コード例 #1
0
ファイル: ttable.c プロジェクト: heisencoder/gnuchess
uint8_t TTGet (uint8_t side, uint8_t depth, uint8_t ply, 
	       int *score, int *move)
/*****************************************************************************
 *
 *  Probe the transposition table.  There are 2 entries to be looked at as
 *  we are using a 2-tier transposition table.
 *
 *****************************************************************************/
{
   HashSlot *t;

   TotalGetHashCnt++;
   t = HashTab[side] + ((HashKey & TTHashMask) & ~1);  
   if (HashKey != t->key && HashKey != (++t)->key)
      return (0);

   GoodGetHashCnt++;
   *move = t->move;
   *score = t->score;
   if (t->depth == 0)
      return (QUIESCENT);
   if (t->depth < depth && !MATESCORE (t->score))
      return (POORDRAFT);
   if (MATESCORE(*score))
      *score -= (*score > 0 ? ply : -ply);
   return (t->flag);
}
コード例 #2
0
ファイル: ttable.c プロジェクト: heisencoder/gnuchess
short TTGetPV (uint8_t side, uint8_t ply, int score, int *move)
/*****************************************************************************
 *
 *  Probe the transposition table.  There are 2 entries to be looked at as
 *  we are using a 2-tier transposition table.  This routine merely wants to
 *  get the PV from the hash, nothing else.
 *
 *****************************************************************************/
{
   HashSlot *t;
   int s;

   t = HashTab[side] + ((HashKey & TTHashMask) & ~1);  
   s = t->score;
   if (MATESCORE(s))
      s -= (s > 0 ? ply : -ply);
   if (HashKey == t->key && ((ply & 1 && score == s)||(!(ply & 1) && score == -s)))
   {
      *move = t->move;
      return (1);
   }
   t++;
   s = t->score;
   if (MATESCORE(s))
      s -= (s > 0 ? ply : -ply);
   if (HashKey == t->key && ((ply & 1 && score == s)||(!(ply & 1) && score == -s)))
   {
      *move = t->move;
      return (1);
   }
   return (0); 
}
コード例 #3
0
ファイル: ttable.c プロジェクト: heisencoder/gnuchess
void TTPut (uint8_t side, uint8_t depth, uint8_t ply, int alpha, int beta, 
	    int score, int move)
/****************************************************************************
 *
 *  Uses a two-tier depth-based transposition table.  The criteria for 
 *  replacement is as follows.
 *  1.  The first element is replaced whenever we have a position with
 *      at least the same depth. In that case the element is moved to
 *      the second slot.
 *  2.  The second slot is otherwise always replaced.
 *  Problem may be that the first elements eventually get filled with
 *  outdated entries. Might add an age counter later.
 *  The & ~1 is a trick to clear the last bit making the offset even. 
 *
 ****************************************************************************/
{
   HashSlot *t;

   t = HashTab[side] + ((HashKey & TTHashMask) & ~1); 
   if (depth < t->depth)
      t++;
   else if (t->flag)
      *(t+1) = *t;

   if (t->flag)
      CollHashCnt++;
   TotalPutHashCnt++;
   t->move = move;
   t->key = HashKey;
   t->depth = depth;
   if (t->depth == 0)
      t->flag = QUIESCENT;
   else if (score >= beta)
      t->flag = LOWERBOUND;         
   else if (score <= alpha)
      t->flag = UPPERBOUND;
   else  
      t->flag = EXACTSCORE;

   if (MATESCORE(score))
      t->score = score + ( score > 0 ? ply : -ply);
   else
      t->score = score;
}
コード例 #4
0
ファイル: search.c プロジェクト: troygnichols/Chessoid
void ShowLine (int move __attribute__ ((unused)), int score, char c)
/*****************************************************************************
 *
 *  Print out the latest PV found during the search.
 *  The only move we know is the root move.  The rest of the PV is taken
 *  from the hash table.  This strategy avoids all the headaches associated
 *  with returning the PV up from the leaf to the root.
 *
 *****************************************************************************/
{
   int i, len;
   int pvar[MAXPLYDEPTH];

   /* SMC */
   if (!(flags & POST))
     return;
   if (NodeCnt < 500000 && (flags & SOLVE)) {
      /* printf("NodeCnt = %d\n",NodeCnt); getchar(); */
      return;
   }
   if (Idepth == DEPTH && c == '&')
      return;
   if ((flags & XBOARD) && c == '&')
      return;
   if (rootscore == -INFINITY-1)
      return;
   GetElapsed ();

   /*
    * What is the reason for these different output formats, in
    * particular for et?
    */
   if (flags & XBOARD) {
     if (score > MATE-255) {
       printf ("%d%c Mat%d %d %lu\t", Idepth/DEPTH, c,
                (int)(MATE+2-abs(score))/2, (int)(et*100), NodeCnt+QuiesCnt);
       if (ofp != stdout)
	 fprintf (ofp,"%2d%c%7.2f  Mat%02d%10lu\t", Idepth/DEPTH, c, et,
                (MATE+2-abs(score))/2, NodeCnt+QuiesCnt);
     } else if (score < -MATE+255) {
       printf ("%d%c -Mat%2d %d %lu\t", Idepth/DEPTH, c,
                (int)(MATE+2-abs(score))/2, (int)(et*100), NodeCnt+QuiesCnt);
       if (ofp != stdout)
	 fprintf (ofp,"%2d%c%7.2f -Mat%02d%10lu\t", Idepth/DEPTH, c, et,
		 (MATE+2-abs(score))/2, NodeCnt+QuiesCnt);
     } else {
	 printf ("%d%c %d %d %lu\t", Idepth/DEPTH, c, (int)score, 
		 (int)(et*100), NodeCnt+QuiesCnt);
	 if (ofp != stdout) 
	   fprintf (ofp,"%2d%c%7.2f%7d%10lu\t", Idepth/DEPTH, c, et, score, NodeCnt+QuiesCnt);	 
       }
   }
   else {
     if (score > MATE-255) {
       printf ("\r%2d%c%7.2f  Mat%02d%10lu\t", Idepth/DEPTH, c, et,
                (MATE+2-abs(score))/2, NodeCnt+QuiesCnt);
       if (ofp != stdout)
	 fprintf (ofp,"\r%2d%c%7.2f  Mat%02d%10lu\t", Idepth/DEPTH, c, et,
                (MATE+2-abs(score))/2, NodeCnt+QuiesCnt);
     } else if (score < -MATE+255) {
       printf ("\r%2d%c%7.2f -Mat%02d%10lu\t", Idepth/DEPTH, c, et,
	     (MATE+2-abs(score))/2, NodeCnt+QuiesCnt);
       if (ofp != stdout)
	 fprintf (ofp,"\r%2d%c%7.2f -Mat%02d%10lu\t", Idepth/DEPTH, c, et,
		 (MATE+2-abs(score))/2, NodeCnt+QuiesCnt);
     } else {
	 printf ("\r%2d%c%7.2f%7d%10lu\t", Idepth/DEPTH, c, et, score, NodeCnt+QuiesCnt);
	 if (ofp != stdout) 
	   fprintf (ofp,"\r%2d%c%7.2f%7d%10lu\t", Idepth/DEPTH, c, et, score, NodeCnt+QuiesCnt);	 
      }
   }

   if (c == '-')
   {
      printf ("\n");
      if (ofp != stdout) fprintf(ofp, "\n");
      return;
   }
   else if (c == '+')
   {
      SANMove (RootPV, 1);
      printf (" %s\n", SANmv);
      if (ofp != stdout) fprintf (ofp," %s\n", SANmv);
      return;
   }

   SANMove (RootPV, 1);
   printf (" %s", SANmv);
   if (ofp != stdout) fprintf (ofp," %s", SANmv);
   MakeMove (board.side, &RootPV);
   TreePtr[3] = TreePtr[2];
   GenMoves (2);
   len = strlen (SANmv);
   i = 2;
   pvar[1] = RootPV;

   /*  We fill the rest of the PV with moves from the hash table */
   if ((flags & USEHASH))
   {
      while (TTGetPV (board.side, i, rootscore, &pvar[i]))
      {
         if ((MATESCORE(score) && abs(score) == MATE+2-i) || Repeat ())
            break;
  
         if (len >= 32)
         {
            printf ("\n\t\t\t\t");
	    if (ofp != stdout) fprintf (ofp,"\n\t\t\t\t");
            len = 0;
         }
         SANMove (pvar[i], i);
         printf (" %s", SANmv);
	 if (ofp != stdout) fprintf (ofp," %s", SANmv);
         MakeMove (board.side, &pvar[i]);
         TreePtr[i+2] = TreePtr[i+1];
         GenMoves (++i);
         len += strlen (SANmv);
      }
   }

   printf ("\n");
   if (ofp != stdout) fprintf(ofp,"\n");
   for (--i; i; i--)
      UnmakeMove (board.side, &pvar[i]);
   fflush (stdout);
   if (ofp != stdout) fflush (ofp);
}