コード例 #1
0
ファイル: wiiu_font.c プロジェクト: DSkywalk/RetroArch
static void* wiiu_font_init_font(void* data, const char* font_path,
      float font_size, bool is_threaded)
{
   uint32_t i;
   wiiu_font_t* font = (wiiu_font_t*)calloc(1, sizeof(*font));

   if (!font)
      return NULL;

   if (!font_renderer_create_default(
            &font->font_driver,
            &font->font_data, font_path, font_size))
   {
      RARCH_WARN("Couldn't initialize font renderer.\n");
      free(font);
      return NULL;
   }

   font->atlas = font->font_driver->get_atlas(font->font_data);
   font->texture.surface.width       = font->atlas->width;
   font->texture.surface.height      = font->atlas->height;
   font->texture.surface.depth       = 1;
   font->texture.surface.dim         = GX2_SURFACE_DIM_TEXTURE_2D;
   font->texture.surface.tileMode    = GX2_TILE_MODE_LINEAR_ALIGNED;
   font->texture.viewNumSlices       = 1;

   font->texture.surface.format   = GX2_SURFACE_FORMAT_UNORM_R8;
   font->texture.compMap          = GX2_COMP_SEL(_R, _R, _R, _R);

   GX2CalcSurfaceSizeAndAlignment(&font->texture.surface);
   GX2InitTextureRegs(&font->texture);
   font->texture.surface.image = MEM1_alloc(font->texture.surface.imageSize,
                                 font->texture.surface.alignment);

   for (i = 0; (i < font->atlas->height) && (i < font->texture.surface.height); i++)
      memcpy((uint8_t*)font->texture.surface.image + (i * font->texture.surface.pitch),
             font->atlas->buffer + (i * font->atlas->width), font->atlas->width);

   GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, font->texture.surface.image,
                 font->texture.surface.imageSize);

   font->atlas->dirty = false;

   font->ubo_tex = MEM1_alloc(sizeof(*font->ubo_tex), GX2_UNIFORM_BLOCK_ALIGNMENT);
   font->ubo_tex->width = font->texture.surface.width;
   font->ubo_tex->height = font->texture.surface.height;
   GX2Invalidate(GX2_INVALIDATE_MODE_CPU_UNIFORM_BLOCK, font->ubo_tex,
                 sizeof(*font->ubo_tex));

   return font;
}
コード例 #2
0
ファイル: program.c プロジェクト: shinyquagsire23/wut
void screenInit()
{
	//Grab the buffer size for each screen (TV and gamepad)
	int buf0_size = OSScreenGetBufferSizeEx(0);
	int buf1_size = OSScreenGetBufferSizeEx(1);
	__os_snprintf(log_buf, 0x400, "Screen sizes %x, %x\n", buf0_size, buf1_size);
	OSReport(log_buf);
	
	//Set the buffer area.
	screenBuffer = MEM1_alloc(buf0_size + buf1_size, 0x40);
	__os_snprintf(log_buf, 0x400, "Allocated screen buffers at %x\n", screenBuffer);
	OSReport(log_buf);

    OSScreenSetBufferEx(0, screenBuffer);
    OSScreenSetBufferEx(1, (screenBuffer + buf0_size));
    OSReport("Set screen buffers\n");

    OSScreenEnableEx(0, 1);
    OSScreenEnableEx(1, 1);
    
    //Clear both framebuffers.
	for (int ii = 0; ii < 2; ii++)
	{
		fillScreen(0,0,0,0);
		flipBuffers();
	}
}
コード例 #3
0
ファイル: wiiu_gfx.c プロジェクト: joolswills/RetroArch
static void* wiiu_gfx_init(const video_info_t* video,
                           const input_driver_t** input, void** input_data)
{
   int i;
   *input = NULL;
   *input_data = NULL;

   wiiu_video_t* wiiu = calloc(1, sizeof(*wiiu));

   if (!wiiu)
      return NULL;

   void* wiiuinput   = NULL;
   if (input && input_data)
   {
      wiiuinput = input_wiiu.init();
      *input = wiiuinput ? &input_wiiu : NULL;
      *input_data = wiiuinput;
   }

   /* video init */
   wiiu->cmd_buffer = MEM2_alloc(0x400000, 0x40);
   u32 init_attributes[] =
   {
      GX2_INIT_CMD_BUF_BASE, (u32)wiiu->cmd_buffer,
      GX2_INIT_CMD_BUF_POOL_SIZE, 0x400000,
      GX2_INIT_ARGC, 0,
      GX2_INIT_ARGV, 0,
      GX2_INIT_END
   };
   GX2Init(init_attributes);

   /* setup scanbuffers */
   u32 size = 0;
   u32 tmp = 0;
   wiiu->render_mode = wiiu_render_mode_map[GX2GetSystemTVScanMode()];
   GX2CalcTVSize(wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &size, &tmp);
   wiiu->tv_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT);
   GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->tv_scan_buffer, size);
   GX2SetTVBuffer(wiiu->tv_scan_buffer, size, wiiu->render_mode.mode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
                  GX2_BUFFERING_MODE_DOUBLE);

   GX2CalcDRCSize(GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &size,
                  &tmp);
   wiiu->drc_scan_buffer = MEMBucket_alloc(size, GX2_SCAN_BUFFER_ALIGNMENT);
   GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->drc_scan_buffer, size);
   GX2SetDRCBuffer(wiiu->drc_scan_buffer, size, GX2_DRC_RENDER_MODE_SINGLE, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8,
                   GX2_BUFFERING_MODE_DOUBLE);

   memset(&wiiu->color_buffer, 0, sizeof(GX2ColorBuffer));
   wiiu->color_buffer.surface.dim = GX2_SURFACE_DIM_TEXTURE_2D;
   wiiu->color_buffer.surface.width = wiiu->render_mode.width;
   wiiu->color_buffer.surface.height = wiiu->render_mode.height;
   wiiu->color_buffer.surface.depth = 1;
   wiiu->color_buffer.surface.mipLevels = 1;
   wiiu->color_buffer.surface.format = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
   wiiu->color_buffer.surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
   wiiu->color_buffer.viewNumSlices = 1;
   GX2CalcSurfaceSizeAndAlignment(&wiiu->color_buffer.surface);
   GX2InitColorBufferRegs(&wiiu->color_buffer);

   wiiu->color_buffer.surface.image = MEM1_alloc(wiiu->color_buffer.surface.imageSize,
                                      wiiu->color_buffer.surface.alignment);
   GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->color_buffer.surface.image, wiiu->color_buffer.surface.imageSize);

   wiiu->ctx_state = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
   GX2SetupContextStateEx(wiiu->ctx_state, GX2_TRUE);

   GX2SetContextState(wiiu->ctx_state);
   GX2SetColorBuffer(&wiiu->color_buffer, GX2_RENDER_TARGET_0);
   GX2SetViewport(0.0f, 0.0f, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height, 0.0f, 1.0f);
   GX2SetScissor(0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);
   GX2SetDepthOnlyControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_ALWAYS);
   GX2SetColorControl(GX2_LOGIC_OP_COPY, 1, GX2_DISABLE, GX2_ENABLE);
#if 1
   GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD,
                      GX2_ENABLE,          GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD);
#else
   GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD,
                      GX2_DISABLE,         GX2_BLEND_MODE_ONE, GX2_BLEND_MODE_ZERO, GX2_BLEND_COMBINE_MODE_ADD);
#endif
   GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_DISABLE);
#ifdef GX2_CAN_ACCESS_DATA_SECTION
   wiiu->shader = &tex_shader;
#else
   /* init shader */
   //   wiiu->shader = MEM2_alloc(sizeof(*wiiu->shader), GX2_VERTEX_BUFFER_ALIGNMENT);
   wiiu->shader = MEM2_alloc(sizeof(tex_shader), 0x1000);
   memcpy(wiiu->shader, &tex_shader, sizeof(tex_shader));
   GX2Invalidate(GX2_INVALIDATE_MODE_CPU, wiiu->shader, sizeof(tex_shader));

   wiiu->shader->vs.program = MEM2_alloc(wiiu->shader->vs.size, GX2_SHADER_ALIGNMENT);
   memcpy(wiiu->shader->vs.program, tex_shader.vs.program, wiiu->shader->vs.size);
   GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->vs.program, wiiu->shader->vs.size);
   wiiu->shader->vs.attribVars = MEM2_alloc(wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar),
         GX2_SHADER_ALIGNMENT);
   memcpy(wiiu->shader->vs.attribVars, tex_shader.vs.attribVars ,
          wiiu->shader->vs.attribVarCount * sizeof(GX2AttribVar));

   wiiu->shader->ps.program = MEM2_alloc(wiiu->shader->ps.size, GX2_SHADER_ALIGNMENT);
   memcpy(wiiu->shader->ps.program, tex_shader.ps.program, wiiu->shader->ps.size);
   GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->ps.program, wiiu->shader->ps.size);
   wiiu->shader->ps.samplerVars = MEM2_alloc(wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar),
         GX2_SHADER_ALIGNMENT);
   memcpy(wiiu->shader->ps.samplerVars, tex_shader.ps.samplerVars,
          wiiu->shader->ps.samplerVarCount * sizeof(GX2SamplerVar));

#endif
   wiiu->shader->fs.size = GX2CalcFetchShaderSizeEx(2, GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE);
   wiiu->shader->fs.program = MEM2_alloc(wiiu->shader->fs.size, GX2_SHADER_ALIGNMENT);
   GX2InitFetchShaderEx(&wiiu->shader->fs, (uint8_t*)wiiu->shader->fs.program,
                        sizeof(wiiu->shader->attribute_stream) /  sizeof(GX2AttribStream),
                        (GX2AttribStream*)&wiiu->shader->attribute_stream,
                        GX2_FETCH_SHADER_TESSELLATION_NONE, GX2_TESSELLATION_MODE_DISCRETE);
   GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, wiiu->shader->fs.program, wiiu->shader->fs.size);
   GX2SetVertexShader(&wiiu->shader->vs);
   GX2SetPixelShader(&wiiu->shader->ps);
   GX2SetFetchShader(&wiiu->shader->fs);

   wiiu->position = MEM2_alloc(4 * sizeof(*wiiu->position), GX2_VERTEX_BUFFER_ALIGNMENT);
   wiiu_set_position(wiiu->position, &wiiu->color_buffer, 0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);

   wiiu->tex_coord = MEM2_alloc(4 * sizeof(*wiiu->tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT);
   wiiu_set_tex_coords(wiiu->tex_coord, &wiiu->texture, 0, 0, wiiu->texture.surface.width, wiiu->texture.surface.height);

   GX2SetAttribBuffer(0, 4 * sizeof(*wiiu->position), sizeof(*wiiu->position), wiiu->position);
   GX2SetAttribBuffer(1, 4 * sizeof(*wiiu->tex_coord), sizeof(*wiiu->tex_coord), wiiu->tex_coord);

   wiiu->menu.position = MEM2_alloc(4 * sizeof(*wiiu->menu.position), GX2_VERTEX_BUFFER_ALIGNMENT);
   wiiu_set_position(wiiu->menu.position, &wiiu->color_buffer, 0, 0, wiiu->color_buffer.surface.width, wiiu->color_buffer.surface.height);

   wiiu->menu.tex_coord = MEM2_alloc(4 * sizeof(*wiiu->menu.tex_coord), GX2_VERTEX_BUFFER_ALIGNMENT);
   wiiu_set_tex_coords(wiiu->menu.tex_coord, &wiiu->menu.texture, 0, 0, wiiu->menu.texture.surface.width, wiiu->menu.texture.surface.height);

   /* init frame texture */
   memset(&wiiu->texture, 0, sizeof(GX2Texture));
   wiiu->texture.surface.width    = video->input_scale * RARCH_SCALE_BASE;
   wiiu->texture.surface.height   = video->input_scale * RARCH_SCALE_BASE;
   wiiu->texture.surface.depth    = 1;
   wiiu->texture.surface.dim      = GX2_SURFACE_DIM_TEXTURE_2D;
   wiiu->texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
   wiiu->texture.viewNumSlices    = 1;
   wiiu->rgb32 = video->rgb32;
   if(wiiu->rgb32)
   {
      wiiu->texture.surface.format   = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8;
      wiiu->texture.compMap          = GX2_COMP_SEL(_G, _B, _A, _1);
   }
   else
   {
      wiiu->texture.surface.format   = GX2_SURFACE_FORMAT_UNORM_R5_G6_B5;
      wiiu->texture.compMap          = GX2_COMP_SEL(_B, _G, _R, _1);
   }
   GX2CalcSurfaceSizeAndAlignment(&wiiu->texture.surface);
   GX2InitTextureRegs(&wiiu->texture);

   wiiu->texture.surface.image = MEM2_alloc(wiiu->texture.surface.imageSize,
                                 wiiu->texture.surface.alignment);
   memset(wiiu->texture.surface.image, 0x0, wiiu->texture.surface.imageSize);
   GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->texture.surface.image,
                 wiiu->texture.surface.imageSize);

   /* init menu texture */
   memset(&wiiu->menu.texture, 0, sizeof(GX2Texture));
   wiiu->menu.texture.surface.width    = 512;
   wiiu->menu.texture.surface.height   = 512;
   wiiu->menu.texture.surface.depth    = 1;
   wiiu->menu.texture.surface.dim      = GX2_SURFACE_DIM_TEXTURE_2D;
   wiiu->menu.texture.surface.format   = GX2_SURFACE_FORMAT_UNORM_R4_G4_B4_A4;
   wiiu->menu.texture.surface.tileMode = GX2_TILE_MODE_LINEAR_ALIGNED;
   wiiu->menu.texture.viewNumSlices    = 1;
   wiiu->menu.texture.compMap          = GX2_COMP_SEL(_A, _R, _G, _B);
   GX2CalcSurfaceSizeAndAlignment(&wiiu->menu.texture.surface);
   GX2InitTextureRegs(&wiiu->menu.texture);

   wiiu->menu.texture.surface.image = MEM2_alloc(wiiu->menu.texture.surface.imageSize,
                                      wiiu->menu.texture.surface.alignment);

   memset(wiiu->menu.texture.surface.image, 0x0, wiiu->menu.texture.surface.imageSize);
   GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, wiiu->menu.texture.surface.image,
                 wiiu->menu.texture.surface.imageSize);

   /* init samplers */
   GX2InitSampler(&wiiu->sampler_nearest, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_POINT);
   GX2InitSampler(&wiiu->sampler_linear, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);

   /* set Texture and Sampler */
   GX2SetPixelTexture(&wiiu->texture, wiiu->shader->sampler.location);
   GX2SetPixelSampler(&wiiu->sampler_linear, wiiu->shader->sampler.location);

   /* clear leftover image */
   GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f);
   GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC);
   GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV);

   GX2SwapScanBuffers();
   GX2Flush();
   GX2WaitForVsync();

   GX2SetTVEnable(GX2_ENABLE);
   GX2SetDRCEnable(GX2_ENABLE);

   wiiu->keep_aspect   = true;
   wiiu->should_resize = true;
   wiiu->smooth        = video->smooth;
   wiiu->vsync         = video->vsync;
   GX2SetSwapInterval(!!video->vsync);

   wiiu->vp.x           = 0;
   wiiu->vp.y           = 0;
   wiiu->vp.width       = 854;
   wiiu->vp.height      = 480;
   wiiu->vp.full_width  = 854;
   wiiu->vp.full_height = 480;
   video_driver_set_size(&wiiu->vp.width, &wiiu->vp.height);

   float refresh_rate = 60.0f / 1.001f;
   driver_ctl(RARCH_DRIVER_CTL_SET_REFRESH_RATE, &refresh_rate);

   return wiiu;
}
コード例 #4
0
ファイル: main.c プロジェクト: ajd4096/ddd
/* Entry point */
int Menu_Main(void)
{
    //!*******************************************************************
    //!                   Initialize function pointers                   *
    //!*******************************************************************
    //! do OS (for acquire) and sockets first so we got logging
    InitOSFunctionPointers();
    InitSocketFunctionPointers();
    InitFSFunctionPointers();
    InitVPadFunctionPointers();
    InitSysFunctionPointers();
    InitAocFunctionPointers();

    log_init("192.168.178.3");
    log_deinit();
    log_init("192.168.178.3");
    log_printf("Started %s\n", cosAppXmlInfoStruct.rpx_name);

    if(strcasecmp("men.rpx", cosAppXmlInfoStruct.rpx_name) == 0)
    {
        CheckPendingMetaDump();
        return EXIT_RELAUNCH_ON_LOAD;
    }
    else if(strlen(cosAppXmlInfoStruct.rpx_name) > 0 && strcasecmp("ffl_app.rpx", cosAppXmlInfoStruct.rpx_name) != 0)
    {
        StartDumper();
        return EXIT_RELAUNCH_ON_LOAD;
    }

    // initialize memory tables once on start
    memoryInitAreaTable();
    rpxRplTableInit();
    SetupKernelCallback();
    PatchMethodHooks();

    memoryInitialize();

    VPADInit();

    // Prepare screen
    int screen_buf0_size = 0;
    int screen_buf1_size = 0;

    // Init screen and screen buffers
    OSScreenInit();
    screen_buf0_size = OSScreenGetBufferSizeEx(0);
    screen_buf1_size = OSScreenGetBufferSizeEx(1);

    unsigned char *screenBuffer = MEM1_alloc(screen_buf0_size + screen_buf1_size, 0x40);

    OSScreenSetBufferEx(0, screenBuffer);
    OSScreenSetBufferEx(1, (screenBuffer + screen_buf0_size));

    OSScreenEnableEx(0, 1);
    OSScreenEnableEx(1, 1);

    char msg[80];
    uint8_t sel_ip = 3;
    int launchMethod = 0;
    int update_screen = 1;
    int vpadError = -1;
    VPADData vpad_data;
    u_serv_ip ip;
    ip.full = GetServerIp();
    int delay = 0;

    while (1)
    {
        // Read vpad
        VPADRead(0, &vpad_data, 1, &vpadError);

        if(update_screen)
        {
            OSScreenClearBufferEx(0, 0);
            OSScreenClearBufferEx(1, 0);

            // Print message
            PRINT_TEXT2(14, 1, "-- DDD v0.2 by Dimok --");
            PRINT_TEXT2(0, 5, "1.    Setup IP address of server application.");

            // Print ip digit selector
            uint8_t x_shift = 17 + 4 * sel_ip;
            PRINT_TEXT2(x_shift, 6, "vvv");

            PRINT_TEXT2(0, 7, "      Server IP: %3d.%3d.%3d.%3d", ip.digit[0], ip.digit[1], ip.digit[2], ip.digit[3]);

            PRINT_TEXT2(0, 10, "2.   Press A to install dumper and try to launch disc.");
            PRINT_TEXT2(0, 11, "  or Press X to install dumper and return to system menu.");

            PRINT_TEXT2(0, 13, "3.   Start the title to be dumped.");

            PRINT_TEXT2(0, 17, "Press home button to exit ...");


            OSScreenFlipBuffersEx(0);
            OSScreenFlipBuffersEx(1);
        }

        u32 pressedBtns = vpad_data.btns_d | vpad_data.btns_h;

        // Check for buttons
        // Home Button
        if (pressedBtns & VPAD_BUTTON_HOME) {
            launchMethod = 0;
            break;
        }
        // A Button
        if (pressedBtns & VPAD_BUTTON_A) {
            SetServerIp(ip.full);
            launchMethod = 1;
            break;
        }
        // A Button
        if (pressedBtns & VPAD_BUTTON_X) {
            SetServerIp(ip.full);
            launchMethod = 2;
            break;
        }
        // Left/Right Buttons
        if (vpad_data.btns_d & VPAD_BUTTON_LEFT )
        {
            if(sel_ip == 0)
                sel_ip = 3;
            else
                --sel_ip;
        }

        if (vpad_data.btns_d & VPAD_BUTTON_RIGHT)
        {
            sel_ip = ((sel_ip + 1) % 4);
        }

        // Up/Down Buttons
        if (pressedBtns & VPAD_BUTTON_UP)
        {
            if(--delay <= 0) {
                ip.digit[sel_ip]++;
                delay = (vpad_data.btns_d & VPAD_BUTTON_UP) ? 6 : 0;
            }
        }
        else if (pressedBtns & VPAD_BUTTON_DOWN)
        {
            if(--delay <= 0) {
                ip.digit[sel_ip]--;
                delay = (vpad_data.btns_d & VPAD_BUTTON_DOWN) ? 6 : 0;
            }
        }
        else {
            delay = 0;
        }

        // Button pressed ?
        update_screen = (pressedBtns & (VPAD_BUTTON_LEFT | VPAD_BUTTON_RIGHT | VPAD_BUTTON_UP | VPAD_BUTTON_DOWN)) ? 1 : 0;
        usleep(20000);
    }

	MEM1_free(screenBuffer);
	screenBuffer = NULL;

    log_deinit();

    memoryRelease();

    if(launchMethod == 0)
    {
        RestoreInstructions();
        return EXIT_SUCCESS;
    }
    else if(launchMethod == 1)
    {
        char buf_vol_odd[20];
        snprintf(buf_vol_odd, sizeof(buf_vol_odd), "%s", "/vol/storage_odd03");
        _SYSLaunchTitleByPathFromLauncher(buf_vol_odd, 18, 0);
    }
    else
    {
        SYSLaunchMenu();
    }

    return EXIT_RELAUNCH_ON_LOAD;
}