static void DrNumberBold(int val, int x, int y, int wrapThresh) { char buff[8] = "XX"; if(!(val < -9 && wrapThresh < 1000)) { sprintf(buff, "%d", val >= wrapThresh ? val%wrapThresh : val); } MN_DrTextAYellow(buff, x-MN_TextAWidth(buff)/2, y); }
static void DrawMessage(void) { player_t *player; player = &players[consoleplayer]; if (player->messageTics <= 0) { // No message return; } if (player->yellowMessage) { MN_DrTextAYellow(player->message, 160 - MN_TextAWidth(player->message) / 2, 1); } else { MN_DrTextA(player->message, 160 - MN_TextAWidth(player->message) / 2, 1); } }
static void DrDeathTally(void) { int i, j; fixed_t xPos, yPos; fixed_t xDelta, yDelta; fixed_t xStart, scale; int x, y; boolean bold; static boolean showTotals; int temp; V_DrawPatch(TALLY_TOP_X, TALLY_TOP_Y, W_CacheLumpName("tallytop", PU_CACHE)); V_DrawPatch(TALLY_LEFT_X, TALLY_LEFT_Y, W_CacheLumpName("tallylft", PU_CACHE)); if (intertime < TALLY_EFFECT_TICKS) { showTotals = false; scale = (intertime * FRACUNIT) / TALLY_EFFECT_TICKS; xDelta = FixedMul(scale, TALLY_FINAL_X_DELTA); yDelta = FixedMul(scale, TALLY_FINAL_Y_DELTA); xStart = TALLY_START_XPOS - FixedMul(scale, TALLY_START_XPOS - TALLY_STOP_XPOS); yPos = TALLY_START_YPOS - FixedMul(scale, TALLY_START_YPOS - TALLY_STOP_YPOS); } else { xDelta = TALLY_FINAL_X_DELTA; yDelta = TALLY_FINAL_Y_DELTA; xStart = TALLY_STOP_XPOS; yPos = TALLY_STOP_YPOS; } if (intertime >= TALLY_EFFECT_TICKS && showTotals == false) { showTotals = true; S_StartSound(NULL, SFX_PLATFORM_STOP); } y = yPos >> FRACBITS; for (i = 0; i < MAXPLAYERS; i++) { xPos = xStart; for (j = 0; j < MAXPLAYERS; j++, xPos += xDelta) { x = xPos >> FRACBITS; bold = (i == consoleplayer || j == consoleplayer); if (playeringame[i] && playeringame[j]) { if (bold) { DrNumberBold(players[i].frags[j], x, y, 100); } else { DrNumber(players[i].frags[j], x, y, 100); } } else { temp = MN_TextAWidth("--") / 2; if (bold) { MN_DrTextAYellow("--", x - temp, y); } else { MN_DrTextA("--", x - temp, y); } } } if (showTotals && playeringame[i] && !((slaughterboy & (1 << i)) && !(intertime & 16))) { DrNumber(totalFrags[i], TALLY_TOTALS_X, y, 1000); } yPos += yDelta; y = yPos >> FRACBITS; } }