コード例 #1
0
CSODistance::~CSODistance()
{
  ML_TRACE_IN("CSODistance::~CSODistance()");

  if (_csoList0 != NULL){
    _csoList0->removeNotificationObserver(_csoListNotificationCB, this);
  }

  ML_DELETE(_outputXMarkerList);

  // Delete all created CurveData objects
  while ( !_outputCurveList->getCurveList().empty() ) {
    ML_DELETE( _outputCurveList->getCurveList().back() );
    _outputCurveList->getCurveList().pop_back();
  }
  ML_DELETE( _outputCurveList );

}
コード例 #2
0
void ListModifyProperties::_updateOutputListBase()
{
  ML_TRACE_IN("void ListModifyProperties::_updateOutputListBase()");

  ListBase* newOutList = NULL;
  ListBase* inList     = static_cast<ListBase*>(_inListFld->getBaseValue());     

  if (inList)
  {    
    const RuntimeType* inListType = inList->getTypeId();  
    ML_CHECK_RUNTIME_TYPE(inListType);
    
    // Create new output list
    newOutList = static_cast<ListBase*>(inListType->createInstance());
    
    // If instance creation was successful
    if (newOutList)
    {             
      MLssize_t insertPos = 0;

      // Now loop through all input list items
      for (MLssize_t i = 0; i < static_cast<MLssize_t>(inList->getSize()); i++) 
      {
        BaseItem* inListItem = inList->getItemAt(i);

        if (inListItem)
        {
          // Nothing to do for BaseItem lists in this version -> just copy lists
          newOutList->insertItemAt(insertPos, inListItem);
          insertPos++;
        }
        else
        {
          ML_PRINT_ERROR("void ListModifyProperties::_updateOutput()", ML_BAD_BASE_FIELD_CONTENT, "Error: An input list contains elements not derived from Base.");
        }
      }
        
    } 
    else 
    {
      ML_PRINT_ERROR("void ListModifyProperties::_updateOutput()", ML_BAD_STATE, "Error: Output list could not be created.");
    }

  } // if (_inList)

  handleNotificationOff();

  ListBase* oldOutList = static_cast<ListBase*>(_outListFld->getBaseValue());
  ML_DELETE(oldOutList);

  handleNotificationOn();

  _outListFld->setBaseValue(newOutList);

}
コード例 #3
0
void ListModifyProperties::_deleteOutput() {
    
  ML_TRACE_IN("void ListModifyProperties::_deleteOutput()");

  ML_TRY
  {
    ListBase* outList = static_cast<ListBase*>(_outListFld->getBaseValue());
    ML_DELETE(outList);
    _outListFld->setBaseValue(NULL);
  }
  ML_CATCH_RETHROW;
}
コード例 #4
0
void ListModifyProperties::_updateOutputListSpecialized()
{
  ML_TRACE_IN("void ListModifyProperties::_updateOutputListBase()");

  ListBase* newOutList = NULL;
  ListBase* inList     = static_cast<ListBase*>(_inListFld->getBaseValue());     

  if (inList)
  {    
    const RuntimeType* inListType = inList->getTypeId();  
    ML_CHECK_RUNTIME_TYPE(inListType);
    MLint changeTypeValue = _changeTypeValueFld->getIntValue();
    
    // Create new output list
    newOutList = static_cast<ListBase*>(inListType->createInstance());
    
    // If instance creation was successful
    if (newOutList)
    {             
      MLssize_t insertPos = 0;

      // copy list 0:
      for (MLssize_t i = 0; i < static_cast<MLssize_t>(inList->getSize()); i++) 
      {
        ItemType* inListItem = static_cast<ItemType*>(inList->getItemAt(i));
        ItemType newItem = *inListItem;

        if (inListItem)
        {
          if ( changeTypeValue != 0 )
          {
            newItem.type += (int)changeTypeValue;
          }

          newOutList->insertItemAt(insertPos, &newItem);
          insertPos++;

        }
        else
        {
          ML_PRINT_ERROR("void ListModifyProperties::_updateOutput()", ML_BAD_BASE_FIELD_CONTENT, "Error: An input list contains elements not derived from Base.");
        }
      }
        
    } 
    else 
    {
      ML_PRINT_ERROR("void ListModifyProperties::_updateOutput()", ML_BAD_STATE, "Error: Output list could not be created.");
    }

  } // if (_inList)

  handleNotificationOff();

  ListBase* oldOutList = static_cast<ListBase*>(_outListFld->getBaseValue());
  ML_DELETE(oldOutList);

  handleNotificationOn();

  _outListFld->setBaseValue(newOutList);

}
コード例 #5
0
void CSODistance::_process()
{   
  ML_TRACE_IN("void CSODistance::_process()");

  _outputXMarkerList->clearList();

  // Delete all created CurveData objects
  while ( !_outputCurveList->getCurveList().empty() ) {
    ML_DELETE( _outputCurveList->getCurveList().back() );
    _outputCurveList->getCurveList().pop_back();
  }

  if (_csoList0 != NULL) {

    int nCSOs = _csoList0->numCSO();

    double minDistance = 0.0;
    double maxDistance = 0.0;
    double avgDistance = 0.0;
    double stdDevDistance = 0.0;

    std::stringstream distances;
    distances << _tableHeader  << std::endl;


    switch ( _modeFld->getEnumValue() ){
      case FIRST2 :
      {
        if ((nCSOs >= 2) && (_csoList0->getCSOAt(0)->getIsFinished()) && (_csoList0->getCSOAt(1)->getIsFinished())) {
          std::vector<vec3>pointSet1;
          std::vector<vec3>pointSet2;
          
          _csoList0->getCSOAt(0)->fillPathPointCoordinatesFlattened(pointSet1);
          _csoList0->getCSOAt(1)->fillPathPointCoordinatesFlattened(pointSet2);

           Vector3 minPoint1,minPoint2,maxPoint1,maxPoint2;

           MinimalDistancePointClouds* pointSetsMinDist = NULL;
           ML_CHECK_NEW(pointSetsMinDist, MinimalDistancePointClouds);
           
           pointSetsMinDist->setPointSets(pointSet1, pointSet2);
           pointSetsMinDist->setNumEntries(200);
           pointSetsMinDist->computeDistance(minPoint1,minPoint2);

           minDistance = sqrt((minPoint1[0]-minPoint2[0])*(minPoint1[0]-minPoint2[0]) + 
                              (minPoint1[1]-minPoint2[1])*(minPoint1[1]-minPoint2[1]) + 
                              (minPoint1[2]-minPoint2[2])*(minPoint1[2]-minPoint2[2]));
                    


          _minimumDistanceFld->setFloatValue( static_cast<float>(minDistance));

          _outputXMarkerList->appendItem(XMarker( vec6(minPoint1[0],minPoint1[1],minPoint1[2],0.5f,0.0f,0.0f),
                                                  vec3(minPoint2[0]-minPoint1[0],minPoint2[1]-minPoint1[1],minPoint2[2]-minPoint1[2]),
                                                  0,""));
          distances << _csoList0->getCSOAt(0)->getId() << "," 
                    << _csoList0->getCSOAt(1)->getId() << "," 
                    << minDistance << "," 
                    << maxDistance << "," 
                    << avgDistance << "," 
                    << stdDevDistance 
                    << std::endl;
        } else {
          _minimumDistancePoint1Fld->setVec3fValue(vec3(0.0,0.0,0.0));
          _minimumDistancePoint2Fld->setVec3fValue(vec3(0.0,0.0,0.0));
          _minimumDistanceFld->setFloatValue(0.0f);
          _distancesFld->setStringValue( _tableHeader );
        }
        break;
      }
      case INPLANE:
      case INDEX:
      {
        CurveData *outputCurve = new CurveData;
        double    *yValues     = new double[ nCSOs ];

        double minDist = ML_DOUBLE_MAX;
        vec3 point1;
        vec3 point2;
        double averageMinDistance = 0.0;
        double averageMeanDistance = 0.0;
        double averageMaxDistance = 0.0;
        for ( int iCSO = 0; iCSO<nCSOs; ++iCSO ){
          CSO* currentCSO = _csoList0->getCSOAt( iCSO );
          CSO* matchingCSO = _findMatchingCSO(iCSO);
          if (!matchingCSO) {continue;}

          std::vector<vec3>pointSet1;
          std::vector<vec3>pointSet2;
          currentCSO->fillPathPointCoordinatesFlattened(pointSet1);
          matchingCSO->fillPathPointCoordinatesFlattened(pointSet2);

          Vector3 minPoint1,minPoint2,maxPoint1,maxPoint2;

          _getDistances( pointSet1, pointSet2,
                         minDistance,maxDistance,avgDistance,stdDevDistance,
                         minPoint1,minPoint2,maxPoint1,maxPoint2);

          averageMinDistance  += minDistance;
          averageMeanDistance += avgDistance;
          averageMaxDistance  += maxDistance;

          distances << currentCSO->getId()  << "," 
                    << matchingCSO->getId() << "," 
                    << minDistance << "," 
                    << maxDistance << "," 
                    << avgDistance << "," 
                    << stdDevDistance 
                    << std::endl;

          if ( minDistance < minDist ){
            minDist = minDistance;
            point1 = minPoint1;
            point2 = minPoint2;
          }

          _outputXMarkerList->appendItem(XMarker( vec6(minPoint1[0],minPoint1[1],minPoint1[2],0.5f,0.0f,0.0f),
                                                  vec3(minPoint2[0]-minPoint1[0],minPoint2[1]-minPoint1[1],minPoint2[2]-minPoint1[2]),
                                                  currentCSO->getId(),""));

          switch ( _curveStatistic->getEnumValue() ){
            case MIN:
              yValues[ iCSO ] = minDistance;
              break;
            case MAX:
              yValues[ iCSO ] = maxDistance;
              break;
            case MEAN:
              yValues[ iCSO ] = avgDistance;
              break;
            case STDEV:
              yValues[ iCSO ] = stdDevDistance;
              break;
            default:
              break;
          } 
        } // iCSO
        averageMinDistance  /= (nCSOs != 0 ? nCSOs : 1.0);
        averageMeanDistance /= (nCSOs != 0 ? nCSOs : 1.0);
        averageMaxDistance  /= (nCSOs != 0 ? nCSOs : 1.0);

        outputCurve->setY( nCSOs, yValues);
        delete[] yValues;
        _outputCurveList->getCurveList().push_back( outputCurve );
        _distancesFld->setStringValue( distances.str() );
        _minimumDistancePoint1Fld->setVec3fValue(point1);
        _minimumDistancePoint2Fld->setVec3fValue(point2);
        _minimumDistanceFld->setFloatValue( static_cast<float>(minDistance) );

        _AverageMinimumDistanceFld->setDoubleValue( averageMinDistance  );
        _AverageMeanDistanceFld->setDoubleValue(    averageMeanDistance );
        _AverageMaxDistanceFld->setDoubleValue(     averageMaxDistance  );



        break;
      }
    default:
      break;
    }

  } else {
    _minimumDistancePoint1Fld->setVec3fValue(vec3(0.0,0.0,0.0));
    _minimumDistancePoint2Fld->setVec3fValue(vec3(0.0,0.0,0.0));
    _minimumDistanceFld->setFloatValue(0.0f);
    _distancesFld->setStringValue( _tableHeader );
  }

  _outputXMarkerListFld->setBaseValue(_outputXMarkerList);
  _outputCurveListFld->touch();

}
コード例 #6
0
void GraphToFibers::_updateOutput()
{
  _outNodePositions.clearList();
  _outNodePositions.selectItemAt(-1);
  _outEdgePositions.clearList();
  _outEdgePositions.selectItemAt(-1);
  _outEdgeConnections.clearList();
  _outEdgeConnections.selectItemAt(-1);

  int nodeCount = 0;
  int edgeCount = 0;

  int  currentEdgePositionNum = 0;

  // Work on a local copy of the graph, because the smoothing will change it
  Graph* vesselGraph = NULL;
  ML_CHECK_NEW(vesselGraph, Graph(_inGraph));

  vesselGraph->purifyGraph();
  //vesselGraph->setRootIdToAllChildren();

  vesselGraph->closeSkeletonGaps();

  // smooth the graph
  const int numSmoothingPasses = 3;
  const float smoothingFactor = 0.7;
  //const Graph::EdgeIterator endEdge();
  for (Graph::EdgeIterator iter = vesselGraph->beginEdge(); iter != vesselGraph->endEdge(); ++iter)
  {
    static_cast<VesselEdge*>(*iter)->smooth(numSmoothingPasses, smoothingFactor, smoothingFactor);
  }

  // Iterate over all root nodes
  for (Graph::ConstNodeIterator iter = vesselGraph->beginRoot(); iter != vesselGraph->endRoot(); iter++)
  {

  }

  // Iterate over all nodes
  for (Graph::ConstNodeIterator i = vesselGraph->beginNode(); i != vesselGraph->endNode(); i++)
  {
    const VesselNode* thisNode = *i;
    const Vector3 thisNodePos = thisNode->getPos();

    //thisNode->getDepNode(); // Get dependent node via edge with index i.
    //thisNode->edges();
    //thisNode->getId();
    //thisNode->getLabel();

    // Add node markers
    XMarker thisNodeMarker(thisNodePos);
    std::string nodeName = "Node #" + mlPDF::intToString(nodeCount);
    thisNodeMarker.setName(nodeName.c_str());
    thisNodeMarker.type = 0;
    _outNodePositions.appendItem(thisNodeMarker);

    // Add edge markers & connections
    const size_t thisNodeEdgesNum = thisNode->getEdgeNum(); // Get Number of edges dependent to the node.
    for (size_t e = 0; e < thisNodeEdgesNum; e++)
    {
      const VesselEdge* thisNodeEdge = thisNode->getDepEdge(e); // Get the pointer of edge with index i. 

      if (thisNodeEdge)
      {
        bool newBranch = true;

        const size_t numSkeletons = thisNodeEdge->numSkeletons();

        for (size_t s = 0; s < numSkeletons; s++)
        {
          const Skeleton* thisSkeleton = thisNodeEdge->skeleton(s);

          Vector3 thisSkeletonPos = thisSkeleton->getPos(); 
          XMarker thisVesselEdgeMarker(thisSkeletonPos);
          thisVesselEdgeMarker.type = 0; // edgeCount;
          std::string edgeName = "Centerlines";
          //std::string edgeName = "Edge #" + mlPDF::intToString(edgeCount);
          thisVesselEdgeMarker.setName(edgeName.c_str());
          _outEdgePositions.appendItem(thisVesselEdgeMarker);

          /*
          if (s < numSkeletons - 1)
          {
            IndexPair thisVesselEdgeConnection((int)s, (int)s + 1);
            thisVesselEdgeConnection.type = edgeCount;
            _outEdgeConnections.appendItem(thisVesselEdgeConnection);
          }
          */

          if (!newBranch)
          {
            IndexPair thisVesselEdgeConnection(currentEdgePositionNum - 1, currentEdgePositionNum);
            thisVesselEdgeConnection.type = 0; 
            _outEdgeConnections.appendItem(thisVesselEdgeConnection);
          }

          currentEdgePositionNum++;
          newBranch = false;

        }

        edgeCount++;

      }

    }

    nodeCount++;
  }

  ML_DELETE(vesselGraph);

  _outNodePositionsFld->touch();
  _outEdgePositionsFld->touch();
  _outEdgeConnectionsFld->touch();
  _createFibers();
}
コード例 #7
0
ML_START_NAMESPACE


//***********************************************************************************


void SavePRC::PreProcessMeshData(WEMPtr saveWEM, 
							                   PRCMeshInfoVector &meshInfoVector,
                                 ModelBoundingBoxStruct& boundingBox)
{
  if (!_inWEM) 
  { 
    return; 
  }

  MLuint32 meshNumber = 0;

  bool simpleMode = _simpleModeMeshFld->getBoolValue();

  StringVector meshSpecificationsVector;

  if (simpleMode)
  {
    //meshSpecificationsVector.push_back("<U3DMesh>");
  }
  else
  {
    meshSpecificationsVector = getObjectSpecificationsStringFromUI(_meshSpecificationFld, "<Mesh>");
  }

  // Scan all WEM patches, triangulate them if necessary and collect base info.
  WEMPatch*           wemPatch = NULL;
  WEMTrianglePatch*   addedTrianglePatch = NULL;

  _statusFld->setStringValue("Analyzing mesh specification and input WEM.");

  const MLuint32 numberOfWEMPatches = _inWEM->getNumWEMPatches();

  for (MLuint32 i = 0; i < numberOfWEMPatches; i++)
  {
    PRCMeshInfoStruct   thisWEMMeshInfo;

    wemPatch = _inWEM->getWEMPatchAt(i); 
    addedTrianglePatch = NULL;
    const unsigned int newId = saveWEM->getCurrentWEMPatchId();

    if (wemPatch->getNumFaces() > 0)
    {

      if (wemPatch->getPatchType() != WEM_PATCH_TRIANGLES)
      {
        WEMTrianglePatch* triangulatedPatch = NULL;

        ML_CHECK_NEW(triangulatedPatch,WEMTrianglePatch());
        wemPatch->triangulate(triangulatedPatch, WEM_TRIANGULATION_STRIP);
        addedTrianglePatch = saveWEM->addWEMPatchCopy(triangulatedPatch);
        addedTrianglePatch->computeBoundingBox();
        ML_DELETE(triangulatedPatch);
      }
      else
      {
        addedTrianglePatch = saveWEM->addWEMPatchCopy(reinterpret_cast<WEMTrianglePatch*>(wemPatch));
      }

      if (addedTrianglePatch != NULL) 
      {
        addedTrianglePatch->setId(newId);

        // Adjust properties of main WEM bounding box
        WEMBoundingBox* thisWEMPatchBoundingBox = addedTrianglePatch->getBoundingBox();
        ModelBoundingBoxStruct newboundingBox;
        newboundingBox.start = thisWEMPatchBoundingBox->getMin();
        newboundingBox.end   = thisWEMPatchBoundingBox->getMax();
        UpdateBoundingBox(boundingBox, newboundingBox);

	      std::string wemDescription = addedTrianglePatch->getDescription();
        std::string wemLabel = addedTrianglePatch->getLabel();

        SpecificationParametersStruct thisSpecificationParameters;

        // Create an artificial meshSpecificationVector if only WEM label & description shall be used 
        if (simpleMode)
        {
          meshSpecificationsVector.clear();

          // Parse WEM label & description...
          std::string u3dModelName       = getSpecificParameterFromWEMDescription(wemDescription, "ModelName");
          std::string u3dGroupName       = getSpecificParameterFromWEMDescription(wemDescription, "GroupName");
          std::string u3dGroupPath       = "";
          if ("" != u3dModelName)
          {
            u3dGroupPath = "/" + u3dModelName + "/";
          }
          if ("" != u3dGroupName)
          {
            if ("" == u3dGroupPath)
            {
              u3dGroupPath += "/";
            }
            u3dGroupPath += u3dGroupName + "/";
          }

          std::string displayName = wemLabel;
          if (displayName == "") {
            displayName = "Mesh " + intToString(i+1);
          }

          // ...and write data into meshSpecification string
          std::string meshSpecificationsString = "<U3DMesh>";
          meshSpecificationsString += "<WEMLabel>" + wemLabel + "</WEMLabel>";
          meshSpecificationsString += "<ObjectName>" + displayName + "</ObjectName>";
          meshSpecificationsString += "<GroupPath>" + u3dGroupPath + "</GroupPath>";
          meshSpecificationsString += "<Color>" + getSpecificParameterFromWEMDescription(wemDescription, "Color") + "</Color>";
          meshSpecificationsString += "<SpecularColor>" + getSpecificParameterFromWEMDescription(wemDescription, "SpecularColor") + "</SpecularColor>";
          meshSpecificationsString += "<ModelVisibility>3</ModelVisibility>";

          // Add meshSpecification string to meshSpecificationVector
          meshSpecificationsVector.push_back(meshSpecificationsString);
        }

        for (int thisSpecificationIndex = 0; thisSpecificationIndex < meshSpecificationsVector.size(); thisSpecificationIndex++)
        {
          thisSpecificationParameters = getAllSpecificationParametersFromString(meshSpecificationsVector[thisSpecificationIndex]);
          if (thisSpecificationParameters.WEMLabel == wemLabel)
          {
            PRCObjectInfoStruct thisPRCObjectInfo = CreateNewPRCObjectInfo(i,PRCOBJECTTYPE_MESH, thisSpecificationParameters.ObjectName, defaultValues);
            thisPRCObjectInfo.GroupPath        = thisSpecificationParameters.GroupPath;
            thisPRCObjectInfo.ParentTreeNodeID = -1;
            thisPRCObjectInfo.RGBAColor        = getColorVec4(thisSpecificationParameters.Color, Vector4(0));  // If alpha = 0 -> Adobe doesn't render;
            _prcObjectInfoVector.push_back(thisPRCObjectInfo);



            // Collect mesh info
            thisWEMMeshInfo.DiffuseColorCount    = 0;    // This is not really needed in this version
            thisWEMMeshInfo.SpecularColorCount   = 0;    // This is not really needed in this version
            thisWEMMeshInfo.TextureCoordCount    = 0;    // This is not really needed in this version
            thisWEMMeshInfo.DefaultAmbientColor  = defaultValues.defaultMaterialAmbientColor;
            thisWEMMeshInfo.DefaultSpecularColor = defaultValues.defaultMaterialSpecularColor;
            thisWEMMeshInfo.DefaultDiffuseColor  = defaultValues.defaultMaterialDiffuseColorWithTransparency;
            thisWEMMeshInfo.DefaultEmissiveColor = defaultValues.defaultMaterialEmissiveColor;            
            thisWEMMeshInfo.FaceCount = addedTrianglePatch->getNumFaces();
            thisWEMMeshInfo.NormalCount = addedTrianglePatch->getNumFaces();
            thisWEMMeshInfo.VertexCount = addedTrianglePatch->getNumNodes();            
            thisWEMMeshInfo.PatchID = addedTrianglePatch->getId();
  //          thisWEMMeshInfo.MeshAttributes = U3D_MESH_ATTRIBUTES_DEFAULT;
  //          thisWEMMeshInfo.MeshAttributes |= ( (thisWEMMeshInfo.NormalCount == 0) ? U3D_MESH_ATTRIBUTES_EXCLUDENORMALS : 0 );
  //          thisWEMMeshInfo.ShadingAttributes = U3D_SHADINGATTRIBUTES_NONE;  
  //          thisWEMMeshInfo.ShadingAttributes |= ( (thisWEMMeshInfo.DiffuseColorCount > 0) ? U3D_SHADINGATTRIBUTES_DIFFUSECOLORS : 0 );   // Should not happen in this version
  //          thisWEMMeshInfo.ShadingAttributes |= ( (thisWEMMeshInfo.SpecularColorCount > 0) ? U3D_SHADINGATTRIBUTES_SPECULARCOLORS : 0 ); // Should not happen in this version
  //          thisWEMMeshInfo.ResourceName = thisPRCObjectInfo.ResourceName;
            thisWEMMeshInfo.MeshNumber = meshNumber++;

	          meshInfoVector.push_back(thisWEMMeshInfo);           
          }
        }

      }  // if (addedTrianglePatch != NULL)

    }  // if (wemPatch->getNumFaces() > 0)

    wemPatch = NULL;
  }

}