コード例 #1
0
static void MFVertex_DestroyVertexDeclaration(MFResource *pRes)
{
	MFVertexDeclaration *pDeclaration = (MFVertexDeclaration*)pRes;

	if(pDeclaration->streamsUsed != 1)
	{
		for(int a=0; a<8; ++a)
			if(pDeclaration->pStreamDecl[a])
				MFVertex_ReleaseVertexDeclaration(pDeclaration->pStreamDecl[a]);
	}

	MFVertex_DestroyVertexDeclarationPlatformSpecific(pDeclaration);
	MFHeap_Free(pDeclaration);
}
コード例 #2
0
void Game_Deinit()
{
	MFStateBlock_Destroy(pPrismStateBlock);
	MFStateBlock_Destroy(pPrismMeshStateBlock);
	MFVertex_ReleaseVertexBuffer(pPrismVertexBuffer);

	MFStateBlock_Destroy(pBoxStateBlock);
	MFStateBlock_Destroy(pBoxMeshStateBlock);
	MFVertex_ReleaseVertexBuffer(pBoxVertexBuffer);

	MFVertex_ReleaseVertexDeclaration(pVertexDecl);

	MFMaterial_Release(pPrismRenderTarget);

	MFRenderer_Destroy(pRenderer);
}
コード例 #3
0
ファイル: MFPrimitive_D3D11.cpp プロジェクト: TurkeyMan/fuji
//---------------------------------------------------------------------------------------------------------------------
void MFPrimitive_DeinitModule()
{
	MFStateBlock_Destroy(pIdentity);

	MFVertex_ReleaseVertexDeclaration(pDecl);
}