コード例 #1
0
ファイル: wag2.c プロジェクト: ClockworkSoul/MortalRemains
void reset(){
  if(!grenda){
    grenda=clone_object(MON(grenda));
    grenda->move(TO);
  }
::reset();
}
コード例 #2
0
ファイル: zoo7.c プロジェクト: ClockworkSoul/MortalRemains
void create() {
    seteuid(getuid());
    set("light", 1);
    set( "short", "The Petting Zoo." );
    set( "long", @ENDLONG
You are in a small petting zoo.
ENDLONG
    );
    set( "exits", ([
      //"north" : "/u/c/chronos/workroom", 
      "north" : "/d/Prime/Central/room/zooent.c",
      "south" : ROOMS(zoo4),
    ]) );
    set("item_desc",
      ([
    ]) ) ;
    set("objects", ([
      "zookeeper" : MON(zookeeper),
      "child" : MON(child),
      "monkey" : MON(monkey),
      "kitten" : MON(kitten),
    ]) );
    ::create();
}
コード例 #3
0
void create() {
  seteuid(getuid());
  set("short", "In the catacombs.");
  set("long", "You stand in the musty catacombs beneath the castle.\nAll of the passages down here look alike, and you have a feeling it wouldn't\nbe hard to get lost down here.\n");
  set("light", 1) ;
  set("objects", ([
  "zombie" : MON(zombie.c),
  "troll" : MON(troll),
  ]) ) ;
  set("exits", ([
    "north" : ROOMS(catacombs-39),
    "west" : ROOMS(catacombs-10),
  ]) ) ;
  ::create();
  reset();
}
コード例 #4
0
ファイル: m5x5.c プロジェクト: Kebap/mg-mudlib
inherit "std/room";

#include <properties.h>
#include <rooms.h>
#include "../files.h"

create()
{
  ::create();
  SetProp(P_LIGHT, 0);
  SetProp(P_INDOORS, 1);
  SetProp(P_INT_SHORT, "Metallebene");
  SetProp(P_INT_LONG,
  "Du bist im Hoehlenlabyrinth der Schreckensspitze. Eigentlich koennte man\n"+
  "es auch fast Roehrenlabyrinth nennen, denn Du befindest Dich in einer\n"+
  "solchen, die hier eine Biegung von Norden nach Westen macht. Die Waende\n"+
  "sind aus einem glaenzenden Metall gefertigt, was Dir ziemlich merkwuerdig\n"+
  "vorkommt.\n");
  AddDetail(({"wand", "waende", "roehre", "roehren", "gaenge", "gang"}), "Die Gaenge sind voellig mit Metall ausgekleidet.\n");
  AddDetail("metall", "Das Metall glaenzt silbern.\n");
  AddDetail("boden", "Der Boden ist aus Metall.\n");
  AddDetail("decke", "Selbst die Decke glaenzt metallisch, Du fragst Dich, wer das angelegt hat.\n");
  AddDetail("biegung", "Die Biegung fuehrt von Norden nach Westen.\n");
  AddItem(MON("kampfblech"), REFRESH_REMOVE);
  AddExit("norden",L1("m5x4"));
  AddExit("westen",L1("m4x5"));
}
コード例 #5
0
ファイル: base2.c プロジェクト: ClockworkSoul/MortalRemains
void reset() {
   if (sizeof(children(MON(wander_sailor)))<7) {
      clone_object(MON(wander_sailor))->move(TO) ;
  }
  ::reset() ;
}
コード例 #6
0
ファイル: m3x4.c プロジェクト: Kebap/mg-mudlib
{
  ::create();
  SetProp(P_LIGHT, 0);
  SetProp(P_INDOORS, 1);
  SetProp(P_INT_SHORT, "Metallebene");
  SetProp(P_INT_LONG,
  "Du bist im Hoehlenlabyrinth der Schreckensspitze. Metallbeschlagene Waende\n"+
  "umringen Dich im Norden, Osten und Sueden waehrend ein roehrenartiger Gang\n"+
  "nach Westen fuehrt. Ausserdem befindet sich im Boden ein Loch, durch das\n"+
  "eine Leiter nach unten fuehrt.\n");
  AddDetail("loch", "Was einen da unten wohl erwarten mag?\n");
  AddDetail("leiter", "Die Leiter fuehrt nach unten.\n");
  AddDetail("boden", "Im Boden ist ein Loch.\n");
  AddDetail(({"wand", "waende", "decke", "metall"}), "Alles ist aus Metall.\n");
  AddDetail(({"roehre", "gang"}), "Der Gang fuehrt nach Westen.\n");
  AddItem(MON("titanwalze"), REFRESH_REMOVE);
  AddExit("westen",L1("m2x4"));
  AddSpecialExit("unten", "unten");
}

unten()
{
  if (present("titanwalze"))
  {
    write("Die Titanwalze laesst Dich nicht vorbei.\n");
    return 1;
  }
  this_player()->move(L2("m3x4"), M_GO, "nach unten");
  this_player()->SetProp("boing:drom_marker", 1);
  return 1;
}
コード例 #7
0
ファイル: compile_cats.c プロジェクト: BigEd/wp34s
	RARGCMD(RARG_SIG,	"SIG")
	RARGCMD(RARG_SIG0,	"SIG0")
#endif
	NILIC(OP_THOUS_OFF,	"TSOFF")
	NILIC(OP_THOUS_ON,	"TSON")
#if defined(INCLUDE_YREG_CODE) && !defined(YREG_ALWAYS_ON)
	NILIC(OP_HIDEY,		"YDOFF")
	NILIC(OP_SHOWY,		"YDON")
#endif
};

static s_opcode more_catalogue[] = {
	DYA(OP_ATAN2,		"ANGLE")
	NILIC(OP_VOLTAGE,   "BATT")
	DYA(OP_DTADD,       "DAYS+")
	MON(OP_FRAC,        "FP")
	DYA(OP_GCD,		"GCD")
	MON(OP_TRUNC,       "IP")
	DYA(OP_LCM,         "LCM")
	NILIC(OP_LOAD,		"LOAD")
	DYA(OP_MOD41,       "MOD")
	NILIC(OP_NEXTPRIME, "NEXTP")
	NILIC(OP_XisPRIME,  "PRIME?")
	DYA(OP_MOD,         "RMDR")
	NILIC(OP_SAVE,		"SAVE")
	NILIC(OP_STKSIZE,   "SSIZE?")
	NILIC(OP_VERSION,   "VERS")
	MON(OP_DOWK,        "WDAY")
	NILIC(OP_WHO,		"WHO")
	DYA(OP_XROOT,		"\234\003y")
	DYA(OP_DTDIF,       "\203DAYS")
コード例 #8
0
ファイル: oben.c プロジェクト: Kebap/mg-mudlib
inherit "std/room";
 
#include <properties.h>
#include <rooms.h>
#include "../files.h"
 
create()
{
  replace_program("std/room");
  ::create();
  SetProp(P_LIGHT, 0);
  SetProp(P_INDOORS, 1);
  SetProp(P_INT_SHORT, "Beim Knochenschaeler");
  SetProp(P_INT_LONG,
  "Du bist im Hoehlenlabyrinth der Schreckensspitze. Dieser kleine Raum ist\n"+
  "die Heimat eines fuerchterlichen Ungeheuers, die Heimat des schrecklichen\n"+
  "Knochenschaelers. Im Boden des Raums ist ein kleines Loch, durch das eine\n"+
  "Leiter nach unten fuehrt.\n");
  AddDetail("raum", "Der Raum ist ziemlich klein.\n");
  AddDetail(({"wand", "decke", "waende", "metall"}), "Alles ist aus Metall.\n");
  AddDetail(({"boden", "loch"}), "Im Boden ist ein Loch, durch das eine Leiter nach unten fuehrt.\n");
  AddDetail("leiter", "Die Leiter fuehrt nach unten.\n");
  AddDetail("ungeheuer", "Der Knochenschaeler ist einfach fuerchterlich.\n");
  AddDetail("knochenschaeler", "Zum Glueck ist er gerade nicht daheim.\n");
  AddItem(MON("knochenschaeler"), REFRESH_REMOVE);
  AddExit("unten", L1("m2x2"));
}
コード例 #9
0
ファイル: main.cpp プロジェクト: nick2383/hw_mult
int sc_main(int argc, char *argv[]) {
    
	// signals

	sc_signal<sc_uint<NN_HALF_DIGIT_BITS> > multiplier, multiplicand, HI_mux_zero, carry_mux_zero, LO_LSB, HI_LSB;
	sc_signal<sc_uint<NN_DIGIT_BITS> > product;
	
	sc_signal<sc_logic> HI_mux_sel, LO_mux_sel, HI_mux2_sel, carry_mux_sel; 
    sc_signal<sc_logic> HI_reg_load, LO_reg_load, rshift_load;
    sc_signal<sc_logic> DONE;

	sc_signal<sc_logic> reset;

	//sc_signal<sc_uint<input_length> > HI_OUT;
	//sc_signal<sc_uint<input_length> > LO_OUT;
	//sc_signal<sc_uint<product_length> > Z_OUT;
	//sc_signal<sc_logic> carry_IN;
	//sc_signal<sc_logic> carry_OUT;
	
	// clock
	//sc_signal<sc_logic> reset, load;
	sc_clock clock("clock", 10, SC_NS, 0.5, 0, SC_NS, true);

	// instancess
	datapath DP("DP"); 
	ctrl CTRL("CTRL");
	stim STIM("STIM");
	mon MON("MON");

	//interconnections
	DP.reset(reset);
	DP.clock(clock);
	DP.multiplier(multiplier);
	DP.multiplicand(multiplicand);
	DP.HI_mux_zero(HI_mux_zero);
	DP.carry_mux_zero(carry_mux_zero);
	DP.product(product);
	DP.LO_LSB(LO_LSB);
	DP.HI_LSB(HI_LSB);
	DP.HI_mux_sel(HI_mux_sel);
	DP.LO_mux_sel(LO_mux_sel);
	DP.HI_mux2_sel(HI_mux2_sel);
	DP.carry_mux_sel(carry_mux_sel);
	DP.HI_reg_load(HI_reg_load);
	DP.LO_reg_load(LO_reg_load);
	DP.rshift_load(rshift_load);

	CTRL.reset(reset);
	CTRL.clock(clock);
	CTRL.LO_LSB(LO_LSB);
	CTRL.HI_mux_sel(HI_mux_sel);
	CTRL.LO_mux_sel(LO_mux_sel);
	CTRL.HI_mux2_sel(HI_mux2_sel);
	CTRL.carry_mux_sel(carry_mux_sel);
	CTRL.HI_reg_load(HI_reg_load);
	CTRL.LO_reg_load(LO_reg_load);
	CTRL.rshift_load(rshift_load);
	CTRL.DONE(DONE);

	STIM.reset(reset);
	STIM.clock(clock);
	STIM.HI_mux_zero(HI_mux_zero);
	STIM.carry_mux_zero(carry_mux_zero);
	STIM.multiplier(multiplier);
	STIM.multiplicand(multiplicand);

	MON.clock(clock);
	MON.product(product);
	MON.DONE(DONE);



    // instances
    /*
    splitter SPLITTER("RSHIFT"); 
	stim STIM("STIM");
	mon MON("MON");

	// interconnections
	


	SPLITTER.A_IN(A_IN);	
	SPLITTER.HI_OUT(HI_OUT);
	SPLITTER.LO_OUT(LO_OUT);

    STIM.A_IN(A_IN);
    STIM.clock(clock);
    
    MON.HI_OUT(HI_OUT);
    MON.LO_OUT(LO_OUT);
    MON.clock(clock);
    */



	// adder interconnections
	// ADD.A_IN(A_IN);
	// ADD.B_IN(B_IN);	
	// ADD.Z_OUT(Z_OUT);
	// ADD.carry_OUT(carry_OUT);

 //    STIM.A_IN(A_IN);
 //    STIM.B_IN(B_IN);
 //    STIM.clock(clock);
    
 //    MON.Z_OUT(Z_OUT);
 //    MON.carry_OUT(carry_OUT);
 //    MON.clock(clock);

	// // REG interconnections
	// REG.A_IN(A_IN);
	// REG.B_OUT(B_OUT);	
	// REG.reset(reset);
	// REG.load(load);
	// REG.clock(clock);

 //    STIM.A_IN(A_IN);
	// STIM.reset(reset);
	// STIM.load(load);
 //    STIM.clock(clock);
    
 //    MON.B_OUT(B_OUT);
 //    MON.clock(clock);
	
	
	//traces       
	sc_trace_file *tf = sc_create_vcd_trace_file("gcd_trace");
	tf->set_time_unit(1, SC_NS);
	//sc_trace(tf, X_IN, "X_IN");
	//sc_trace(tf, Y_IN, "Y_IN");
	sc_trace(tf, reset, "reset");
	sc_trace(tf, clock, "clock");
	//sc_trace(tf, Z_OUT, "Z_OUT"); 

	sc_trace(tf, DP.LO_mux.A_IN, "LO_mux.A_IN");
	sc_trace(tf, DP.LO_mux.B_IN, "LO_mux.B_IN");
	sc_trace(tf, DP.LO_mux.Z_OUT, "LO_mux.Z_OUT");
	sc_trace(tf, DP.LO_mux.sel, "LO_mux.sel");

	sc_trace(tf, DP.LO_reg.A_IN, "LO_reg.A_IN");
	sc_trace(tf, DP.LO_reg.load, "LO_reg.load");
	sc_trace(tf, DP.LO_reg.Z_OUT, "LO_reg.Z_OUT");
	sc_trace(tf, DP.LO_reg.LSB, "LO_reg.LSB");

	sc_trace(tf, DP.HI_mux.A_IN, "HI_mux.A_IN");
	sc_trace(tf, DP.HI_mux.B_IN, "HI_mux.B_IN");
	sc_trace(tf, DP.HI_mux.Z_OUT, "HI_mux.Z_OUT");
	sc_trace(tf, DP.HI_mux.sel, "HI_mux.sel");

	sc_trace(tf, DP.rshifter.A_IN, "rshifter.A_IN");
	sc_trace(tf, DP.rshifter.B_IN, "rshifter.B_IN");
	sc_trace(tf, DP.rshifter.carry_IN, "rshifter.carry_IN");
	sc_trace(tf, DP.rshifter.Z_OUT, "rshifter.Z_OUT");
	sc_trace(tf, DP.rshifter.product_OUT, "rshifter.product_OUT");
	sc_trace(tf, DP.rshifter.load, "rshifter.load");
	//sc_trace(tf, DP.product, "DP.product");

	sc_trace(tf, DP.adder.A_IN, "adder.A_IN");
	sc_trace(tf, DP.adder.B_IN, "adder.B_IN");
	sc_trace(tf, DP.adder.Z_OUT, "adder.Z_OUT");
	sc_trace(tf, DP.adder.carry_OUT, "adder.carry_OUT");



	// sc_trace(tf, GCD.ymux_sel, "ymux_sel");
	// sc_trace(tf, GCD.amux_sel, "amux_sel");
	// sc_trace(tf, GCD.bmux_sel, "bmux_sel");
	// sc_trace(tf, GCD.xreg_load, "xreg_load");
	// sc_trace(tf, GCD.yreg_load, "yreg_load");
	// sc_trace(tf, GCD.zreg_load, "zreg_load");

	// sc_trace(tf, GCD.EQ, "EQ");
	// sc_trace(tf, GCD.GT, "GT");
	// sc_trace(tf, GCD.LT, "LT");

	// sc_trace(tf, GCD.DP.x_n, "x_n");
	// sc_trace(tf, GCD.DP.y_n, "y_n");
	// sc_trace(tf, GCD.DP.x, "x");
	// sc_trace(tf, GCD.DP.y, "y");
	// sc_trace(tf, GCD.DP.sub_A, "sub_A");
	// sc_trace(tf, GCD.DP.sub_B, "sub_B");
	// sc_trace(tf, GCD.DP.sub_out, "sub_out");
    
	// sc_trace(tf, GCD.CL.state, "state");
	// sc_trace(tf, GCD.CL.next_state, "next_state");
	
      
    
	sc_start(3000, SC_NS);

	sc_close_vcd_trace_file(tf);
		
	return(0);
}