コード例 #1
0
ファイル: wiiu_font.c プロジェクト: DSkywalk/RetroArch
static void wiiu_font_free_font(void* data, bool is_threaded)
{
   wiiu_font_t* font = (wiiu_font_t*)data;

   if (!font)
      return;

   if (font->font_driver && font->font_data &&
         font->font_driver->free)
      font->font_driver->free(font->font_data);

   if (font->texture.surface.image)
      MEM1_free(font->texture.surface.image);
   if (font->ubo_tex)
      MEM1_free(font->ubo_tex);
   free(font);
}
コード例 #2
0
ファイル: program.c プロジェクト: shinyquagsire23/wut
void screenDeinit()
{
    for(int ii = 0; ii < 2; ii++)
	{
		fillScreen(0,0,0,0);
		flipBuffers();
	}
    
    MEM1_free(screenBuffer);
}
コード例 #3
0
ファイル: mem2.cpp プロジェクト: Yardape8000/wiiflow-plus
	void __wrap_free(void *p)
	{
		if(!p)
			return;
		if(((u32)p < (u32)&__init_start - 0x100 && (u32)p >= (u32)0x80004000) || ((u32)p > (u32)APPLOADER_START && (u32)p < (u32)APPLOADER_END))
			MEM1_free(p);
		else if((u32)p & 0x10000000)
			MEM2_free(p);
		else		
			__real_free(p);
	}
コード例 #4
0
ファイル: wiiu_gfx.c プロジェクト: joolswills/RetroArch
static void wiiu_gfx_free(void* data)
{
   wiiu_video_t* wiiu = (wiiu_video_t*) data;

   if (!wiiu)
      return;

   /* clear leftover image */
   GX2ClearColor(&wiiu->color_buffer, 0.0f, 0.0f, 0.0f, 1.0f);
   GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_DRC);
   GX2CopyColorBufferToScanBuffer(&wiiu->color_buffer, GX2_SCAN_TARGET_TV);

   GX2SwapScanBuffers();
   GX2Flush();
   GX2DrawDone();
   GX2WaitForVsync();
   GX2Shutdown();

   GX2SetTVEnable(GX2_DISABLE);
   GX2SetDRCEnable(GX2_DISABLE);

   MEM2_free(wiiu->ctx_state);
   MEM2_free(wiiu->cmd_buffer);
   MEM2_free(wiiu->texture.surface.image);
   MEM2_free(wiiu->menu.texture.surface.image);

   MEM1_free(wiiu->color_buffer.surface.image);

   MEMBucket_free(wiiu->tv_scan_buffer);
   MEMBucket_free(wiiu->drc_scan_buffer);

   MEM2_free(wiiu->shader->fs.program);
#ifndef GX2_CAN_ACCESS_DATA_SECTION
   MEM2_free(wiiu->shader->vs.program);
   MEM2_free(wiiu->shader->vs.attribVars);

   MEM2_free(wiiu->shader->ps.program);
   MEM2_free(wiiu->shader->ps.samplerVars);


   MEM2_free(wiiu->shader);
#endif
   MEM2_free(wiiu->position);
   MEM2_free(wiiu->tex_coord);
   MEM2_free(wiiu->menu.position);
   MEM2_free(wiiu->menu.tex_coord);


   free(wiiu);
}
コード例 #5
0
ファイル: main.c プロジェクト: ajd4096/ddd
/* Entry point */
int Menu_Main(void)
{
    //!*******************************************************************
    //!                   Initialize function pointers                   *
    //!*******************************************************************
    //! do OS (for acquire) and sockets first so we got logging
    InitOSFunctionPointers();
    InitSocketFunctionPointers();
    InitFSFunctionPointers();
    InitVPadFunctionPointers();
    InitSysFunctionPointers();
    InitAocFunctionPointers();

    log_init("192.168.178.3");
    log_deinit();
    log_init("192.168.178.3");
    log_printf("Started %s\n", cosAppXmlInfoStruct.rpx_name);

    if(strcasecmp("men.rpx", cosAppXmlInfoStruct.rpx_name) == 0)
    {
        CheckPendingMetaDump();
        return EXIT_RELAUNCH_ON_LOAD;
    }
    else if(strlen(cosAppXmlInfoStruct.rpx_name) > 0 && strcasecmp("ffl_app.rpx", cosAppXmlInfoStruct.rpx_name) != 0)
    {
        StartDumper();
        return EXIT_RELAUNCH_ON_LOAD;
    }

    // initialize memory tables once on start
    memoryInitAreaTable();
    rpxRplTableInit();
    SetupKernelCallback();
    PatchMethodHooks();

    memoryInitialize();

    VPADInit();

    // Prepare screen
    int screen_buf0_size = 0;
    int screen_buf1_size = 0;

    // Init screen and screen buffers
    OSScreenInit();
    screen_buf0_size = OSScreenGetBufferSizeEx(0);
    screen_buf1_size = OSScreenGetBufferSizeEx(1);

    unsigned char *screenBuffer = MEM1_alloc(screen_buf0_size + screen_buf1_size, 0x40);

    OSScreenSetBufferEx(0, screenBuffer);
    OSScreenSetBufferEx(1, (screenBuffer + screen_buf0_size));

    OSScreenEnableEx(0, 1);
    OSScreenEnableEx(1, 1);

    char msg[80];
    uint8_t sel_ip = 3;
    int launchMethod = 0;
    int update_screen = 1;
    int vpadError = -1;
    VPADData vpad_data;
    u_serv_ip ip;
    ip.full = GetServerIp();
    int delay = 0;

    while (1)
    {
        // Read vpad
        VPADRead(0, &vpad_data, 1, &vpadError);

        if(update_screen)
        {
            OSScreenClearBufferEx(0, 0);
            OSScreenClearBufferEx(1, 0);

            // Print message
            PRINT_TEXT2(14, 1, "-- DDD v0.2 by Dimok --");
            PRINT_TEXT2(0, 5, "1.    Setup IP address of server application.");

            // Print ip digit selector
            uint8_t x_shift = 17 + 4 * sel_ip;
            PRINT_TEXT2(x_shift, 6, "vvv");

            PRINT_TEXT2(0, 7, "      Server IP: %3d.%3d.%3d.%3d", ip.digit[0], ip.digit[1], ip.digit[2], ip.digit[3]);

            PRINT_TEXT2(0, 10, "2.   Press A to install dumper and try to launch disc.");
            PRINT_TEXT2(0, 11, "  or Press X to install dumper and return to system menu.");

            PRINT_TEXT2(0, 13, "3.   Start the title to be dumped.");

            PRINT_TEXT2(0, 17, "Press home button to exit ...");


            OSScreenFlipBuffersEx(0);
            OSScreenFlipBuffersEx(1);
        }

        u32 pressedBtns = vpad_data.btns_d | vpad_data.btns_h;

        // Check for buttons
        // Home Button
        if (pressedBtns & VPAD_BUTTON_HOME) {
            launchMethod = 0;
            break;
        }
        // A Button
        if (pressedBtns & VPAD_BUTTON_A) {
            SetServerIp(ip.full);
            launchMethod = 1;
            break;
        }
        // A Button
        if (pressedBtns & VPAD_BUTTON_X) {
            SetServerIp(ip.full);
            launchMethod = 2;
            break;
        }
        // Left/Right Buttons
        if (vpad_data.btns_d & VPAD_BUTTON_LEFT )
        {
            if(sel_ip == 0)
                sel_ip = 3;
            else
                --sel_ip;
        }

        if (vpad_data.btns_d & VPAD_BUTTON_RIGHT)
        {
            sel_ip = ((sel_ip + 1) % 4);
        }

        // Up/Down Buttons
        if (pressedBtns & VPAD_BUTTON_UP)
        {
            if(--delay <= 0) {
                ip.digit[sel_ip]++;
                delay = (vpad_data.btns_d & VPAD_BUTTON_UP) ? 6 : 0;
            }
        }
        else if (pressedBtns & VPAD_BUTTON_DOWN)
        {
            if(--delay <= 0) {
                ip.digit[sel_ip]--;
                delay = (vpad_data.btns_d & VPAD_BUTTON_DOWN) ? 6 : 0;
            }
        }
        else {
            delay = 0;
        }

        // Button pressed ?
        update_screen = (pressedBtns & (VPAD_BUTTON_LEFT | VPAD_BUTTON_RIGHT | VPAD_BUTTON_UP | VPAD_BUTTON_DOWN)) ? 1 : 0;
        usleep(20000);
    }

	MEM1_free(screenBuffer);
	screenBuffer = NULL;

    log_deinit();

    memoryRelease();

    if(launchMethod == 0)
    {
        RestoreInstructions();
        return EXIT_SUCCESS;
    }
    else if(launchMethod == 1)
    {
        char buf_vol_odd[20];
        snprintf(buf_vol_odd, sizeof(buf_vol_odd), "%s", "/vol/storage_odd03");
        _SYSLaunchTitleByPathFromLauncher(buf_vol_odd, 18, 0);
    }
    else
    {
        SYSLaunchMenu();
    }

    return EXIT_RELAUNCH_ON_LOAD;
}