コード例 #1
0
INDEX SrvrSetTexture( uint32_t client_id, INDEX iWorld, INDEX iSector, INDEX iTexture )
{
	PWORLD world = GetSetMember( WORLD, &g.worlds, iWorld );
	PSECTOR sector;
	if( !world || iSector == INVALID_INDEX )
		return INVALID_INDEX;
	sector= GetSetMember( SECTOR, &world->sectors, iSector );
	sector->iTexture = iTexture;
#if defined( WORLD_SCAPE_SERVER_EXPORTS ) || defined( WORLDSCAPE_SERVICE )
	MarkSectorUpdated( client_id, iWorld, iSector );
#endif
	return iSector;
}
コード例 #2
0
INDEX SrvrCreateSquareSector( uint32_t client_id, INDEX iWorld, PC_POINT pOrigin, RCOORD size )
{
	PWORLD world = GetSetMember( WORLD, &g.worlds, iWorld );
	PSECTOR pSector;
	INDEX iSector;
	_POINT o, n;
	pSector = GetFromSet( SECTOR, &world->sectors );
#ifdef OUTPUT_TO_VIRTUALITY
	pSector->facet = AddNormalPlane( world->object, VectorConst_0, VectorConst_Z, 0 );
#endif
	iSector = GetMemberIndex( SECTOR, &world->sectors, pSector );
	/*
	{
		char name[20];
		sprintf( name, "%d", SectorIDs++ );
		pSector->name = GetName( &world->names, name );
	}
	*/
	pSector->iName = INVALID_INDEX;
	pSector->iWorld = iWorld;
	/* east */
	addscaled( o, pOrigin, VectorConst_X, size/2 );
	scale( n, VectorConst_Y, 20 );
	// creates an open line....
	pSector->iWall = SrvrCreateWall( client_id, iWorld, iSector, INVALID_INDEX, FALSE, INVALID_INDEX, FALSE, o, n );
	/* south */
	addscaled( o, pOrigin, VectorConst_Y, size/2 );
	scale( n, VectorConst_X, -20 );
	// creates a wall whos start is at the start of the wall...
	SrvrCreateWall( client_id, iWorld, iSector, pSector->iWall, TRUE, INVALID_INDEX, FALSE, o, n );
	/* west */
	addscaled( o, pOrigin, VectorConst_Y, -size/2 );
	scale( n, VectorConst_X, -20 );
	SrvrCreateWall( client_id, iWorld, iSector, pSector->iWall, FALSE, INVALID_INDEX, FALSE, o, n );
	/* north */
	addscaled( o, pOrigin, VectorConst_X, -size/2 );
	scale( n, VectorConst_Y, 20 );
	{
		PWALL pWall = GetSetMember( WALL, &world->walls, pSector->iWall );
		SrvrCreateWall( client_id, iWorld, iSector
					 , pWall->iWallStart, TRUE
					 , pWall->iWallEnd, TRUE, o, n );
	}
	//ComputeSectorPointList( iWorld, iSector, NULL );
	//ComputeSectorOrigin( iWorld, iSector );
#ifdef OUTPUT_TO_VIRTUALITY
	OrderObjectLines( world->object );
#endif
	SetPoint( pSector->r.n, VectorConst_Y );
	//DumpWall( pSector->wall );
	//DumpWall( pSector->wall->wall_at_start );
	//DumpWall( pSector->wall->wall_at_end );
	//DumpWall( pSector->wall->wall_at_start->wall_at_end );
	{
		INDEX texture = SrvrMakeTexture( client_id, iWorld, SrvrMakeName( client_id, iWorld, WIDE( "Default" ) ) );
		PFLATLAND_TEXTURE pTexture = GetSetMember( FLATLAND_TEXTURE, &world->textures, texture );
		if( !pTexture->flags.bColor )
			SrvrSetSolidColor( client_id, iWorld, texture, AColor( 170, 170, 170, 0x80 ) );
		SrvrSetTexture( client_id, iWorld, iSector, texture );
	}
#ifdef WORLDSCAPE_SERVER
	/* this doesn't exist in direct library */
	MarkSectorUpdated( client_id, iWorld, iSector );
#endif
	return iSector;
}