void FActiveGameplayCueContainer::RemoveCue(const FGameplayTag& Tag) { for (int32 idx=0; idx < GameplayCues.Num(); ++idx) { FActiveGameplayCue& Cue = GameplayCues[idx]; if (Cue.GameplayCueTag == Tag) { GameplayCues.RemoveAt(idx); MarkArrayDirty(); Owner->UpdateTagMap(Tag, -1); return; } } }
void FLobbyPlayerStateInfoArray::RemovePlayer(const FUniqueNetIdRepl& UniqueId) { for (int32 PlayerIdx = 0; PlayerIdx < Players.Num(); PlayerIdx++) { FLobbyPlayerStateActorInfo& Player = Players[PlayerIdx]; if (Player.LobbyPlayerState && Player.LobbyPlayerState->UniqueId == UniqueId) { if (Player.LobbyPlayerState->GetNetMode() < NM_Client) { // server calls "on rep" also Player.PreReplicatedRemove(*this); Player.LobbyPlayerState->Destroy(); Player.LobbyPlayerState = nullptr; Players.RemoveAtSwap(PlayerIdx); MarkArrayDirty(); break; } } } }