY;
            t += ((today - t) / period + 1) * period + diff;
            CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty= '%u'", (uint64)t, mapid, difficulty);
        }

        SetResetTimeFor(mapid, difficulty, t);

        // schedule the global reset/warning
        uint8 type;
        for (type = 1; type < 4; ++type)
            if (t - ResetTimeDelay[type-1] > now)
                break;

        ScheduleReset(true, t - ResetTimeDelay[type-1], InstResetEvent(type, mapid, difficulty, 0));

        for (in_itr = mapDiffResetInstances.lower_bound(map_diff_pair); in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr)
            ScheduleReset(true, t - ResetTimeDelay[type-1], InstResetEvent(type, mapid, difficulty, in_itr->second));
    }
}
コード例 #16
0
void InstanceSaveManager::SetResetTimeFor(uint32 mapid, Difficulty d, time_t t)
{
    ResetTimeByMapDifficultyMap::iterator itr = m_resetTimeByMapDifficulty.find(MAKE_PAIR32(mapid, d));
    ASSERT(itr != m_resetTimeByMapDifficulty.end());
    itr->second = t;
}
コード例 #17
0
ファイル: DBCStores.cpp プロジェクト: Exodius/Atlantiss
void LoadDBCStores(const std::string& dataPath, uint32& availableDbcLocales)
{
    uint32 oldMSTime = getMSTime();

    std::string dbcPath = dataPath+"dbc/";

    StoreProblemList bad_dbc_files;

    for (uint8 i = 0 ; i < TOTAL_LOCALES; ++i)
        availableDbcLocales |= (1 << i);

    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaStore, dbcPath, "AreaTable.dbc");

    // must be after sAreaStore loading
    for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)           // areaflag numbered from 0
    {
        if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID), area->exploreFlag));

            // fill MapId->DBC records (skip sub zones and continents)
            if (area->zone == 0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571)
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid, area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore,            dbcPath, "Achievement.dbc", &CustomAchievementfmt, &CustomAchievementIndex);
    LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore,    dbcPath, "Achievement_Criteria.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore,            dbcPath, "AreaTrigger.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore,              dbcPath, "AreaGroup.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore,                dbcPath, "AreaPOI.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sArmorLocationStore,           dbcPath,"ArmorLocation.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore,           dbcPath, "AuctionHouse.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore,      dbcPath, "BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore,       dbcPath, "BattlemasterList.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore,        dbcPath, "BarberShopStyle.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore,        dbcPath, "CharStartOutfit.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore,             dbcPath, "CharTitles.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore,           dbcPath, "ChatChannels.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore,             dbcPath, "ChrClasses.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore,               dbcPath, "ChrRaces.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore,     dbcPath, "CinematicSequences.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore,    dbcPath, "CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore,         dbcPath, "CreatureFamily.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore,      dbcPath, "CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore,           dbcPath, "CreatureType.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore,          dbcPath, "CurrencyTypes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore,  dbcPath, "DestructibleModelData.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore,       dbcPath, "DungeonEncounter.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore,        dbcPath, "DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore,      dbcPath, "DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore,                 dbcPath, "Emotes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore,             dbcPath, "EmotesText.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore,                dbcPath, "Faction.dbc");
    for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const* faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore,        dbcPath, "FactionTemplate.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore,  dbcPath, "GameObjectDisplayInfo.dbc");
    for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
    {
        if (GameObjectDisplayInfoEntry const * info = sGameObjectDisplayInfoStore.LookupEntry(i))
        {
            if (info->maxX < info->minX)
                std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
            if (info->maxY < info->minY)
                std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
            if (info->maxZ < info->minZ)
                std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore,          dbcPath, "GemProperties.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore,        dbcPath, "GlyphProperties.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore,              dbcPath, "GlyphSlot.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore,   dbcPath, "gtBarberShopCostBase.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore,        dbcPath, "gtCombatRatings.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore,    dbcPath, "gtChanceToMeleeCrit.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore,    dbcPath, "gtChanceToSpellCrit.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore,    dbcPath, "gtOCTClassCombatRatingScalar.dbc");
    //LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore,           dbcPath, "gtOCTRegenHP.dbc");
    //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore,           dbcPath, "gtOCTRegenMP.dbc");       -- not used currently
    //LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenHPPerSptStore,        dbcPath, "gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore,        dbcPath, "gtRegenMPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGuildPerksStore,               dbcPath,"GuildPerkSpells.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore,               dbcPath, "Holidays.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore,          dbcPath, "ItemBagFamily.dbc");
    //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore,        dbcPath, "ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemCondExtCostsStore,       dbcPath, "ItemCondExtCosts.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemExtendedCostStore,       dbcPath, "ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore,      dbcPath, "ItemLimitCategory.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore,   dbcPath, "ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore,       dbcPath, "ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore,                dbcPath, "ItemSet.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sItemReforgeStore,            dbcPath, "ItemReforge.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore,             dbcPath, "LFGDungeons.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore,                   dbcPath, "Lock.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore,           dbcPath, "MailTemplate.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore,                    dbcPath, "Map.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore,          dbcPath, "MapDifficulty.dbc");
    // fill data
    for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
        if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText > 0);

    // HACK for map 0, data removed in 4.0 - by LordJZ
    /// ToDo: Find a way to correctly fix this
    sMapDifficultyMap[MAKE_PAIR32(0/*map*/, 0/*difficulty*/)] = MapDifficulty(0/*resetTime*/ ,0/*mapPlayers*/, false /*HasErrorMessage*/);

    sMapDifficultyStore.Clear();

    LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore,                  dbcPath, "Movie.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sMountCapabilityStore,        dbcPath, "MountCapability.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sMountTypeStore,              dbcPath, "MountType.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore,      dbcPath, "OverrideSpellData.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore,          dbcPath, "PvpDifficulty.dbc");
    for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
                ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore,                dbcPath, "QuestXP.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore,     dbcPath, "QuestFactionReward.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore,              dbcPath, "QuestSort.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore,      dbcPath, "ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore,              dbcPath, "SkillLine.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore,       dbcPath, "SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore,           dbcPath, "SoundEntries.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraOptionsStore,       dbcPath, "SpellAuraOptions.dbc"/*, &CustomSpellAuraOptionsEntryfmt, &CustomSpellAuraOptionsEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraRestrictionsStore,  dbcPath, "SpellAuraRestrictions.dbc", &CustomSpellAuraRestrictionsEntryfmt, &CustomSpellAuraRestrictionsEntryIndex);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastingRequirementsStore, dbcPath, "SpellCastingRequirements.dbc"/*, &CustomSpellCastingRequirementsEntryfmt, &CustomSpellCastingRequirementsEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoriesStore,        dbcPath, "SpellCategories.dbc"/*, &CustomSpellCategoriesEntryfmt, &CustomSpellCategoriesEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellClassOptionsStore,      dbcPath, "SpellClassOptions.dbc", &CustomSpellClassOptionsEntryfmt, &CustomSpellClassOptionsEntryIndex);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCooldownsStore,         dbcPath, "SpellCooldowns.dbc"/*, &CustomSpellCooldownsEntryfmt, &CustomSpellCooldownsEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEffectStore,            dbcPath, "SpellEffect.dbc", &CustomSpellEffectEntryfmt, &CustomSpellEffectEntryIndex);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEquippedItemsStore,     dbcPath, "SpellEquippedItems.dbc"/*, &CustomSpellEquippedItemsEntryfmt, &CustomSpellEquippedItemsEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellInterruptsStore,        dbcPath, "SpellInterrupts.dbc"/*, &CustomSpellInterruptsEntryfmt, &CustomSpellInterruptsEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellLevelsStore,            dbcPath, "SpellLevels.dbc"/*, &CustomSpellLevelsEntryfmt, &CustomSpellLevelsEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellPowerStore,             dbcPath, "SpellPower.dbc"/*, &CustomSpellPowerEntryfmt, &CustomSpellPowerEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellReagentsStore,          dbcPath, "SpellReagents.dbc"/*, &CustomSpellReagentsEntryfmt, &CustomSpellReagentsEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellScalingStore,           dbcPath, "SpellScaling.dbc"/*, &CustomSpellScalingEntryfmt, &CustomSpellScalingEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore,        dbcPath, "SpellShapeshift.dbc"/*, &CustomSpellShapeshiftEntryfmt, &CustomSpellShapeshiftEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTargetRestrictionsStore, dbcPath, "SpellTargetRestrictions.dbc"/*, &CustomSpellTargetRestrictionsEntryfmt, &CustomSpellTargetRestrictionsEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTotemsStore,            dbcPath, "SpellTotems.dbc"/*, &CustomSpellTotemsEntryfmt, &CustomSpellTotemsEntryIndex*/);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore,                  dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore,         dbcPath, "SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore,        dbcPath, "SpellDifficulty.dbc", &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex);
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore,          dbcPath, "SpellDuration.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore,       dbcPath, "SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore,   dbcPath, "SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore,            dbcPath, "SpellRadius.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore,             dbcPath, "SpellRange.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore,          dbcPath, "SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftFormStore,    dbcPath, "SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore,       dbcPath, "SummonProperties.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore,                 dbcPath, "Talent.dbc");

    // Create Spelldifficulty searcher
    for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i)
    {
        SpellDifficultyEntry const *spellDiff = sSpellDifficultyStore.LookupEntry(i);
        if (!spellDiff)
            continue;

        SpellDifficultyEntry newEntry;
        memset(newEntry.SpellID, 0, 4*sizeof(uint32));
        for (int x = 0; x < MAX_DIFFICULTY; ++x)
        {
            if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
            {
                if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
                    sLog->outErrorDb("spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
                newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
            }
            else
                newEntry.SpellID[x] = spellDiff->SpellID[x];
        }
        if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set!
            continue;

        for (int x = 0; x < MAX_DIFFICULTY; ++x)
            sSpellMgr->SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
    }

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if (talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j);
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore,              dbcPath, "TalentTab.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTreePrimarySpellsStore, dbcPath, "TalentTreePrimarySpells.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentTabId);
            if (!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE) == 0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for (uint32 m=1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<= 1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    }

    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore,           dbcPath, "TaxiNodes.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore,            dbcPath, "TaxiPath.dbc");
    for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore,        dbcPath, "TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data
    for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path].set(entry->index, entry);

    //LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore,          dbcPath, "TotemCategory.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore,                dbcPath, "Vehicle.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore,            dbcPath, "VehicleSeat.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore,           dbcPath, "WMOAreaTable.dbc");
    for(uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
    {
        if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
        {
            sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
        }
    }
    LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore,           dbcPath, "WorldMapArea.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore,        dbcPath, "WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sWorldSafeLocsStore,          dbcPath, "WorldSafeLocs.dbc");
    //LoadDBC(availableDbcLocales, bad_dbc_files, sWorldStateStore,             dbcPath, "WorldStateUI.dbc");

    // error checks
    if (bad_dbc_files.size() >= DBCFileCount)
    {
        sLog->outError("Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
        exit(1);
    }
    else if (!bad_dbc_files.empty())
    {
        std::string str;
        for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        sLog->outError("Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str());
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaStore.LookupEntry(4445)              ||       // last area (areaflag) added in 4.0.6a
        !sCharTitlesStore.LookupEntry(229)         ||       // last char title added in 4.0.6a
        !sGemPropertiesStore.LookupEntry(1858)     ||       // last gem property added in 4.0.6a
        !sItemExtendedCostStore.LookupEntry(3400)  ||       // last item extended cost added in 4.0.6a
        !sMapStore.LookupEntry(767)                ||       // last map added in 4.0.6a
        !sSpellStore.LookupEntry(96539)            )        // last added spell in 4.0.6a
    {
        sLog->outError("You have _outdated_ DBC files. Please extract correct versions from current using client.");
        exit(1);
    }

    sLog->outString(">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}
コード例 #18
0
ファイル: GossipDef.cpp プロジェクト: Diyvol/TrinityCore
/**
 * @name AddMenuItem
 * @brief Adds a localized gossip menu item from db by menu id and menu item id.
 * @param menuId Gossip menu id.
 * @param menuItemId Gossip menu item id.
 * @param sender Identifier of the current menu.
 * @param action Custom action given to OnGossipHello.
 */
void GossipMenu::AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action)
{
    /// Find items for given menu id.
    GossipMenuItemsMapBounds bounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
    /// Return if there are none.
    if (bounds.first == bounds.second)
        return;

    /// Iterate over each of them.
    for (GossipMenuItemsContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
    {
        /// Find the one with the given menu item id.
        if (itr->second.OptionIndex != menuItemId)
            continue;

        /// Store texts for localization.
        std::string strOptionText, strBoxText;
        BroadcastTextEntry const* optionBroadcastText = sBroadcastTextStore.LookupEntry(itr->second.OptionBroadcastTextId);
        BroadcastTextEntry const* boxBroadcastText = sBroadcastTextStore.LookupEntry(itr->second.BoxBroadcastTextId);

        /// OptionText
        if (optionBroadcastText)
            strOptionText = DB2Manager::GetBroadcastTextValue(optionBroadcastText, GetLocale());
        else
            strOptionText = itr->second.OptionText;

        /// BoxText
        if (boxBroadcastText)
            strBoxText = DB2Manager::GetBroadcastTextValue(boxBroadcastText, GetLocale());
        else
            strBoxText = itr->second.BoxText;

        /// Check need of localization.
        if (GetLocale() != DEFAULT_LOCALE)
        {
            if (!optionBroadcastText)
            {
                /// Find localizations from database.
                if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, menuItemId)))
                    ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, GetLocale(), strOptionText);
            }

            if (!boxBroadcastText)
            {
                /// Find localizations from database.
                if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, menuItemId)))
                    ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, GetLocale(), strBoxText);
            }
        }

        /// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
        AddMenuItem(-1, itr->second.OptionIcon, strOptionText, sender, action, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
    }
}
コード例 #19
0
ファイル: DBCStores.cpp プロジェクト: BACKUPLIB/Darkportalwow
LFGDungeonExpansionEntry const* GetLFGExpansionEntry(uint32 dungeonId, uint32 expansion)
{
    LFGDungeonExpansionMap::const_iterator itr = sLFGDungeonExpansionMap.find(MAKE_PAIR32(dungeonId,expansion));
    return itr != sLFGDungeonExpansionMap.end() ? itr->second : NULL;
}
コード例 #20
0
ファイル: InstanceSaveMgr.cpp プロジェクト: bombapiter/mangos
void InstanceResetScheduler::LoadResetTimes()
{
    time_t now = time(NULL);
    time_t today = (now / DAY) * DAY;

    // NOTE: Use DirectPExecute for tables that will be queried later

    // get the current reset times for normal instances (these may need to be updated)
    // these are only kept in memory for InstanceSaves that are loaded later
    // resettime = 0 in the DB for raid/heroic instances so those are skipped
    typedef std::pair<uint32 /*PAIR32(map,difficulty)*/, time_t> ResetTimeMapDiffType;
    typedef std::map<uint32, ResetTimeMapDiffType> InstResetTimeMapDiffType;
    InstResetTimeMapDiffType instResetTime;

    // index instance ids by map/difficulty pairs for fast reset warning send
    typedef std::multimap<uint32 /*PAIR32(map,difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances;
    ResetTimeMapDiffInstances mapDiffResetInstances;

    QueryResult *result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0");
    if( result )
    {
        do
        {
            if(time_t resettime = time_t((*result)[3].GetUInt64()))
            {
                uint32 id = (*result)[0].GetUInt32();
                uint32 mapid = (*result)[1].GetUInt32();
                uint32 difficulty = (*result)[2].GetUInt32();
                instResetTime[id] = ResetTimeMapDiffType(MAKE_PAIR32(mapid,difficulty), resettime);
                mapDiffResetInstances.insert(ResetTimeMapDiffInstances::value_type(MAKE_PAIR32(mapid,difficulty),id));
            }
        }
        while (result->NextRow());
        delete result;

        // update reset time for normal instances with the max creature respawn time + X hours
        result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
        if( result )
        {
            do
            {
                Field *fields = result->Fetch();
                uint32 instance = fields[1].GetUInt32();
                time_t resettime = time_t(fields[0].GetUInt64() + 2 * HOUR);
                InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance);
                if(itr != instResetTime.end() && itr->second.second != resettime)
                {
                    CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", uint64(resettime), instance);
                    itr->second.second = resettime;
                }
            }
            while (result->NextRow());
            delete result;
        }

        // schedule the reset times
        for(InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
            if(itr->second.second > now)
                ScheduleReset(true, itr->second.second, InstanceResetEvent(0, PAIR32_LOPART(itr->second.first),Difficulty(PAIR32_HIPART(itr->second.first)),itr->first));
    }

    // load the global respawn times for raid/heroic instances
    uint32 diff = sWorld.getConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR) * HOUR;
    result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset");
    if(result)
    {
        do
        {
            Field *fields = result->Fetch();
            uint32 mapid = fields[0].GetUInt32();
            Difficulty difficulty = Difficulty(fields[1].GetUInt32());
            uint64 oldresettime = fields[2].GetUInt64();

            MapDifficulty const* mapDiff = GetMapDifficultyData(mapid,difficulty);
            if(!mapDiff)
            {
                sLog.outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
                CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty);
                continue;
            }

            // update the reset time if the hour in the configs changes
            uint64 newresettime = (oldresettime / DAY) * DAY + diff;
            if(oldresettime != newresettime)
                CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty);

            SetResetTimeFor(mapid,difficulty,newresettime);
        } while(result->NextRow());
        delete result;
    }

    // clean expired instances, references to them will be deleted in CleanupInstances
    // must be done before calculating new reset times
    m_InstanceSaves._CleanupExpiredInstancesAtTime(now);

    // calculate new global reset times for expired instances and those that have never been reset yet
    // add the global reset times to the priority queue
    for(MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr)
    {
        uint32 map_diff_pair = itr->first;
        uint32 mapid = PAIR32_LOPART(map_diff_pair);
        Difficulty difficulty = Difficulty(PAIR32_HIPART(map_diff_pair));
        MapDifficulty const* mapDiff = &itr->second;
        if (!mapDiff->resetTime)
            continue;

        // the reset_delay must be at least one day
        uint32 period =  uint32(mapDiff->resetTime / DAY * sWorld.getConfig(CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME)) * DAY;
        if (period < DAY)
            period = DAY;

        time_t t = GetResetTimeFor(mapid,difficulty);
        if(!t)
        {
            // initialize the reset time
            t = today + period + diff;
            CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u','%u','"UI64FMTD"')", mapid, difficulty, (uint64)t);
        }

        if(t < now)
        {
            // assume that expired instances have already been cleaned
            // calculate the next reset time
            t = (t / DAY) * DAY;
            t += ((today - t) / period + 1) * period + diff;
            CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty= '%u'", (uint64)t, mapid, difficulty);
        }

        SetResetTimeFor(mapid,difficulty,t);

        // schedule the global reset/warning
        uint8 type = 1;
        static int tim[4] = {3600, 900, 300, 60};
        for(; type < 4; type++)
            if(t - tim[type-1] > now)
                break;

        for(ResetTimeMapDiffInstances::const_iterator in_itr = mapDiffResetInstances.lower_bound(map_diff_pair);
            in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr)
        {
            ScheduleReset(true, t - tim[type-1], InstanceResetEvent(type, mapid, difficulty, in_itr->second));
        }
    }
}
コード例 #21
0
void LoadDBCStores(const std::string& dataPath)
{
    std::string dbcPath = dataPath+"dbc/";

    LocaleNameStr const* defaultLocaleNameStr = NULL;
    uint32 build = ReadDBCBuild(dbcPath,defaultLocaleNameStr);

    // Check the expected DBC version
    if (!IsAcceptableClientBuild(build))
    {
        if (build)
            sLog.outError("Found DBC files for build %u but StrawberryWorld expected DBC for one from builds: %s Please extract correct DBC files.", build, AcceptableClientBuildsListStr().c_str());
        else
            sLog.outError("Incorrect DataDir value in StrawberryWorld.conf or not found build info (outdated DBC files). Required one from builds: %s Please extract correct DBC files.",AcceptableClientBuildsListStr().c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }

    const uint32 DBCFilesCount = 102;

    BarGoLink bar(DBCFilesCount);

    StoreProblemList bad_dbc_files;

    LocalData availableDbcLocales(build,defaultLocaleNameStr->locale);

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore,                dbcPath,"AreaTable.dbc");

    // must be after sAreaStore loading
    for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)    // areaflag numbered from 0
    {
        if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));

            // fill MapId->DBC records ( skip sub zones and continents )
            if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore,         dbcPath,"Achievement.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore,         dbcPath,"AreaTrigger.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore,           dbcPath,"AreaGroup.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore,        dbcPath,"AuctionHouse.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore,   dbcPath,"BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore,    dbcPath,"BattlemasterList.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore,     dbcPath,"BarberShopStyle.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore,     dbcPath,"CharStartOutfit.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore,          dbcPath,"CharTitles.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore,        dbcPath,"ChatChannels.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore,          dbcPath,"ChrClasses.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrPowerTypesStore,       dbcPath, "ChrClassesXPowerTypes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore,            dbcPath,"ChrRaces.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore,  dbcPath,"CinematicSequences.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoExtraStore,dbcPath,"CreatureDisplayInfoExtra.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore,      dbcPath,"CreatureFamily.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore,   dbcPath,"CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore,        dbcPath,"CreatureType.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDungeonEncounterStore,    dbcPath,"DungeonEncounter.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore,     dbcPath,"DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore,   dbcPath,"DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore,              dbcPath,"Emotes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore,          dbcPath,"EmotesText.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore,             dbcPath,"Faction.dbc");
    for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const * faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore,     dbcPath,"FactionTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore,       dbcPath,"GemProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore,     dbcPath,"GlyphProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore,           dbcPath,"GlyphSlot.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore,     dbcPath,"gtCombatRatings.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTClassCombatRatingScalarStore,dbcPath,"gtOCTClassCombatRatingScalar.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore,        dbcPath,"gtOCTRegenHP.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore,        dbcPath,"gtOCTRegenMP.dbc");       -- not used currently
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore,     dbcPath,"gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore,     dbcPath,"gtRegenMPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore,            dbcPath,"Holidays.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore,                dbcPath,"Item.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore,       dbcPath,"ItemBagFamily.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemClassStore,           dbcPath,"ItemClass.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore,     dbcPath,"ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore,    dbcPath,"ItemCondExtCosts.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore,    dbcPath,"ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemLimitCategoryStore,   dbcPath,"ItemLimitCategory.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore,    dbcPath,"ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore,             dbcPath,"ItemSet.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore,                dbcPath,"Lock.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore,        dbcPath,"MailTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore,                 dbcPath,"Map.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapDifficultyStore,       dbcPath,"MapDifficulty.dbc");
    // fill data
    for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
        if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers);
    sMapDifficultyStore.Clear();

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore,               dbcPath,"Movie.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sOverrideSpellDataStore,   dbcPath,"OverrideSpellData.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore,  dbcPath,"QuestFactionReward.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore,           dbcPath,"QuestSort.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPLevelStore,        dbcPath,"QuestXP.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sPvPDifficultyStore,       dbcPath,"PvpDifficulty.dbc");
    for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
                STRAWBERRY_ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore,   dbcPath,"ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore,           dbcPath,"SkillLine.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore,    dbcPath,"SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillRaceClassInfoStore,  dbcPath,"SkillRaceClassInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore,        dbcPath,"SoundEntries.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore,               dbcPath,"Spell.dbc");
    for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        if(SpellEntry const * spell = sSpellStore.LookupEntry(i))
        {
            if(SpellCategoriesEntry const* category = spell->GetSpellCategories())
                if(uint32 cat = category->Category)
                    sSpellCategoryStore[cat].insert(i);

            // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
            // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
            #if STRAWBERRY_ENDIAN == STRAWBERRY_BIGENDIAN
              std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
            #endif
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellAuraOptionsStore,    dbcPath,"SpellAuraOptions.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellAuraRestrictionsStore, dbcPath,"SpellAuraRestrictions.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastingRequirementsStore, dbcPath,"SpellCastingRequirements.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCategoriesStore,     dbcPath,"SpellCategories.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellClassOptionsStore,   dbcPath,"SpellClassOptions.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCooldownsStore,      dbcPath,"SpellCooldowns.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellEffectStore,         dbcPath,"SpellEffect.dbc");

    /*for(uint32 i = 1; i < sSpellEffectStore.GetNumRows(); ++i)
    {
        if(SpellEffectEntry const *spellEffect = sSpellEffectStore.LookupEntry(i))
            sSpellEffectMap[spellEffect->EffectSpellId].effects[spellEffect->EffectIndex] = spellEffect;
    }*/

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellEquippedItemsStore,  dbcPath,"SpellEquippedItems.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellInterruptsStore,     dbcPath,"SpellInterrupts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellLevelsStore,         dbcPath,"SpellLevels.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellMiscStore,           dbcPath,"SpellMisc.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellPowerStore,          dbcPath,"SpellPower.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellReagentsStore,       dbcPath,"SpellReagents.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellScalingStore,        dbcPath,"SpellScaling.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore,     dbcPath,"SpellShapeshift.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellTargetRestrictionsStore, dbcPath,"SpellTargetRestrictions.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellTotemsStore,         dbcPath,"SpellTotems.dbc");

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
        if(!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
        SpellMiscEntry const* spellMisc = sSpellMiscStore.LookupEntry(skillLine->spellId);
        if (!spellMisc)
            continue;

        if(spellInfo && spellMisc->Attributes & 0x1D0 == 0x1D0)
        {
            for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if(!cFamily)
                    continue;

                if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore,      dbcPath,"SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore,       dbcPath,"SpellDuration.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore,    dbcPath,"SpellFocusObject.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore,         dbcPath,"SpellRadius.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore,          dbcPath,"SpellRange.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore,       dbcPath,"SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftFormStore, dbcPath,"SpellShapeshiftForm.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore,    dbcPath,"StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore,    dbcPath,"SummonProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore,              dbcPath,"Talent.dbc");

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if(talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
    }

    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore,           dbcPath,"TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore,           dbcPath,"TaxiNodes.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore,            dbcPath,"TaxiPath.dbc");
    for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore,        dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data (pointers to sTaxiPathNodeStore elements
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path].set(entry->index, entry);

    // Initialize global taxinodes mask
    // include existing nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
            if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for(int j=0; j < MAX_EFFECT_INDEX; ++j)
                    if(SpellEffectEntry const* effect = sInfo->GetSpellEffect(SpellEffectIndex(j)))
                        if(effect->Effect==123 /*SPELL_EFFECT_SEND_TAXI*/)
                            spellPaths.insert(effect->EffectMiscValue);

        memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
        memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask));
        for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
        {
            TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
            if(!node)
                continue;

            TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
            if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty())
            {
                bool ok = false;
                for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i)
                {
                    // not spell path
                    if(spellPaths.find(dest_i->second.ID)==spellPaths.end())
                    {
                        ok = true;
                        break;
                    }
                }

                if(!ok)
                    continue;
            }

            // valid taxi network node
            uint8  field   = (uint8)((i - 1) / 32);
            uint32 submask = 1<<((i-1)%32);
            sTaxiNodesMask[field] |= submask;

            // old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
            if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94)
                sOldContinentsNodesMask[field] |= submask;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore,       dbcPath,"TotemCategory.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore,             dbcPath,"Vehicle.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore,         dbcPath,"VehicleSeat.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore,        dbcPath,"WorldMapArea.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWMOAreaTableStore,        dbcPath,"WMOAreaTable.dbc");
    for(uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
    {
        if(WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
        {
            sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
        }
    }
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore,     dbcPath,"WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore,       dbcPath,"WorldSafeLocs.dbc");

    // error checks
    if (bad_dbc_files.size() >= DBCFilesCount )
    {
        sLog.outError("\nIncorrect DataDir value in StrawberryWorld.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }
    else if (!bad_dbc_files.empty() )
    {
        std::string str;
        for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaStore.LookupEntry(4975)              ||       // last area (areaflag) added in 5.0.1 Beta
        !sCharTitlesStore.LookupEntry(287)         ||       // last char title added in 5.0.1 Beta
        !sGemPropertiesStore.LookupEntry(2272)     ||       // last gem property added in 5.0.1 Beta
        !sMapStore.LookupEntry(1051)               ||       // last map added in 5.0.1 Beta
        !sSpellStore.LookupEntry(122523)           )        // last added spell in 5.0.1 Beta
    {
        sLog.outError("\nYou have mixed version DBC files. Please re-extract DBC files for one from client build: %s",AcceptableClientBuildsListStr().c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }

    sLog.outString();
    sLog.outString( ">> Initialized %d data stores", DBCFilesCount );
}
コード例 #22
0
ファイル: DBCStores.cpp プロジェクト: ZajicekDuracel/mangos
void LoadDBCStores(const std::string& dataPath)
{
    std::string dbcPath = dataPath+"dbc/";

    const uint32 DBCFilesCount = 80;

    barGoLink bar( DBCFilesCount );

    StoreProblemList bad_dbc_files;
    uint32 availableDbcLocales = 0xFFFFFFFF;

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore,                dbcPath,"AreaTable.dbc");

    // must be after sAreaStore loading
    for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)           // areaflag numbered from 0
    {
        if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));

            // fill MapId->DBC records ( skip sub zones and continents )
            if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore,         dbcPath,"Achievement.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore,         dbcPath,"AreaTrigger.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore,           dbcPath,"AreaGroup.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore,        dbcPath,"AuctionHouse.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore,   dbcPath,"BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore,    dbcPath,"BattlemasterList.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore,     dbcPath,"BarberShopStyle.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore,     dbcPath,"CharStartOutfit.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore,          dbcPath,"CharTitles.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore,        dbcPath,"ChatChannels.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore,          dbcPath,"ChrClasses.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore,            dbcPath,"ChrRaces.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore,  dbcPath,"CinematicSequences.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore,      dbcPath,"CreatureFamily.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore,   dbcPath,"CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore,        dbcPath,"CreatureType.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore,       dbcPath,"CurrencyTypes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore,     dbcPath,"DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore,   dbcPath,"DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore,              dbcPath,"Emotes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore,          dbcPath,"EmotesText.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore,             dbcPath,"Faction.dbc");
    for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const * faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore,     dbcPath,"FactionTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore,       dbcPath,"GemProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore,     dbcPath,"GlyphProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore,           dbcPath,"GlyphSlot.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore,     dbcPath,"gtCombatRatings.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore,        dbcPath,"gtOCTRegenHP.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore,        dbcPath,"gtOCTRegenMP.dbc");       -- not used currently
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore,     dbcPath,"gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore,     dbcPath,"gtRegenMPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore,            dbcPath,"Holidays.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore,                dbcPath,"Item.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore,       dbcPath,"ItemBagFamily.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore,     dbcPath,"ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore,    dbcPath,"ItemCondExtCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore,    dbcPath,"ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemLimitCategoryStore,   dbcPath,"ItemLimitCategory.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore,    dbcPath,"ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore,             dbcPath,"ItemSet.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore,                dbcPath,"Lock.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore,        dbcPath,"MailTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore,                 dbcPath,"Map.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapDifficultyStore,       dbcPath,"MapDifficulty.dbc");
    // fill data
    for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
        if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers);
    sMapDifficultyStore.Clear();

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore,               dbcPath,"Movie.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore,           dbcPath,"QuestSort.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore,   dbcPath,"ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore,           dbcPath,"SkillLine.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore,    dbcPath,"SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore,        dbcPath,"SoundEntries.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore,               dbcPath,"Spell.dbc");
    for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const * spell = sSpellStore.LookupEntry(i);
        if(spell && spell->Category)
            sSpellCategoryStore[spell->Category].insert(i);

        // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
        // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
        #if MANGOS_ENDIAN == MANGOS_BIGENDIAN
        std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
        #endif
    }

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);

        if(!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);

        if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
        {
            for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if(!cFamily)
                    continue;

                if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore,      dbcPath,"SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore,       dbcPath,"SpellDuration.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore,    dbcPath,"SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore,         dbcPath,"SpellRadius.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore,          dbcPath,"SpellRange.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore,       dbcPath,"SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore,     dbcPath,"SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore,    dbcPath,"StableSlotPrices.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore,    dbcPath,"SummonProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore,              dbcPath,"Talent.dbc");

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if(talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore,           dbcPath,"TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore,           dbcPath,"TaxiNodes.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore,            dbcPath,"TaxiPath.dbc");
    for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore,        dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay);
    sTaxiPathNodeStore.Clear();

    // Initialize global taxinodes mask
    // include existed nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
            if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for(int j=0; j < 3; ++j)
                    if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);

        memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
        memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask));
        for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
        {
            TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
            if(!node)
                continue;

            TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
            if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty())
            {
                bool ok = false;
                for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i)
                {
                    // not spell path
                    if(spellPaths.find(dest_i->second.ID)==spellPaths.end())
                    {
                        ok = true;
                        break;
                    }
                }

                if(!ok)
                    continue;
            }

            // valid taxi network node
            uint8  field   = (uint8)((i - 1) / 32);
            uint32 submask = 1<<((i-1)%32);
            sTaxiNodesMask[field] |= submask;

            // old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
            if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94)
                sOldContinentsNodesMask[field] |= submask;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore,       dbcPath,"TotemCategory.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore,             dbcPath,"Vehicle.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore,         dbcPath,"VehicleSeat.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore,        dbcPath,"WorldMapArea.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore,     dbcPath,"WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore,       dbcPath,"WorldSafeLocs.dbc");

    // error checks
    if(bad_dbc_files.size() >= DBCFilesCount )
    {
        sLog.outError("\nIncorrect DataDir value in mangosd.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str());
        exit(1);
    }
    else if(!bad_dbc_files.empty() )
    {
        std::string str;
        for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
        exit(1);
    }

    // Check loaded DBC files proper version
    if( !sSpellStore.LookupEntry(66530)            ||       // last added spell in 3.1.3
        !sMapStore.LookupEntry(624)                ||       // last map added in 3.1.3
        !sGemPropertiesStore.LookupEntry(1609)     ||       // last gem property added in 3.1.3
        !sItemExtendedCostStore.LookupEntry(2671)  ||       // last item extended cost added in 3.1.3
        !sCharTitlesStore.LookupEntry(166)         ||       // last char title added in 3.1.3
        !sAreaStore.LookupEntry(2905)              ||       // last area (areaflag) added in 3.1.3
        !sItemStore.LookupEntry(46894)             )        // last client known item added in 3.1.3
    {
        sLog.outError("\nYou have _outdated_ DBC files. Please extract correct versions from current using client.");
        exit(1);
    }

    sLog.outString();
    sLog.outString( ">> Initialized %d data stores", DBCFilesCount );
}
コード例 #23
0
void InstanceSaveManager::LoadResetTimes()
{
    time_t now = time(NULL);
    time_t today = (now / DAY) * DAY;

    // NOTE: Use DirectPExecute for tables that will be queried later

    // get the current reset times for normal instances (these may need to be updated)
    // these are only kept in memory for InstanceSaves that are loaded later
    // resettime = 0 in the DB for raid instances so those are skipped
    typedef std::pair<uint32, time_t> ResetTimeMapDiffType;
    typedef std::map<uint32, ResetTimeMapDiffType> InstResetTimeMapDiffType;
    InstResetTimeMapDiffType instResetTime;

    // index instance ids by map pairs for fast reset warning send
    typedef std::multimap<uint32, uint32 /*instanceid*/ > ResetTimeMapDiffInstances;
    ResetTimeMapDiffInstances mapDiffResetInstances;

    QueryResult result = CharacterDatabase.Query("SELECT id, map, resettime FROM instance ORDER BY id ASC");
    if (result)
    {
        do
        {
            Field* fields = result->Fetch();

            uint32 instanceId = fields[0].GetUInt32();

            // Instances are pulled in ascending order from db and nextInstanceId is initialized with 1,
            // so if the instance id is used, increment until we find the first unused one for a potential new instance
            if (sMapMgr->GetNextInstanceId() == instanceId)
                sMapMgr->SetNextInstanceId(instanceId + 1);

            // Mark instance id as being used
            sMapMgr->RegisterInstanceId(instanceId);

            if (time_t resettime = time_t(fields[3].GetUInt32()))
            {
                uint32 mapid = fields[1].GetUInt16();
                instResetTime[instanceId] = ResetTimeMapDiffType(MAKE_PAIR32(mapid), resettime);
                mapDiffResetInstances.insert(ResetTimeMapDiffInstances::value_type(MAKE_PAIR32(mapid), instanceId));
            }
        }
        while (result->NextRow());

        // update reset time for normal instances with the max creature respawn time + X hours
        if (PreparedQueryResult result2 = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAX_CREATURE_RESPAWNS)))
        {
            do
            {
                Field* fields = result2->Fetch();
                uint32 instance = fields[1].GetUInt32();
                time_t resettime = time_t(fields[0].GetUInt32() + 2 * HOUR);
                InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance);
                if (itr != instResetTime.end() && itr->second.second != resettime)
                {
                    CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"UI64FMTD"' WHERE id = '%u'", uint64(resettime), instance);
                    itr->second.second = resettime;
                }
            }
            while (result->NextRow());
        }

        // schedule the reset times
        for (InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
            if (itr->second.second > now)
                ScheduleReset(true, itr->second.second, InstResetEvent(0, PAIR32_LOPART(itr->second.first), itr->first));
    }

    // load the global respawn times for raid instances
    uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
    result = CharacterDatabase.Query("SELECT mapid, resettime FROM instance_reset");
    if (result)
    {
        do
        {
            Field* fields = result->Fetch();
            uint32 mapid = fields[0].GetUInt16();
            uint64 oldresettime = fields[2].GetUInt32();

            // update the reset time if the hour in the configs changes
            uint64 newresettime = (oldresettime / DAY) * DAY + diff;
            if (oldresettime != newresettime)
                CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '%u' WHERE mapid = '%u'", uint32(newresettime), mapid);

            SetResetTimeFor(mapid, newresettime);
        } while (result->NextRow());
    }

    ResetTimeMapDiffInstances::const_iterator in_itr;
}
コード例 #24
0
ファイル: BattleGroundDS.cpp プロジェクト: 3raZar3/Dark-Ice
void BattleGroundDS::DespawnEvent(uint8 event1, uint8 event2)
{
    BGObjects::const_iterator itr2 = m_EventObjects[MAKE_PAIR32(event1, event2)].gameobjects.begin();
    for(; itr2 != m_EventObjects[MAKE_PAIR32(event1, event2)].gameobjects.end(); ++itr2)
        DespawnBGObject(*itr2);
}
コード例 #25
0
void DungeonResetScheduler::LoadResetTimes()
{
    time_t const now = time(NULL);
    time_t const today = (now / DAY) * DAY;
    time_t const nextWeek = today + (7 * DAY);

    // NOTE: Use DirectPExecute for tables that will be queried later

    // get the current reset times for normal instances (these may need to be updated)
    // these are only kept in memory for InstanceSaves that are loaded later
    // resettime = 0 in the DB for raid/heroic instances so those are skipped
    typedef std::pair<uint32 /*PAIR32(map,difficulty)*/, time_t> ResetTimeMapDiffType;
    typedef std::map<uint32, ResetTimeMapDiffType> InstResetTimeMapDiffType;
    InstResetTimeMapDiffType instResetTime;

    QueryResult *result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance WHERE resettime > 0");
    if( result )
    {
        do
        {
            if (time_t resettime = time_t((*result)[3].GetUInt64()))
            {
                uint32 id = (*result)[0].GetUInt32();
                uint32 mapid = (*result)[1].GetUInt32();
                uint32 difficulty = (*result)[2].GetUInt32();

                MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
                MapDifficultyEntry const* mapDiff = GetMapDifficultyData(mapid,Difficulty(difficulty));

                if (!mapEntry || !mapEntry->IsDungeon() || !mapDiff)
                {
                    sMapPersistentStateMgr.DeleteInstanceFromDB(id);
                    continue;
                }
                //if in DBC no resettime - sedule resettime from DB
                if (!mapDiff->resetTime)
                    instResetTime[id] = ResetTimeMapDiffType(MAKE_PAIR32(mapid,difficulty), resettime);
            }
        }
        while (result->NextRow());
        delete result;

        // update reset time for normal instances with the max creature respawn time + X hours
        result = CharacterDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
        if( result )
        {
            do
            {
                Field* fields = result->Fetch();

                time_t resettime    = time_t(fields[0].GetUInt64() + 2 * HOUR);
                uint32 instance     = fields[1].GetUInt32();

                InstResetTimeMapDiffType::iterator itr = instResetTime.find(instance);
                if(itr != instResetTime.end() && itr->second.second != resettime)
                {
                    CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '" UI64FMTD "' WHERE id = '%u'", uint64(resettime), instance);
                    itr->second.second = resettime;
                }
            }
            while (result->NextRow());
            delete result;
        }

        // schedule the reset times
        for(InstResetTimeMapDiffType::iterator itr = instResetTime.begin(); itr != instResetTime.end(); ++itr)
            if(itr->second.second > now)
                ScheduleReset(true, itr->second.second, DungeonResetEvent(RESET_EVENT_NORMAL_DUNGEON, PAIR32_LOPART(itr->second.first),Difficulty(PAIR32_HIPART(itr->second.first)),itr->first));
    }

    // load the global respawn times for raid/heroic instances
    uint32 diff = sWorld.getConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR) * HOUR;
    result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset");
    if(result)
    {
        do
        {
            Field* fields = result->Fetch();

            time_t oldresettime;
            uint32 mapid = fields[0].GetUInt32();
            Difficulty difficulty = Difficulty(fields[1].GetUInt32());
            uint64 _oldresettime = fields[2].GetUInt64();

            if (_oldresettime > uint64(time(NULL) + INSTANCE_MAX_RESET_OFFSET))
            {
                MapDifficultyEntry const* mapDiff = GetMapDifficultyData(mapid,Difficulty(difficulty));
                oldresettime = DungeonResetScheduler::CalculateNextResetTime(mapDiff);
                sLog.outErrorDb("Wrong reset time in group_instance corrected to: %ld", oldresettime);
            }
            else
                oldresettime = time_t(_oldresettime);

            MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);

            if (!mapEntry || !mapEntry->IsDungeon() || !GetMapDifficultyData(mapid,difficulty))
            {
                sLog.outError("MapPersistentStateManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
                CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty);
                continue;
            }

            // update the reset time if the hour in the configs changes
            time_t newresettime = (oldresettime / DAY) * DAY + diff;
            if(oldresettime != newresettime && newresettime > now)
                CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '" UI64FMTD "' WHERE mapid = '%u' AND difficulty = '%u'", (uint64)newresettime, mapid, difficulty);

            SetResetTimeFor(mapid,difficulty,newresettime);
        } while(result->NextRow());
        delete result;
    }

    // clean expired instances, references to them will be deleted in CleanupInstances
    // must be done before calculating new reset times
    m_InstanceSaves._CleanupExpiredInstancesAtTime(now);

    // calculate new global reset times for expired instances and those that have never been reset yet
    // add the global reset times to the priority queue
    for(MapDifficultyMap::const_iterator itr = sMapDifficultyMap.begin(); itr != sMapDifficultyMap.end(); ++itr)
    {

        uint32 map_diff_pair = itr->first;
        uint32 mapid = PAIR32_LOPART(map_diff_pair);
        Difficulty difficulty = Difficulty(PAIR32_HIPART(map_diff_pair));
        MapDifficultyEntry const* mapDiff = itr->second;

        // skip mapDiff without global reset time
        if (!mapDiff->resetTime)
            continue;

        MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
        if (!mapEntry || !mapEntry->IsDungeon())
            continue;

        //time_t period = GetMaxResetTimeFor(mapDiff);

        time_t t = GetResetTimeFor(mapid,difficulty);

        if (!t || t < now || t > nextWeek)
        {
            t = CalculateNextResetTime(mapDiff);
            CharacterDatabase.DirectPExecute("REPLACE INTO instance_reset VALUES ('%u','%u','" UI64FMTD "')", mapid, difficulty, (uint64)t);
        }

        SetResetTimeFor(mapid,difficulty,t);

        // schedule the global reset/warning
        ResetEventType type = RESET_EVENT_INFORM_1;
        for (; type < RESET_EVENT_INFORM_LAST; type = ResetEventType(type + 1))
            if (t > time_t(now + resetEventTypeDelay[type]))
                break;

        ScheduleReset(true, t - resetEventTypeDelay[type], DungeonResetEvent(type, mapid, difficulty, 0));
    }
}