コード例 #1
0
ファイル: reset.c プロジェクト: r-type/hatari
/**
 * Cold reset ST (reset memory, all registers and reboot)
 */
int Reset_Cold(void)
{
	/* Set mouse pointer to the middle of the screen */
	Main_WarpMouse(sdlscrn->w/2, sdlscrn->h/2, false);

	return Reset_ST(true);
}
コード例 #2
0
ファイル: dlgAlert.c プロジェクト: itomato/Previous
/**
 * Show the "alert" dialog. Return true if user pressed "OK".
 */
static int DlgAlert_ShowDlg(const char *text)
{
	static int maxlen = sizeof(dlglines[0])-1;
	char *t = (char *)malloc(strlen(text)+1);
	char *orig_t = t;
	int lines, i, len, offset;
	bool bOldMouseVisibility;
	int nOldMouseX, nOldMouseY;

	strcpy(t, text);
	lines = DlgAlert_FormatTextToBox(t, maxlen, &len);
	offset = (maxlen-len)/2;

	for(i=0; i<MAX_LINES; i++)
	{
		if (i < lines)
		{
			/* center text to current dlgline */
			memset(dlglines[i], ' ', offset);
			strcpy(dlglines[i] + offset, t);
			t += strlen(t)+1;
		}
		else
		{
			dlglines[i][0] = '\0';
		}
	}

	free(orig_t);

	if (SDLGui_SetScreen(sdlscrn))
		return false;
	SDLGui_CenterDlg(alertdlg);

	SDL_GetMouseState(&nOldMouseX, &nOldMouseY);
	bOldMouseVisibility = SDL_ShowCursor(SDL_QUERY);
	SDL_ShowCursor(SDL_ENABLE);

	i = SDLGui_DoDialog(alertdlg, NULL);

	SDL_UpdateRect(sdlscrn, 0,0, 0,0);
	SDL_ShowCursor(bOldMouseVisibility);
	Main_WarpMouse(nOldMouseX, nOldMouseY);

	return (i == DLGALERT_OK);
}
コード例 #3
0
ファイル: dlgMain.c プロジェクト: lordashram/hatari-libretro
/**
 * This functions sets up the actual font and then displays the main dialog.
 */
int Dialog_MainDlg(bool *bReset, bool *bLoadedSnapshot)
{
	int retbut;
	bool bOldMouseVisibility;
	int nOldMouseX, nOldMouseY;
	char *psNewCfg;

	*bReset = false;
	*bLoadedSnapshot = false;

	if (SDLGui_SetScreen(sdlscrn))
		return false;

	SDL_GetMouseState(&nOldMouseX, &nOldMouseY);
	bOldMouseVisibility = SDL_ShowCursor(SDL_QUERY);
	SDL_ShowCursor(SDL_ENABLE);

	SDLGui_CenterDlg(maindlg);

	maindlg[MAINDLG_NORESET].state |= SG_SELECTED;
	maindlg[MAINDLG_RESET].state &= ~SG_SELECTED;

	do
	{
		retbut = SDLGui_DoDialog(maindlg, NULL);
		switch (retbut)
		{
		 case MAINDLG_ABOUT:
			Dialog_AboutDlg();
			break;
		 case MAINDLG_FLOPPYS:
			DlgFloppy_Main();
			break;
		 case MAINDLG_HARDDISK:
			DlgHardDisk_Main();
			break;
		 case MAINDLG_ROM:
			DlgRom_Main();
			break;
		 case MAINDLG_MONITOR:
			Dialog_MonitorDlg();
			break;
		 case MAINDLG_WINDOW:
			Dialog_WindowDlg();
			break;
		 case MAINDLG_SYSTEM:
			Dialog_SystemDlg();
			break;
		 case MAINDLG_MEMORY:
			if (Dialog_MemDlg())
			{
				/* Memory snapshot has been loaded - leave GUI immediately */
				*bLoadedSnapshot = true;
				SDL_ShowCursor(bOldMouseVisibility);
				Main_WarpMouse(nOldMouseX, nOldMouseY);
				return true;
			}
			break;
		 case MAINDLG_JOY:
			Dialog_JoyDlg();
			break;
		 case MAINDLG_KEYBD:
			Dialog_KeyboardDlg();
			break;
		 case MAINDLG_DEVICES:
			Dialog_DeviceDlg();
			break;
		 case MAINDLG_SOUND:
			Dialog_SoundDlg();
			break;
		 case MAINDLG_LOADCFG:
			psNewCfg = SDLGui_FileSelect(sConfigFileName, NULL, false);
			if (psNewCfg)
			{
				strcpy(sConfigFileName, psNewCfg);
				Configuration_Load(NULL);
				free(psNewCfg);
			}
			break;
		 case MAINDLG_SAVECFG:
			psNewCfg = SDLGui_FileSelect(sConfigFileName, NULL, true);
			if (psNewCfg)
			{
				strcpy(sConfigFileName, psNewCfg);
				Configuration_Save();
				free(psNewCfg);
			}
			break;
		 case MAINDLG_QUIT:
			bQuitProgram = true;
			break;
		}
                gui_poll_events();

	}
	while (retbut != MAINDLG_OK && retbut != MAINDLG_CANCEL && retbut != SDLGUI_QUIT
	        && retbut != SDLGUI_ERROR && !bQuitProgram);


	if (maindlg[MAINDLG_RESET].state & SG_SELECTED)
		*bReset = true;

	SDL_ShowCursor(bOldMouseVisibility);
	Main_WarpMouse(nOldMouseX, nOldMouseY);

	return (retbut == MAINDLG_OK);
}
コード例 #4
0
void HostScreen_setWindowSize(int width, int height, int bpp)
{
	int screenwidth, screenheight, maxw, maxh;
	int scalex, scaley, sbarheight;

	if (bpp == 24)
		bpp = 32;

	/* constrain size request to user's desktop size */
	Resolution_GetDesktopSize(&maxw, &maxh);
	scalex = scaley = 1;
	while (width > maxw*scalex) {
		scalex *= 2;
	}
	while (height > maxh*scalex) {
		scalex *= 2;
	}
	if (scalex * scaley > 1) {
		fprintf(stderr, "WARNING: too large screen size %dx%d -> divided by %dx%d!\n",
			width, height, scalex, scaley);
		width /= scalex;
		height /= scaley;
	}

	Resolution_GetLimits(&maxw, &maxh, &bpp);
	nScreenZoomX = nScreenZoomY = 1;
	
	if (ConfigureParams.Screen.bAspectCorrect) {
		/* Falcon (and TT) pixel scaling factors seem to 2^x
		 * (quarter/half pixel, interlace/double line), so
		 * do aspect correction as 2's exponent.
		 */
		while (nScreenZoomX*width < height &&
		       2*nScreenZoomX*width < maxw) {
			nScreenZoomX *= 2;
		}
		while (2*nScreenZoomY*height < width &&
		       2*nScreenZoomY*height < maxh) {
			nScreenZoomY *= 2;
		}
		if (nScreenZoomX*nScreenZoomY > 2) {
			fprintf(stderr, "WARNING: strange screen size %dx%d -> aspect corrected by %dx%d!\n",
				width, height, nScreenZoomX, nScreenZoomY);
		}
	}

	/* then select scale as close to target size as possible
	 * without having larger size than it
	 */
	scalex = maxw/(nScreenZoomX*width);
	scaley = maxh/(nScreenZoomY*height);
	if (scalex > 1 && scaley > 1) {
		/* keep aspect ratio */
		if (scalex < scaley) {
			nScreenZoomX *= scalex;
			nScreenZoomY *= scalex;
		} else {
			nScreenZoomX *= scaley;
			nScreenZoomY *= scaley;
		}
	}

	hs_width_req = width;
	hs_height_req = height;
	width *= nScreenZoomX;
	height *= nScreenZoomY;

	/* get statusbar size for this screen size */
	sbarheight = Statusbar_GetHeightForSize(width, height);
	screenheight = height + sbarheight;
	screenwidth = width;

	/* get resolution corresponding to these */
	Resolution_Search(&screenwidth, &screenheight, &bpp);
	/* re-calculate statusbar height for this resolution */
	sbarheight = Statusbar_SetHeight(screenwidth, screenheight-sbarheight);

	hs_bpp = bpp;
	/* videl.c might scale things differently in fullscreen than
	 * in windowed mode because this uses screensize instead of using
	 * the aspect scaled sizes directly, but it works better this way.
	 */
	hs_width = screenwidth;
	hs_height = screenheight - sbarheight;

	if (sdlscrn && (!bpp || sdlscrn->format->BitsPerPixel == bpp) &&
	    sdlscrn->w == (signed)screenwidth && sdlscrn->h == (signed)screenheight &&
	    (sdlscrn->flags&SDL_FULLSCREEN) == (sdl_videoparams&SDL_FULLSCREEN))
	{
		/* same host screen size despite Atari resolution change,
		 * -> no time consuming host video mode change needed
		 */
		if (screenwidth > width || screenheight > height+sbarheight) {
			/* Atari screen smaller than host -> clear screen */
			SDL_Rect rect;
			rect.x = 0;
			rect.y = 0;
			rect.w = sdlscrn->w;
			rect.h = sdlscrn->h - sbarheight;
			SDL_FillRect(sdlscrn, &rect, SDL_MapRGB(sdlscrn->format, 0, 0, 0));
			/* re-calculate variables in case height + statusbar height
			 * don't anymore match SDL surface size (there's an assert
			 * for that)
			 */
			Statusbar_Init(sdlscrn);
		}
		// check in case switched from VDI to Hostscreen
		doUpdate = ( sdlscrn->flags & SDL_HWSURFACE ) == 0;
		return;
	}

	if (bInFullScreen) {
		/* un-embed the Hatari WM window for fullscreen */
		Control_ReparentWindow(screenwidth, screenheight, bInFullScreen);

		sdl_videoparams = SDL_SWSURFACE|SDL_HWPALETTE|SDL_FULLSCREEN;
	} else {
		sdl_videoparams = SDL_SWSURFACE|SDL_HWPALETTE;
	}
#ifdef _MUDFLAP
	if (sdlscrn) {
		__mf_unregister(sdlscrn->pixels, sdlscrn->pitch*sdlscrn->h, __MF_TYPE_GUESS);
	}
#endif
	sdlscrn = SDL_SetVideoMode(screenwidth, screenheight, bpp, sdl_videoparams);
#ifdef _MUDFLAP
	__mf_register(sdlscrn->pixels, sdlscrn->pitch*sdlscrn->h, __MF_TYPE_GUESS, "SDL pixels");
#endif
	if (!bInFullScreen) {
		/* re-embed the new Hatari SDL window */
		Control_ReparentWindow(screenwidth, screenheight, bInFullScreen);
	}

	// In case surface format changed, update SDL palette & remap the native palette
	HostScreen_updatePalette(256);
	HostScreen_remapPalette();

	// redraw statusbar
	Statusbar_Init(sdlscrn);

	Dprintf(("Surface Pitch = %d, width = %d, height = %d\n", sdlscrn->pitch, sdlscrn->w, sdlscrn->h));
	Dprintf(("Must Lock? %s\n", SDL_MUSTLOCK(sdlscrn) ? "YES" : "NO"));

	// is the SDL_update needed?
	doUpdate = ( sdlscrn->flags & SDL_HWSURFACE ) == 0;

	Dprintf(("Pixel format:bitspp=%d, tmasks r=%04x g=%04x b=%04x"
			", tshifts r=%d g=%d b=%d"
			", tlosses r=%d g=%d b=%d\n",
			sdlscrn->format->BitsPerPixel,
			sdlscrn->format->Rmask, sdlscrn->format->Gmask, sdlscrn->format->Bmask,
			sdlscrn->format->Rshift, sdlscrn->format->Gshift, sdlscrn->format->Bshift,
			sdlscrn->format->Rloss, sdlscrn->format->Gloss, sdlscrn->format->Bloss));

	Main_WarpMouse(sdlscrn->w/2,sdlscrn->h/2);
}
コード例 #5
0
ファイル: reset.c プロジェクト: juddy/PrEV
/**
 * Cold reset ST (reset memory, all registers and reboot)
 */
const char* Reset_Cold(void)
{
	Main_WarpMouse(sdlscrn->w/2, sdlscrn->h/2);  /* Set mouse pointer to the middle of the screen */

	return Reset_ST(true);
}