コード例 #1
0
/*
=================
Mod_LoadBrushModel
=================
*/
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
	int			i;
	dheader_t	*header;
	mmodel_t 	*bm;
	
	loadmodel->type = mod_brush;
	if (loadmodel != mod_known)
		ri.Sys_Error (ERR_DROP, "Loaded a brush model after the world");

	header = (dheader_t *)buffer;

	i = LittleLong (header->version);
	if (i != BSPVERSION)
		ri.Sys_Error (ERR_DROP, "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);

// swap all the lumps
	mod_base = (byte *)header;

	for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
		((int *)header)[i] = LittleLong ( ((int *)header)[i]);

// load into heap
	
	Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
	Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
	Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
	Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
	Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
	Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
	Mod_LoadFaces (&header->lumps[LUMP_FACES]);
	Mod_LoadMarksurfaces (&header->lumps[LUMP_LEAFFACES]);
	Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
	Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
	Mod_LoadNodes (&header->lumps[LUMP_NODES]);
	Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
	mod->numframes = 2;		// regular and alternate animation
	
//
// set up the submodels
//
	for (i=0 ; i<mod->numsubmodels ; i++)
	{
		model_t	*starmod;

		bm = &mod->submodels[i];
		starmod = &mod_inline[i];

		*starmod = *loadmodel;
		
		starmod->firstmodelsurface = bm->firstface;
		starmod->nummodelsurfaces = bm->numfaces;
		starmod->firstnode = bm->headnode;
		if (starmod->firstnode >= loadmodel->numnodes)
			ri.Sys_Error (ERR_DROP, "Inline model %i has bad firstnode", i);

		VectorCopy (bm->maxs, starmod->maxs);
		VectorCopy (bm->mins, starmod->mins);
		starmod->radius = bm->radius;
	
		if (i == 0)
			*loadmodel = *starmod;

		starmod->numleafs = bm->visleafs;
	}
}
コード例 #2
0
ファイル: gl_model.c プロジェクト: Cabriter/Quake
/*
=================
Mod_LoadBrushModel
=================
*/
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
    int			i, j;
    dheader_t	*header;
    dmodel_t 	*bm;

    loadmodel->type = mod_brush;

    header = (dheader_t *)buffer;

    i = LittleLong (header->version);
    if (i != BSPVERSION)
        Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);

// swap all the lumps
    mod_base = (byte *)header;

    for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
        ((int *)header)[i] = LittleLong ( ((int *)header)[i]);

// load into heap

    Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
    Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
    Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
    Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
    Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
    Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
    Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
    Mod_LoadFaces (&header->lumps[LUMP_FACES]);
    Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
    Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
    Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
    Mod_LoadNodes (&header->lumps[LUMP_NODES]);
    Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
    Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
    Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);

    Mod_MakeHull0 ();

    mod->numframes = 2;		// regular and alternate animation

//
// set up the submodels (FIXME: this is confusing)
//
    for (i=0 ; i<mod->numsubmodels ; i++)
    {
        bm = &mod->submodels[i];

        mod->hulls[0].firstclipnode = bm->headnode[0];
        for (j=1 ; j<MAX_MAP_HULLS ; j++)
        {
            mod->hulls[j].firstclipnode = bm->headnode[j];
            mod->hulls[j].lastclipnode = mod->numclipnodes-1;
        }

        mod->firstmodelsurface = bm->firstface;
        mod->nummodelsurfaces = bm->numfaces;

        VectorCopy (bm->maxs, mod->maxs);
        VectorCopy (bm->mins, mod->mins);

        mod->radius = RadiusFromBounds (mod->mins, mod->maxs);

        mod->numleafs = bm->visleafs;

        if (i < mod->numsubmodels-1)
        {   // duplicate the basic information
            char	name[10];

            sprintf (name, "*%i", i+1);
            loadmodel = Mod_FindName (name);
            *loadmodel = *mod;
            strcpy (loadmodel->name, name);
            mod = loadmodel;
        }
    }
}
コード例 #3
0
ファイル: model.c プロジェクト: barryp/qwpython
/*
=================
Mod_LoadBrushModel
=================
*/
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
	int			i, j;
	dheader_t	*header;
	dmodel_t 	*bm;
	
	loadmodel->type = mod_brush;
	
	header = (dheader_t *)buffer;

	i = LittleLong (header->version);
	if (i != BSPVERSION)
		SV_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);

// swap all the lumps
	mod_base = (byte *)header;

	for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
		((int *)header)[i] = LittleLong ( ((int *)header)[i]);

// load into heap

	mod->checksum = 0;
	mod->checksum2 = 0;

	// checksum all of the map, except for entities
	for (i = 0; i < HEADER_LUMPS; i++) {
		if (i == LUMP_ENTITIES)
			continue;
		mod->checksum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, 
			header->lumps[i].filelen));

		if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
			continue;
		mod->checksum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs, 
			header->lumps[i].filelen));
	}

	Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
    Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
	Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
	Mod_LoadNodes (&header->lumps[LUMP_NODES]);
	Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
	Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
	Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);

	Mod_MakeHull0 ();
	
	mod->numframes = 2;		// regular and alternate animation
	
//
// set up the submodels (FIXME: this is confusing)
//
	for (i=0 ; i<mod->numsubmodels ; i++)
	{
		bm = &mod->submodels[i];

		mod->hulls[0].firstclipnode = bm->headnode[0];
		for (j=1 ; j<MAX_MAP_HULLS ; j++)
		{
			mod->hulls[j].firstclipnode = bm->headnode[j];
			mod->hulls[j].lastclipnode = mod->numclipnodes-1;
		}
		VectorCopy (bm->maxs, mod->maxs);
		VectorCopy (bm->mins, mod->mins);
	
		mod->numleafs = bm->visleafs;

		if (i < mod->numsubmodels-1)
		{	// duplicate the basic information
			char	name[10];

			sprintf (name, "*%i", i+1);
			loadmodel = Mod_FindName (name);
			*loadmodel = *mod;
			strcpy (loadmodel->name, name);
			mod = loadmodel;
		}
	}
}
コード例 #4
0
ファイル: model_common.c プロジェクト: Blzut3/Engoo
void Mod_LoadBrushModel (model_t *mod, void *buffer, loadedfile_t *brush_fileinfo)	// 2001-09-12 .ENT support by Maddes
{
	int			i, j;
	dheader_t	*header;
	dmodel_t 	*bm;
	int			fhandle;	// 2001-12-28 .VIS support by Maddes

	if (r_coloredlights->value == 2){
			coloredlights = 1;	// normal light quality
			if (hqlite)
			coloredmethod = 0;	// don't do lookup stuff
			else
			coloredmethod = 1;	// do lookup stuff because we don't have a high quality table. :(
			}
	else if (r_coloredlights->value == 1){
			coloredlights = 1;	// normal light quality
			coloredmethod = 1;	// do lookup stuff
			}
	else if (r_coloredlights->value == 3){
			coloredlights = 2;	// dithered light quality
			coloredmethod = 0;	// don't do lookup stuff
			}
	else
			{
			coloredlights = 0;	// mono lights
			coloredmethod = 0;	// don't do lookup stuff
			}
	
	truecolor = (int)r_truecolor->value; // sanity check
	lowworld = (int)r_lowworld->value; // sanity check
	ditheredrend = (int)r_dither->value; // sanity checking also



	
//	FogTableRefresh();
	if (nolookups){
		coloredlights = 0; // DON'T ALLOW THESE THINGS!!!
		ditheredrend = 0;
	}
//	if(overbrights != r_overbrightBits->value || (fullbrights != (int)r_fullbrights->value)){
//		overbrights = r_overbrightBits->value;
//		fullbrights = r_fullbrights->value;
//		GrabColorMap();
//	}

	loadmodel->type = mod_brush;

	header = (dheader_t *)buffer;

	i = LittleLong (header->version);
	if ((i != BSPVERSION) && (i != BSPVERSIONHL) && (i != BSPVERSION91))
// 2001-12-16 No crash on wrong BSP version by MrG  start
//		Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
	{
		Con_Printf("Mod_LoadBrushModel: %s has wrong version number (%i should be 28, 29 or 30)", mod->name, i, BSPVERSION);
		mod->numvertexes=-1;	// HACK - incorrect BSP version is no longer fatal
		return;
	}
// 2001-12-16 No crash on wrong BSP version by MrG  end
	if (i == BSPVERSIONHL)
		loadmodel->fromgame = fg_halflife;

	if (i == BSPVERSION91)
		loadmodel->fromgame = fg_quakeold;
// swap all the lumps
	mod_base = (byte *)header;

	for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
		((int *)header)[i] = LittleLong ( ((int *)header)[i]);

// load into heap
	Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
	Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
	Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
	if (truecolor)
	Mod_LoadTextures32 (&header->lumps[LUMP_TEXTURES]);
	else
	Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
	Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
	Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
	Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
	Mod_LoadFaces (&header->lumps[LUMP_FACES]);
	Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
// 2001-12-28 .VIS support by Maddes  start
	loadmodel->visdata = NULL;
	loadmodel->leafs = NULL;
	loadmodel->numleafs = 0;

	fhandle = Mod_FindExternalVIS (brush_fileinfo);
	if (fhandle >= 0)
	{
		Mod_LoadExternalVisibility (fhandle);
		Mod_LoadExternalLeafs (fhandle);
	}

	if ((loadmodel->visdata == NULL)
	    || (loadmodel->leafs == NULL)
	    || (loadmodel->numleafs == 0))
	{
		if (fhandle >= 0)
		{
			Con_Printf("External VIS data are invalid!!!\n");
		}
// 2001-12-28 .VIS support by Maddes  end
		Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
		Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
// 2001-12-28 .VIS support by Maddes  start
	}

	if (fhandle >= 0)
	{
		COM_CloseFile(fhandle);
	}
// 2001-12-28 .VIS support by Maddes  end
	Mod_LoadNodes (&header->lumps[LUMP_NODES]);
	Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
	Mod_LoadEntities (&header->lumps[LUMP_ENTITIES], brush_fileinfo);	// 2001-09-12 .ENT support by Maddes
	Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
	

	 
	Mod_MakeHull0 ();

	mod->numframes = 2;		// regular and alternate animation
#ifndef GLQUAKE
	mod->flags = 0;
#endif

//
// set up the submodels (FIXME: this is confusing)
//
	for (i=0 ; i<mod->numsubmodels ; i++)
	{
		bm = &mod->submodels[i];

		mod->hulls[0].firstclipnode = bm->headnode[0];
		for (j=1 ; j<MAX_MAP_HULLS ; j++)
		{
			mod->hulls[j].firstclipnode = bm->headnode[j];
			mod->hulls[j].lastclipnode = mod->numclipnodes-1;
		}

		mod->firstmodelsurface = bm->firstface;
		mod->nummodelsurfaces = bm->numfaces;

		VectorCopy (bm->maxs, mod->maxs);
		VectorCopy (bm->mins, mod->mins);
		mod->radius = RadiusFromBounds (mod->mins, mod->maxs);

		mod->numleafs = bm->visleafs;

		if (i < mod->numsubmodels-1)
		{	// duplicate the basic information
			char	name[10];

			sprintf (name, "*%i", i+1);
			loadmodel = Mod_FindName (name);
			*loadmodel = *mod;
			strcpy (loadmodel->name, name);
			mod = loadmodel;
		}
	}
//	if (sv.worldmodel && !lightingavailable)
//	LoadPointLighting(sv.worldmodel->entities);
}
コード例 #5
0
ファイル: gl_model.c プロジェクト: turol/webquake2
/*
=================
Mod_LoadBrushModel
=================
*/
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
	int			i;
	dheader_t	*header;
	mmodel_t 	*bm;
	
	loadmodel->type = mod_brush;
	if (loadmodel != mod_known)
		VID_Error (ERR_DROP, "Loaded a brush model after the world");

	header = (dheader_t *)buffer;

	i = LittleLong(header->version);
	if (i != BSPVERSION)
		VID_Error (ERR_DROP, "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);

// swap all the lumps
	mod_base = (byte *)header;


	//r1: check header pointers point within allocated data
	for (i = 0; i < MAX_LUMPS; i++)
	{
		//for some reason there are unused lumps with invalid values
		if (i == LUMP_POP)
			continue;

		if (header->lumps[i].fileofs < 0 || header->lumps[i].filelen < 0 ||
			header->lumps[i].fileofs + header->lumps[i].filelen > modfilelen)
			VID_Error (ERR_DROP, "Mod_LoadBrushModel: offset %d of size %d is out of bounds (%s is possibly truncated)", header->lumps[i].fileofs, header->lumps[i].filelen, mod->name);
	}

// load into heap
	
	Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
	Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
	Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
	Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
	Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
	Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
	Mod_LoadFaces (&header->lumps[LUMP_FACES]);
	Mod_LoadMarksurfaces (&header->lumps[LUMP_LEAFFACES]);
	Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
	Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
	Mod_LoadNodes (&header->lumps[LUMP_NODES]);
	Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
	mod->numframes = 2;		// regular and alternate animation
	
//
// set up the submodels
//
	for (i=0 ; i<mod->numsubmodels ; i++)
	{
		model_t	*starmod;

		bm = &mod->submodels[i];
		starmod = &mod_inline[i];

		*starmod = *loadmodel;
		
		starmod->firstmodelsurface = bm->firstface;
		starmod->nummodelsurfaces = bm->numfaces;
		starmod->firstnode = bm->headnode;
		if (starmod->firstnode >= loadmodel->numnodes)
			VID_Error (ERR_DROP, "Inline model %i has bad firstnode", i);

		FastVectorCopy (bm->maxs, starmod->maxs);
		FastVectorCopy (bm->mins, starmod->mins);
		starmod->radius = bm->radius;
	
		if (i == 0)
			*loadmodel = *starmod;

		starmod->numleafs = bm->visleafs;
	}
}
コード例 #6
0
ファイル: gu_model.c プロジェクト: petmac/quake2-lite
/*
=================
Mod_LoadBrushModel
=================
*/
void Mod_LoadBrushModel (model_t *mod, FILE *file, long base)
{
	int			i;
	dheader_t	header;
	mmodel_t 	*bm;

	Prof_Begin(__FUNCTION__);

	loadmodel->type = mod_brush;
	if (loadmodel != mod_known)
		ri.Sys_Error (ERR_DROP, "Loaded a brush model after the world");

	Com_DPrintf("Loading header.\n");

	ri.FS_Read(&header, sizeof(header), file);

	i = LittleLong (header.version);
	if (i != BSPVERSION)
		ri.Sys_Error (ERR_DROP, "Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);

	// swap all the lumps

	Com_DPrintf("Swapping lumps.\n");

	for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
		((int *)&header)[i] = LittleLong ( ((int *)&header)[i]);

	// load into heap

	Mod_LoadVertexes (&header.lumps[LUMP_VERTEXES], file, base);
	Mod_LoadEdges (&header.lumps[LUMP_EDGES], file, base);
	Mod_LoadSurfedges (&header.lumps[LUMP_SURFEDGES], file, base);
	Mod_LoadLighting (&header.lumps[LUMP_LIGHTING], file, base);
	Mod_LoadPlanes (&header.lumps[LUMP_PLANES], file, base);
	Mod_LoadTexinfo (&header.lumps[LUMP_TEXINFO], file, base);
	Mod_LoadFaces (&header.lumps[LUMP_FACES], file, base);
	Mod_LoadMarksurfaces (&header.lumps[LUMP_LEAFFACES], file, base);
	Mod_LoadVisibility (&header.lumps[LUMP_VISIBILITY], file, base);
	Mod_LoadLeafs (&header.lumps[LUMP_LEAFS], file, base);
	Mod_LoadNodes (&header.lumps[LUMP_NODES], file, base);
	Mod_LoadSubmodels (&header.lumps[LUMP_MODELS], file, base);
	mod->numframes = 2;		// regular and alternate animation

	//
	// set up the submodels
	//
	
	Com_DPrintf("Loading submodels\n");

	for (i=0 ; i<mod->numsubmodels ; i++)
	{
		model_t	*starmod;

		bm = &mod->submodels[i];
		starmod = &mod_inline[i];

		*starmod = *loadmodel;

		starmod->firstmodelsurface = bm->firstface;
		starmod->nummodelsurfaces = bm->numfaces;
		starmod->firstnode = bm->headnode;
		if (starmod->firstnode >= loadmodel->numnodes)
			ri.Sys_Error (ERR_DROP, "Inline model %i has bad firstnode", i);

		VectorCopy (bm->maxs, starmod->maxs);
		VectorCopy (bm->mins, starmod->mins);
		starmod->radius = bm->radius;

		if (i == 0)
			*loadmodel = *starmod;

		starmod->numleafs = bm->visleafs;
	}

	Com_DPrintf("Finished loading submodels\n");

	Prof_End();
}
コード例 #7
0
ファイル: gl3_model.c プロジェクト: yquake2/yquake2
static void
Mod_LoadBrushModel(gl3model_t *mod, void *buffer, int modfilelen)
{
	int i;
	dheader_t *header;
	mmodel_t *bm;

	if (loadmodel != mod_known)
	{
		ri.Sys_Error(ERR_DROP, "Loaded a brush model after the world");
	}

	header = (dheader_t *)buffer;

	i = LittleLong(header->version);

	if (i != BSPVERSION)
	{
		ri.Sys_Error(ERR_DROP, "%s: %s has wrong version number (%i should be %i)",
				__func__, mod->name, i, BSPVERSION);
	}

	/* swap all the lumps */
	mod_base = (byte *)header;

	for (i = 0; i < sizeof(dheader_t) / 4; i++)
	{
		((int *)header)[i] = LittleLong(((int *)header)[i]);
	}

	// calculate the needed hunksize from the lumps
	int hunkSize = 0;
	hunkSize += calcLumpHunkSize(&header->lumps[LUMP_VERTEXES], sizeof(dvertex_t), sizeof(mvertex_t));
	hunkSize += calcLumpHunkSize(&header->lumps[LUMP_EDGES], sizeof(dedge_t), sizeof(medge_t));
	hunkSize += sizeof(medge_t) + 31; // for count+1 in Mod_LoadEdges()
	float surfEdgeCount = header->lumps[LUMP_SURFEDGES].filelen/sizeof(int);
	if(surfEdgeCount < MAX_MAP_SURFEDGES) // else it errors out later anyway
		hunkSize += calcLumpHunkSize(&header->lumps[LUMP_SURFEDGES], sizeof(int), sizeof(int));
	hunkSize += calcLumpHunkSize(&header->lumps[LUMP_LIGHTING], 1, 1);
	hunkSize += calcLumpHunkSize(&header->lumps[LUMP_PLANES], sizeof(dplane_t), sizeof(cplane_t)*2);
	hunkSize += calcTexinfoAndFacesSize(&header->lumps[LUMP_FACES], &header->lumps[LUMP_TEXINFO]);
	hunkSize += calcLumpHunkSize(&header->lumps[LUMP_LEAFFACES], sizeof(short), sizeof(msurface_t *)); // yes, out is indeeed a pointer!
	hunkSize += calcLumpHunkSize(&header->lumps[LUMP_VISIBILITY], 1, 1);
	hunkSize += calcLumpHunkSize(&header->lumps[LUMP_LEAFS], sizeof(dleaf_t), sizeof(mleaf_t));
	hunkSize += calcLumpHunkSize(&header->lumps[LUMP_NODES], sizeof(dnode_t), sizeof(mnode_t));
	hunkSize += calcLumpHunkSize(&header->lumps[LUMP_MODELS], sizeof(dmodel_t), sizeof(mmodel_t));

	loadmodel->extradata = Hunk_Begin(hunkSize);
	loadmodel->type = mod_brush;

	/* load into heap */
	Mod_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
	Mod_LoadEdges(&header->lumps[LUMP_EDGES]);
	Mod_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
	Mod_LoadLighting(&header->lumps[LUMP_LIGHTING]);
	Mod_LoadPlanes(&header->lumps[LUMP_PLANES]);
	Mod_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
	Mod_LoadFaces(&header->lumps[LUMP_FACES]);
	Mod_LoadMarksurfaces(&header->lumps[LUMP_LEAFFACES]);
	Mod_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
	Mod_LoadLeafs(&header->lumps[LUMP_LEAFS]);
	Mod_LoadNodes(&header->lumps[LUMP_NODES]);
	Mod_LoadSubmodels(&header->lumps[LUMP_MODELS]);
	mod->numframes = 2; /* regular and alternate animation */

	/* set up the submodels */
	for (i = 0; i < mod->numsubmodels; i++)
	{
		gl3model_t *starmod;

		bm = &mod->submodels[i];
		starmod = &mod_inline[i];

		*starmod = *loadmodel;

		starmod->firstmodelsurface = bm->firstface;
		starmod->nummodelsurfaces = bm->numfaces;
		starmod->firstnode = bm->headnode;

		if (starmod->firstnode >= loadmodel->numnodes)
		{
			ri.Sys_Error(ERR_DROP, "%s: Inline model %i has bad firstnode",
					__func__, i);
		}

		VectorCopy(bm->maxs, starmod->maxs);
		VectorCopy(bm->mins, starmod->mins);
		starmod->radius = bm->radius;

		if (i == 0)
		{
			*loadmodel = *starmod;
		}

		starmod->numleafs = bm->visleafs;
	}
}
コード例 #8
0
ファイル: gl1_model.c プロジェクト: Pickle/yquake2
void
Mod_LoadBrushModel(model_t *mod, void *buffer, int modfilelen)
{
	int i;
	dheader_t *header;
	mmodel_t *bm;

	/* Because Quake II is is sometimes so ... "optimized" this
	 * is going to be somewhat dirty. The map data contains indices
	 * that we're converting into pointers. Yeah. No comments. The
	 * indices are 32 bit long, they just encode the offset between
	 * the hunks base address and the position in the hunk, so 32 bit
	 * pointers should be enough. But let's play save, waste some
	 * allocations and just take the plattforms pointer size instead
	 * of relying on assumptions. */
	loadmodel->extradata = Hunk_Begin(modfilelen * sizeof(void*));
	loadmodel->type = mod_brush;

	if (loadmodel != mod_known)
	{
		ri.Sys_Error(ERR_DROP, "Loaded a brush model after the world");
	}

	header = (dheader_t *)buffer;

	i = LittleLong(header->version);

	if (i != BSPVERSION)
	{
		ri.Sys_Error(ERR_DROP, "%s: %s has wrong version number (%i should be %i)",
				__func__, mod->name, i, BSPVERSION);
	}

	/* swap all the lumps */
	mod_base = (byte *)header;

	for (i = 0; i < sizeof(dheader_t) / 4; i++)
	{
		((int *)header)[i] = LittleLong(((int *)header)[i]);
	}

	/* load into heap */
	Mod_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
	Mod_LoadEdges(&header->lumps[LUMP_EDGES]);
	Mod_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
	Mod_LoadLighting(&header->lumps[LUMP_LIGHTING]);
	Mod_LoadPlanes(&header->lumps[LUMP_PLANES]);
	Mod_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
	Mod_LoadFaces(&header->lumps[LUMP_FACES]);
	Mod_LoadMarksurfaces(&header->lumps[LUMP_LEAFFACES]);
	Mod_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
	Mod_LoadLeafs(&header->lumps[LUMP_LEAFS]);
	Mod_LoadNodes(&header->lumps[LUMP_NODES]);
	Mod_LoadSubmodels(&header->lumps[LUMP_MODELS]);
	mod->numframes = 2; /* regular and alternate animation */

	/* set up the submodels */
	for (i = 0; i < mod->numsubmodels; i++)
	{
		model_t *starmod;

		bm = &mod->submodels[i];
		starmod = &mod_inline[i];

		*starmod = *loadmodel;

		starmod->firstmodelsurface = bm->firstface;
		starmod->nummodelsurfaces = bm->numfaces;
		starmod->firstnode = bm->headnode;

		if (starmod->firstnode >= loadmodel->numnodes)
		{
			ri.Sys_Error(ERR_DROP, "%s: Inline model %i has bad firstnode",
					__func__, i);
		}

		VectorCopy(bm->maxs, starmod->maxs);
		VectorCopy(bm->mins, starmod->mins);
		starmod->radius = bm->radius;

		if (i == 0)
		{
			*loadmodel = *starmod;
		}

		starmod->numleafs = bm->visleafs;
	}
}
コード例 #9
0
ファイル: gl_brush.c プロジェクト: SpiritQuaddicted/reQuiem
/*
=================
Mod_LoadBrushModel
=================
*/
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
	int			i, j, maxhulls;
	dheader_t	*header;
	mmodel_t 	*bm;
	extern cvar_t host_mapname;

	loadmodel->type = mod_brush;

	header = (dheader_t *)buffer;

#ifdef BSP23TEST
	mod_bspversion =
#endif
		i = LittleLong (header->version);

	if ((i != BSPVERSION) && (i != BSPVERSION-1))		// JDH: bsps from v0.8 beta work fine too
//		Sys_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
#ifdef BSP23TEST
	if (i != 23)
#endif
	{
		Con_Printf ("Mod_LoadBrushModel: %s has wrong version number %i (should be %i)\n", mod->name, i, BSPVERSION);
		mod->numsubmodels = -1;	// HACK - incorrect BSP version is no longer fatal
		return;
	}

	loadmodel->isworldmodel = COM_FilenamesEqual (loadmodel->name, va("maps/%s.bsp", host_mapname.string));
	if (loadmodel->isworldmodel)
		mod_oversized = false;

// swap all the lumps
	mod_base = (byte *)header;

#ifdef BSP23TEST
	if (mod_bspversion == 23)
	{
		for (i=0 ; i<sizeof(dheader_t)/4 - 8 ; i++)
			((int *)header)[i] = LittleLong (((int *)header)[i]);

		Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
#ifndef RQM_SV_ONLY
		Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
		Mod_LoadEdges (&header->lumps[LUMP_EDGES-1]);
		Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES-1]);
		Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
		Mod_LoadLighting (&header->lumps[LUMP_LIGHTING-1]);
	//	Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
		Mod_LoadFaces (&header->lumps[LUMP_FACES-1]);
		Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES-1]);
#endif
		Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
		Mod_LoadLeafs (&header->lumps[LUMP_LEAFS-1]);
		Mod_LoadNodes (&header->lumps[LUMP_NODES]);
		Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES-1]);
		Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
		Mod_LoadSubmodels (&header->lumps[LUMP_MODELS-1]);
	}
	else
#endif
	{
	for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
		((int *)header)[i] = LittleLong (((int *)header)[i]);

// load into heap
	Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
#ifndef RQM_SV_ONLY
	Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
	Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
	Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
	Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
	Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
	Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
	Mod_LoadFaces (&header->lumps[LUMP_FACES]);
	Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
#endif
	Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
	Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
	Mod_LoadNodes (&header->lumps[LUMP_NODES]);
	Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
	Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
	Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
	}

	Mod_MakeHull0 ();

	if (loadmodel->isworldmodel && mod_oversized)
		Mod_RecalcNodeBounds ();

#ifndef RQM_SV_ONLY
	mod->numframes = 2;		// regular and alternate animation
#endif

#ifdef HEXEN2_SUPPORT
	if (hexen2)
		maxhulls = MAX_MAP_HULLS_H2;
	else
#endif
		maxhulls = MAX_MAP_HULLS;

	// set up the submodels (FIXME: this is confusing)
	for (i = 0 ; i < mod->numsubmodels ; i++)
	{
		bm = &mod->submodels[i];

		mod->hulls[0].firstclipnode = bm->headnode[0];
		for (j=1 ; j<maxhulls ; j++)
		{
			mod->hulls[j].firstclipnode = bm->headnode[j];
			mod->hulls[j].lastclipnode = mod->numclipnodes - 1;
		}

		mod->firstmodelsurface = bm->firstface;
		mod->nummodelsurfaces = bm->numfaces;

		VectorCopy (bm->maxs, mod->maxs);
		VectorCopy (bm->mins, mod->mins);

#ifndef RQM_SV_ONLY
		mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
#endif

		mod->numleafs = bm->visleafs;

		if (i < mod->numsubmodels - 1)
		{	// duplicate the basic information
			char	name[10];

			sprintf (name, "*%i", i+1);
			loadmodel = Mod_FindName (name);
			*loadmodel = *mod;
			Q_strcpy (loadmodel->name, name, sizeof(loadmodel->name));
			mod = loadmodel;
		}
	}

/**********JDH************/
	// can't do this in Mod_LoadLeafs, since the "loadmodel" at that time
	// is not what becomes the worldmodel
	/*if ( origmod->isworldmodel )
	{
		Mod_DecompressVis( mod );
	}*/
/**********JDH************/
}