コード例 #1
0
static int StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
  SFVAR(z80_runtime),
  SFARRAY(CPUExRAM, 16384),
  SFVAR(FlashStatusEnable),
  SFEND
 };

 SFORMAT TLCS_StateRegs[] =
 {
  SFVARN(pc, "PC"),
  SFVARN(sr, "SR"),
  SFVARN(f_dash, "F_DASH"),
  SFARRAY32N(gpr, 4, "GPR"),
  SFARRAY32N(gprBank[0], 4, "GPRB0"),
  SFARRAY32N(gprBank[1], 4, "GPRB1"),
  SFARRAY32N(gprBank[2], 4, "GPRB2"),
  SFARRAY32N(gprBank[3], 4, "GPRB3"),
  SFEND
 };

 if(!MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAIN"))
  return(0);

 if(!MDFNSS_StateAction(sm, load, data_only, TLCS_StateRegs, "TLCS"))
  return(0);

 if(!MDFNNGPCDMA_StateAction(sm, load, data_only))
  return(0);

 if(!MDFNNGPCSOUND_StateAction(sm, load, data_only))
  return(0);

 if(!NGPGfx->StateAction(sm, load, data_only))
  return(0);

 if(!MDFNNGPCZ80_StateAction(sm, load, data_only))
  return(0);

 if(!int_timer_StateAction(sm, load, data_only))
  return(0);

 if(!BIOSHLE_StateAction(sm, load, data_only))
  return(0);

 if(!FLASH_StateAction(sm, load, data_only))
  return(0);

 if(load)
 {
  RecacheFRM();
  changedSP();
 }
 return(1);
}
コード例 #2
0
ファイル: memmap.cpp プロジェクト: Talintid/Mednafen-Core
void CMemMap::StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
    SFORMAT MemMapRegs[] =
    {
        SFVAR(mMikieEnabled),
        SFVAR(mSusieEnabled),
        SFVAR(mRomEnabled),
        SFVAR(mVectorsEnabled),
        SFEND
    };
    MDFNSS_StateAction(sm, load, data_only, MemMapRegs, "MMAP");

    if(load)
    {
        // The peek will give us the correct value to put back
        uint8 mystate=Peek(0);

        // Now set to un-initialised so the poke will set correctly
        mSusieEnabled=-1;
        mMikieEnabled=-1;
        mRomEnabled=-1;
        mVectorsEnabled=-1;

        // Set banks correctly
        Poke(0,mystate);
    }
}
コード例 #3
0
ファイル: gamepad.cpp プロジェクト: Oggom/mednafen-git
void InputDevice_Gamepad::StateAction(StateMem* sm, const unsigned load, const bool data_only, const char* sname_prefix)
{
 SFORMAT StateRegs[] =
 {
  SFVAR(dtr),

  SFARRAY(buttons, sizeof(buttons)),

  SFVAR(command_phase),
  SFVAR(bitpos),
  SFVAR(receive_buffer),

  SFVAR(command),

  SFARRAY(transmit_buffer, sizeof(transmit_buffer)),
  SFVAR(transmit_pos),
  SFVAR(transmit_count),

  SFEND
 };
 char section_name[32];
 trio_snprintf(section_name, sizeof(section_name), "%s_Gamepad", sname_prefix);

 if(!MDFNSS_StateAction(sm, load, data_only, StateRegs, section_name, true) && load)
  Power();
 else if(load)
 {
  if((transmit_pos + transmit_count) > sizeof(transmit_buffer))
  {
   transmit_pos = 0;
   transmit_count = 0;
  }
 }
}
コード例 #4
0
ファイル: z80.cpp プロジェクト: RobertSzkutak/mednafenPSP
int GBZ80_StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
  SFVAR(PC.W),
  SFVAR(SP.W),
  SFVAR(AF.W),
  SFVAR(BC.W),
  SFVAR(DE.W),
  SFVAR(HL.W),
  SFVAR(IFF),
  SFVAR(InHALT),
  SFVAR(RepeatNextByte),
  SFVAR(EI_Delayed),
  SFEND
 };
 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "CPU");

 if(load)
 {

 }

 return(ret);
}
コード例 #5
0
ファイル: huc.cpp プロジェクト: beaumanvienna/mednafen-git
int HuC_StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
  SFARRAY(PopRAM, IsPopulous ? 32768 : 0),
  SFARRAY(TsushinRAM, IsTsushin ? 32768 : 0),
  SFARRAY(SaveRAM, (IsPopulous || IsTsushin || BRAM_Disabled) ? 0 : 2048),
  SFARRAY(CDRAM, CDRAM ? (8192 * 8) : 0),
  SFARRAY(SysCardRAM, SysCardRAM ? (8192 * 24) : 0),
  SFVAR(HuCSF2Latch),
  SFEND
 };

 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "HuC");

 if(load)
  HuCSF2Latch &= 0xF;

 if(PCE_IsCD)
 {
  if(arcade_card)
   ret &= arcade_card->StateAction(sm, load, data_only);

  ret &= PCECD_StateAction(sm, load, data_only);
 }

 if(mcg)
  ret &= mcg->StateAction(sm, load, data_only);

 return(ret);
}
コード例 #6
0
int PS_CPU::StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
  SFARRAY32(GPR, 32),
  SFVAR(LO),
  SFVAR(HI),
  SFVAR(BACKED_PC),
  SFVAR(BACKED_new_PC),
  SFVAR(BACKED_new_PC_mask),

  SFVAR(IPCache),
  SFVAR(Halted),

  SFVAR(BACKED_LDWhich),
  SFVAR(BACKED_LDValue),

  SFVAR(next_event_ts),
  SFVAR(gte_ts_done),

  SFARRAY32(CP0.Regs, 32),

  SFEND
 };
 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "CPU");

 ret &= GTE_StateAction(sm, load, data_only);

 if(load)
 {

 }

 return(ret);
}
コード例 #7
0
ファイル: sound.cpp プロジェクト: Oggom/mednafen-git
int SMS_SoundStateAction(StateMem *sm, int load, int data_only)
{
 Sms_ApuState sn_state;
 int ret = 1;

 memset(&sn_state, 0, sizeof(Sms_ApuState));

 if(!load)
 {
  apu.save_state(&sn_state);
 }

 SFORMAT StateRegs[] =
 {
  SFARRAY32N(sn_state.volume, 4, "Volume"),
  SFARRAY32N(sn_state.sq_period, 3, "SQPeriod"),
  SFARRAY32N(sn_state.sq_phase, 3, "SQPhase"),
  SFVARN(sn_state.noise_period, "NPeriod"),
  SFVARN(sn_state.noise_shifter, "NShifter"),
  SFVARN(sn_state.noise_feedback, "NFeedback"),
  SFVARN(sn_state.latch, "Latch"),
  SFVARN(sn_state.ggstereo, "GGStereo"),
  SFEND
 };

 if(!MDFNSS_StateAction(sm, load, data_only, StateRegs, "PSG"))
  ret = 0;
 else if(load)
 {
  apu.load_state(&sn_state);
 }
 return(ret);
}
コード例 #8
0
ファイル: 16.cpp プロジェクト: gameblabla/mednafen-gcw
 int StateAction(StateMem *sm, int load, int data_only, const char *sname)
 {
  SFORMAT StateRegs[] = 
  {
   SFARRAY(mem, mem_size),
   SFVAR(prev_sda_in),
   SFVAR(prev_scl_in),
   SFVAR(phase),
   SFVAR(buf),
   SFVAR(bitpos),
   SFVAR(sda_out),

   SFVAR(slave_addr),
   SFVAR(rw_bit),
   SFVAR(mem_addr),

   SFEND
  };
  int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, sname);

  if(load)
  {
   mem_addr &= (mem_size - 1);
  }

  return(ret);
 }
コード例 #9
0
ファイル: tengen.cpp プロジェクト: ben401/OpenEmu
static int StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[]={
        {&cmd, 1, "CMD"},
        {&mir, 1, "MIR"},
        {&rmode, 1, "RMOD"},
        {&IRQmode, 1, "IRQM"},
        {&IRQCount, 1, "IRQC"},
        {&IRQa, 1, "IRQA"},
        {&IRQLatch, 1, "IRQL"},
        {DRegs, 11, "DREG"},
        SFEND
 };

 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAPR");

 if(load)
 {
  Synco();
  if(!nomirror)
   setmirror(mir^1);
 }

 return(ret);
}
コード例 #10
0
ファイル: pce.cpp プロジェクト: acgleader/emu-ex-plus-alpha
static int StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
  SFARRAY(BaseRAM, IsSGX? 32768 : 8192),
  SFVAR(PCEIODataBuffer),
  SFEND
 };

 //for(int i = 8192; i < 32768; i++)
 // if(BaseRAM[i] != 0xFF)
 //  printf("%d %02x\n", i, BaseRAM[i]);

 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAIN");

 ret &= HuC6280_StateAction(sm, load, data_only);
 ret &= VDC_StateAction(sm, load, data_only);
 ret &= psg->StateAction(sm, load, data_only);
 ret &= INPUT_StateAction(sm, load, data_only);
 ret &= HuC_StateAction(sm, load, data_only);

 if(load)
 {

 }

 return(ret);
}
コード例 #11
0
ファイル: huc.cpp プロジェクト: gameblabla/mednafen-gcw
void HuC_StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
 SFORMAT StateRegs[] =
 {
  SFARRAY(PopRAM, IsPopulous ? 32768 : 0),
  SFARRAY(TsushinRAM, IsTsushin ? 32768 : 0),
  SFARRAY(SaveRAM, (IsPopulous || IsTsushin || BRAM_Disabled) ? 0 : 2048),
  SFARRAY(CDRAM, CDRAM ? (8192 * 8) : 0),
  SFARRAY(SysCardRAM, SysCardRAM ? (8192 * 24) : 0),
  SFVAR(HuCSF2Latch),
  SFEND
 };

 MDFNSS_StateAction(sm, load, data_only, StateRegs, "HuC");

 if(load)
  HuCSF2Latch &= 0xF;

 if(PCE_IsCD)
 {
  if(arcade_card)
   arcade_card->StateAction(sm, load, data_only);

  PCECD_StateAction(sm, load, data_only);
 }

 if(mcg)
  mcg->StateAction(sm, load, data_only);
}
コード例 #12
0
ファイル: multitap.cpp プロジェクト: XeresRazor/Provenance
int InputDevice_Multitap::StateAction(StateMem* sm, int load, int data_only, const char* section_name)
{
 SFORMAT StateRegs[] =
 {
  SFVAR(dtr),

  SFVAR(selected_device),
  SFVAR(full_mode_setting),

  SFVAR(full_mode),
  SFVAR(mc_mode),

  SFVAR(fm_dp),
  SFARRAY(&fm_buffer[0][0], sizeof(fm_buffer) / sizeof(fm_buffer[0][0])),

  SFVAR(fm_deferred_error_temp),
  SFVAR(fm_deferred_error),
  SFVAR(fm_command_error),

  SFVAR(command),
  SFVAR(receive_buffer),
  SFVAR(bit_counter),
  SFVAR(byte_counter),

  SFEND
 };
 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, section_name);

 if(load)
 {

 }

 return(ret);
}
コード例 #13
0
int InputDevice_Gamepad::StateAction(StateMem* sm, int load, int data_only, const char* section_name)
{
   SFORMAT StateRegs[] =
   {
      SFVAR(dtr),

      SFARRAY(buttons, sizeof(buttons)),

      SFVAR(command_phase),
      SFVAR(bitpos),
      SFVAR(receive_buffer),

      SFVAR(command),

      SFARRAY(transmit_buffer, sizeof(transmit_buffer)),
      SFVAR(transmit_pos),
      SFVAR(transmit_count),

      SFEND
   };
   int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, section_name);

   if(load)
   {
      if(((uint64_t)transmit_pos + transmit_count) > sizeof(transmit_buffer))
      {
         transmit_pos = 0;
         transmit_count = 0;
      }
   }

   return(ret);
}
コード例 #14
0
ファイル: sound.cpp プロジェクト: IcooN/OpenEmu
int MDFNGBSOUND_StateAction(StateMem *sm, int load, int data_only)
{
 gb_apu_state_t gb_state;
 int ret = 1;

 //if(!load) // always save state, in case there is none to load
 {
  gb_apu.save_state(&gb_state);
 }

 SFORMAT StateRegs[] =
 {
  SFVARN(gb_state, "apu_state"),
  SFEND
 };

 if(!MDFNSS_StateAction(sm, load, data_only, StateRegs, "APU"))
  ret = 0;
 else if(load)
 {
  // TODO: set hardware mode to mode_dmg, mode_cgb, or mode_agb
  // (latter if you're running classic GB game on Game Boy Advance)
  gb_apu.reset();
  gb_apu.load_state(gb_state);
 }
 return(ret);
}
コード例 #15
0
ファイル: pce.cpp プロジェクト: aerdnar/emu-ex-plus-alpha
static void StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
 SFORMAT StateRegs[] =
 {
  SFARRAY(BaseRAM, IsSGX? 32768 : 8192),
  SFVAR(PCEIODataBuffer),
  SFEND
 };

 //for(int i = 8192; i < 32768; i++)
 // if(BaseRAM[i] != 0xFF)
 //  printf("%d %02x\n", i, BaseRAM[i]);

 MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAIN");

 HuC6280_StateAction(sm, load, data_only);
 VDC_StateAction(sm, load, data_only);
 psg->StateAction(sm, load, data_only);
 INPUT_StateAction(sm, load, data_only);
 HuC_StateAction(sm, load, data_only);

 if(load)
 {

 }
}
コード例 #16
0
ファイル: genio.cpp プロジェクト: XeresRazor/Provenance
int MDINPUT_StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
  SFARRAY(PortData, 3),
  SFARRAY(PortCtrl, 3),
  SFARRAY(PortTxData, 3),
  SFARRAY(PortSCtrl, 3),

  SFARRAY(PortDataBus, 3),
  SFEND
 };

 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "IO");

 ret &= port[0]->StateAction(sm, load, data_only, "PRTA");
 ret &= port[1]->StateAction(sm, load, data_only, "PRTB");
 ret &= port[2]->StateAction(sm, load, data_only, "PRTC");

 if(load)
 {

 }
 return(ret);
}
コード例 #17
0
ファイル: mmc1.cpp プロジェクト: gameblabla/mednafen-gcw
static int StateAction(StateMem *sm, int load, int data_only)
{
 //uint32 NWCIRQCount;
 //uint8 NWCRec;

 SFORMAT StateRegs[] =
 {
  SFARRAY(WRAM, WRAM_Size),
  SFARRAY(CHRRAM, 8192),
  SFARRAY(DRegs, 4),
  SFVAR(lreset),
  SFVAR(Buffer),
  SFVAR(BufferShift),
  SFEND
 };

 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAPR");
 if(load)
 {
  MMC1MIRROR();
  MMC1CHR();
  MMC1PRG();
  lreset=0;      /* timestamp(base) is not stored in save states. */
 }
 return(ret);
}
コード例 #18
0
ファイル: huc.cpp プロジェクト: acgleader/emu-ex-plus-alpha
int HuC_StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] = 
 {
  SFARRAY(ROMSpace + 0x40 * 8192, IsPopulous ? 32768 : 0),
  SFARRAY(TsushinRAM, IsTsushin ? 32768 : 0),
  SFARRAY(SaveRAM, (IsPopulous || IsTsushin) ? 0 : 2048),
  SFARRAY(ROMSpace + 0x68 * 8192, PCE_IsCD ? 262144 : 0),
  SFVAR(HuCSF2Latch),
  SFEND
 };
 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "HuC");

 if(load)
  HuCSF2Latch &= 0x3;

 if(PCE_IsCD)
 {
  ret &= PCECD_StateAction(sm, load, data_only);

  if(arcade_card)
   ret &= arcade_card->StateAction(sm, load, data_only);
 }
 return(ret);
}
コード例 #19
0
ファイル: fme7.cpp プロジェクト: Oggom/mednafen-git
static int StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
        SFVARN(reg_select, "FM7S"),
        SFVARN(wram_control, "FM7W"),
        SFARRAYN(sr, 0x10, "FM7SR"),
        SFVARN(sr_index, "FM7I"),
	SFARRAY(PRGRegs, 3),
	SFARRAY(CHRRegs, 8),
	SFVAR(Mirroring),
	SFARRAY32(vcount, 3),
	SFARRAY32(dcount, 3),

	SFVAR(IRQa),
	SFVAR(IRQCount),
	
	SFARRAY(WRAM, 8192),

	SFEND
 };

 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAPR");

 if(load)
 {
  SyncCHR();
  SyncPRG();
  SyncMirroring();
 }

 return(ret);
}
コード例 #20
0
ファイル: cart.cpp プロジェクト: Oggom/mednafen-git
void CCart::StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
 SFORMAT CartRegs[] =
 {
        SFVAR(mCounter),
        SFVAR(mShifter),
        SFVAR(mAddrData),
        SFVAR(mStrobe),
        SFVAR(mShiftCount0),
        SFVAR(mCountMask0),
        SFVAR(mShiftCount1),
        SFVAR(mCountMask1),
        SFVAR(mBank),
        SFVAR(mWriteEnableBank0),
        SFVAR(mWriteEnableBank1),
	SFVAR(last_strobe),
	SFARRAYN(mCartBank1.get(), mCartRAM ? mMaskBank1 + 1 : 0, "mCartBank1"),
	SFEND
 };

 MDFNSS_StateAction(sm, load, data_only, CartRegs, "CART");

 if(load)
 {

 }
}
コード例 #21
0
ファイル: state.cpp プロジェクト: CaoCaoBeard/pcejin
int MDFNSS_StateAction(StateMem *st, int load, int data_only, SFORMAT *sf, const char *name, bool optional)
{
	std::vector <SSDescriptor> love;

	love.push_back(SSDescriptor(sf, name, optional));
	return(MDFNSS_StateAction(st, load, data_only, love));
}
コード例 #22
0
ファイル: memmap.cpp プロジェクト: BadyRaty/Mednafen-Core
int CMemMap::StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT MemMapRegs[] =
 {
        SFVAR(mMikieEnabled),
        SFVAR(mSusieEnabled),
        SFVAR(mRomEnabled),
        SFVAR(mVectorsEnabled),
	SFEND
 };
 std::vector <SSDescriptor> love;
 love.push_back(SSDescriptor(MemMapRegs, "MMAP"));
 int ret = MDFNSS_StateAction(sm, load, data_only, love);

 if(load)
 {
        // The peek will give us the correct value to put back
        uint8 mystate=Peek(0);

        // Now set to un-initialised so the poke will set correctly
        mSusieEnabled=-1;
        mMikieEnabled=-1;
        mRomEnabled=-1;
        mVectorsEnabled=-1;

        // Set banks correctly
        Poke(0,mystate);
 }

 return ret;
}
コード例 #23
0
ファイル: mdec.cpp プロジェクト: Nukotan/beetle-psx-libretro
int MDEC_StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
  SFVAR(ClockCounter),
  SFVAR(MDRPhase),

#define SFFIFO32(fifoobj)  SFARRAY32(&fifoobj.data[0], fifoobj.data.size()),	\
			 SFVAR(fifoobj.read_pos),				\
			 SFVAR(fifoobj.write_pos),				\
			 SFVAR(fifoobj.in_count)

  SFFIFO32(InFIFO),
  SFFIFO32(OutFIFO),
#undef SFFIFO

  SFARRAY(&block_y[0][0], sizeof(block_y) / sizeof(block_y[0][0])),
  SFARRAY(&block_cb[0][0], sizeof(block_cb) / sizeof(block_cb[0][0])),
  SFARRAY(&block_cr[0][0], sizeof(block_cr) / sizeof(block_cr[0][0])),

  SFVAR(Control),
  SFVAR(Command),
  SFVAR(InCommand),

  SFARRAY(&QMatrix[0][0], sizeof(QMatrix) / sizeof(QMatrix[0][0])),
  SFVAR(QMIndex),

  SFARRAY16(&IDCTMatrix[0], sizeof(IDCTMatrix) / sizeof(IDCTMatrix[0])),
  SFVAR(IDCTMIndex),

  SFVAR(QScale),

  SFARRAY16(&Coeff[0], sizeof(Coeff) / sizeof(Coeff[0])),
  SFVAR(CoeffIndex),
  SFVAR(DecodeWB),

  SFARRAY32(&PixelBuffer.pix32[0], sizeof(PixelBuffer.pix32) / sizeof(PixelBuffer.pix32[0])),
  SFVAR(PixelBufferReadOffset),
  SFVAR(PixelBufferCount32),

  SFVAR(InCounter),

  SFVAR(RAMOffsetY),
  SFVAR(RAMOffsetCounter),
  SFVAR(RAMOffsetWWS),

  SFEND
 };

 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "MDEC");

 if(load)
 {
  InFIFO.SaveStatePostLoad();
  OutFIFO.SaveStatePostLoad();
 }

 return(ret);
}
コード例 #24
0
ファイル: mdec.cpp プロジェクト: OpenEmu/Mednafen-Core
void MDEC_StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
 SFORMAT StateRegs[] =
 {
  SFVAR(ClockCounter),
  SFVAR(MDRPhase),

#define SFFIFO32(fifoobj)  SFPTR32(&fifoobj.data[0], sizeof(fifoobj.data) / sizeof(fifoobj.data[0])),	\
			 SFVAR(fifoobj.read_pos),				\
			 SFVAR(fifoobj.write_pos),				\
			 SFVAR(fifoobj.in_count)

  SFFIFO32(InFIFO),
  SFFIFO32(OutFIFO),
#undef SFFIFO

  SFVARN(block_y, "&block_y[0][0]"),
  SFVARN(block_cb, "&block_cb[0][0]"),
  SFVARN(block_cr, "&block_cr[0][0]"),

  SFVAR(Control),
  SFVAR(Command),
  SFVAR(InCommand),

  SFVARN(QMatrix, "&QMatrix[0][0]"),
  SFVAR(QMIndex),

  SFVARN(IDCTMatrix, "&IDCTMatrix[0]"),
  SFVAR(IDCTMIndex),

  SFVAR(QScale),

  SFVARN(Coeff, "&Coeff[0]"),
  SFVAR(CoeffIndex),
  SFVAR(DecodeWB),

  SFVARN(PixelBuffer.pix32, "&PixelBuffer.pix32[0]"),
  SFVAR(PixelBufferReadOffset),
  SFVAR(PixelBufferCount32),

  SFVAR(InCounter),

  SFVAR(RAMOffsetY),
  SFVAR(RAMOffsetCounter),
  SFVAR(RAMOffsetWWS),

  SFEND
 };

 MDFNSS_StateAction(sm, load, data_only, StateRegs, "MDEC");

 if(load)
 {
  InFIFO.SaveStatePostLoad();
  OutFIFO.SaveStatePostLoad();

  PixelBufferCount32 %= (sizeof(PixelBuffer.pix32) / sizeof(PixelBuffer.pix32[0])) + 1;
 }
}
コード例 #25
0
int MCGenjin::StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
  SFVAR(bank_select),
  SFVAR(dlr),
  SFEND
 };
 int ret = 1;

 ret &= MDFNSS_StateAction(sm, load, data_only, StateRegs, "MCGENJIN");

 for(unsigned i = 0; i < 2; i++)
  ret &= MDFNSS_StateAction(sm, load, data_only, StateRegs, i ? "MCGENJIN_CS1" : "MCGENJIN_CS0");

 return ret;
}
コード例 #26
0
ファイル: vsuni.cpp プロジェクト: Oggom/mednafen-git
void MDFNNES_VSUNIStateAction(StateMem *sm, const unsigned load, const bool data_only)
{
 SFORMAT StateRegs[]=
 {
  SFVAR(vsdip), SFVAR(coinon), SFVAR(VSindex),
  SFEND
 };

 MDFNSS_StateAction(sm, load, data_only, StateRegs, "VSUN");
}
コード例 #27
0
ファイル: 97.cpp プロジェクト: BadyRaty/Mednafen-Core
static int StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 { SFVAR(latch), SFEND };

 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAPR");
 if(load)
  Sync();
 return(ret);
}
コード例 #28
0
ファイル: fds.cpp プロジェクト: gameblabla/mednafen-gcw
static void FDS_StateAction(StateMem *sm, const unsigned load, const bool data_only)
{
 unsigned int x;
 SFORMAT StateRegs[] =
 {
  SFARRAY(diskdata[0], 65500),
  SFARRAY(diskdata[1], 65500),
  SFARRAY(diskdata[2], 65500),
  SFARRAY(diskdata[3], 65500),
  SFARRAY(diskdata[4], 65500),
  SFARRAY(diskdata[5], 65500),
  SFARRAY(diskdata[6], 65500),
  SFARRAY(diskdata[7], 65500),
  SFARRAY(FDSRAM, 32768),
  SFARRAY(CHRRAM, 8192),

  SFVAR(V4023),
  SFVAR(ExLatch),
  SFVAR(Control),
  SFVAR(IRQCounter),
  SFVAR(IRQReload),
  SFVAR(IRQControl),
  SFVAR(writeskip),
  SFVAR(DiskPtr),
  SFVAR(DiskSeekIRQ),
  SFVAR(DiskWritten),
  SFEND
 };

 if(!load)
 {
  for(x=0;x<TotalSides;x++)
  {
   int b;
   for(b=0; b<65500; b++)
    diskdata[x][b] ^= diskdatao[x][b];
  }
 }

 MDFNSS_StateAction(sm, load, data_only, StateRegs, "FDS");

 if(load)
 {
  setmirror(((Control & 8)>>3)^1);

  for(x=0;x<TotalSides;x++)
  {
   int b;
   for(b=0; b<65500; b++)
    diskdata[x][b] ^= diskdatao[x][b];
  }
 }
 else
 {
  for(x=0;x<TotalSides;x++)
コード例 #29
0
ファイル: gamepad.cpp プロジェクト: gameblabla/mednafen-gcw
 virtual void StateAction(StateMem *sm, const unsigned load, const bool data_only, const char *section_name) override
 {
  SFORMAT StateRegs[] =
  {
   SFVAR(buttons),
   SFEND
  };

  if(!MDFNSS_StateAction(sm, load, data_only, StateRegs, section_name, true) && load)
   Power();
 }
コード例 #30
0
ファイル: malee.cpp プロジェクト: ben401/OpenEmu
static int StateAction(StateMem *sm, int load, int data_only)
{
 SFORMAT StateRegs[] =
 {
  SFARRAY(WRAM, 2048),
  SFEND
 };
 int ret = MDFNSS_StateAction(sm, load, data_only, StateRegs, "MAPR");

 return(ret);
}