static void Controls_MenuDraw (menuframework_s *self) { M_Banner ("m_banner_options"); Menu_AdjustCursor (self, 1); Menu_Draw (self); }
void LoadGame_MenuDraw( menuframework_s *self ) { M_Banner( "m_banner_load_game" ); // Menu_AdjustCursor( &s_loadgame_menu, 1 ); Menu_Draw( self ); }
void SaveGame_MenuDraw( menuframework_s *self ) { M_Banner( "m_banner_save_game" ); Menu_AdjustCursor( self, 1 ); Menu_Draw( self ); }
void NewOptions_MenuDraw (menuframework_s *self) { M_Banner( "m_banner_options" ); Menu_AdjustCursor( self, 1 ); Menu_Draw( self ); }