static void* wiiu_font_init_font(void* data, const char* font_path, float font_size, bool is_threaded) { uint32_t i; wiiu_font_t* font = (wiiu_font_t*)calloc(1, sizeof(*font)); if (!font) return NULL; if (!font_renderer_create_default( &font->font_driver, &font->font_data, font_path, font_size)) { RARCH_WARN("Couldn't initialize font renderer.\n"); free(font); return NULL; } font->atlas = font->font_driver->get_atlas(font->font_data); font->texture.surface.width = font->atlas->width; font->texture.surface.height = font->atlas->height; font->texture.surface.depth = 1; font->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; font->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED; font->texture.viewNumSlices = 1; font->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8; font->texture.compMap = GX2_COMP_SEL(_R, _R, _R, _R); GX2CalcSurfaceSizeAndAlignment(&font->texture.surface); GX2InitTextureRegs(&font->texture); font->texture.surface.image = MEM1_alloc(font->texture.surface.imageSize, font->texture.surface.alignment); for (i = 0; (i < font->atlas->height) && (i < font->texture.surface.height); i++) memcpy((uint8_t*)font->texture.surface.image + (i * font->texture.surface.pitch), font->atlas->buffer + (i * font->atlas->width), font->atlas->width); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, font->texture.surface.image, font->texture.surface.imageSize); font->atlas->dirty = false; font->ubo_tex = MEM1_alloc(sizeof(*font->ubo_tex), GX2_UNIFORM_BLOCK_ALIGNMENT); font->ubo_tex->width = font->texture.surface.width; font->ubo_tex->height = font->texture.surface.height; GX2Invalidate(GX2_INVALIDATE_MODE_CPU_UNIFORM_BLOCK, font->ubo_tex, sizeof(*font->ubo_tex)); return font; }
void screenInit() { //Grab the buffer size for each screen (TV and gamepad) int buf0_size = OSScreenGetBufferSizeEx(0); int buf1_size = OSScreenGetBufferSizeEx(1); __os_snprintf(log_buf, 0x400, "Screen sizes %x, %x\n", buf0_size, buf1_size); OSReport(log_buf); //Set the buffer area. screenBuffer = MEM1_alloc(buf0_size + buf1_size, 0x40); __os_snprintf(log_buf, 0x400, "Allocated screen buffers at %x\n", screenBuffer); OSReport(log_buf); OSScreenSetBufferEx(0, screenBuffer); OSScreenSetBufferEx(1, (screenBuffer + buf0_size)); OSReport("Set screen buffers\n"); OSScreenEnableEx(0, 1); OSScreenEnableEx(1, 1); //Clear both framebuffers. for (int ii = 0; ii < 2; ii++) { fillScreen(0,0,0,0); flipBuffers(); } }
static void* wiiu_gfx_init(const video_info_t* video, const input_driver_t** input, void** input_data) { int i; *input = NULL; *input_data = NULL; wiiu_video_t* wiiu = calloc(1, sizeof(*wiiu)); if (!wiiu) return NULL; void* wiiuinput = NULL; if (input && input_data) { wiiuinput = input_wiiu.init(); *input = wiiuinput ? &input_wiiu : NULL; *input_data = wiiuinput; } /* video init */ wiiu->cmd_buffer = MEM2_alloc(0x400000, 0x40); u32 init_attributes[] = { GX2_INIT_CMD_BUF_BASE, (u32)wiiu->cmd_buffer, GX2_INIT_CMD_BUF_POOL_SIZE, 0x400000, GX2_INIT_ARGC, 0, GX2_INIT_ARGV, 0, GX2_INIT_END }; GX2Init(init_attributes); /* setup scanbuffers */ u32 size = 0; u32 tmp = 0; wiiu->render_mode = wiiu_render_mode_map[GX2GetSystemTVScanMode()]; GX2CalcTVSize(wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &size, &tmp); wiiu->tv_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->tv_scan_buffer, size); GX2SetTVBuffer(wiiu->tv_scan_buffer, size, wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE); GX2CalcDRCSize(GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &size, &tmp); wiiu->drc_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->drc_scan_buffer, size); GX2SetDRCBuffer(wiiu->drc_scan_buffer, size, GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE); memset(&wiiu->color_buffer, 0, sizeof(GX2ColorBuffer)); wiiu->color_buffer.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; wiiu->color_buffer.surface.width = wiiu->render_mode.width; wiiu->color_buffer.surface.height = wiiu->render_mode.height; wiiu->color_buffer.surface.depth = 1; wiiu->color_buffer.surface.mipLevels = 1; wiiu->color_buffer.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8; wiiu->color_buffer.surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV; wiiu->color_buffer.viewNumSlices = 1; GX2CalcSurfaceSizeAndAlignment(&wiiu->color_buffer.surface); GX2InitColorBufferRegs(&wiiu->color_buffer); wiiu->color_buffer.surface.image = MEM1_alloc(wiiu->color_buffer.surface.imageSize, wiiu->color_buffer.surface.alignment); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->color_buffer.surface.image, wiiu->color_buffer.surface.imageSize); wiiu->ctx_state = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT); GX2SetupContextStateEx(wiiu->ctx_state, GX2_TRUE); GX2SetContextState(wiiu->ctx_state); GX2SetColorBuffer(&wiiu->color_buffer, GX2_RENDER_TARGET_0); GX2SetViewport(0.0f, 0.0f, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height, 0.0f, 1.0f); GX2SetScissor(0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height); GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS); GX2SetColorControl(GX2_LOGIC_OP_COPY, 1, GX2_DISABLE, GX2_ENABLE); #if 1 GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD, GX2_ENABLE, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD); #else GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD, GX2_DISABLE, GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD); #endif GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_DISABLE); #ifdef GX2_CAN_ACCESS_DATA_SECTION wiiu->shader = &tex_shader; #else /* init shader */ // wiiu->shader = MEM2_alloc(sizeof(*wiiu->shader), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu->shader = MEM2_alloc(sizeof(tex_shader), 0x1000); memcpy(wiiu->shader, &tex_shader, sizeof(tex_shader)); GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->shader, sizeof(tex_shader)); wiiu->shader->vs.program = MEM2_alloc(wiiu->shader->vs.size, GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->vs.program, tex_shader.vs.program, wiiu->shader->vs.size); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->vs.program, wiiu->shader->vs.size); wiiu->shader->vs.attribVars = MEM2_alloc(wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar), GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->vs.attribVars, tex_shader.vs.attribVars , wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar)); wiiu->shader->ps.program = MEM2_alloc(wiiu->shader->ps.size, GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->ps.program, tex_shader.ps.program, wiiu->shader->ps.size); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->ps.program, wiiu->shader->ps.size); wiiu->shader->ps.samplerVars = MEM2_alloc(wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar), GX2_SHADER_ALIGNMENT); memcpy(wiiu->shader->ps.samplerVars, tex_shader.ps.samplerVars, wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar)); #endif wiiu->shader->fs.size = GX2CalcFetchShaderSizeEx(2, GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE); wiiu->shader->fs.program = MEM2_alloc(wiiu->shader->fs.size, GX2_SHADER_ALIGNMENT); GX2InitFetchShaderEx(&wiiu->shader->fs, (uint8_t*)wiiu->shader->fs.program, sizeof(wiiu->shader->attribute_stream) / sizeof(GX2AttribStream), (GX2AttribStream*)&wiiu->shader->attribute_stream, GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->fs.program, wiiu->shader->fs.size); GX2SetVertexShader(&wiiu->shader->vs); GX2SetPixelShader(&wiiu->shader->ps); GX2SetFetchShader(&wiiu->shader->fs); wiiu->position = MEM2_alloc(4 * sizeof(*wiiu->position), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_position(wiiu->position, &wiiu->color_buffer, 0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height); wiiu->tex_coord = MEM2_alloc(4 * sizeof(*wiiu->tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0, wiiu->texture.surface.width, wiiu->texture.surface.height); GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position), sizeof(*wiiu->position), wiiu->position); GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord), sizeof(*wiiu->tex_coord), wiiu->tex_coord); wiiu->menu.position = MEM2_alloc(4 * sizeof(*wiiu->menu.position), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_position(wiiu->menu.position, &wiiu->color_buffer, 0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height); wiiu->menu.tex_coord = MEM2_alloc(4 * sizeof(*wiiu->menu.tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT); wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0, wiiu->menu.texture.surface.width, wiiu->menu.texture.surface.height); /* init frame texture */ memset(&wiiu->texture, 0, sizeof(GX2Texture)); wiiu->texture.surface.width = video->input_scale * RARCH_SCALE_BASE; wiiu->texture.surface.height = video->input_scale * RARCH_SCALE_BASE; wiiu->texture.surface.depth = 1; wiiu->texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; wiiu->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED; wiiu->texture.viewNumSlices = 1; wiiu->rgb32 = video->rgb32; if(wiiu->rgb32) { wiiu->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8; wiiu->texture.compMap = GX2_COMP_SEL(_G, _B, _A, _1); } else { wiiu->texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R5_G6_B5; wiiu->texture.compMap = GX2_COMP_SEL(_B, _G, _R, _1); } GX2CalcSurfaceSizeAndAlignment(&wiiu->texture.surface); GX2InitTextureRegs(&wiiu->texture); wiiu->texture.surface.image = MEM2_alloc(wiiu->texture.surface.imageSize, wiiu->texture.surface.alignment); memset(wiiu->texture.surface.image, 0x0, wiiu->texture.surface.imageSize); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image, wiiu->texture.surface.imageSize); /* init menu texture */ memset(&wiiu->menu.texture, 0, sizeof(GX2Texture)); wiiu->menu.texture.surface.width = 512; wiiu->menu.texture.surface.height = 512; wiiu->menu.texture.surface.depth = 1; wiiu->menu.texture.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D; wiiu->menu.texture.surface.format = GX2_SURFACE_FORMAT_UNORM_R4_G4_B4_A4; wiiu->menu.texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED; wiiu->menu.texture.viewNumSlices = 1; wiiu->menu.texture.compMap = GX2_COMP_SEL(_A, _R, _G, _B); GX2CalcSurfaceSizeAndAlignment(&wiiu->menu.texture.surface); GX2InitTextureRegs(&wiiu->menu.texture); wiiu->menu.texture.surface.image = MEM2_alloc(wiiu->menu.texture.surface.imageSize, wiiu->menu.texture.surface.alignment); memset(wiiu->menu.texture.surface.image, 0x0, wiiu->menu.texture.surface.imageSize); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image, wiiu->menu.texture.surface.imageSize); /* init samplers */ GX2InitSampler(&wiiu->sampler_nearest, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT); GX2InitSampler(&wiiu->sampler_linear, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR); /* set Texture and Sampler */ GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location); GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location); /* clear leftover image */ GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f); GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC); GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV); GX2SwapScanBuffers(); GX2Flush(); GX2WaitForVsync(); GX2SetTVEnable(GX2_ENABLE); GX2SetDRCEnable(GX2_ENABLE); wiiu->keep_aspect = true; wiiu->should_resize = true; wiiu->smooth = video->smooth; wiiu->vsync = video->vsync; GX2SetSwapInterval(!!video->vsync); wiiu->vp.x = 0; wiiu->vp.y = 0; wiiu->vp.width = 854; wiiu->vp.height = 480; wiiu->vp.full_width = 854; wiiu->vp.full_height = 480; video_driver_set_size(&wiiu->vp.width, &wiiu->vp.height); float refresh_rate = 60.0f / 1.001f; driver_ctl(RARCH_DRIVER_CTL_SET_REFRESH_RATE, &refresh_rate); return wiiu; }
/* Entry point */ int Menu_Main(void) { //!******************************************************************* //! Initialize function pointers * //!******************************************************************* //! do OS (for acquire) and sockets first so we got logging InitOSFunctionPointers(); InitSocketFunctionPointers(); InitFSFunctionPointers(); InitVPadFunctionPointers(); InitSysFunctionPointers(); InitAocFunctionPointers(); log_init("192.168.178.3"); log_deinit(); log_init("192.168.178.3"); log_printf("Started %s\n", cosAppXmlInfoStruct.rpx_name); if(strcasecmp("men.rpx", cosAppXmlInfoStruct.rpx_name) == 0) { CheckPendingMetaDump(); return EXIT_RELAUNCH_ON_LOAD; } else if(strlen(cosAppXmlInfoStruct.rpx_name) > 0 && strcasecmp("ffl_app.rpx", cosAppXmlInfoStruct.rpx_name) != 0) { StartDumper(); return EXIT_RELAUNCH_ON_LOAD; } // initialize memory tables once on start memoryInitAreaTable(); rpxRplTableInit(); SetupKernelCallback(); PatchMethodHooks(); memoryInitialize(); VPADInit(); // Prepare screen int screen_buf0_size = 0; int screen_buf1_size = 0; // Init screen and screen buffers OSScreenInit(); screen_buf0_size = OSScreenGetBufferSizeEx(0); screen_buf1_size = OSScreenGetBufferSizeEx(1); unsigned char *screenBuffer = MEM1_alloc(screen_buf0_size + screen_buf1_size, 0x40); OSScreenSetBufferEx(0, screenBuffer); OSScreenSetBufferEx(1, (screenBuffer + screen_buf0_size)); OSScreenEnableEx(0, 1); OSScreenEnableEx(1, 1); char msg[80]; uint8_t sel_ip = 3; int launchMethod = 0; int update_screen = 1; int vpadError = -1; VPADData vpad_data; u_serv_ip ip; ip.full = GetServerIp(); int delay = 0; while (1) { // Read vpad VPADRead(0, &vpad_data, 1, &vpadError); if(update_screen) { OSScreenClearBufferEx(0, 0); OSScreenClearBufferEx(1, 0); // Print message PRINT_TEXT2(14, 1, "-- DDD v0.2 by Dimok --"); PRINT_TEXT2(0, 5, "1. Setup IP address of server application."); // Print ip digit selector uint8_t x_shift = 17 + 4 * sel_ip; PRINT_TEXT2(x_shift, 6, "vvv"); PRINT_TEXT2(0, 7, " Server IP: %3d.%3d.%3d.%3d", ip.digit[0], ip.digit[1], ip.digit[2], ip.digit[3]); PRINT_TEXT2(0, 10, "2. Press A to install dumper and try to launch disc."); PRINT_TEXT2(0, 11, " or Press X to install dumper and return to system menu."); PRINT_TEXT2(0, 13, "3. Start the title to be dumped."); PRINT_TEXT2(0, 17, "Press home button to exit ..."); OSScreenFlipBuffersEx(0); OSScreenFlipBuffersEx(1); } u32 pressedBtns = vpad_data.btns_d | vpad_data.btns_h; // Check for buttons // Home Button if (pressedBtns & VPAD_BUTTON_HOME) { launchMethod = 0; break; } // A Button if (pressedBtns & VPAD_BUTTON_A) { SetServerIp(ip.full); launchMethod = 1; break; } // A Button if (pressedBtns & VPAD_BUTTON_X) { SetServerIp(ip.full); launchMethod = 2; break; } // Left/Right Buttons if (vpad_data.btns_d & VPAD_BUTTON_LEFT ) { if(sel_ip == 0) sel_ip = 3; else --sel_ip; } if (vpad_data.btns_d & VPAD_BUTTON_RIGHT) { sel_ip = ((sel_ip + 1) % 4); } // Up/Down Buttons if (pressedBtns & VPAD_BUTTON_UP) { if(--delay <= 0) { ip.digit[sel_ip]++; delay = (vpad_data.btns_d & VPAD_BUTTON_UP) ? 6 : 0; } } else if (pressedBtns & VPAD_BUTTON_DOWN) { if(--delay <= 0) { ip.digit[sel_ip]--; delay = (vpad_data.btns_d & VPAD_BUTTON_DOWN) ? 6 : 0; } } else { delay = 0; } // Button pressed ? update_screen = (pressedBtns & (VPAD_BUTTON_LEFT | VPAD_BUTTON_RIGHT | VPAD_BUTTON_UP | VPAD_BUTTON_DOWN)) ? 1 : 0; usleep(20000); } MEM1_free(screenBuffer); screenBuffer = NULL; log_deinit(); memoryRelease(); if(launchMethod == 0) { RestoreInstructions(); return EXIT_SUCCESS; } else if(launchMethod == 1) { char buf_vol_odd[20]; snprintf(buf_vol_odd, sizeof(buf_vol_odd), "%s", "/vol/storage_odd03"); _SYSLaunchTitleByPathFromLauncher(buf_vol_odd, 18, 0); } else { SYSLaunchMenu(); } return EXIT_RELAUNCH_ON_LOAD; }