FPaperEditorViewportClient::FPaperEditorViewportClient() : CheckerboardTexture(NULL) { ZoomPos = FVector2D::ZeroVector; ZoomAmount = 1.0f; ModifyCheckerboardTextureColors(); }
FTextureEditorViewportClient::FTextureEditorViewportClient( TWeakPtr<ITextureEditorToolkit> InTextureEditor, TWeakPtr<STextureEditorViewport> InTextureEditorViewport ) : TextureEditorPtr(InTextureEditor) , TextureEditorViewportPtr(InTextureEditorViewport) , CheckerboardTexture(NULL) { check(TextureEditorPtr.IsValid() && TextureEditorViewportPtr.IsValid()); ModifyCheckerboardTextureColors(); }