コード例 #1
0
MDFNGI *MDFNI_LoadCD(const char *force_module, const char *devicename)
{
 uint8 LayoutMD5[16];

 MDFNI_CloseGame();

 LastSoundMultiplier = 1;

 MDFN_printf(_("Loading %s...\n\n"), devicename ? devicename : _("PHYSICAL CD"));

 try
 {
  if(devicename && strlen(devicename) > 4 && !strcasecmp(devicename + strlen(devicename) - 4, ".m3u"))
  {
   std::vector<std::string> file_list;

   ReadM3U(file_list, devicename);

   for(unsigned i = 0; i < file_list.size(); i++)
   {
    CDInterfaces.push_back(CDIF_Open(file_list[i].c_str(), MDFN_GetSettingB("cd.image_memcache")));
   }

   GetFileBase(devicename);
  }
  else
  {
   CDInterfaces.push_back(CDIF_Open(devicename, MDFN_GetSettingB("cd.image_memcache")));

   if(CDInterfaces[0]->IsPhysical())
   {
    GetFileBase("cdrom");
   }
   else
    GetFileBase(devicename);
  }
 }
 catch(std::exception &e)
 {
  MDFND_PrintError(e.what());
  MDFN_PrintError(_("Error opening CD."));
  return(0);
 }

 //
 // Print out a track list for all discs.
 //
 MDFN_indent(1);
 for(unsigned i = 0; i < CDInterfaces.size(); i++)
 {
  CDUtility::TOC toc;

  CDInterfaces[i]->ReadTOC(&toc);

  MDFN_printf(_("CD %d Layout:\n"), i + 1);
  MDFN_indent(1);

  for(int32 track = toc.first_track; track <= toc.last_track; track++)
  {
   MDFN_printf(_("Track %2d, LBA: %6d  %s\n"), track, toc.tracks[track].lba, (toc.tracks[track].control & 0x4) ? "DATA" : "AUDIO");
  }

  MDFN_printf("Leadout: %6d\n", toc.tracks[100].lba);
  MDFN_indent(-1);
  MDFN_printf("\n");
 }
 MDFN_indent(-1);
 //
 //



 // Calculate layout MD5.  The system emulation LoadCD() code is free to ignore this value and calculate
 // its own, or to use it to look up a game in its database.
 {
  md5_context layout_md5;

  layout_md5.starts();

  for(unsigned i = 0; i < CDInterfaces.size(); i++)
  {
   CD_TOC toc;

   CDInterfaces[i]->ReadTOC(&toc);

   layout_md5.update_u32_as_lsb(toc.first_track);
   layout_md5.update_u32_as_lsb(toc.last_track);
   layout_md5.update_u32_as_lsb(toc.tracks[100].lba);

   for(uint32 track = toc.first_track; track <= toc.last_track; track++)
   {
    layout_md5.update_u32_as_lsb(toc.tracks[track].lba);
    layout_md5.update_u32_as_lsb(toc.tracks[track].control & 0x4);
   }
  }

  layout_md5.finish(LayoutMD5);
 }

	MDFNGameInfo = NULL;

        for(std::list<MDFNGI *>::iterator it = MDFNSystemsPrio.begin(); it != MDFNSystemsPrio.end(); it++)  //_unsigned int x = 0; x < MDFNSystems.size(); x++)
        {
         char tmpstr[256];
         trio_snprintf(tmpstr, 256, "%s.enable", (*it)->shortname);

         if(force_module)
         {
          if(!strcmp(force_module, (*it)->shortname))
          {
           MDFNGameInfo = *it;
           break;
          }
         }
         else
         {
          // Is module enabled?
          if(!MDFN_GetSettingB(tmpstr))
           continue; 

          if(!(*it)->LoadCD || !(*it)->TestMagicCD)
           continue;

          if((*it)->TestMagicCD(&CDInterfaces))
          {
           MDFNGameInfo = *it;
           break;
          }
         }
        }

        if(!MDFNGameInfo)
        {
	 if(force_module)
	 {
	  MDFN_PrintError(_("Unrecognized system \"%s\"!"), force_module);
	  return(0);
	 }

	 // This code path should never be taken, thanks to "cdplay"
 	 MDFN_PrintError(_("Could not find a system that supports this CD."));
	 return(0);
        }

	// This if statement will be true if force_module references a system without CDROM support.
        if(!MDFNGameInfo->LoadCD)
	{
         MDFN_PrintError(_("Specified system \"%s\" doesn't support CDs!"), force_module);
	 return(0);
	}

        MDFN_printf(_("Using module: %s(%s)\n\n"), MDFNGameInfo->shortname, MDFNGameInfo->fullname);


 // TODO: include module name in hash
 memcpy(MDFNGameInfo->MD5, LayoutMD5, 16);

 if(!(MDFNGameInfo->LoadCD(&CDInterfaces)))
 {
  for(unsigned i = 0; i < CDInterfaces.size(); i++)
   delete CDInterfaces[i];
  CDInterfaces.clear();

  MDFNGameInfo = NULL;
  return(0);
 }

 MDFNI_SetLayerEnableMask(~0ULL);

 #ifdef WANT_DEBUGGER
 MDFNDBG_PostGameLoad(); 
 #endif

 MDFNSS_CheckStates();
 MDFNMOV_CheckMovies();

 MDFN_ResetMessages();   // Save state, status messages, etc.

 TBlur_Init();

 MDFN_StateEvilBegin();


 if(MDFNGameInfo->GameType != GMT_PLAYER)
 {
  MDFN_LoadGameCheats(NULL);
  MDFNMP_InstallReadPatches();
 }

  last_sound_rate = -1;
  memset(&last_pixel_format, 0, sizeof(MDFN_PixelFormat));

 return(MDFNGameInfo);
}
コード例 #2
0
MDFNGI *MDFNI_LoadGame(const char *force_module, const char *name)
{
        MDFNFILE GameFile;
	struct stat stat_buf;
	std::vector<FileExtensionSpecStruct> valid_iae;

	if(strlen(name) > 4 && (!strcasecmp(name + strlen(name) - 4, ".cue") || !strcasecmp(name + strlen(name) - 4, ".toc") || !strcasecmp(name + strlen(name) - 4, ".m3u")))
	{
	 return(MDFNI_LoadCD(force_module, name));
	}
	
	if(!stat(name, &stat_buf) && !S_ISREG(stat_buf.st_mode))
	{
	 return(MDFNI_LoadCD(force_module, name));
	}

	MDFNI_CloseGame();

	LastSoundMultiplier = 1;

	MDFNGameInfo = NULL;

	MDFN_printf(_("Loading %s...\n"),name);

	MDFN_indent(1);

        GetFileBase(name);

	// Construct a NULL-delimited list of known file extensions for MDFN_fopen()
	for(unsigned int i = 0; i < MDFNSystems.size(); i++)
	{
	 const FileExtensionSpecStruct *curexts = MDFNSystems[i]->FileExtensions;

	 // If we're forcing a module, only look for extensions corresponding to that module
	 if(force_module && strcmp(MDFNSystems[i]->shortname, force_module))
	  continue;

	 if(curexts)	
 	  while(curexts->extension && curexts->description)
	  {
	   valid_iae.push_back(*curexts);
           curexts++;
 	  }
	}
	{
	 FileExtensionSpecStruct tmpext = { NULL, NULL };
	 valid_iae.push_back(tmpext);
	}

	if(!GameFile.Open(name, &valid_iae[0], _("game")))
        {
	 MDFNGameInfo = NULL;
	 return 0;
	}

	if(!LoadIPS(GameFile, MDFN_MakeFName(MDFNMKF_IPS, 0, 0).c_str()))
	{
	 MDFNGameInfo = NULL;
         GameFile.Close();
         return(0);
	}

	MDFNGameInfo = NULL;

	for(std::list<MDFNGI *>::iterator it = MDFNSystemsPrio.begin(); it != MDFNSystemsPrio.end(); it++)  //_unsigned int x = 0; x < MDFNSystems.size(); x++)
	{
	 char tmpstr[256];
	 trio_snprintf(tmpstr, 256, "%s.enable", (*it)->shortname);

	 if(force_module)
	 {
          if(!strcmp(force_module, (*it)->shortname))
          {
	   if(!(*it)->Load)
	   {
            GameFile.Close();

	    if((*it)->LoadCD)
             MDFN_PrintError(_("Specified system only supports CD(physical, or image files, such as *.cue and *.toc) loading."));
	    else
             MDFN_PrintError(_("Specified system does not support normal file loading."));
            MDFN_indent(-1);
            MDFNGameInfo = NULL;
            return 0;
	   }
           MDFNGameInfo = *it;
           break;
          }
	 }
	 else
	 {
	  // Is module enabled?
	  if(!MDFN_GetSettingB(tmpstr))
	   continue; 

	  if(!(*it)->Load || !(*it)->TestMagic)
	   continue;

	  if((*it)->TestMagic(name, &GameFile))
	  {
	   MDFNGameInfo = *it;
	   break;
	  }
	 }
	}

        if(!MDFNGameInfo)
        {
	 GameFile.Close();

	 if(force_module)
          MDFN_PrintError(_("Unrecognized system \"%s\"!"), force_module);
	 else
          MDFN_PrintError(_("Unrecognized file format.  Sorry."));

         MDFN_indent(-1);
         MDFNGameInfo = NULL;
         return 0;
        }

	MDFN_printf(_("Using module: %s(%s)\n\n"), MDFNGameInfo->shortname, MDFNGameInfo->fullname);
	MDFN_indent(1);

	assert(MDFNGameInfo->soundchan != 0);

        MDFNGameInfo->soundrate = 0;
        MDFNGameInfo->name = NULL;
        MDFNGameInfo->rotated = 0;


	//
	// Load per-game settings
	//
	// Maybe we should make a "pgcfg" subdir, and automatically load all files in it?
#if 0
	{
	 char hash_string[n + 1];
	 const char *section_names[3] = { MDFNGameInfo->shortname, hash_string, NULL };
	//asdfasdfMDFN_LoadSettings(std::string(basedir) + std::string(PSS) + std::string("pergame.cfg");
	}
#endif
	// End load per-game settings
	//

        if(MDFNGameInfo->Load(name, &GameFile) <= 0)
	{
         GameFile.Close();
         MDFN_indent(-2);
         MDFNGameInfo = NULL;
         return(0);
        }

        if(MDFNGameInfo->GameType != GMT_PLAYER)
	{
	 MDFN_LoadGameCheats(NULL);
	 MDFNMP_InstallReadPatches();
	}

	MDFNI_SetLayerEnableMask(~0ULL);

	#ifdef WANT_DEBUGGER
	MDFNDBG_PostGameLoad();
	#endif

	MDFNSS_CheckStates();
	MDFNMOV_CheckMovies();

	MDFN_ResetMessages();	// Save state, status messages, etc.

	MDFN_indent(-2);

	if(!MDFNGameInfo->name)
        {
         unsigned int x;
         char *tmp;

         MDFNGameInfo->name = (UTF8 *)strdup(GetFNComponent(name));

         for(x=0;x<strlen((char *)MDFNGameInfo->name);x++)
         {
          if(MDFNGameInfo->name[x] == '_')
           MDFNGameInfo->name[x] = ' ';
         }
         if((tmp = strrchr((char *)MDFNGameInfo->name, '.')))
          *tmp = 0;
        }

	PrevInterlaced = false;
	deint.ClearState();

	TBlur_Init();

        MDFN_StateEvilBegin();


        last_sound_rate = -1;
        memset(&last_pixel_format, 0, sizeof(MDFN_PixelFormat));

        return(MDFNGameInfo);
}
コード例 #3
0
ファイル: huc.cpp プロジェクト: CatalystG/mednafen-libretro
int HuCLoadCD(const char *bios_path)
{
 static const FileExtensionSpecStruct KnownBIOSExtensions[] =
 {
  { ".pce", gettext_noop("PC Engine ROM Image") },
  { ".bin", gettext_noop("PC Engine ROM Image") },
  { ".bios", gettext_noop("BIOS Image") },
  { NULL, NULL }
 };

 MDFNFILE fp;

 if(!fp.Open(bios_path, KnownBIOSExtensions, "CD BIOS"))
  return(0);

 memset(ROMSpace, 0xFF, 262144);

 memcpy(ROMSpace, fp.f_data + (fp.f_size & 512), ((fp.f_size & ~512) > 262144) ? 262144 : (fp.f_size &~ 512) );

 fp.Close();

 PCE_IsCD = 1;
 PCE_InitCD();

 md5_context md5;
 md5.starts();

 MDFN_printf(_("Arcade Card Emulation:  %s\n"), PCE_ACEnabled ? _("Enabled") : _("Disabled")); 
 for(int x = 0; x < 0x40; x++)
 {
  HuCPUFastMap[x] = ROMSpace;
  PCERead[x] = HuCRead;
 }

 for(int x = 0x68; x < 0x88; x++)
 {
  HuCPUFastMap[x] = ROMSpace;
  PCERead[x] = HuCRead;
  PCEWrite[x] = HuCRAMWrite;
 }
 PCEWrite[0x80] = HuCRAMWriteCDSpecial; 	// Hyper Dyne Special hack
 MDFNMP_AddRAM(262144, 0x68 * 8192, ROMSpace + 0x68 * 8192);

 if(PCE_ACEnabled)
 {
   try
   {
    arcade_card = new ArcadeCard();
   }
   catch(std::exception &e)
   {
    MDFN_PrintError(_("Error creating %s object: %s"), "ArcadeCard", e.what());
    return(0);
   }

  for(int x = 0x40; x < 0x44; x++)
  {
   HuCPUFastMap[x] = NULL;
   PCERead[x] = ACPhysRead;
   PCEWrite[x] = ACPhysWrite;
  }
 }

 FILE *srp;

 memset(SaveRAM, 0x00, 2048);
 memcpy(SaveRAM, BRAM_Init_String, 8);	// So users don't have to manually intialize the file cabinet
						// in the CD BIOS screen.

 if((srp = fopen(MDFN_MakeFName(MDFNMKF_SAV, 0, "sav").c_str(), "rb")))
 {
  fread(SaveRAM, 2048, 1, srp);
  fclose(srp);
 }
 PCEWrite[0xF7] = SaveRAMWrite;
 PCERead[0xF7] = SaveRAMRead;
 MDFNMP_AddRAM(2048, 0xF7 * 8192, SaveRAM);
 return(1);
}