void MapLinearIntensities(FourVectors const &intens,uint32 *p1, uint32 *p2, uint32 *p3, uint32 *p4) { // convert four pixels worth of sse-style rgb into argb lwords // NOTE the _mm_empty macro is voodoo. do not mess with this routine casually - simply throwing // anything that ends up generating a fpu stack references in here would be bad news. static fltx4 pixscale={255.0,255.0,255.0,255.0}; fltx4 r,g,b; r=MinSIMD(pixscale,MulSIMD(pixscale,PowSIMD(intens.x,IGAMMA))); g=MinSIMD(pixscale,MulSIMD(pixscale,PowSIMD(intens.y,IGAMMA))); b=MinSIMD(pixscale,MulSIMD(pixscale,PowSIMD(intens.z,IGAMMA))); // now, convert to integer r=AndSIMD( AddSIMD( r, Four_MagicNumbers ), PIXMASK ); g=AndSIMD( AddSIMD( g, Four_MagicNumbers ), PIXMASK ); b=AndSIMD( AddSIMD( b, Four_MagicNumbers ), PIXMASK ); *(p1)=(SubInt(r, 0))|(SubInt(g, 0)<<8)|(SubInt(b, 0)<<16); *(p2)=(SubInt(r, 1))|(SubInt(g, 1)<<8)|(SubInt(b, 1)<<16); *(p3)=(SubInt(r, 2))|(SubInt(g, 2)<<8)|(SubInt(b, 2)<<16); *(p4)=(SubInt(r, 3))|(SubInt(g, 3)<<8)|(SubInt(b, 3)<<16); }
void LightDesc_t::ComputeLightAtPoints( const FourVectors &pos, const FourVectors &normal, FourVectors &color, bool DoHalfLambert ) const { FourVectors delta; Assert((m_Type==MATERIAL_LIGHT_POINT) || (m_Type==MATERIAL_LIGHT_SPOT) || (m_Type==MATERIAL_LIGHT_DIRECTIONAL)); switch (m_Type) { case MATERIAL_LIGHT_POINT: case MATERIAL_LIGHT_SPOT: delta.DuplicateVector(m_Position); delta-=pos; break; case MATERIAL_LIGHT_DIRECTIONAL: ComputeLightAtPointsForDirectional( pos, normal, color, DoHalfLambert ); return; default: return; } fltx4 dist2 = delta*delta; dist2=MaxSIMD( Four_Ones, dist2 ); fltx4 falloff; if( m_Flags & LIGHTTYPE_OPTIMIZATIONFLAGS_HAS_ATTENUATION0 ) { falloff = ReplicateX4(m_Attenuation0); } else falloff= Four_Epsilons; if( m_Flags & LIGHTTYPE_OPTIMIZATIONFLAGS_HAS_ATTENUATION1 ) { falloff=AddSIMD(falloff,MulSIMD(ReplicateX4(m_Attenuation1),SqrtEstSIMD(dist2))); } if( m_Flags & LIGHTTYPE_OPTIMIZATIONFLAGS_HAS_ATTENUATION2 ) { falloff=AddSIMD(falloff,MulSIMD(ReplicateX4(m_Attenuation2),dist2)); } falloff=ReciprocalEstSIMD(falloff); // Cull out light beyond this radius // now, zero out elements for which dist2 was > range^2. !!speed!! lights should store dist^2 in sse format if (m_Range != 0.f) { fltx4 RangeSquared=ReplicateX4(m_RangeSquared); // !!speed!! falloff=AndSIMD(falloff,CmpLtSIMD(dist2,RangeSquared)); } delta.VectorNormalizeFast(); fltx4 strength=delta*normal; if (DoHalfLambert) { strength=AddSIMD(MulSIMD(strength,Four_PointFives),Four_PointFives); } else strength=MaxSIMD(Four_Zeros,delta*normal); switch(m_Type) { case MATERIAL_LIGHT_POINT: // half-lambert break; case MATERIAL_LIGHT_SPOT: { fltx4 dot2=SubSIMD(Four_Zeros,delta*m_Direction); // dot position with spot light dir for cone falloff fltx4 cone_falloff_scale=MulSIMD(ReplicateX4(m_OneOverThetaDotMinusPhiDot), SubSIMD(dot2,ReplicateX4(m_PhiDot))); cone_falloff_scale=MinSIMD(cone_falloff_scale,Four_Ones); if ((m_Falloff!=0.0) && (m_Falloff!=1.0)) { // !!speed!! could compute integer exponent needed by powsimd and store in light cone_falloff_scale=PowSIMD(cone_falloff_scale,m_Falloff); } strength=MulSIMD(cone_falloff_scale,strength); // now, zero out lighting where dot2<phidot. This will mask out any invalid results // from pow function, etc fltx4 OutsideMask=CmpGtSIMD(dot2,ReplicateX4(m_PhiDot)); // outside light cone? strength=AndSIMD(OutsideMask,strength); } break; default: break; } strength=MulSIMD(strength,falloff); color.x=AddSIMD(color.x,MulSIMD(strength,ReplicateX4(m_Color.x))); color.y=AddSIMD(color.y,MulSIMD(strength,ReplicateX4(m_Color.y))); color.z=AddSIMD(color.z,MulSIMD(strength,ReplicateX4(m_Color.z))); }
void RayTracingEnvironment::Trace4Rays(const FourRays &rays, fltx4 TMin, fltx4 TMax, int DirectionSignMask, RayTracingResult *rslt_out, int32 skip_id, ITransparentTriangleCallback *pCallback) { rays.Check(); memset(rslt_out->HitIds,0xff,sizeof(rslt_out->HitIds)); rslt_out->HitDistance=ReplicateX4(1.0e23); rslt_out->surface_normal.DuplicateVector(Vector(0.,0.,0.)); FourVectors OneOverRayDir=rays.direction; OneOverRayDir.MakeReciprocalSaturate(); // now, clip rays against bounding box for(int c=0;c<3;c++) { fltx4 isect_min_t= MulSIMD(SubSIMD(ReplicateX4(m_MinBound[c]),rays.origin[c]),OneOverRayDir[c]); fltx4 isect_max_t= MulSIMD(SubSIMD(ReplicateX4(m_MaxBound[c]),rays.origin[c]),OneOverRayDir[c]); TMin=MaxSIMD(TMin,MinSIMD(isect_min_t,isect_max_t)); TMax=MinSIMD(TMax,MaxSIMD(isect_min_t,isect_max_t)); } fltx4 active=CmpLeSIMD(TMin,TMax); // mask of which rays are active if (! IsAnyNegative(active) ) return; // missed bounding box int32 mailboxids[MAILBOX_HASH_SIZE]; // used to avoid redundant triangle tests memset(mailboxids,0xff,sizeof(mailboxids)); // !!speed!! keep around? int front_idx[3],back_idx[3]; // based on ray direction, whether to // visit left or right node first if (DirectionSignMask & 1) { back_idx[0]=0; front_idx[0]=1; } else { back_idx[0]=1; front_idx[0]=0; } if (DirectionSignMask & 2) { back_idx[1]=0; front_idx[1]=1; } else { back_idx[1]=1; front_idx[1]=0; } if (DirectionSignMask & 4) { back_idx[2]=0; front_idx[2]=1; } else { back_idx[2]=1; front_idx[2]=0; } NodeToVisit NodeQueue[MAX_NODE_STACK_LEN]; CacheOptimizedKDNode const *CurNode=&(OptimizedKDTree[0]); NodeToVisit *stack_ptr=&NodeQueue[MAX_NODE_STACK_LEN]; while(1) { while (CurNode->NodeType() != KDNODE_STATE_LEAF) // traverse until next leaf { int split_plane_number=CurNode->NodeType(); CacheOptimizedKDNode const *FrontChild=&(OptimizedKDTree[CurNode->LeftChild()]); fltx4 dist_to_sep_plane= // dist=(split-org)/dir MulSIMD( SubSIMD(ReplicateX4(CurNode->SplittingPlaneValue), rays.origin[split_plane_number]),OneOverRayDir[split_plane_number]); fltx4 active=CmpLeSIMD(TMin,TMax); // mask of which rays are active // now, decide how to traverse children. can either do front,back, or do front and push // back. fltx4 hits_front=AndSIMD(active,CmpGeSIMD(dist_to_sep_plane,TMin)); if (! IsAnyNegative(hits_front)) { // missed the front. only traverse back //printf("only visit back %d\n",CurNode->LeftChild()+back_idx[split_plane_number]); CurNode=FrontChild+back_idx[split_plane_number]; TMin=MaxSIMD(TMin, dist_to_sep_plane); } else { fltx4 hits_back=AndSIMD(active,CmpLeSIMD(dist_to_sep_plane,TMax)); if (! IsAnyNegative(hits_back) ) { // missed the back - only need to traverse front node //printf("only visit front %d\n",CurNode->LeftChild()+front_idx[split_plane_number]); CurNode=FrontChild+front_idx[split_plane_number]; TMax=MinSIMD(TMax, dist_to_sep_plane); } else { // at least some rays hit both nodes. // must push far, traverse near //printf("visit %d,%d\n",CurNode->LeftChild()+front_idx[split_plane_number], // CurNode->LeftChild()+back_idx[split_plane_number]); assert(stack_ptr>NodeQueue); --stack_ptr; stack_ptr->node=FrontChild+back_idx[split_plane_number]; stack_ptr->TMin=MaxSIMD(TMin,dist_to_sep_plane); stack_ptr->TMax=TMax; CurNode=FrontChild+front_idx[split_plane_number]; TMax=MinSIMD(TMax,dist_to_sep_plane); } } } // hit a leaf! must do intersection check int ntris=CurNode->NumberOfTrianglesInLeaf(); if (ntris) { int32 const *tlist=&(TriangleIndexList[CurNode->TriangleIndexStart()]); do { int tnum=*(tlist++); //printf("try tri %d\n",tnum); // check mailbox int mbox_slot=tnum & (MAILBOX_HASH_SIZE-1); TriIntersectData_t const *tri = &( OptimizedTriangleList[tnum].m_Data.m_IntersectData ); if ( ( mailboxids[mbox_slot] != tnum ) && ( tri->m_nTriangleID != skip_id ) ) { n_intersection_calculations++; mailboxids[mbox_slot] = tnum; // compute plane intersection FourVectors N; N.x = ReplicateX4( tri->m_flNx ); N.y = ReplicateX4( tri->m_flNy ); N.z = ReplicateX4( tri->m_flNz ); fltx4 DDotN = rays.direction * N; // mask off zero or near zero (ray parallel to surface) fltx4 did_hit = OrSIMD( CmpGtSIMD( DDotN,FourEpsilons ), CmpLtSIMD( DDotN, FourNegativeEpsilons ) ); fltx4 numerator=SubSIMD( ReplicateX4( tri->m_flD ), rays.origin * N ); fltx4 isect_t=DivSIMD( numerator,DDotN ); // now, we have the distance to the plane. lets update our mask did_hit = AndSIMD( did_hit, CmpGtSIMD( isect_t, FourZeros ) ); //did_hit=AndSIMD(did_hit,CmpLtSIMD(isect_t,TMax)); did_hit = AndSIMD( did_hit, CmpLtSIMD( isect_t, rslt_out->HitDistance ) ); if ( ! IsAnyNegative( did_hit ) ) continue; // now, check 3 edges fltx4 hitc1 = AddSIMD( rays.origin[tri->m_nCoordSelect0], MulSIMD( isect_t, rays.direction[ tri->m_nCoordSelect0] ) ); fltx4 hitc2 = AddSIMD( rays.origin[tri->m_nCoordSelect1], MulSIMD( isect_t, rays.direction[tri->m_nCoordSelect1] ) ); // do barycentric coordinate check fltx4 B0 = MulSIMD( ReplicateX4( tri->m_ProjectedEdgeEquations[0] ), hitc1 ); B0 = AddSIMD( B0, MulSIMD( ReplicateX4( tri->m_ProjectedEdgeEquations[1] ), hitc2 ) ); B0 = AddSIMD( B0, ReplicateX4( tri->m_ProjectedEdgeEquations[2] ) ); did_hit = AndSIMD( did_hit, CmpGeSIMD( B0, FourZeros ) ); fltx4 B1 = MulSIMD( ReplicateX4( tri->m_ProjectedEdgeEquations[3] ), hitc1 ); B1 = AddSIMD( B1, MulSIMD( ReplicateX4( tri->m_ProjectedEdgeEquations[4]), hitc2 ) ); B1 = AddSIMD( B1, ReplicateX4( tri->m_ProjectedEdgeEquations[5] ) ); did_hit = AndSIMD( did_hit, CmpGeSIMD( B1, FourZeros ) ); fltx4 B2 = AddSIMD( B1, B0 ); did_hit = AndSIMD( did_hit, CmpLeSIMD( B2, Four_Ones ) ); if ( ! IsAnyNegative( did_hit ) ) continue; // if the triangle is transparent if ( tri->m_nFlags & FCACHETRI_TRANSPARENT ) { if ( pCallback ) { // assuming a triangle indexed as v0, v1, v2 // the projected edge equations are set up such that the vert opposite the first // equation is v2, and the vert opposite the second equation is v0 // Therefore we pass them back in 1, 2, 0 order // Also B2 is currently B1 + B0 and needs to be 1 - (B1+B0) in order to be a real // barycentric coordinate. Compute that now and pass it to the callback fltx4 b2 = SubSIMD( Four_Ones, B2 ); if ( pCallback->VisitTriangle_ShouldContinue( *tri, rays, &did_hit, &B1, &b2, &B0, tnum ) ) { did_hit = Four_Zeros; } } } // now, set the hit_id and closest_hit fields for any enabled rays fltx4 replicated_n = ReplicateIX4(tnum); StoreAlignedSIMD((float *) rslt_out->HitIds, OrSIMD(AndSIMD(replicated_n,did_hit), AndNotSIMD(did_hit,LoadAlignedSIMD( (float *) rslt_out->HitIds)))); rslt_out->HitDistance=OrSIMD(AndSIMD(isect_t,did_hit), AndNotSIMD(did_hit,rslt_out->HitDistance)); rslt_out->surface_normal.x=OrSIMD( AndSIMD(N.x,did_hit), AndNotSIMD(did_hit,rslt_out->surface_normal.x)); rslt_out->surface_normal.y=OrSIMD( AndSIMD(N.y,did_hit), AndNotSIMD(did_hit,rslt_out->surface_normal.y)); rslt_out->surface_normal.z=OrSIMD( AndSIMD(N.z,did_hit), AndNotSIMD(did_hit,rslt_out->surface_normal.z)); } } while (--ntris); // now, check if all rays have terminated fltx4 raydone=CmpLeSIMD(TMax,rslt_out->HitDistance); if (! IsAnyNegative(raydone)) { return; } } if (stack_ptr==&NodeQueue[MAX_NODE_STACK_LEN]) { return; } // pop stack! CurNode=stack_ptr->node; TMin=stack_ptr->TMin; TMax=stack_ptr->TMax; stack_ptr++; } }