MF_API MFMaterial* MFMaterial_Find(const char *pName) { return (MFMaterial*)MFResource_Find(MFUtil_HashString(pName) ^ 0x0a7e01a1); }
MFAnimationTemplate* MFAnimation_FindTemplate(const char *pName) { return (MFAnimationTemplate*)MFResource_Find(MFUtil_HashString(pName) ^ 0xA010A010); }
MF_API MFVertexDeclaration *MFVertex_CreateVertexDeclaration(const MFVertexElement *pElementArray, int elementCount) { // assign the auto format components before calculating the hash MFVertexElement elements[16]; MFCopyMemory(elements, pElementArray, sizeof(MFVertexElement)*elementCount); for(int e=0; e<elementCount; ++e) { if(pElementArray[e].format == MFVDF_Auto) elements[e].format = MFVertex_ChoooseVertexDataTypePlatformSpecific(pElementArray[e].type, pElementArray[e].componentCount); } uint32 hash = MFUtil_HashBuffer(elements, sizeof(MFVertexElement)*elementCount); MFVertexDeclaration *pDecl = (MFVertexDeclaration*)MFResource_Find(hash); if(!pDecl) { pDecl = (MFVertexDeclaration*)MFHeap_AllocAndZero(sizeof(MFVertexDeclaration) + (sizeof(MFVertexElement) + sizeof(MFVertexElementData))*elementCount); pDecl->numElements = elementCount; pDecl->pElements = (MFVertexElement*)&pDecl[1]; pDecl->pElementData = (MFVertexElementData*)&pDecl->pElements[elementCount]; MFCopyMemory(pDecl->pElements, elements, sizeof(MFVertexElement)*elementCount); int streamOffsets[16]; MFZeroMemory(streamOffsets, sizeof(streamOffsets)); // set the element data and calculate the strides for(int e=0; e<elementCount; ++e) { pDecl->pElementData[e].offset = streamOffsets[elements[e].stream]; pDecl->pElementData[e].stride = 0; streamOffsets[elements[e].stream] += gVertexDataStride[elements[e].format]; pDecl->streamsUsed |= MFBIT(elements[e].stream); } // set the strides for each component for(int e=0; e<elementCount; ++e) pDecl->pElementData[e].stride = streamOffsets[elements[e].stream]; if(!MFVertex_CreateVertexDeclarationPlatformSpecific(pDecl)) { MFHeap_Free(pDecl); return NULL; } MFResource_AddResource(pDecl, MFRT_VertexDecl, hash); if(pDecl->streamsUsed != 1) { // create the stream declarations... MFVertexElement streamElements[64]; for(int s=0; s<16; ++s) { if(!(pDecl->streamsUsed & (1 << s))) continue; int numStreamElements = 0; for(int e=0; e<elementCount; ++e) { if(elements[e].stream == s) { streamElements[numStreamElements] = elements[e]; streamElements[numStreamElements].stream = 0; ++numStreamElements; } } if(numStreamElements) pDecl->pStreamDecl[s] = MFVertex_CreateVertexDeclaration(streamElements, numStreamElements); } } } return pDecl; }