/* This is just a 'toy' event */ void mech_lock_event(EVENT * e) { MECH *mech = (MECH *) e->data; MAP *map; MECH *target; if (MechTarget(mech) >= 0) { map = getMap(mech->mapindex); target = FindObjectsData(MechTarget(mech)); if (!target) return; if (!InLineOfSight(mech, target, MechX(target), MechY(target), FlMechRange(map, mech, target))) return; mech_notify(mech, MECHALL, tprintf("The sensors acquire a stable lock on %s.", GetMechToMechID(mech, target))); } else if (MechTargX(mech) >= 0 && MechTargY(mech) >= 0) mech_notify(mech, MECHALL, tprintf("The sensors acquire a stable lock on (%d,%d).", MechTargX(mech), MechTargY(mech))); }
float findC3RangeWithNetwork(MECH * mech, MECH * mechTarget, float realRange, dbref * myNetwork, int networkSize, dbref * c3Ref) { float c3Range = 0.0; float bestRange = 0.0; int i; int inLOS = 0; int mapX, mapY; float hexX, hexY, hexZ; MECH *otherMech; MAP *map; bestRange = realRange; *c3Ref = 0; if(networkSize == 0) return realRange; for(i = 0; i < networkSize; i++) { otherMech = getMechInTempNetwork(i, myNetwork, networkSize); if(!otherMech) continue; if(!Good_obj(otherMech->mynum)) continue; if(mechTarget) { if(otherMech == mechTarget) continue; debugC3(tprintf ("C3RANGE-NETWORK (mech): Finding range from %d to %d.", mech->mynum, mechTarget->mynum)); c3Range = FaMechRange(otherMech, mechTarget); inLOS = InLineOfSight(otherMech, mechTarget, MechX(mechTarget), MechY(mechTarget), c3Range); } else if((MechTargX(mech) > 0) && (MechTargY(mech) > 0)) { mapX = MechTargX(mech); mapY = MechTargY(mech); map = getMap(mech->mapindex); debugC3(tprintf ("C3RANGE-NETWORK (hex): Finding range from %d to %d %d.", mech->mynum, mapX, mapY)); MechTargZ(mech) = Elevation(map, mapX, mapY); hexZ = ZSCALE * MechTargZ(mech); MapCoordToRealCoord(mapX, mapY, &hexX, &hexY); c3Range = FindRange(MechFX(otherMech), MechFY(otherMech), MechFZ(otherMech), hexX, hexY, hexZ); inLOS = LOS_NB(otherMech, NULL, mapX, mapY, c3Range); } else { continue; } if(inLOS && (c3Range < bestRange)) { bestRange = c3Range; *c3Ref = otherMech->mynum; } } return bestRange; }