void EMU_runCore() { NDS_beginProcessingInput(); NDS_endProcessingInput(); NDS_exec<false>(); if (soundEnabled) SPU_Emulate_user(true); }
/* Update NDS keypad */ void update_keypad(u16 keys) { // Set raw inputs { buttonstruct<bool> input = {}; input.G = (keys>>12)&1; input.E = (keys>>8)&1; input.W = (keys>>9)&1; input.X = (keys>>10)&1; input.Y = (keys>>11)&1; input.A = (keys>>0)&1; input.B = (keys>>1)&1; input.S = (keys>>3)&1; input.T = (keys>>2)&1; input.U = (keys>>6)&1; input.D = (keys>>7)&1; input.L = (keys>>5)&1; input.R = (keys>>4)&1; input.F = (keys>>14)&1; RunAntipodalRestriction(input); NDS_setPad( input.R, input.L, input.D, input.U, input.T, input.S, input.B, input.A, input.Y, input.X, input.W, input.E, input.G, input.F); } // Set real input NDS_beginProcessingInput(); { UserButtons& input = NDS_getProcessingUserInput().buttons; ApplyAntipodalRestriction(input); } NDS_endProcessingInput(); }
/* Update NDS keypad */ void update_keypad(u16 keys) { NDS_beginProcessingInput(); UserButtons& input = NDS_getProcessingUserInput().buttons; input.G = (keys>>12)&1; input.E = (keys>>8)&1; input.W = (keys>>9)&1; input.X = (keys>>10)&1; input.Y = (keys>>11)&1; input.A = (keys>>0)&1; input.B = (keys>>1)&1; input.S = (keys>>3)&1; input.T = (keys>>2)&1; input.U = (keys>>6)&1; input.D = (keys>>7)&1; input.L = (keys>>5)&1; input.R = (keys>>4)&1; input.F = 0; NDS_endProcessingInput(); }
void core() { NDS_beginProcessingInput(); NDS_endProcessingInput(); NDS_exec<false>(); SPU_Emulate_user(); }